Commit 13773b26 by Jamie Madill

Store value types for FBO attachments.

This prevents us from re-allocating FBO attachments every set. This change requires quite a bit of refactoring. BUG=angleproject:963 Change-Id: Iafa4e4a0f3dd66c9e7452e0e96a0cbb9753487bb Reviewed-on: https://chromium-review.googlesource.com/263489Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent b6bda4af
......@@ -27,19 +27,19 @@ namespace gl
namespace
{
void DeleteMatchingAttachment(FramebufferAttachment *&attachment, GLenum matchType, GLuint matchId)
void DetachMatchingAttachment(FramebufferAttachment *attachment, GLenum matchType, GLuint matchId)
{
if (attachment && attachment->type() == matchType && attachment->id() == matchId)
if (attachment->isAttached() &&
attachment->type() == matchType &&
attachment->id() == matchId)
{
SafeDelete(attachment);
attachment->detach();
}
}
}
Framebuffer::Data::Data(const Caps &caps)
: mColorAttachments(caps.maxColorAttachments, nullptr),
mDepthAttachment(nullptr),
mStencilAttachment(nullptr),
: mColorAttachments(caps.maxColorAttachments),
mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
{
......@@ -48,12 +48,6 @@ Framebuffer::Data::Data(const Caps &caps)
Framebuffer::Data::~Data()
{
for (auto &colorAttachment : mColorAttachments)
{
SafeDelete(colorAttachment);
}
SafeDelete(mDepthAttachment);
SafeDelete(mStencilAttachment);
}
const FramebufferAttachment *Framebuffer::Data::getReadAttachment() const
......@@ -61,16 +55,16 @@ const FramebufferAttachment *Framebuffer::Data::getReadAttachment() const
ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
ASSERT(readIndex < mColorAttachments.size());
return mColorAttachments[readIndex];
return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
}
const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
{
for (FramebufferAttachment *colorAttachment : mColorAttachments)
for (const FramebufferAttachment &colorAttachment : mColorAttachments)
{
if (colorAttachment != nullptr)
if (colorAttachment.isAttached())
{
return colorAttachment;
return &colorAttachment;
}
}
......@@ -79,13 +73,23 @@ const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
const FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const
{
return (mDepthAttachment != nullptr ? mDepthAttachment : mStencilAttachment);
if (mDepthAttachment.isAttached())
{
return &mDepthAttachment;
}
if (mStencilAttachment.isAttached())
{
return &mStencilAttachment;
}
return nullptr;
}
FramebufferAttachment *Framebuffer::Data::getColorAttachment(unsigned int colorAttachment)
{
ASSERT(colorAttachment < mColorAttachments.size());
return mColorAttachments[colorAttachment];
return mColorAttachments[colorAttachment].isAttached() ?
&mColorAttachments[colorAttachment] :
nullptr;
}
const FramebufferAttachment *Framebuffer::Data::getColorAttachment(unsigned int colorAttachment) const
......@@ -95,7 +99,7 @@ const FramebufferAttachment *Framebuffer::Data::getColorAttachment(unsigned int
FramebufferAttachment *Framebuffer::Data::getDepthAttachment()
{
return mDepthAttachment;
return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
}
const FramebufferAttachment *Framebuffer::Data::getDepthAttachment() const
......@@ -105,7 +109,7 @@ const FramebufferAttachment *Framebuffer::Data::getDepthAttachment() const
FramebufferAttachment *Framebuffer::Data::getStencilAttachment()
{
return mStencilAttachment;
return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
}
const FramebufferAttachment *Framebuffer::Data::getStencilAttachment() const
......@@ -117,11 +121,11 @@ FramebufferAttachment *Framebuffer::Data::getDepthStencilAttachment()
{
// A valid depth-stencil attachment has the same resource bound to both the
// depth and stencil attachment points.
if (mDepthAttachment && mStencilAttachment &&
mDepthAttachment->type() == mStencilAttachment->type() &&
mDepthAttachment->id() == mStencilAttachment->id())
if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
mDepthAttachment.type() == mStencilAttachment.type() &&
mDepthAttachment.id() == mStencilAttachment.id())
{
return mDepthAttachment;
return &mDepthAttachment;
}
return nullptr;
......@@ -167,11 +171,11 @@ void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId)
{
for (auto &colorAttachment : mData.mColorAttachments)
{
DeleteMatchingAttachment(colorAttachment, resourceType, resourceId);
DetachMatchingAttachment(&colorAttachment, resourceType, resourceId);
}
DeleteMatchingAttachment(mData.mDepthAttachment, resourceType, resourceId);
DeleteMatchingAttachment(mData.mStencilAttachment, resourceType, resourceId);
DetachMatchingAttachment(&mData.mDepthAttachment, resourceType, resourceId);
DetachMatchingAttachment(&mData.mStencilAttachment, resourceType, resourceId);
}
FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment)
......@@ -235,7 +239,7 @@ const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
return mData.getFirstColorAttachment();
}
FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment)
const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
{
......@@ -264,11 +268,6 @@ FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment)
}
}
const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
return const_cast<Framebuffer*>(this)->getAttachment(attachment);
}
GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
{
ASSERT(colorAttachment < mData.mDrawBufferStates.size());
......@@ -302,7 +301,7 @@ void Framebuffer::setReadBuffer(GLenum buffer)
bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
{
ASSERT(colorAttachment < mData.mColorAttachments.size());
return (mData.mColorAttachments[colorAttachment] &&
return (mData.mColorAttachments[colorAttachment].isAttached() &&
mData.mDrawBufferStates[colorAttachment] != GL_NONE);
}
......@@ -321,7 +320,7 @@ bool Framebuffer::hasEnabledColorAttachment() const
bool Framebuffer::hasStencil() const
{
return (mData.mStencilAttachment && mData.mStencilAttachment->getStencilSize() > 0);
return (mData.mStencilAttachment.isAttached() && mData.mStencilAttachment.getStencilSize() > 0);
}
bool Framebuffer::usingExtendedDrawBuffers() const
......@@ -352,19 +351,19 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
int samples = -1;
bool missingAttachment = true;
for (const FramebufferAttachment *colorAttachment : mData.mColorAttachments)
for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
{
if (colorAttachment != nullptr)
if (colorAttachment.isAttached())
{
if (colorAttachment->getWidth() == 0 || colorAttachment->getHeight() == 0)
if (colorAttachment.getWidth() == 0 || colorAttachment.getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
GLenum internalformat = colorAttachment->getInternalFormat();
GLenum internalformat = colorAttachment.getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (colorAttachment->type() == GL_TEXTURE)
if (colorAttachment.type() == GL_TEXTURE)
{
if (!formatCaps.renderable)
{
......@@ -376,7 +375,7 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (colorAttachment->type() == GL_RENDERBUFFER)
else if (colorAttachment.type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
......@@ -387,14 +386,14 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
if (!missingAttachment)
{
// all color attachments must have the same width and height
if (colorAttachment->getWidth() != width || colorAttachment->getHeight() != height)
if (colorAttachment.getWidth() != width || colorAttachment.getHeight() != height)
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
// APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
// all color attachments have the same number of samples for the FBO to be complete.
if (colorAttachment->getSamples() != samples)
if (colorAttachment.getSamples() != samples)
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
}
......@@ -411,27 +410,27 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
}
else
{
width = colorAttachment->getWidth();
height = colorAttachment->getHeight();
samples = colorAttachment->getSamples();
width = colorAttachment.getWidth();
height = colorAttachment.getHeight();
samples = colorAttachment.getSamples();
colorbufferSize = formatInfo.pixelBytes;
missingAttachment = false;
}
}
}
const FramebufferAttachment *depthAttachment = mData.mDepthAttachment;
if (depthAttachment != nullptr)
const FramebufferAttachment &depthAttachment = mData.mDepthAttachment;
if (depthAttachment.isAttached())
{
if (depthAttachment->getWidth() == 0 || depthAttachment->getHeight() == 0)
if (depthAttachment.getWidth() == 0 || depthAttachment.getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
GLenum internalformat = depthAttachment->getInternalFormat();
GLenum internalformat = depthAttachment.getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (depthAttachment->type() == GL_TEXTURE)
if (depthAttachment.type() == GL_TEXTURE)
{
// depth texture attachments require OES/ANGLE_depth_texture
if (!data.extensions->depthTextures)
......@@ -449,7 +448,7 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (depthAttachment->type() == GL_RENDERBUFFER)
else if (depthAttachment.type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.depthBits == 0)
{
......@@ -459,33 +458,33 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
if (missingAttachment)
{
width = depthAttachment->getWidth();
height = depthAttachment->getHeight();
samples = depthAttachment->getSamples();
width = depthAttachment.getWidth();
height = depthAttachment.getHeight();
samples = depthAttachment.getSamples();
missingAttachment = false;
}
else if (width != depthAttachment->getWidth() || height != depthAttachment->getHeight())
else if (width != depthAttachment.getWidth() || height != depthAttachment.getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
else if (samples != depthAttachment->getSamples())
else if (samples != depthAttachment.getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
const FramebufferAttachment *stencilAttachment = mData.mStencilAttachment;
if (stencilAttachment)
const FramebufferAttachment &stencilAttachment = mData.mStencilAttachment;
if (stencilAttachment.isAttached())
{
if (stencilAttachment->getWidth() == 0 || stencilAttachment->getHeight() == 0)
if (stencilAttachment.getWidth() == 0 || stencilAttachment.getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
GLenum internalformat = stencilAttachment->getInternalFormat();
GLenum internalformat = stencilAttachment.getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (stencilAttachment->type() == GL_TEXTURE)
if (stencilAttachment.type() == GL_TEXTURE)
{
// texture stencil attachments come along as part
// of OES_packed_depth_stencil + OES/ANGLE_depth_texture
......@@ -504,7 +503,7 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (stencilAttachment->type() == GL_RENDERBUFFER)
else if (stencilAttachment.type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.stencilBits == 0)
{
......@@ -514,16 +513,16 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
if (missingAttachment)
{
width = stencilAttachment->getWidth();
height = stencilAttachment->getHeight();
samples = stencilAttachment->getSamples();
width = stencilAttachment.getWidth();
height = stencilAttachment.getHeight();
samples = stencilAttachment.getSamples();
missingAttachment = false;
}
else if (width != stencilAttachment->getWidth() || height != stencilAttachment->getHeight())
else if (width != stencilAttachment.getWidth() || height != stencilAttachment.getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
else if (samples != stencilAttachment->getSamples())
else if (samples != stencilAttachment.getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
......@@ -531,7 +530,7 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
// if we have both a depth and stencil buffer, they must refer to the same object
// since we only support packed_depth_stencil and not separate depth and stencil
if (depthAttachment && stencilAttachment && !hasValidDepthStencil())
if (depthAttachment.isAttached() && stencilAttachment.isAttached() && !hasValidDepthStencil())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
......@@ -607,11 +606,11 @@ int Framebuffer::getSamples(const gl::Data &data) const
{
// for a complete framebuffer, all attachments must have the same sample count
// in this case return the first nonzero sample size
for (const FramebufferAttachment *colorAttachment : mData.mColorAttachments)
for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
{
if (colorAttachment != nullptr)
if (colorAttachment.isAttached())
{
return colorAttachment->getSamples();
return colorAttachment.getSamples();
}
}
}
......@@ -624,87 +623,68 @@ bool Framebuffer::hasValidDepthStencil() const
return mData.getDepthStencilAttachment() != nullptr;
}
void Framebuffer::setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex)
{
setAttachment(attachment, new FramebufferAttachment(GL_TEXTURE, attachment, imageIndex, texture));
}
void Framebuffer::setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer)
void Framebuffer::setAttachment(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource)
{
setAttachment(attachment, new FramebufferAttachment(GL_RENDERBUFFER, attachment, ImageIndex::MakeInvalid(), renderbuffer));
}
void Framebuffer::setNULLAttachment(GLenum attachment)
{
setAttachment(attachment, NULL);
}
void Framebuffer::setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj)
{
if (attachment >= GL_COLOR_ATTACHMENT0 && attachment < (GL_COLOR_ATTACHMENT0 + mData.mColorAttachments.size()))
{
size_t colorAttachment = attachment - GL_COLOR_ATTACHMENT0;
SafeDelete(mData.mColorAttachments[colorAttachment]);
mData.mColorAttachments[colorAttachment] = attachmentObj;
mImpl->setColorAttachment(colorAttachment, attachmentObj);
}
else if (attachment == GL_BACK)
{
SafeDelete(mData.mColorAttachments[0]);
mData.mColorAttachments[0] = attachmentObj;
mImpl->setColorAttachment(0, attachmentObj);
}
else if (attachment == GL_DEPTH_ATTACHMENT || attachment == GL_DEPTH)
{
SafeDelete(mData.mDepthAttachment);
mData.mDepthAttachment = attachmentObj;
mImpl->setDepthAttachment(attachmentObj);
}
else if (attachment == GL_STENCIL_ATTACHMENT || attachment == GL_STENCIL)
if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT)
{
SafeDelete(mData.mStencilAttachment);
mData.mStencilAttachment = attachmentObj;
mImpl->setStencilAttachment(attachmentObj);
// ensure this is a legitimate depth+stencil format
FramebufferAttachment::Target target(binding, textureIndex);
GLenum internalFormat = resource->getAttachmentInternalFormat(target);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
if (resource && formatInfo.depthBits > 0 && formatInfo.stencilBits > 0)
{
mData.mDepthAttachment.attach(type, binding, textureIndex, resource);
mData.mStencilAttachment.attach(type, binding, textureIndex, resource);
}
else
{
mData.mDepthAttachment.detach();
mData.mStencilAttachment.detach();
}
mImpl->setDepthStencilAttachment(&mData.mDepthAttachment);
}
else if (attachment == GL_DEPTH_STENCIL_ATTACHMENT || attachment == GL_DEPTH_STENCIL)
else
{
SafeDelete(mData.mDepthAttachment);
SafeDelete(mData.mStencilAttachment);
FramebufferAttachment *attachment = nullptr;
// ensure this is a legitimate depth+stencil format
if (attachmentObj && attachmentObj->getDepthSize() > 0 && attachmentObj->getStencilSize() > 0)
switch (binding)
{
mData.mDepthAttachment = attachmentObj;
mImpl->setDepthAttachment(attachmentObj);
// Make a new attachment object to ensure we do not double-delete
// See angle issue 686
if (attachmentObj->type() == GL_TEXTURE)
{
mData.mStencilAttachment = new FramebufferAttachment(GL_TEXTURE,
GL_DEPTH_STENCIL_ATTACHMENT,
attachmentObj->getTextureImageIndex(),
attachmentObj->getTexture());
mImpl->setStencilAttachment(mData.mStencilAttachment);
}
else if (attachmentObj->type() == GL_RENDERBUFFER)
{
mData.mStencilAttachment = new FramebufferAttachment(GL_RENDERBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT,
ImageIndex::MakeInvalid(),
attachmentObj->getRenderbuffer());
mImpl->setStencilAttachment(mData.mStencilAttachment);
}
else
case GL_DEPTH:
case GL_DEPTH_ATTACHMENT:
attachment = &mData.mDepthAttachment;
attachment->attach(type, binding, textureIndex, resource);
mImpl->setDepthAttachment(attachment);
break;
case GL_STENCIL:
case GL_STENCIL_ATTACHMENT:
attachment = &mData.mStencilAttachment;
attachment->attach(type, binding, textureIndex, resource);
mImpl->setStencilAttachment(attachment);
break;
case GL_BACK:
attachment = &mData.mColorAttachments[0];
attachment->attach(type, binding, textureIndex, resource);
mImpl->setColorAttachment(0, attachment);
break;
default:
{
UNREACHABLE();
size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
ASSERT(colorIndex < mData.mColorAttachments.size());
attachment = &mData.mColorAttachments[colorIndex];
attachment->attach(type, binding, textureIndex, resource);
mImpl->setColorAttachment(colorIndex, attachment);
}
break;
}
}
else
{
UNREACHABLE();
}
}
void Framebuffer::resetAttachment(GLenum binding)
{
setAttachment(GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
}
DefaultFramebuffer::DefaultFramebuffer(const Caps &caps, rx::ImplFactory *factory, egl::Surface *surface)
......@@ -712,15 +692,15 @@ DefaultFramebuffer::DefaultFramebuffer(const Caps &caps, rx::ImplFactory *factor
{
const egl::Config *config = surface->getConfig();
setAttachment(GL_BACK, new FramebufferAttachment(GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex::MakeInvalid(), surface));
setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex::MakeInvalid(), surface);
if (config->depthSize > 0)
{
setAttachment(GL_DEPTH, new FramebufferAttachment(GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, ImageIndex::MakeInvalid(), surface));
setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, ImageIndex::MakeInvalid(), surface);
}
if (config->stencilSize > 0)
{
setAttachment(GL_STENCIL, new FramebufferAttachment(GL_FRAMEBUFFER_DEFAULT, GL_STENCIL, ImageIndex::MakeInvalid(), surface));
setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_STENCIL, ImageIndex::MakeInvalid(), surface);
}
GLenum drawBufferState = GL_BACK;
......
......@@ -15,6 +15,7 @@
#include "common/angleutils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/RefCountObject.h"
namespace rx
......@@ -32,7 +33,6 @@ class Surface;
namespace gl
{
class FramebufferAttachment;
class Renderbuffer;
class State;
class Texture;
......@@ -43,8 +43,6 @@ struct Extensions;
struct ImageIndex;
struct Rectangle;
typedef std::vector<const FramebufferAttachment *> AttachmentList;
class Framebuffer
{
public:
......@@ -64,7 +62,7 @@ class Framebuffer
const FramebufferAttachment *getDepthStencilAttachment() const;
const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
const std::vector<FramebufferAttachment *> &getColorAttachments() const { return mColorAttachments; }
const std::vector<FramebufferAttachment> &getColorAttachments() const { return mColorAttachments; }
private:
friend class Framebuffer;
......@@ -73,9 +71,9 @@ class Framebuffer
FramebufferAttachment *getStencilAttachment();
FramebufferAttachment *getDepthStencilAttachment();
std::vector<FramebufferAttachment *> mColorAttachments;
FramebufferAttachment *mDepthAttachment;
FramebufferAttachment *mStencilAttachment;
std::vector<FramebufferAttachment> mColorAttachments;
FramebufferAttachment mDepthAttachment;
FramebufferAttachment mStencilAttachment;
std::vector<GLenum> mDrawBufferStates;
GLenum mReadBufferState;
......@@ -89,9 +87,11 @@ class Framebuffer
GLuint id() const { return mId; }
void setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex);
void setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer);
void setNULLAttachment(GLenum attachment);
void setAttachment(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource);
void resetAttachment(GLenum binding);
void detachTexture(GLuint texture);
void detachRenderbuffer(GLuint renderbuffer);
......@@ -109,7 +109,6 @@ class Framebuffer
GLenum getReadColorbufferType() const;
const FramebufferAttachment *getFirstColorbuffer() const;
FramebufferAttachment *getAttachment(GLenum attachment);
const FramebufferAttachment *getAttachment(GLenum attachment) const;
GLenum getDrawBufferState(unsigned int colorAttachment) const;
......@@ -144,7 +143,6 @@ class Framebuffer
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer);
protected:
void setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj);
void detachResourceById(GLenum resourceType, GLuint resourceId);
Data mData;
......
......@@ -43,6 +43,12 @@ FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Ta
////// FramebufferAttachment Implementation //////
FramebufferAttachment::FramebufferAttachment()
: mType(GL_NONE),
mTarget(GL_NONE, ImageIndex::MakeInvalid())
{
}
FramebufferAttachment::FramebufferAttachment(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
......@@ -53,6 +59,25 @@ FramebufferAttachment::FramebufferAttachment(GLenum type,
mResource.set(resource);
}
void FramebufferAttachment::detach()
{
mType = GL_NONE;
mResource.set(nullptr);
// not technically necessary, could omit for performance
mTarget = Target(GL_NONE, ImageIndex::MakeInvalid());
}
void FramebufferAttachment::attach(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource)
{
mType = type;
mTarget = Target(binding, textureIndex);
mResource.set(resource);
}
FramebufferAttachment::~FramebufferAttachment()
{
mResource.set(nullptr);
......
......@@ -35,6 +35,8 @@ class Texture;
class FramebufferAttachment final : angle::NonCopyable
{
public:
FramebufferAttachment();
FramebufferAttachment(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
......@@ -62,6 +64,12 @@ class FramebufferAttachment final : angle::NonCopyable
ImageIndex mTextureIndex;
};
void detach();
void attach(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource);
// Helper methods
GLuint getRedSize() const;
GLuint getGreenSize() const;
......@@ -89,6 +97,7 @@ class FramebufferAttachment final : angle::NonCopyable
GLenum getInternalFormat() const;
GLsizei getSamples() const;
GLenum type() const { return mType; }
bool isAttached() const { return mType != GL_NONE; }
Renderbuffer *getRenderbuffer() const;
Texture *getTexture() const;
......
......@@ -324,15 +324,15 @@ GLenum FramebufferD3D::checkStatus() const
const auto &colorAttachments = mData.getColorAttachments();
for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
{
const gl::FramebufferAttachment *attachment = colorAttachments[colorAttachment];
if (attachment != nullptr)
const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachment];
if (attachment.isAttached())
{
for (size_t prevColorAttachment = 0; prevColorAttachment < colorAttachment; prevColorAttachment++)
{
const gl::FramebufferAttachment *prevAttachment = colorAttachments[prevColorAttachment];
if (prevAttachment != nullptr &&
(attachment->id() == prevAttachment->id() &&
attachment->type() == prevAttachment->type()))
const gl::FramebufferAttachment &prevAttachment = colorAttachments[prevColorAttachment];
if (prevAttachment.isAttached() &&
(attachment.id() == prevAttachment.id() &&
attachment.type() == prevAttachment.type()))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
......@@ -355,15 +355,16 @@ const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const Wor
const auto &colorAttachments = mData.getColorAttachments();
const auto &drawBufferStates = mData.getDrawBufferStates();
for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
{
GLenum drawBufferState = drawBufferStates[attachmentIndex];
const gl::FramebufferAttachment *colorAttachment = colorAttachments[attachmentIndex];
const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
if (colorAttachment != nullptr && drawBufferState != GL_NONE)
if (colorAttachment.isAttached() && drawBufferState != GL_NONE)
{
ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
mColorAttachmentsForRender.push_back(colorAttachment);
mColorAttachmentsForRender.push_back(&colorAttachment);
}
else if (!workarounds.mrtPerfWorkaround)
{
......
......@@ -19,6 +19,9 @@ namespace gl
{
class FramebufferAttachment;
struct PixelPackState;
typedef std::vector<const FramebufferAttachment *> AttachmentList;
}
namespace rx
......
......@@ -253,27 +253,27 @@ gl::Error Clear11::clearFramebuffer(const ClearParameters &clearParams, const gl
for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
{
const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachment];
if (clearParams.clearColor[colorAttachment] &&
colorAttachments[colorAttachment] != nullptr &&
attachment.isAttached() &&
drawBufferStates[colorAttachment] != GL_NONE)
{
const gl::FramebufferAttachment *attachment = colorAttachments[colorAttachment];
RenderTarget11 *renderTarget = NULL;
gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget);
gl::Error error = d3d11::GetAttachmentRenderTarget(&attachment, &renderTarget);
if (error.isError())
{
return error;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat());
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment.getInternalFormat());
if (clearParams.colorClearType == GL_FLOAT &&
!(formatInfo.componentType == GL_FLOAT || formatInfo.componentType == GL_UNSIGNED_NORMALIZED || formatInfo.componentType == GL_SIGNED_NORMALIZED))
{
ERR("It is undefined behaviour to clear a render buffer which is not normalized fixed point or floating-"
"point to floating point values (color attachment %u has internal format 0x%X).", colorAttachment,
attachment->getInternalFormat());
attachment.getInternalFormat());
}
if ((formatInfo.redBits == 0 || !clearParams.colorMaskRed) &&
......
......@@ -64,12 +64,15 @@ static gl::Error InvalidateAttachmentSwizzles(const gl::FramebufferAttachment *a
gl::Error Framebuffer11::invalidateSwizzles() const
{
for (const auto *colorAttachment : mData.getColorAttachments())
for (const auto &colorAttachment : mData.getColorAttachments())
{
gl::Error error = InvalidateAttachmentSwizzles(colorAttachment);
if (error.isError())
if (colorAttachment.isAttached())
{
return error;
gl::Error error = InvalidateAttachmentSwizzles(&colorAttachment);
if (error.isError())
{
return error;
}
}
}
......@@ -185,7 +188,7 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorbuffer();
ASSERT(readBuffer);
RenderTargetD3D *readRenderTarget = NULL;
RenderTargetD3D *readRenderTarget = nullptr;
gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
if (error.isError())
{
......@@ -195,15 +198,16 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
const auto &colorAttachments = mData.getColorAttachments();
const auto &drawBufferStates = mData.getDrawBufferStates();
for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
{
if (colorAttachments[colorAttachment] != nullptr &&
const gl::FramebufferAttachment &drawBuffer = colorAttachments[colorAttachment];
if (drawBuffer.isAttached() &&
drawBufferStates[colorAttachment] != GL_NONE)
{
const gl::FramebufferAttachment *drawBuffer = colorAttachments[colorAttachment];
RenderTargetD3D *drawRenderTarget = NULL;
error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
RenderTargetD3D *drawRenderTarget = nullptr;
error = GetAttachmentRenderTarget(&drawBuffer, &drawRenderTarget);
if (error.isError())
{
return error;
......
......@@ -636,8 +636,8 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
{
if (mask & masks[i])
{
gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
if (readBuffer && drawBuffer)
{
......
......@@ -1342,11 +1342,11 @@ void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenu
if (renderbuffer != 0)
{
Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
framebuffer->setRenderbufferAttachment(attachment, renderbufferObject);
framebuffer->setAttachment(GL_RENDERBUFFER, attachment, gl::ImageIndex::MakeInvalid(), renderbufferObject);
}
else
{
framebuffer->setNULLAttachment(attachment);
framebuffer->resetAttachment(attachment);
}
}
}
......@@ -1383,11 +1383,11 @@ void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum t
index = ImageIndex::MakeCube(textarget, level);
}
framebuffer->setTextureAttachment(attachment, textureObj, index);
framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObj);
}
else
{
framebuffer->setNULLAttachment(attachment);
framebuffer->resetAttachment(attachment);
}
}
}
......
......@@ -763,11 +763,11 @@ void GL_APIENTRY FramebufferTextureLayer(GLenum target, GLenum attachment, GLuin
index = ImageIndex::Make2DArray(level, layer);
}
framebuffer->setTextureAttachment(attachment, textureObject, index);
framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObject);
}
else
{
framebuffer->setNULLAttachment(attachment);
framebuffer->resetAttachment(attachment);
}
}
}
......
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