Commit 1dc0d394 by Alexis Hetu Committed by Commit Bot

Allow rendering to half float in ES2 contexts when possible

According to the EXT_color_buffer_half_float spec: "Dependencies on OES_texture_half_float If OES_texture_half_float is not supported, then all references to RGBA16F_EXT, RGB16F_EXT, RG16F_EXT, R16F_EXT, HALF_FLOAT_OES and half should be ignored. If OES_texture_half_float is supported, textures created with: <internalformat> = RGBA <format> = RGBA <type> = HALF_FLOAT_OES are renderable." This fixes 4 viz_unittests when running with SwANGLE: All/GLI420ConverterPixelTest.ScaleAndConvert/0 All/GLI420ConverterPixelTest.ScaleAndConvert/1 GLScalerPixelTest.Example_ScaleAndExportForScreenVideoCapture GLScalerPixelTest.ScalesWithColorManagement Bug: angleproject:5174 Change-Id: If8623b1edbc8f0bac83513ea202ef49ad388101c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2489726 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 089ef0fa
......@@ -138,15 +138,6 @@ static bool RequireExtOrExtOrExt(const Version &, const Extensions &extensions)
return extensions.*bool1 || extensions.*bool2 || extensions.*bool3;
}
static bool UnsizedHalfFloatOESRGBATextureAttachmentSupport(const Version &clientVersion,
const Extensions &extensions)
{
// dEQP requires ES3 + EXT_color_buffer_half_float for rendering to RGB[A] + HALF_FLOAT_OES
// textures but WebGL allows it with just ES 2.0
return (clientVersion.major >= 3 || extensions.webglCompatibility) &&
extensions.colorBufferHalfFloat;
}
// R8, RG8
static bool SizedRGSupport(const Version &clientVersion, const Extensions &extensions)
{
......@@ -1080,8 +1071,8 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExtAndExt<&Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>, AlwaysSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExtAndExt<&Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>, AlwaysSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, UnsizedHalfFloatOESRGBATextureAttachmentSupport, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, UnsizedHalfFloatOESRGBATextureAttachmentSupport, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, RequireExt<&Extensions::colorBufferHalfFloat>, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, RequireExt<&Extensions::colorBufferHalfFloat>, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireExtAndExt<&Extensions::textureFloatOES, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinearOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireExtAndExt<&Extensions::textureFloatOES, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinearOES>, AlwaysSupported, NeverSupported, NeverSupported);
AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireExt<&Extensions::textureFloatOES>, RequireExt<&Extensions::textureFloatLinearOES>, NeverSupported, NeverSupported, NeverSupported);
......
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