Commit 0fa6c307 by Cody Northrop Committed by Commit Bot

Enable ES 3.2 in ANGLE's loader

Test: Capture and replay ES 3.2 apps Bug: angleproject:5652 Change-Id: I2dac84d3cf6534ee1b10889ba1312ae247ae8f62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2698391Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
parent c7ae5d28
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
"scripts/egl_angle_ext.xml": "scripts/egl_angle_ext.xml":
"5bcc01462b355d933cf3ada15198fb68", "5bcc01462b355d933cf3ada15198fb68",
"scripts/generate_loader.py": "scripts/generate_loader.py":
"ef16088fdf3e7e97132f7737d20f563a", "407b69ec2eaddef2af55fbbca4b8d684",
"scripts/gl.xml": "scripts/gl.xml":
"f66967f3f3d696b5d8306fd80bbd49a8", "f66967f3f3d696b5d8306fd80bbd49a8",
"scripts/gl_angle_ext.xml": "scripts/gl_angle_ext.xml":
...@@ -22,17 +22,17 @@ ...@@ -22,17 +22,17 @@
"src/tests/restricted_traces/trace_egl_loader_autogen.h": "src/tests/restricted_traces/trace_egl_loader_autogen.h":
"dcce4c5aa0e6d66fd5856349a4f75d1e", "dcce4c5aa0e6d66fd5856349a4f75d1e",
"src/tests/restricted_traces/trace_gles_loader_autogen.cpp": "src/tests/restricted_traces/trace_gles_loader_autogen.cpp":
"16df8f02e302bc0b240156530c245c46", "14e4834c55af27b8def62b05b897e5c4",
"src/tests/restricted_traces/trace_gles_loader_autogen.h": "src/tests/restricted_traces/trace_gles_loader_autogen.h":
"c8b37aaf84aff62ccba016119baeff1d", "455d4a26b7011aecf44223d2cb4e83c2",
"util/egl_loader_autogen.cpp": "util/egl_loader_autogen.cpp":
"947db421a3f13cbc2760fa3ea4f6a4bf", "947db421a3f13cbc2760fa3ea4f6a4bf",
"util/egl_loader_autogen.h": "util/egl_loader_autogen.h":
"7dedb95af3ff96cd0dcfe12f844654bb", "7dedb95af3ff96cd0dcfe12f844654bb",
"util/gles_loader_autogen.cpp": "util/gles_loader_autogen.cpp":
"f5d53d4c15eb41884fb79ea131e18a92", "709e751ee4f688b77ba644746998a2ea",
"util/gles_loader_autogen.h": "util/gles_loader_autogen.h":
"779ce824a75809d95ce9826d5aac36ee", "0c1523fd1e58708f6cc90945f5989eee",
"util/windows/wgl_loader_autogen.cpp": "util/windows/wgl_loader_autogen.cpp":
"0f2e2d64ab53d79001901fc63b94c928", "0f2e2d64ab53d79001901fc63b94c928",
"util/windows/wgl_loader_autogen.h": "util/windows/wgl_loader_autogen.h":
......
...@@ -142,7 +142,7 @@ def gen_gles_loader(gles_preamble, path, header_lib, export, internal_prefix, fi ...@@ -142,7 +142,7 @@ def gen_gles_loader(gles_preamble, path, header_lib, export, internal_prefix, fi
# First run through the main GLES entry points. Since ES2+ is the primary use # First run through the main GLES entry points. Since ES2+ is the primary use
# case, we go through those first and then add ES1-only APIs at the end. # case, we go through those first and then add ES1-only APIs at the end.
for major_version, minor_version in [[2, 0], [3, 0], [3, 1], [1, 0]]: for major_version, minor_version in [[2, 0], [3, 0], [3, 1], [3, 2], [1, 0]]:
annotation = "{}_{}".format(major_version, minor_version) annotation = "{}_{}".format(major_version, minor_version)
name_prefix = "GL_ES_VERSION_" name_prefix = "GL_ES_VERSION_"
......
...@@ -57,7 +57,6 @@ ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex; ...@@ -57,7 +57,6 @@ ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVPROC t_glGetFixedv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVPROC t_glGetLightxv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVPROC t_glGetMaterialxv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVPROC t_glGetTexEnviv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVPROC t_glGetTexEnvxv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
...@@ -412,6 +411,51 @@ ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat; ...@@ -412,6 +411,51 @@ ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor; ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERPROC t_glBlendBarrier;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELPROC t_glObjectLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELPROC t_glGetObjectLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIPROC t_glEnablei;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIPROC t_glDisablei;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIPROC t_glBlendEquationi;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIPROC t_glBlendFunci;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIPROC t_glColorMaski;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIPROC t_glIsEnabledi;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC t_glDrawRangeElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
t_glDrawElementsInstancedBaseVertex;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSPROC t_glReadnPixels;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading;
ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIPROC t_glPatchParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERPROC t_glTexBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLE; t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
...@@ -837,7 +881,6 @@ ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC t_glGetClipPlanexCo ...@@ -837,7 +881,6 @@ ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC t_glGetClipPlanexCo
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC t_glGetFixedvContextANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC t_glGetFixedvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC t_glGetLightxvContextANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC t_glGetLightxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC t_glGetMaterialxvContextANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC t_glGetMaterialxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC t_glGetPointervContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC t_glGetTexEnvivContextANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC t_glGetTexEnvivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC t_glGetTexEnvxvContextANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC t_glGetTexEnvxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC t_glGetTexParameterxvContextANGLE; ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC t_glGetTexParameterxvContextANGLE;
...@@ -1294,6 +1337,69 @@ ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC ...@@ -1294,6 +1337,69 @@ ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC
t_glVertexAttribBindingContextANGLE; t_glVertexAttribBindingContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
t_glVertexBindingDivisorContextANGLE; t_glVertexBindingDivisorContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERCONTEXTANGLEPROC t_glBlendBarrierContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATACONTEXTANGLEPROC t_glCopyImageSubDataContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLCONTEXTANGLEPROC
t_glDebugMessageControlContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTCONTEXTANGLEPROC
t_glDebugMessageInsertContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKCONTEXTANGLEPROC
t_glDebugMessageCallbackContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGCONTEXTANGLEPROC
t_glGetDebugMessageLogContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPCONTEXTANGLEPROC t_glPushDebugGroupContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPCONTEXTANGLEPROC t_glPopDebugGroupContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELCONTEXTANGLEPROC t_glObjectLabelContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELCONTEXTANGLEPROC t_glGetObjectLabelContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELCONTEXTANGLEPROC t_glObjectPtrLabelContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELCONTEXTANGLEPROC t_glGetObjectPtrLabelContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC t_glGetPointervContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEICONTEXTANGLEPROC t_glEnableiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEICONTEXTANGLEPROC t_glDisableiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONICONTEXTANGLEPROC t_glBlendEquationiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEICONTEXTANGLEPROC
t_glBlendEquationSeparateiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCICONTEXTANGLEPROC t_glBlendFunciContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEICONTEXTANGLEPROC
t_glBlendFuncSeparateiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKICONTEXTANGLEPROC t_glColorMaskiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDICONTEXTANGLEPROC t_glIsEnablediContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXCONTEXTANGLEPROC
t_glDrawElementsBaseVertexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXCONTEXTANGLEPROC
t_glDrawRangeElementsBaseVertexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXCONTEXTANGLEPROC
t_glDrawElementsInstancedBaseVertexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURECONTEXTANGLEPROC
t_glFramebufferTextureContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXCONTEXTANGLEPROC
t_glPrimitiveBoundingBoxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSCONTEXTANGLEPROC
t_glGetGraphicsResetStatusContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSCONTEXTANGLEPROC t_glReadnPixelsContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVCONTEXTANGLEPROC t_glGetnUniformfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVCONTEXTANGLEPROC t_glGetnUniformivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVCONTEXTANGLEPROC t_glGetnUniformuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGCONTEXTANGLEPROC t_glMinSampleShadingContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERICONTEXTANGLEPROC t_glPatchParameteriContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVCONTEXTANGLEPROC t_glTexParameterIivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVCONTEXTANGLEPROC t_glTexParameterIuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVCONTEXTANGLEPROC
t_glGetTexParameterIivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVCONTEXTANGLEPROC
t_glGetTexParameterIuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVCONTEXTANGLEPROC
t_glSamplerParameterIivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVCONTEXTANGLEPROC
t_glSamplerParameterIuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVCONTEXTANGLEPROC
t_glGetSamplerParameterIivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVCONTEXTANGLEPROC
t_glGetSamplerParameterIuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERCONTEXTANGLEPROC t_glTexBufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGECONTEXTANGLEPROC t_glTexBufferRangeContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLECONTEXTANGLEPROC
t_glTexStorage3DMultisampleContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE; t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
...@@ -1920,7 +2026,6 @@ void LoadGLES(LoadProc loadProc) ...@@ -1920,7 +2026,6 @@ void LoadGLES(LoadProc loadProc)
t_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); t_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
t_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); t_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
t_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); t_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
t_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
t_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); t_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
t_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); t_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
t_glGetTexParameterxv = t_glGetTexParameterxv =
...@@ -2434,6 +2539,74 @@ void LoadGLES(LoadProc loadProc) ...@@ -2434,6 +2539,74 @@ void LoadGLES(LoadProc loadProc)
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
t_glVertexBindingDivisor = t_glVertexBindingDivisor =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
t_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier"));
t_glCopyImageSubData =
reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData"));
t_glDebugMessageControl =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl"));
t_glDebugMessageInsert =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert"));
t_glDebugMessageCallback =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback"));
t_glGetDebugMessageLog =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog"));
t_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup"));
t_glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup"));
t_glObjectLabel = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel"));
t_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel"));
t_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel"));
t_glGetObjectPtrLabel =
reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel"));
t_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
t_glEnablei = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei"));
t_glDisablei = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei"));
t_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi"));
t_glBlendEquationSeparatei =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei"));
t_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci"));
t_glBlendFuncSeparatei =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei"));
t_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski"));
t_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi"));
t_glDrawElementsBaseVertex =
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex"));
t_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>(
loadProc("glDrawRangeElementsBaseVertex"));
t_glDrawElementsInstancedBaseVertex =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>(
loadProc("glDrawElementsInstancedBaseVertex"));
t_glFramebufferTexture =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture"));
t_glPrimitiveBoundingBox =
reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox"));
t_glGetGraphicsResetStatus =
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus"));
t_glReadnPixels = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels"));
t_glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv"));
t_glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv"));
t_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv"));
t_glMinSampleShading =
reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading"));
t_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri"));
t_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv"));
t_glTexParameterIuiv =
reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv"));
t_glGetTexParameterIiv =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv"));
t_glGetTexParameterIuiv =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv"));
t_glSamplerParameterIiv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv"));
t_glSamplerParameterIuiv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv"));
t_glGetSamplerParameterIiv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv"));
t_glGetSamplerParameterIuiv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv"));
t_glTexBuffer = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer"));
t_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange"));
t_glTexStorage3DMultisample =
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample"));
t_glDrawArraysInstancedBaseInstanceANGLE = t_glDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLE")); loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
...@@ -3166,8 +3339,6 @@ void LoadGLES(LoadProc loadProc) ...@@ -3166,8 +3339,6 @@ void LoadGLES(LoadProc loadProc)
reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE")); reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
t_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>( t_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
loadProc("glGetMaterialxvContextANGLE")); loadProc("glGetMaterialxvContextANGLE"));
t_glGetPointervContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
t_glGetTexEnvivContextANGLE = t_glGetTexEnvivContextANGLE =
reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE")); reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
t_glGetTexEnvxvContextANGLE = t_glGetTexEnvxvContextANGLE =
...@@ -3956,6 +4127,108 @@ void LoadGLES(LoadProc loadProc) ...@@ -3956,6 +4127,108 @@ void LoadGLES(LoadProc loadProc)
t_glVertexBindingDivisorContextANGLE = t_glVertexBindingDivisorContextANGLE =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>( reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexBindingDivisorContextANGLE")); loadProc("glVertexBindingDivisorContextANGLE"));
t_glBlendBarrierContextANGLE =
reinterpret_cast<PFNGLBLENDBARRIERCONTEXTANGLEPROC>(loadProc("glBlendBarrierContextANGLE"));
t_glCopyImageSubDataContextANGLE = reinterpret_cast<PFNGLCOPYIMAGESUBDATACONTEXTANGLEPROC>(
loadProc("glCopyImageSubDataContextANGLE"));
t_glDebugMessageControlContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLCONTEXTANGLEPROC>(
loadProc("glDebugMessageControlContextANGLE"));
t_glDebugMessageInsertContextANGLE = reinterpret_cast<PFNGLDEBUGMESSAGEINSERTCONTEXTANGLEPROC>(
loadProc("glDebugMessageInsertContextANGLE"));
t_glDebugMessageCallbackContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKCONTEXTANGLEPROC>(
loadProc("glDebugMessageCallbackContextANGLE"));
t_glGetDebugMessageLogContextANGLE = reinterpret_cast<PFNGLGETDEBUGMESSAGELOGCONTEXTANGLEPROC>(
loadProc("glGetDebugMessageLogContextANGLE"));
t_glPushDebugGroupContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPCONTEXTANGLEPROC>(
loadProc("glPushDebugGroupContextANGLE"));
t_glPopDebugGroupContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPCONTEXTANGLEPROC>(
loadProc("glPopDebugGroupContextANGLE"));
t_glObjectLabelContextANGLE =
reinterpret_cast<PFNGLOBJECTLABELCONTEXTANGLEPROC>(loadProc("glObjectLabelContextANGLE"));
t_glGetObjectLabelContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELCONTEXTANGLEPROC>(
loadProc("glGetObjectLabelContextANGLE"));
t_glObjectPtrLabelContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELCONTEXTANGLEPROC>(
loadProc("glObjectPtrLabelContextANGLE"));
t_glGetObjectPtrLabelContextANGLE = reinterpret_cast<PFNGLGETOBJECTPTRLABELCONTEXTANGLEPROC>(
loadProc("glGetObjectPtrLabelContextANGLE"));
t_glGetPointervContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
t_glEnableiContextANGLE =
reinterpret_cast<PFNGLENABLEICONTEXTANGLEPROC>(loadProc("glEnableiContextANGLE"));
t_glDisableiContextANGLE =
reinterpret_cast<PFNGLDISABLEICONTEXTANGLEPROC>(loadProc("glDisableiContextANGLE"));
t_glBlendEquationiContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONICONTEXTANGLEPROC>(
loadProc("glBlendEquationiContextANGLE"));
t_glBlendEquationSeparateiContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEICONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateiContextANGLE"));
t_glBlendFunciContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCICONTEXTANGLEPROC>(loadProc("glBlendFunciContextANGLE"));
t_glBlendFuncSeparateiContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATEICONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateiContextANGLE"));
t_glColorMaskiContextANGLE =
reinterpret_cast<PFNGLCOLORMASKICONTEXTANGLEPROC>(loadProc("glColorMaskiContextANGLE"));
t_glIsEnablediContextANGLE =
reinterpret_cast<PFNGLISENABLEDICONTEXTANGLEPROC>(loadProc("glIsEnablediContextANGLE"));
t_glDrawElementsBaseVertexContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXCONTEXTANGLEPROC>(
loadProc("glDrawElementsBaseVertexContextANGLE"));
t_glDrawRangeElementsBaseVertexContextANGLE =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsBaseVertexContextANGLE"));
t_glDrawElementsInstancedBaseVertexContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexContextANGLE"));
t_glFramebufferTextureContextANGLE = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURECONTEXTANGLEPROC>(
loadProc("glFramebufferTextureContextANGLE"));
t_glPrimitiveBoundingBoxContextANGLE =
reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXCONTEXTANGLEPROC>(
loadProc("glPrimitiveBoundingBoxContextANGLE"));
t_glGetGraphicsResetStatusContextANGLE =
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSCONTEXTANGLEPROC>(
loadProc("glGetGraphicsResetStatusContextANGLE"));
t_glReadnPixelsContextANGLE =
reinterpret_cast<PFNGLREADNPIXELSCONTEXTANGLEPROC>(loadProc("glReadnPixelsContextANGLE"));
t_glGetnUniformfvContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVCONTEXTANGLEPROC>(
loadProc("glGetnUniformfvContextANGLE"));
t_glGetnUniformivContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVCONTEXTANGLEPROC>(
loadProc("glGetnUniformivContextANGLE"));
t_glGetnUniformuivContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVCONTEXTANGLEPROC>(
loadProc("glGetnUniformuivContextANGLE"));
t_glMinSampleShadingContextANGLE = reinterpret_cast<PFNGLMINSAMPLESHADINGCONTEXTANGLEPROC>(
loadProc("glMinSampleShadingContextANGLE"));
t_glPatchParameteriContextANGLE = reinterpret_cast<PFNGLPATCHPARAMETERICONTEXTANGLEPROC>(
loadProc("glPatchParameteriContextANGLE"));
t_glTexParameterIivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVCONTEXTANGLEPROC>(
loadProc("glTexParameterIivContextANGLE"));
t_glTexParameterIuivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVCONTEXTANGLEPROC>(
loadProc("glTexParameterIuivContextANGLE"));
t_glGetTexParameterIivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivContextANGLE"));
t_glGetTexParameterIuivContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivContextANGLE"));
t_glSamplerParameterIivContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivContextANGLE"));
t_glSamplerParameterIuivContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivContextANGLE"));
t_glGetSamplerParameterIivContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivContextANGLE"));
t_glGetSamplerParameterIuivContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivContextANGLE"));
t_glTexBufferContextANGLE =
reinterpret_cast<PFNGLTEXBUFFERCONTEXTANGLEPROC>(loadProc("glTexBufferContextANGLE"));
t_glTexBufferRangeContextANGLE = reinterpret_cast<PFNGLTEXBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glTexBufferRangeContextANGLE"));
t_glTexStorage3DMultisampleContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glTexStorage3DMultisampleContextANGLE"));
t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE = t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE")); loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
......
...@@ -65,7 +65,6 @@ ...@@ -65,7 +65,6 @@
#define glGetFixedv t_glGetFixedv #define glGetFixedv t_glGetFixedv
#define glGetLightxv t_glGetLightxv #define glGetLightxv t_glGetLightxv
#define glGetMaterialxv t_glGetMaterialxv #define glGetMaterialxv t_glGetMaterialxv
#define glGetPointerv t_glGetPointerv
#define glGetTexEnviv t_glGetTexEnviv #define glGetTexEnviv t_glGetTexEnviv
#define glGetTexEnvxv t_glGetTexEnvxv #define glGetTexEnvxv t_glGetTexEnvxv
#define glGetTexParameterxv t_glGetTexParameterxv #define glGetTexParameterxv t_glGetTexParameterxv
...@@ -418,6 +417,50 @@ ...@@ -418,6 +417,50 @@
#define glVertexAttribIFormat t_glVertexAttribIFormat #define glVertexAttribIFormat t_glVertexAttribIFormat
#define glVertexAttribBinding t_glVertexAttribBinding #define glVertexAttribBinding t_glVertexAttribBinding
#define glVertexBindingDivisor t_glVertexBindingDivisor #define glVertexBindingDivisor t_glVertexBindingDivisor
#define glBlendBarrier t_glBlendBarrier
#define glCopyImageSubData t_glCopyImageSubData
#define glDebugMessageControl t_glDebugMessageControl
#define glDebugMessageInsert t_glDebugMessageInsert
#define glDebugMessageCallback t_glDebugMessageCallback
#define glGetDebugMessageLog t_glGetDebugMessageLog
#define glPushDebugGroup t_glPushDebugGroup
#define glPopDebugGroup t_glPopDebugGroup
#define glObjectLabel t_glObjectLabel
#define glGetObjectLabel t_glGetObjectLabel
#define glObjectPtrLabel t_glObjectPtrLabel
#define glGetObjectPtrLabel t_glGetObjectPtrLabel
#define glGetPointerv t_glGetPointerv
#define glEnablei t_glEnablei
#define glDisablei t_glDisablei
#define glBlendEquationi t_glBlendEquationi
#define glBlendEquationSeparatei t_glBlendEquationSeparatei
#define glBlendFunci t_glBlendFunci
#define glBlendFuncSeparatei t_glBlendFuncSeparatei
#define glColorMaski t_glColorMaski
#define glIsEnabledi t_glIsEnabledi
#define glDrawElementsBaseVertex t_glDrawElementsBaseVertex
#define glDrawRangeElementsBaseVertex t_glDrawRangeElementsBaseVertex
#define glDrawElementsInstancedBaseVertex t_glDrawElementsInstancedBaseVertex
#define glFramebufferTexture t_glFramebufferTexture
#define glPrimitiveBoundingBox t_glPrimitiveBoundingBox
#define glGetGraphicsResetStatus t_glGetGraphicsResetStatus
#define glReadnPixels t_glReadnPixels
#define glGetnUniformfv t_glGetnUniformfv
#define glGetnUniformiv t_glGetnUniformiv
#define glGetnUniformuiv t_glGetnUniformuiv
#define glMinSampleShading t_glMinSampleShading
#define glPatchParameteri t_glPatchParameteri
#define glTexParameterIiv t_glTexParameterIiv
#define glTexParameterIuiv t_glTexParameterIuiv
#define glGetTexParameterIiv t_glGetTexParameterIiv
#define glGetTexParameterIuiv t_glGetTexParameterIuiv
#define glSamplerParameterIiv t_glSamplerParameterIiv
#define glSamplerParameterIuiv t_glSamplerParameterIuiv
#define glGetSamplerParameterIiv t_glGetSamplerParameterIiv
#define glGetSamplerParameterIuiv t_glGetSamplerParameterIuiv
#define glTexBuffer t_glTexBuffer
#define glTexBufferRange t_glTexBufferRange
#define glTexStorage3DMultisample t_glTexStorage3DMultisample
#define glDrawArraysInstancedBaseInstanceANGLE t_glDrawArraysInstancedBaseInstanceANGLE #define glDrawArraysInstancedBaseInstanceANGLE t_glDrawArraysInstancedBaseInstanceANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
...@@ -796,7 +839,6 @@ ...@@ -796,7 +839,6 @@
#define glGetFixedvContextANGLE t_glGetFixedvContextANGLE #define glGetFixedvContextANGLE t_glGetFixedvContextANGLE
#define glGetLightxvContextANGLE t_glGetLightxvContextANGLE #define glGetLightxvContextANGLE t_glGetLightxvContextANGLE
#define glGetMaterialxvContextANGLE t_glGetMaterialxvContextANGLE #define glGetMaterialxvContextANGLE t_glGetMaterialxvContextANGLE
#define glGetPointervContextANGLE t_glGetPointervContextANGLE
#define glGetTexEnvivContextANGLE t_glGetTexEnvivContextANGLE #define glGetTexEnvivContextANGLE t_glGetTexEnvivContextANGLE
#define glGetTexEnvxvContextANGLE t_glGetTexEnvxvContextANGLE #define glGetTexEnvxvContextANGLE t_glGetTexEnvxvContextANGLE
#define glGetTexParameterxvContextANGLE t_glGetTexParameterxvContextANGLE #define glGetTexParameterxvContextANGLE t_glGetTexParameterxvContextANGLE
...@@ -1150,6 +1192,51 @@ ...@@ -1150,6 +1192,51 @@
#define glVertexAttribIFormatContextANGLE t_glVertexAttribIFormatContextANGLE #define glVertexAttribIFormatContextANGLE t_glVertexAttribIFormatContextANGLE
#define glVertexAttribBindingContextANGLE t_glVertexAttribBindingContextANGLE #define glVertexAttribBindingContextANGLE t_glVertexAttribBindingContextANGLE
#define glVertexBindingDivisorContextANGLE t_glVertexBindingDivisorContextANGLE #define glVertexBindingDivisorContextANGLE t_glVertexBindingDivisorContextANGLE
#define glBlendBarrierContextANGLE t_glBlendBarrierContextANGLE
#define glCopyImageSubDataContextANGLE t_glCopyImageSubDataContextANGLE
#define glDebugMessageControlContextANGLE t_glDebugMessageControlContextANGLE
#define glDebugMessageInsertContextANGLE t_glDebugMessageInsertContextANGLE
#define glDebugMessageCallbackContextANGLE t_glDebugMessageCallbackContextANGLE
#define glGetDebugMessageLogContextANGLE t_glGetDebugMessageLogContextANGLE
#define glPushDebugGroupContextANGLE t_glPushDebugGroupContextANGLE
#define glPopDebugGroupContextANGLE t_glPopDebugGroupContextANGLE
#define glObjectLabelContextANGLE t_glObjectLabelContextANGLE
#define glGetObjectLabelContextANGLE t_glGetObjectLabelContextANGLE
#define glObjectPtrLabelContextANGLE t_glObjectPtrLabelContextANGLE
#define glGetObjectPtrLabelContextANGLE t_glGetObjectPtrLabelContextANGLE
#define glGetPointervContextANGLE t_glGetPointervContextANGLE
#define glEnableiContextANGLE t_glEnableiContextANGLE
#define glDisableiContextANGLE t_glDisableiContextANGLE
#define glBlendEquationiContextANGLE t_glBlendEquationiContextANGLE
#define glBlendEquationSeparateiContextANGLE t_glBlendEquationSeparateiContextANGLE
#define glBlendFunciContextANGLE t_glBlendFunciContextANGLE
#define glBlendFuncSeparateiContextANGLE t_glBlendFuncSeparateiContextANGLE
#define glColorMaskiContextANGLE t_glColorMaskiContextANGLE
#define glIsEnablediContextANGLE t_glIsEnablediContextANGLE
#define glDrawElementsBaseVertexContextANGLE t_glDrawElementsBaseVertexContextANGLE
#define glDrawRangeElementsBaseVertexContextANGLE t_glDrawRangeElementsBaseVertexContextANGLE
#define glDrawElementsInstancedBaseVertexContextANGLE \
t_glDrawElementsInstancedBaseVertexContextANGLE
#define glFramebufferTextureContextANGLE t_glFramebufferTextureContextANGLE
#define glPrimitiveBoundingBoxContextANGLE t_glPrimitiveBoundingBoxContextANGLE
#define glGetGraphicsResetStatusContextANGLE t_glGetGraphicsResetStatusContextANGLE
#define glReadnPixelsContextANGLE t_glReadnPixelsContextANGLE
#define glGetnUniformfvContextANGLE t_glGetnUniformfvContextANGLE
#define glGetnUniformivContextANGLE t_glGetnUniformivContextANGLE
#define glGetnUniformuivContextANGLE t_glGetnUniformuivContextANGLE
#define glMinSampleShadingContextANGLE t_glMinSampleShadingContextANGLE
#define glPatchParameteriContextANGLE t_glPatchParameteriContextANGLE
#define glTexParameterIivContextANGLE t_glTexParameterIivContextANGLE
#define glTexParameterIuivContextANGLE t_glTexParameterIuivContextANGLE
#define glGetTexParameterIivContextANGLE t_glGetTexParameterIivContextANGLE
#define glGetTexParameterIuivContextANGLE t_glGetTexParameterIuivContextANGLE
#define glSamplerParameterIivContextANGLE t_glSamplerParameterIivContextANGLE
#define glSamplerParameterIuivContextANGLE t_glSamplerParameterIuivContextANGLE
#define glGetSamplerParameterIivContextANGLE t_glGetSamplerParameterIivContextANGLE
#define glGetSamplerParameterIuivContextANGLE t_glGetSamplerParameterIuivContextANGLE
#define glTexBufferContextANGLE t_glTexBufferContextANGLE
#define glTexBufferRangeContextANGLE t_glTexBufferRangeContextANGLE
#define glTexStorage3DMultisampleContextANGLE t_glTexStorage3DMultisampleContextANGLE
#define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \ #define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \
t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \ #define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
...@@ -1562,7 +1649,6 @@ ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex; ...@@ -1562,7 +1649,6 @@ ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFIXEDVPROC t_glGetFixedv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTXVPROC t_glGetLightxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALXVPROC t_glGetMaterialxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVIVPROC t_glGetTexEnviv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVXVPROC t_glGetTexEnvxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
...@@ -1918,6 +2004,52 @@ ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFor ...@@ -1918,6 +2004,52 @@ ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFor
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor; ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERPROC t_glBlendBarrier;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELPROC t_glObjectLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELPROC t_glGetObjectLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIPROC t_glEnablei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIPROC t_glDisablei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIPROC t_glBlendEquationi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIPROC t_glBlendFunci;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIPROC t_glColorMaski;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIPROC t_glIsEnabledi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC
t_glDrawRangeElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
t_glDrawElementsInstancedBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSPROC t_glReadnPixels;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIPROC t_glPatchParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERPROC t_glTexBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLE; t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
...@@ -2382,7 +2514,6 @@ ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC t_glGetClipP ...@@ -2382,7 +2514,6 @@ ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC t_glGetClipP
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC t_glGetFixedvContextANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC t_glGetFixedvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC t_glGetLightxvContextANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC t_glGetLightxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC t_glGetMaterialxvContextANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC t_glGetMaterialxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC t_glGetPointervContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC t_glGetTexEnvivContextANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC t_glGetTexEnvivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC t_glGetTexEnvxvContextANGLE; ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC t_glGetTexEnvxvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC
...@@ -2915,6 +3046,75 @@ ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC ...@@ -2915,6 +3046,75 @@ ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC
t_glVertexAttribBindingContextANGLE; t_glVertexAttribBindingContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
t_glVertexBindingDivisorContextANGLE; t_glVertexBindingDivisorContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERCONTEXTANGLEPROC t_glBlendBarrierContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATACONTEXTANGLEPROC
t_glCopyImageSubDataContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLCONTEXTANGLEPROC
t_glDebugMessageControlContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTCONTEXTANGLEPROC
t_glDebugMessageInsertContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKCONTEXTANGLEPROC
t_glDebugMessageCallbackContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGCONTEXTANGLEPROC
t_glGetDebugMessageLogContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPCONTEXTANGLEPROC t_glPushDebugGroupContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPCONTEXTANGLEPROC t_glPopDebugGroupContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELCONTEXTANGLEPROC t_glObjectLabelContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELCONTEXTANGLEPROC t_glGetObjectLabelContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELCONTEXTANGLEPROC t_glObjectPtrLabelContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELCONTEXTANGLEPROC
t_glGetObjectPtrLabelContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC t_glGetPointervContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEICONTEXTANGLEPROC t_glEnableiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEICONTEXTANGLEPROC t_glDisableiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONICONTEXTANGLEPROC t_glBlendEquationiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEICONTEXTANGLEPROC
t_glBlendEquationSeparateiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCICONTEXTANGLEPROC t_glBlendFunciContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEICONTEXTANGLEPROC
t_glBlendFuncSeparateiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKICONTEXTANGLEPROC t_glColorMaskiContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDICONTEXTANGLEPROC t_glIsEnablediContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXCONTEXTANGLEPROC
t_glDrawElementsBaseVertexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXCONTEXTANGLEPROC
t_glDrawRangeElementsBaseVertexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXCONTEXTANGLEPROC
t_glDrawElementsInstancedBaseVertexContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURECONTEXTANGLEPROC
t_glFramebufferTextureContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXCONTEXTANGLEPROC
t_glPrimitiveBoundingBoxContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSCONTEXTANGLEPROC
t_glGetGraphicsResetStatusContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSCONTEXTANGLEPROC t_glReadnPixelsContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVCONTEXTANGLEPROC t_glGetnUniformfvContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVCONTEXTANGLEPROC t_glGetnUniformivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVCONTEXTANGLEPROC t_glGetnUniformuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGCONTEXTANGLEPROC
t_glMinSampleShadingContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERICONTEXTANGLEPROC
t_glPatchParameteriContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVCONTEXTANGLEPROC
t_glTexParameterIivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVCONTEXTANGLEPROC
t_glTexParameterIuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVCONTEXTANGLEPROC
t_glGetTexParameterIivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVCONTEXTANGLEPROC
t_glGetTexParameterIuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVCONTEXTANGLEPROC
t_glSamplerParameterIivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVCONTEXTANGLEPROC
t_glSamplerParameterIuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVCONTEXTANGLEPROC
t_glGetSamplerParameterIivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVCONTEXTANGLEPROC
t_glGetSamplerParameterIuivContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERCONTEXTANGLEPROC t_glTexBufferContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGECONTEXTANGLEPROC t_glTexBufferRangeContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLECONTEXTANGLEPROC
t_glTexStorage3DMultisampleContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE; t_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
......
...@@ -57,7 +57,6 @@ ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; ...@@ -57,7 +57,6 @@ ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv; ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv; ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv; ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv; ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
...@@ -411,6 +410,50 @@ ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; ...@@ -411,6 +410,50 @@ ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERPROC l_glBlendBarrier;
ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELPROC l_glObjectLabel;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv;
ANGLE_UTIL_EXPORT PFNGLENABLEIPROC l_glEnablei;
ANGLE_UTIL_EXPORT PFNGLDISABLEIPROC l_glDisablei;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIPROC l_glBlendFunci;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIPROC l_glColorMaski;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIPROC l_glIsEnabledi;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSPROC l_glReadnPixels;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFERPROC l_glTexBuffer;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glDrawArraysInstancedBaseInstanceANGLE; l_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
...@@ -807,7 +850,6 @@ ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANG ...@@ -807,7 +850,6 @@ ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANG
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE;
...@@ -1203,6 +1245,58 @@ ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormat ...@@ -1203,6 +1245,58 @@ ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormat
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC l_glVertexAttribIFormatContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC l_glVertexAttribIFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC l_glVertexAttribBindingContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC l_glVertexAttribBindingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC l_glVertexBindingDivisorContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC l_glVertexBindingDivisorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERCONTEXTANGLEPROC l_glBlendBarrierContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATACONTEXTANGLEPROC l_glCopyImageSubDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLCONTEXTANGLEPROC l_glDebugMessageControlContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTCONTEXTANGLEPROC l_glDebugMessageInsertContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKCONTEXTANGLEPROC l_glDebugMessageCallbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGCONTEXTANGLEPROC l_glGetDebugMessageLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPCONTEXTANGLEPROC l_glPushDebugGroupContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPCONTEXTANGLEPROC l_glPopDebugGroupContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELCONTEXTANGLEPROC l_glObjectLabelContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELCONTEXTANGLEPROC l_glGetObjectLabelContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELCONTEXTANGLEPROC l_glObjectPtrLabelContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELCONTEXTANGLEPROC l_glGetObjectPtrLabelContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLEICONTEXTANGLEPROC l_glEnableiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEICONTEXTANGLEPROC l_glDisableiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONICONTEXTANGLEPROC l_glBlendEquationiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEICONTEXTANGLEPROC
l_glBlendEquationSeparateiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCICONTEXTANGLEPROC l_glBlendFunciContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEICONTEXTANGLEPROC l_glBlendFuncSeparateiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKICONTEXTANGLEPROC l_glColorMaskiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISENABLEDICONTEXTANGLEPROC l_glIsEnablediContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXCONTEXTANGLEPROC
l_glDrawElementsBaseVertexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXCONTEXTANGLEPROC
l_glDrawRangeElementsBaseVertexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXCONTEXTANGLEPROC
l_glDrawElementsInstancedBaseVertexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURECONTEXTANGLEPROC l_glFramebufferTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXCONTEXTANGLEPROC l_glPrimitiveBoundingBoxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSCONTEXTANGLEPROC
l_glGetGraphicsResetStatusContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSCONTEXTANGLEPROC l_glReadnPixelsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVCONTEXTANGLEPROC l_glGetnUniformfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVCONTEXTANGLEPROC l_glGetnUniformivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVCONTEXTANGLEPROC l_glGetnUniformuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGCONTEXTANGLEPROC l_glMinSampleShadingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERICONTEXTANGLEPROC l_glPatchParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVCONTEXTANGLEPROC l_glTexParameterIivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVCONTEXTANGLEPROC l_glTexParameterIuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVCONTEXTANGLEPROC l_glGetTexParameterIivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVCONTEXTANGLEPROC l_glGetTexParameterIuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVCONTEXTANGLEPROC l_glSamplerParameterIivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVCONTEXTANGLEPROC l_glSamplerParameterIuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVCONTEXTANGLEPROC
l_glGetSamplerParameterIivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVCONTEXTANGLEPROC
l_glGetSamplerParameterIuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFERCONTEXTANGLEPROC l_glTexBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGECONTEXTANGLEPROC l_glTexBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLECONTEXTANGLEPROC
l_glTexStorage3DMultisampleContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE; l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
...@@ -1746,7 +1840,6 @@ void LoadGLES(LoadProc loadProc) ...@@ -1746,7 +1840,6 @@ void LoadGLES(LoadProc loadProc)
l_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); l_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
l_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); l_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
l_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
l_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); l_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
l_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); l_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
l_glGetTexParameterxv = l_glGetTexParameterxv =
...@@ -2260,6 +2353,74 @@ void LoadGLES(LoadProc loadProc) ...@@ -2260,6 +2353,74 @@ void LoadGLES(LoadProc loadProc)
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
l_glVertexBindingDivisor = l_glVertexBindingDivisor =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
l_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier"));
l_glCopyImageSubData =
reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData"));
l_glDebugMessageControl =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl"));
l_glDebugMessageInsert =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert"));
l_glDebugMessageCallback =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback"));
l_glGetDebugMessageLog =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog"));
l_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup"));
l_glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup"));
l_glObjectLabel = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel"));
l_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel"));
l_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel"));
l_glGetObjectPtrLabel =
reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel"));
l_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
l_glEnablei = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei"));
l_glDisablei = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei"));
l_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi"));
l_glBlendEquationSeparatei =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei"));
l_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci"));
l_glBlendFuncSeparatei =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei"));
l_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski"));
l_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi"));
l_glDrawElementsBaseVertex =
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex"));
l_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>(
loadProc("glDrawRangeElementsBaseVertex"));
l_glDrawElementsInstancedBaseVertex =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>(
loadProc("glDrawElementsInstancedBaseVertex"));
l_glFramebufferTexture =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture"));
l_glPrimitiveBoundingBox =
reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox"));
l_glGetGraphicsResetStatus =
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus"));
l_glReadnPixels = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels"));
l_glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv"));
l_glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv"));
l_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv"));
l_glMinSampleShading =
reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading"));
l_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri"));
l_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv"));
l_glTexParameterIuiv =
reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv"));
l_glGetTexParameterIiv =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv"));
l_glGetTexParameterIuiv =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv"));
l_glSamplerParameterIiv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv"));
l_glSamplerParameterIuiv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv"));
l_glGetSamplerParameterIiv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv"));
l_glGetSamplerParameterIuiv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv"));
l_glTexBuffer = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer"));
l_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange"));
l_glTexStorage3DMultisample =
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample"));
l_glDrawArraysInstancedBaseInstanceANGLE = l_glDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLE")); loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
...@@ -2992,8 +3153,6 @@ void LoadGLES(LoadProc loadProc) ...@@ -2992,8 +3153,6 @@ void LoadGLES(LoadProc loadProc)
reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE")); reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
l_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>( l_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
loadProc("glGetMaterialxvContextANGLE")); loadProc("glGetMaterialxvContextANGLE"));
l_glGetPointervContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
l_glGetTexEnvivContextANGLE = l_glGetTexEnvivContextANGLE =
reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE")); reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
l_glGetTexEnvxvContextANGLE = l_glGetTexEnvxvContextANGLE =
...@@ -3782,6 +3941,108 @@ void LoadGLES(LoadProc loadProc) ...@@ -3782,6 +3941,108 @@ void LoadGLES(LoadProc loadProc)
l_glVertexBindingDivisorContextANGLE = l_glVertexBindingDivisorContextANGLE =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>( reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexBindingDivisorContextANGLE")); loadProc("glVertexBindingDivisorContextANGLE"));
l_glBlendBarrierContextANGLE =
reinterpret_cast<PFNGLBLENDBARRIERCONTEXTANGLEPROC>(loadProc("glBlendBarrierContextANGLE"));
l_glCopyImageSubDataContextANGLE = reinterpret_cast<PFNGLCOPYIMAGESUBDATACONTEXTANGLEPROC>(
loadProc("glCopyImageSubDataContextANGLE"));
l_glDebugMessageControlContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLCONTEXTANGLEPROC>(
loadProc("glDebugMessageControlContextANGLE"));
l_glDebugMessageInsertContextANGLE = reinterpret_cast<PFNGLDEBUGMESSAGEINSERTCONTEXTANGLEPROC>(
loadProc("glDebugMessageInsertContextANGLE"));
l_glDebugMessageCallbackContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKCONTEXTANGLEPROC>(
loadProc("glDebugMessageCallbackContextANGLE"));
l_glGetDebugMessageLogContextANGLE = reinterpret_cast<PFNGLGETDEBUGMESSAGELOGCONTEXTANGLEPROC>(
loadProc("glGetDebugMessageLogContextANGLE"));
l_glPushDebugGroupContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPCONTEXTANGLEPROC>(
loadProc("glPushDebugGroupContextANGLE"));
l_glPopDebugGroupContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPCONTEXTANGLEPROC>(
loadProc("glPopDebugGroupContextANGLE"));
l_glObjectLabelContextANGLE =
reinterpret_cast<PFNGLOBJECTLABELCONTEXTANGLEPROC>(loadProc("glObjectLabelContextANGLE"));
l_glGetObjectLabelContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELCONTEXTANGLEPROC>(
loadProc("glGetObjectLabelContextANGLE"));
l_glObjectPtrLabelContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELCONTEXTANGLEPROC>(
loadProc("glObjectPtrLabelContextANGLE"));
l_glGetObjectPtrLabelContextANGLE = reinterpret_cast<PFNGLGETOBJECTPTRLABELCONTEXTANGLEPROC>(
loadProc("glGetObjectPtrLabelContextANGLE"));
l_glGetPointervContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
l_glEnableiContextANGLE =
reinterpret_cast<PFNGLENABLEICONTEXTANGLEPROC>(loadProc("glEnableiContextANGLE"));
l_glDisableiContextANGLE =
reinterpret_cast<PFNGLDISABLEICONTEXTANGLEPROC>(loadProc("glDisableiContextANGLE"));
l_glBlendEquationiContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONICONTEXTANGLEPROC>(
loadProc("glBlendEquationiContextANGLE"));
l_glBlendEquationSeparateiContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEICONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateiContextANGLE"));
l_glBlendFunciContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCICONTEXTANGLEPROC>(loadProc("glBlendFunciContextANGLE"));
l_glBlendFuncSeparateiContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATEICONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateiContextANGLE"));
l_glColorMaskiContextANGLE =
reinterpret_cast<PFNGLCOLORMASKICONTEXTANGLEPROC>(loadProc("glColorMaskiContextANGLE"));
l_glIsEnablediContextANGLE =
reinterpret_cast<PFNGLISENABLEDICONTEXTANGLEPROC>(loadProc("glIsEnablediContextANGLE"));
l_glDrawElementsBaseVertexContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXCONTEXTANGLEPROC>(
loadProc("glDrawElementsBaseVertexContextANGLE"));
l_glDrawRangeElementsBaseVertexContextANGLE =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsBaseVertexContextANGLE"));
l_glDrawElementsInstancedBaseVertexContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexContextANGLE"));
l_glFramebufferTextureContextANGLE = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURECONTEXTANGLEPROC>(
loadProc("glFramebufferTextureContextANGLE"));
l_glPrimitiveBoundingBoxContextANGLE =
reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXCONTEXTANGLEPROC>(
loadProc("glPrimitiveBoundingBoxContextANGLE"));
l_glGetGraphicsResetStatusContextANGLE =
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSCONTEXTANGLEPROC>(
loadProc("glGetGraphicsResetStatusContextANGLE"));
l_glReadnPixelsContextANGLE =
reinterpret_cast<PFNGLREADNPIXELSCONTEXTANGLEPROC>(loadProc("glReadnPixelsContextANGLE"));
l_glGetnUniformfvContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVCONTEXTANGLEPROC>(
loadProc("glGetnUniformfvContextANGLE"));
l_glGetnUniformivContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVCONTEXTANGLEPROC>(
loadProc("glGetnUniformivContextANGLE"));
l_glGetnUniformuivContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVCONTEXTANGLEPROC>(
loadProc("glGetnUniformuivContextANGLE"));
l_glMinSampleShadingContextANGLE = reinterpret_cast<PFNGLMINSAMPLESHADINGCONTEXTANGLEPROC>(
loadProc("glMinSampleShadingContextANGLE"));
l_glPatchParameteriContextANGLE = reinterpret_cast<PFNGLPATCHPARAMETERICONTEXTANGLEPROC>(
loadProc("glPatchParameteriContextANGLE"));
l_glTexParameterIivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVCONTEXTANGLEPROC>(
loadProc("glTexParameterIivContextANGLE"));
l_glTexParameterIuivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVCONTEXTANGLEPROC>(
loadProc("glTexParameterIuivContextANGLE"));
l_glGetTexParameterIivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivContextANGLE"));
l_glGetTexParameterIuivContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivContextANGLE"));
l_glSamplerParameterIivContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivContextANGLE"));
l_glSamplerParameterIuivContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivContextANGLE"));
l_glGetSamplerParameterIivContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivContextANGLE"));
l_glGetSamplerParameterIuivContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivContextANGLE"));
l_glTexBufferContextANGLE =
reinterpret_cast<PFNGLTEXBUFFERCONTEXTANGLEPROC>(loadProc("glTexBufferContextANGLE"));
l_glTexBufferRangeContextANGLE = reinterpret_cast<PFNGLTEXBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glTexBufferRangeContextANGLE"));
l_glTexStorage3DMultisampleContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glTexStorage3DMultisampleContextANGLE"));
l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE = l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE")); loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
......
...@@ -65,7 +65,6 @@ ...@@ -65,7 +65,6 @@
#define glGetFixedv l_glGetFixedv #define glGetFixedv l_glGetFixedv
#define glGetLightxv l_glGetLightxv #define glGetLightxv l_glGetLightxv
#define glGetMaterialxv l_glGetMaterialxv #define glGetMaterialxv l_glGetMaterialxv
#define glGetPointerv l_glGetPointerv
#define glGetTexEnviv l_glGetTexEnviv #define glGetTexEnviv l_glGetTexEnviv
#define glGetTexEnvxv l_glGetTexEnvxv #define glGetTexEnvxv l_glGetTexEnvxv
#define glGetTexParameterxv l_glGetTexParameterxv #define glGetTexParameterxv l_glGetTexParameterxv
...@@ -418,6 +417,50 @@ ...@@ -418,6 +417,50 @@
#define glVertexAttribIFormat l_glVertexAttribIFormat #define glVertexAttribIFormat l_glVertexAttribIFormat
#define glVertexAttribBinding l_glVertexAttribBinding #define glVertexAttribBinding l_glVertexAttribBinding
#define glVertexBindingDivisor l_glVertexBindingDivisor #define glVertexBindingDivisor l_glVertexBindingDivisor
#define glBlendBarrier l_glBlendBarrier
#define glCopyImageSubData l_glCopyImageSubData
#define glDebugMessageControl l_glDebugMessageControl
#define glDebugMessageInsert l_glDebugMessageInsert
#define glDebugMessageCallback l_glDebugMessageCallback
#define glGetDebugMessageLog l_glGetDebugMessageLog
#define glPushDebugGroup l_glPushDebugGroup
#define glPopDebugGroup l_glPopDebugGroup
#define glObjectLabel l_glObjectLabel
#define glGetObjectLabel l_glGetObjectLabel
#define glObjectPtrLabel l_glObjectPtrLabel
#define glGetObjectPtrLabel l_glGetObjectPtrLabel
#define glGetPointerv l_glGetPointerv
#define glEnablei l_glEnablei
#define glDisablei l_glDisablei
#define glBlendEquationi l_glBlendEquationi
#define glBlendEquationSeparatei l_glBlendEquationSeparatei
#define glBlendFunci l_glBlendFunci
#define glBlendFuncSeparatei l_glBlendFuncSeparatei
#define glColorMaski l_glColorMaski
#define glIsEnabledi l_glIsEnabledi
#define glDrawElementsBaseVertex l_glDrawElementsBaseVertex
#define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex
#define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex
#define glFramebufferTexture l_glFramebufferTexture
#define glPrimitiveBoundingBox l_glPrimitiveBoundingBox
#define glGetGraphicsResetStatus l_glGetGraphicsResetStatus
#define glReadnPixels l_glReadnPixels
#define glGetnUniformfv l_glGetnUniformfv
#define glGetnUniformiv l_glGetnUniformiv
#define glGetnUniformuiv l_glGetnUniformuiv
#define glMinSampleShading l_glMinSampleShading
#define glPatchParameteri l_glPatchParameteri
#define glTexParameterIiv l_glTexParameterIiv
#define glTexParameterIuiv l_glTexParameterIuiv
#define glGetTexParameterIiv l_glGetTexParameterIiv
#define glGetTexParameterIuiv l_glGetTexParameterIuiv
#define glSamplerParameterIiv l_glSamplerParameterIiv
#define glSamplerParameterIuiv l_glSamplerParameterIuiv
#define glGetSamplerParameterIiv l_glGetSamplerParameterIiv
#define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv
#define glTexBuffer l_glTexBuffer
#define glTexBufferRange l_glTexBufferRange
#define glTexStorage3DMultisample l_glTexStorage3DMultisample
#define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE #define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
...@@ -796,7 +839,6 @@ ...@@ -796,7 +839,6 @@
#define glGetFixedvContextANGLE l_glGetFixedvContextANGLE #define glGetFixedvContextANGLE l_glGetFixedvContextANGLE
#define glGetLightxvContextANGLE l_glGetLightxvContextANGLE #define glGetLightxvContextANGLE l_glGetLightxvContextANGLE
#define glGetMaterialxvContextANGLE l_glGetMaterialxvContextANGLE #define glGetMaterialxvContextANGLE l_glGetMaterialxvContextANGLE
#define glGetPointervContextANGLE l_glGetPointervContextANGLE
#define glGetTexEnvivContextANGLE l_glGetTexEnvivContextANGLE #define glGetTexEnvivContextANGLE l_glGetTexEnvivContextANGLE
#define glGetTexEnvxvContextANGLE l_glGetTexEnvxvContextANGLE #define glGetTexEnvxvContextANGLE l_glGetTexEnvxvContextANGLE
#define glGetTexParameterxvContextANGLE l_glGetTexParameterxvContextANGLE #define glGetTexParameterxvContextANGLE l_glGetTexParameterxvContextANGLE
...@@ -1150,6 +1192,51 @@ ...@@ -1150,6 +1192,51 @@
#define glVertexAttribIFormatContextANGLE l_glVertexAttribIFormatContextANGLE #define glVertexAttribIFormatContextANGLE l_glVertexAttribIFormatContextANGLE
#define glVertexAttribBindingContextANGLE l_glVertexAttribBindingContextANGLE #define glVertexAttribBindingContextANGLE l_glVertexAttribBindingContextANGLE
#define glVertexBindingDivisorContextANGLE l_glVertexBindingDivisorContextANGLE #define glVertexBindingDivisorContextANGLE l_glVertexBindingDivisorContextANGLE
#define glBlendBarrierContextANGLE l_glBlendBarrierContextANGLE
#define glCopyImageSubDataContextANGLE l_glCopyImageSubDataContextANGLE
#define glDebugMessageControlContextANGLE l_glDebugMessageControlContextANGLE
#define glDebugMessageInsertContextANGLE l_glDebugMessageInsertContextANGLE
#define glDebugMessageCallbackContextANGLE l_glDebugMessageCallbackContextANGLE
#define glGetDebugMessageLogContextANGLE l_glGetDebugMessageLogContextANGLE
#define glPushDebugGroupContextANGLE l_glPushDebugGroupContextANGLE
#define glPopDebugGroupContextANGLE l_glPopDebugGroupContextANGLE
#define glObjectLabelContextANGLE l_glObjectLabelContextANGLE
#define glGetObjectLabelContextANGLE l_glGetObjectLabelContextANGLE
#define glObjectPtrLabelContextANGLE l_glObjectPtrLabelContextANGLE
#define glGetObjectPtrLabelContextANGLE l_glGetObjectPtrLabelContextANGLE
#define glGetPointervContextANGLE l_glGetPointervContextANGLE
#define glEnableiContextANGLE l_glEnableiContextANGLE
#define glDisableiContextANGLE l_glDisableiContextANGLE
#define glBlendEquationiContextANGLE l_glBlendEquationiContextANGLE
#define glBlendEquationSeparateiContextANGLE l_glBlendEquationSeparateiContextANGLE
#define glBlendFunciContextANGLE l_glBlendFunciContextANGLE
#define glBlendFuncSeparateiContextANGLE l_glBlendFuncSeparateiContextANGLE
#define glColorMaskiContextANGLE l_glColorMaskiContextANGLE
#define glIsEnablediContextANGLE l_glIsEnablediContextANGLE
#define glDrawElementsBaseVertexContextANGLE l_glDrawElementsBaseVertexContextANGLE
#define glDrawRangeElementsBaseVertexContextANGLE l_glDrawRangeElementsBaseVertexContextANGLE
#define glDrawElementsInstancedBaseVertexContextANGLE \
l_glDrawElementsInstancedBaseVertexContextANGLE
#define glFramebufferTextureContextANGLE l_glFramebufferTextureContextANGLE
#define glPrimitiveBoundingBoxContextANGLE l_glPrimitiveBoundingBoxContextANGLE
#define glGetGraphicsResetStatusContextANGLE l_glGetGraphicsResetStatusContextANGLE
#define glReadnPixelsContextANGLE l_glReadnPixelsContextANGLE
#define glGetnUniformfvContextANGLE l_glGetnUniformfvContextANGLE
#define glGetnUniformivContextANGLE l_glGetnUniformivContextANGLE
#define glGetnUniformuivContextANGLE l_glGetnUniformuivContextANGLE
#define glMinSampleShadingContextANGLE l_glMinSampleShadingContextANGLE
#define glPatchParameteriContextANGLE l_glPatchParameteriContextANGLE
#define glTexParameterIivContextANGLE l_glTexParameterIivContextANGLE
#define glTexParameterIuivContextANGLE l_glTexParameterIuivContextANGLE
#define glGetTexParameterIivContextANGLE l_glGetTexParameterIivContextANGLE
#define glGetTexParameterIuivContextANGLE l_glGetTexParameterIuivContextANGLE
#define glSamplerParameterIivContextANGLE l_glSamplerParameterIivContextANGLE
#define glSamplerParameterIuivContextANGLE l_glSamplerParameterIuivContextANGLE
#define glGetSamplerParameterIivContextANGLE l_glGetSamplerParameterIivContextANGLE
#define glGetSamplerParameterIuivContextANGLE l_glGetSamplerParameterIuivContextANGLE
#define glTexBufferContextANGLE l_glTexBufferContextANGLE
#define glTexBufferRangeContextANGLE l_glTexBufferRangeContextANGLE
#define glTexStorage3DMultisampleContextANGLE l_glTexStorage3DMultisampleContextANGLE
#define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \ #define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \
l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \ #define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
...@@ -1562,7 +1649,6 @@ ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; ...@@ -1562,7 +1649,6 @@ ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv; ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv; ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv; ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
...@@ -1916,6 +2002,51 @@ ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; ...@@ -1916,6 +2002,51 @@ ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
l_glDrawElementsInstancedBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glDrawArraysInstancedBaseInstanceANGLE; l_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
...@@ -2329,7 +2460,6 @@ ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexCon ...@@ -2329,7 +2460,6 @@ ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexCon
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE;
...@@ -2766,6 +2896,64 @@ ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC ...@@ -2766,6 +2896,64 @@ ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC
l_glVertexAttribBindingContextANGLE; l_glVertexAttribBindingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
l_glVertexBindingDivisorContextANGLE; l_glVertexBindingDivisorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERCONTEXTANGLEPROC l_glBlendBarrierContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATACONTEXTANGLEPROC l_glCopyImageSubDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLCONTEXTANGLEPROC
l_glDebugMessageControlContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTCONTEXTANGLEPROC l_glDebugMessageInsertContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKCONTEXTANGLEPROC
l_glDebugMessageCallbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGCONTEXTANGLEPROC l_glGetDebugMessageLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPCONTEXTANGLEPROC l_glPushDebugGroupContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPCONTEXTANGLEPROC l_glPopDebugGroupContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELCONTEXTANGLEPROC l_glObjectLabelContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELCONTEXTANGLEPROC l_glGetObjectLabelContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELCONTEXTANGLEPROC l_glObjectPtrLabelContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELCONTEXTANGLEPROC l_glGetObjectPtrLabelContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLEICONTEXTANGLEPROC l_glEnableiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEICONTEXTANGLEPROC l_glDisableiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONICONTEXTANGLEPROC l_glBlendEquationiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEICONTEXTANGLEPROC
l_glBlendEquationSeparateiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCICONTEXTANGLEPROC l_glBlendFunciContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEICONTEXTANGLEPROC l_glBlendFuncSeparateiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKICONTEXTANGLEPROC l_glColorMaskiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDICONTEXTANGLEPROC l_glIsEnablediContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXCONTEXTANGLEPROC
l_glDrawElementsBaseVertexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXCONTEXTANGLEPROC
l_glDrawRangeElementsBaseVertexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXCONTEXTANGLEPROC
l_glDrawElementsInstancedBaseVertexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURECONTEXTANGLEPROC l_glFramebufferTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXCONTEXTANGLEPROC
l_glPrimitiveBoundingBoxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSCONTEXTANGLEPROC
l_glGetGraphicsResetStatusContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSCONTEXTANGLEPROC l_glReadnPixelsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVCONTEXTANGLEPROC l_glGetnUniformfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVCONTEXTANGLEPROC l_glGetnUniformivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVCONTEXTANGLEPROC l_glGetnUniformuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGCONTEXTANGLEPROC l_glMinSampleShadingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERICONTEXTANGLEPROC l_glPatchParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVCONTEXTANGLEPROC l_glTexParameterIivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVCONTEXTANGLEPROC l_glTexParameterIuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVCONTEXTANGLEPROC l_glGetTexParameterIivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVCONTEXTANGLEPROC
l_glGetTexParameterIuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVCONTEXTANGLEPROC
l_glSamplerParameterIivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVCONTEXTANGLEPROC
l_glSamplerParameterIuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVCONTEXTANGLEPROC
l_glGetSamplerParameterIivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVCONTEXTANGLEPROC
l_glGetSamplerParameterIuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERCONTEXTANGLEPROC l_glTexBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGECONTEXTANGLEPROC l_glTexBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLECONTEXTANGLEPROC
l_glTexStorage3DMultisampleContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE; l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
......
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