Commit 08fc7732 by Jamie Madill

Update dEQP failing test expectations.

BUG=angleproject:1088 BUG=angleproject:1095 BUG=angleproject:1097 BUG=angleproject:1101 Change-Id: I40f4d5960ef52bb1049336d23da4034a41f2fe63 Reviewed-on: https://chromium-review.googlesource.com/310480Tested-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
parent f0915a89
...@@ -40,9 +40,6 @@ ...@@ -40,9 +40,6 @@
// TODO(jmadill): triage these into permanent and temporary failures // TODO(jmadill): triage these into permanent and temporary failures
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.rules.invalid_type_struct_array = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.rules.invalid_type_struct_struct = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.rules.invalid_type_array_struct = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.struct.float_vec3 = FAIL 1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.struct.float_vec3 = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.struct.float_uvec2_vec3 = FAIL 1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.struct.float_uvec2_vec3 = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.uniform.block.differing_precision = FAIL 1088 WIN : dEQP-GLES3.functional.shaders.linkage.uniform.block.differing_precision = FAIL
...@@ -278,16 +275,12 @@ ...@@ -278,16 +275,12 @@
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_nearest = FAIL 1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.nearest_linear = FAIL 1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.nearest_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_linear = FAIL 1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.nearest_linear = FAIL 1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.nearest_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_linear = FAIL 1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL 1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL 1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.nearest_nearest = FAIL 1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.linear_nearest = FAIL 1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.nearest_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.linear_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.luminance_all_zero = FAIL 1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.luminance_all_zero = FAIL
1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.luminance_alpha_all_zero = FAIL 1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.luminance_alpha_all_zero = FAIL
1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.rg_all_zero = FAIL 1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.rg_all_zero = FAIL
...@@ -604,7 +597,6 @@ ...@@ -604,7 +597,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba16i = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba16ui = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba8 = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba32i = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba16ui = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba8i = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba8i = FAIL
...@@ -632,11 +624,6 @@ ...@@ -632,11 +624,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg16f = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r32f = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r16f = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component24 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component16 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth24_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24 = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16 = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16 = FAIL
...@@ -957,12 +944,6 @@ ...@@ -957,12 +944,6 @@
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat2x2 = FAIL 1099 WIN : dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat2x2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat2 = FAIL 1099 WIN : dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat2x2 = FAIL 1099 WIN : dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat2x2 = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.triangles = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.triangle_strip = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.triangle_fan = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.lines = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.line_strip = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.line_loop = FAIL
597 WIN : dEQP-GLES3.functional.primitive_restart.* = FAIL 597 WIN : dEQP-GLES3.functional.primitive_restart.* = FAIL
1101 WIN : dEQP-GLES3.functional.rasterizer_discard.basic.clear_color = FAIL 1101 WIN : dEQP-GLES3.functional.rasterizer_discard.basic.clear_color = FAIL
1101 WIN : dEQP-GLES3.functional.rasterizer_discard.scissor.clear_color = FAIL 1101 WIN : dEQP-GLES3.functional.rasterizer_discard.scissor.clear_color = FAIL
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment