Commit 1a1829c4 by Corentin Wallez Committed by Commit Bot

dEQP GLES3 test expectations, reassign a bug.

BUG=angleproject:1448 Change-Id: I82346baa0989416cf0105e4446178a299f4f8ffb Reviewed-on: https://chromium-review.googlesource.com/360664Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
parent 9bd4aa3e
...@@ -45,6 +45,22 @@ ...@@ -45,6 +45,22 @@
// TODO(jmadill): Find why this fails when run in a certain sequence, but not singly. // TODO(jmadill): Find why this fails when run in a certain sequence, but not singly.
1098 WIN : dEQP-GLES3.functional.uniform_api.random.50 = FAIL 1098 WIN : dEQP-GLES3.functional.uniform_api.random.50 = FAIL
// Caused by a D3D compiler bug
1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_fragment = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL
1448 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL
// TODO(jmadill, cwallez): triage the failures below into permanent and temporary failures // TODO(jmadill, cwallez): triage the failures below into permanent and temporary failures
// Windows and Linux failures // Windows and Linux failures
...@@ -71,20 +87,6 @@ ...@@ -71,20 +87,6 @@
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2 = FAIL 1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 = FAIL 1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4 = FAIL 1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4 = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_fragment = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_fragment = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_fragment = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_fragment = FAIL
......
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