Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer…

Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2078 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent f4fe7105
...@@ -278,13 +278,15 @@ void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GL ...@@ -278,13 +278,15 @@ void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GL
void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{ {
if (source->getReadColorbuffer() && source->getReadColorbuffer()->getActualFormat() == (GLuint)mActualFormat) gl::Renderbuffer *colorbuffer = source->getReadColorbuffer();
if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
{ {
// No conversion needed-- use copyback fastpath // No conversion needed-- use copyback fastpath
ID3D11Texture2D *colorBufferTexture = NULL; ID3D11Texture2D *colorBufferTexture = NULL;
unsigned int subresourceIndex = 0; unsigned int subresourceIndex = 0;
if (mRenderer->getRenderTargetResource(source, &subresourceIndex, &colorBufferTexture)) if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
{ {
D3D11_TEXTURE2D_DESC textureDesc; D3D11_TEXTURE2D_DESC textureDesc;
colorBufferTexture->GetDesc(&textureDesc); colorBufferTexture->GetDesc(&textureDesc);
......
...@@ -2845,12 +2845,10 @@ FenceImpl *Renderer11::createFence() ...@@ -2845,12 +2845,10 @@ FenceImpl *Renderer11::createFence()
return new Fence11(this); return new Fence11(this);
} }
bool Renderer11::getRenderTargetResource(gl::Framebuffer *framebuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource) bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
{ {
// TODO: mrt supprt ASSERT(colorbuffer != NULL);
gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
if (colorbuffer)
{
RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
if (renderTarget) if (renderTarget)
{ {
...@@ -2880,7 +2878,6 @@ bool Renderer11::getRenderTargetResource(gl::Framebuffer *framebuffer, unsigned ...@@ -2880,7 +2878,6 @@ bool Renderer11::getRenderTargetResource(gl::Framebuffer *framebuffer, unsigned
} }
} }
} }
}
return false; return false;
} }
...@@ -2907,7 +2904,9 @@ void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsi ...@@ -2907,7 +2904,9 @@ void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsi
ID3D11Texture2D *colorBufferTexture = NULL; ID3D11Texture2D *colorBufferTexture = NULL;
unsigned int subresourceIndex = 0; unsigned int subresourceIndex = 0;
if (getRenderTargetResource(framebuffer, &subresourceIndex, &colorBufferTexture)) gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
{ {
gl::Rectangle area; gl::Rectangle area;
area.x = x; area.x = x;
......
...@@ -18,6 +18,11 @@ ...@@ -18,6 +18,11 @@
#include "libGLESv2/renderer/InputLayoutCache.h" #include "libGLESv2/renderer/InputLayoutCache.h"
#include "libGLESv2/renderer/RenderTarget.h" #include "libGLESv2/renderer/RenderTarget.h"
namespace gl
{
class Renderbuffer;
}
namespace rx namespace rx
{ {
...@@ -173,7 +178,7 @@ class Renderer11 : public Renderer ...@@ -173,7 +178,7 @@ class Renderer11 : public Renderer
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; }; ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
IDXGIFactory *getDxgiFactory() { return mDxgiFactory; }; IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
bool getRenderTargetResource(gl::Framebuffer *framebuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource); bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
private: private:
DISALLOW_COPY_AND_ASSIGN(Renderer11); DISALLOW_COPY_AND_ASSIGN(Renderer11);
......
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