When possible, create RenderTarget9s from textures.
Unless the RenderTarget9 is backed by a texture, it's not possible to
sample from it. This is required to sample from D3D9 renderbuffers when
they are bound to texture targets.
BUG=angleproject:970
Change-Id: Id667a5e44c1f959609bc653a974ede5b93ec9a3e
Reviewed-on: https://chromium-review.googlesource.com/293290Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
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