Fix application of vertex divisor for non-instanced draws in D3D9
BUG=398337
*Re-land*
ANGLE_instanced_arrays defines the behavior of the non-instanced
draw calls (glDrawArrays, glDrawElements) such that they behave as
single-instance draws, so the vertex divisor should still apply. We
were handling this correctly in D3D11, but not D3D9.
This fixes a new WebGL conformance test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html
Change-Id: I5ed09d41229c8996a78a3b55893c6a655a423644
Reviewed-on: https://chromium-review.googlesource.com/211930Tested-by:
Shannon Woods <shannonwoods@chromium.org>
Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
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