Commit 22416868 by Geoff Lang Committed by Commit Bot

Add dirty bits for internal texture state.

Synchronize TextureGL internal state using the dirty bits. TexturesBenchmark scores: Before: 5051 After: 7639 Diff: +51.2% BUG=angleproject:1386 Change-Id: Id04aef778a47175d1a284564495a646045855b4b Reviewed-on: https://chromium-review.googlesource.com/393866 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 47110bf4
......@@ -516,6 +516,7 @@ Texture::~Texture()
void Texture::setLabel(const std::string &label)
{
mLabel = label;
mDirtyBits.set(DIRTY_BIT_LABEL);
}
const std::string &Texture::getLabel() const
......@@ -531,6 +532,7 @@ GLenum Texture::getTarget() const
void Texture::setSwizzleRed(GLenum swizzleRed)
{
mState.mSwizzleState.swizzleRed = swizzleRed;
mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED);
}
GLenum Texture::getSwizzleRed() const
......@@ -541,6 +543,7 @@ GLenum Texture::getSwizzleRed() const
void Texture::setSwizzleGreen(GLenum swizzleGreen)
{
mState.mSwizzleState.swizzleGreen = swizzleGreen;
mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN);
}
GLenum Texture::getSwizzleGreen() const
......@@ -551,6 +554,7 @@ GLenum Texture::getSwizzleGreen() const
void Texture::setSwizzleBlue(GLenum swizzleBlue)
{
mState.mSwizzleState.swizzleBlue = swizzleBlue;
mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE);
}
GLenum Texture::getSwizzleBlue() const
......@@ -561,6 +565,7 @@ GLenum Texture::getSwizzleBlue() const
void Texture::setSwizzleAlpha(GLenum swizzleAlpha)
{
mState.mSwizzleState.swizzleAlpha = swizzleAlpha;
mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA);
}
GLenum Texture::getSwizzleAlpha() const
......@@ -571,6 +576,7 @@ GLenum Texture::getSwizzleAlpha() const
void Texture::setMinFilter(GLenum minFilter)
{
mState.mSamplerState.minFilter = minFilter;
mDirtyBits.set(DIRTY_BIT_MIN_FILTER);
}
GLenum Texture::getMinFilter() const
......@@ -581,6 +587,7 @@ GLenum Texture::getMinFilter() const
void Texture::setMagFilter(GLenum magFilter)
{
mState.mSamplerState.magFilter = magFilter;
mDirtyBits.set(DIRTY_BIT_MAG_FILTER);
}
GLenum Texture::getMagFilter() const
......@@ -591,6 +598,7 @@ GLenum Texture::getMagFilter() const
void Texture::setWrapS(GLenum wrapS)
{
mState.mSamplerState.wrapS = wrapS;
mDirtyBits.set(DIRTY_BIT_WRAP_S);
}
GLenum Texture::getWrapS() const
......@@ -601,6 +609,7 @@ GLenum Texture::getWrapS() const
void Texture::setWrapT(GLenum wrapT)
{
mState.mSamplerState.wrapT = wrapT;
mDirtyBits.set(DIRTY_BIT_WRAP_T);
}
GLenum Texture::getWrapT() const
......@@ -611,6 +620,7 @@ GLenum Texture::getWrapT() const
void Texture::setWrapR(GLenum wrapR)
{
mState.mSamplerState.wrapR = wrapR;
mDirtyBits.set(DIRTY_BIT_WRAP_R);
}
GLenum Texture::getWrapR() const
......@@ -621,6 +631,7 @@ GLenum Texture::getWrapR() const
void Texture::setMaxAnisotropy(float maxAnisotropy)
{
mState.mSamplerState.maxAnisotropy = maxAnisotropy;
mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY);
}
float Texture::getMaxAnisotropy() const
......@@ -631,6 +642,7 @@ float Texture::getMaxAnisotropy() const
void Texture::setMinLod(GLfloat minLod)
{
mState.mSamplerState.minLod = minLod;
mDirtyBits.set(DIRTY_BIT_MIN_LOD);
}
GLfloat Texture::getMinLod() const
......@@ -641,6 +653,7 @@ GLfloat Texture::getMinLod() const
void Texture::setMaxLod(GLfloat maxLod)
{
mState.mSamplerState.maxLod = maxLod;
mDirtyBits.set(DIRTY_BIT_MAX_LOD);
}
GLfloat Texture::getMaxLod() const
......@@ -651,6 +664,7 @@ GLfloat Texture::getMaxLod() const
void Texture::setCompareMode(GLenum compareMode)
{
mState.mSamplerState.compareMode = compareMode;
mDirtyBits.set(DIRTY_BIT_COMPARE_MODE);
}
GLenum Texture::getCompareMode() const
......@@ -661,6 +675,7 @@ GLenum Texture::getCompareMode() const
void Texture::setCompareFunc(GLenum compareFunc)
{
mState.mSamplerState.compareFunc = compareFunc;
mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC);
}
GLenum Texture::getCompareFunc() const
......@@ -678,6 +693,7 @@ void Texture::setBaseLevel(GLuint baseLevel)
if (mState.setBaseLevel(baseLevel))
{
mTexture->setBaseLevel(mState.getEffectiveBaseLevel());
mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
}
}
......@@ -689,6 +705,7 @@ GLuint Texture::getBaseLevel() const
void Texture::setMaxLevel(GLuint maxLevel)
{
mState.setMaxLevel(maxLevel);
mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
}
GLuint Texture::getMaxLevel() const
......@@ -709,6 +726,7 @@ GLuint Texture::getImmutableLevels() const
void Texture::setUsage(GLenum usage)
{
mState.mUsage = usage;
mDirtyBits.set(DIRTY_BIT_USAGE);
}
GLenum Texture::getUsage() const
......@@ -932,6 +950,14 @@ Error Texture::setStorage(GLenum target, GLsizei levels, GLenum internalFormat,
mState.mImmutableLevels = static_cast<GLuint>(levels);
mState.clearImageDescs();
mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat));
// Changing the texture to immutable can trigger a change in the base and max levels:
// GLES 3.0.4 section 3.8.10 pg 158:
// "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then
// clamped to the range[levelbase;levels].
mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
mDirtyChannel.signal();
return NoError();
......@@ -954,6 +980,7 @@ Error Texture::generateMipmap()
if (maxLevel > baseLevel)
{
syncImplState();
ANGLE_TRY(mTexture->generateMipmap());
const ImageDesc &baseImageInfo =
......@@ -1102,6 +1129,15 @@ GLuint Texture::getId() const
return id();
}
void Texture::syncImplState()
{
if (mDirtyBits.any())
{
mTexture->syncState(mDirtyBits);
mDirtyBits.reset();
}
}
rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const
{
return mTexture;
......
......@@ -317,6 +317,39 @@ class Texture final : public egl::ImageSibling,
void onDetach() override;
GLuint getId() const override;
enum DirtyBitType
{
// Sampler state
DIRTY_BIT_MIN_FILTER,
DIRTY_BIT_MAG_FILTER,
DIRTY_BIT_WRAP_S,
DIRTY_BIT_WRAP_T,
DIRTY_BIT_WRAP_R,
DIRTY_BIT_MAX_ANISOTROPY,
DIRTY_BIT_MIN_LOD,
DIRTY_BIT_MAX_LOD,
DIRTY_BIT_COMPARE_MODE,
DIRTY_BIT_COMPARE_FUNC,
// Texture state
DIRTY_BIT_SWIZZLE_RED,
DIRTY_BIT_SWIZZLE_GREEN,
DIRTY_BIT_SWIZZLE_BLUE,
DIRTY_BIT_SWIZZLE_ALPHA,
DIRTY_BIT_BASE_LEVEL,
DIRTY_BIT_MAX_LEVEL,
// Misc
DIRTY_BIT_LABEL,
DIRTY_BIT_USAGE,
DIRTY_BIT_COUNT,
};
using DirtyBits = std::bitset<DIRTY_BIT_COUNT>;
void syncImplState();
bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
private:
rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
......@@ -333,6 +366,7 @@ class Texture final : public egl::ImageSibling,
void releaseImageFromStream();
TextureState mState;
DirtyBits mDirtyBits;
rx::TextureImpl *mTexture;
std::string mLabel;
......
......@@ -16,6 +16,7 @@
#include "libANGLE/Error.h"
#include "libANGLE/ImageIndex.h"
#include "libANGLE/Stream.h"
#include "libANGLE/Texture.h"
#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
namespace egl
......@@ -89,6 +90,8 @@ class TextureImpl : public FramebufferAttachmentObjectImpl
virtual void bindTexImage(egl::Surface *surface) = 0;
virtual void releaseTexImage() = 0;
virtual void syncState(const gl::Texture::DirtyBits &dirtyBits) = 0;
protected:
const gl::TextureState &mState;
};
......
......@@ -48,6 +48,8 @@ class MockTextureImpl : public TextureImpl
MOCK_METHOD1(setBaseLevel, void(GLuint));
MOCK_METHOD1(syncState, void(const gl::Texture::DirtyBits &));
MOCK_METHOD0(destructor, void());
};
......
......@@ -663,6 +663,11 @@ void TextureD3D::setBaseLevel(GLuint baseLevel)
}
}
void TextureD3D::syncState(const gl::Texture::DirtyBits &dirtyBits)
{
// TODO(geofflang): Use dirty bits
}
TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer)
: TextureD3D(state, renderer)
{
......
......@@ -69,6 +69,8 @@ class TextureD3D : public TextureImpl
void setBaseLevel(GLuint baseLevel) override;
void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
protected:
gl::Error setImageImpl(const gl::ImageIndex &index,
GLenum type,
......
......@@ -743,18 +743,21 @@ gl::Error StateManagerGL::setGenericDrawState(const gl::ContextState &data)
GLenum textureType = samplerUniform.textureType;
for (GLuint textureUnitIndex : samplerUniform.boundTextureUnits)
{
const gl::Texture *texture = state.getSamplerTexture(textureUnitIndex, textureType);
gl::Texture *texture = state.getSamplerTexture(textureUnitIndex, textureType);
if (texture != nullptr)
{
const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
if (mTextures[textureType][textureUnitIndex] != textureGL->getTextureID())
if (mTextures[textureType][textureUnitIndex] != textureGL->getTextureID() ||
texture->hasAnyDirtyBit())
{
activeTexture(textureUnitIndex);
bindTexture(textureType, textureGL->getTextureID());
}
textureGL->syncState(textureUnitIndex);
// TODO: Call this from the gl:: layer once other backends use dirty bits for
// texture state.
texture->syncImplState();
}
}
else
{
......
......@@ -8,6 +8,7 @@
#include "libANGLE/renderer/gl/TextureGL.h"
#include "common/BitSetIterator.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/State.h"
......@@ -90,6 +91,16 @@ LevelInfoGL GetLevelInfo(GLenum originalFormat, GLenum destinationFormat)
GetLUMAWorkaroundInfo(originalFormatInfo, destinationFormat));
}
gl::Texture::DirtyBits GetLevelWorkaroundDirtyBits()
{
gl::Texture::DirtyBits bits;
bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_RED);
bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_GREEN);
bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_BLUE);
bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA);
return bits;
}
} // anonymous namespace
LUMAWorkaroundGL::LUMAWorkaroundGL() : LUMAWorkaroundGL(false, GL_NONE)
......@@ -229,7 +240,7 @@ void TextureGL::setImageHelper(GLenum target,
UNREACHABLE();
}
mLevelInfo[level] = GetLevelInfo(internalFormat, texImageFormat.internalFormat);
setLevelInfo(level, 1, GetLevelInfo(internalFormat, texImageFormat.internalFormat));
}
void TextureGL::reserveTexImageToBeFilled(GLenum target,
......@@ -466,7 +477,7 @@ gl::Error TextureGL::setCompressedImage(GLenum target, size_t level, GLenum inte
UNREACHABLE();
}
mLevelInfo[level] = GetLevelInfo(internalFormat, compressedTexImageFormat.internalFormat);
setLevelInfo(level, 1, GetLevelInfo(internalFormat, compressedTexImageFormat.internalFormat));
ASSERT(!mLevelInfo[level].lumaWorkaround.enabled);
return gl::Error(GL_NO_ERROR);
......@@ -543,7 +554,7 @@ gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle
}
}
mLevelInfo[level] = levelInfo;
setLevelInfo(level, 1, levelInfo);
return gl::Error(GL_NO_ERROR);
}
......@@ -726,11 +737,7 @@ gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFor
UNREACHABLE();
}
LevelInfoGL levelInfo = GetLevelInfo(internalFormat, texStorageFormat.internalFormat);
for (size_t level = 0; level < mLevelInfo.size(); level++)
{
mLevelInfo[level] = levelInfo;
}
setLevelInfo(0, levels, GetLevelInfo(internalFormat, texStorageFormat.internalFormat));
return gl::Error(GL_NO_ERROR);
}
......@@ -745,8 +752,6 @@ gl::Error TextureGL::setImageExternal(GLenum target,
gl::Error TextureGL::generateMipmap()
{
// Need to sync base level and max level to driver before calling GenerateMipmap.
syncState(0);
mStateManager->bindTexture(mState.mTarget, mTextureID);
mFunctions->generateMipmap(mState.mTarget);
......@@ -755,10 +760,7 @@ gl::Error TextureGL::generateMipmap()
ASSERT(maxLevel < mLevelInfo.size());
for (GLuint level = effectiveBaseLevel; level <= maxLevel; level++)
{
mLevelInfo[level] = mLevelInfo[effectiveBaseLevel];
}
setLevelInfo(effectiveBaseLevel, maxLevel - effectiveBaseLevel, mLevelInfo[effectiveBaseLevel]);
return gl::Error(GL_NO_ERROR);
}
......@@ -770,7 +772,7 @@ void TextureGL::bindTexImage(egl::Surface *surface)
// Make sure this texture is bound
mStateManager->bindTexture(mState.mTarget, mTextureID);
mLevelInfo[0] = LevelInfoGL();
setLevelInfo(0, 1, LevelInfoGL());
}
void TextureGL::releaseTexImage()
......@@ -796,58 +798,110 @@ gl::Error TextureGL::setEGLImageTarget(GLenum target, egl::Image *image)
return gl::Error(GL_INVALID_OPERATION);
}
template <typename T, typename ApplyTextureFuncType>
static inline void SyncSamplerStateMember(const FunctionsGL *functions,
ApplyTextureFuncType applyTextureFunc,
const gl::SamplerState &newState,
gl::SamplerState &curState,
GLenum textureType,
GLenum name,
T(gl::SamplerState::*samplerMember))
void TextureGL::syncState(const gl::Texture::DirtyBits &dirtyBits)
{
if (curState.*samplerMember != newState.*samplerMember)
ASSERT(dirtyBits.any());
mStateManager->bindTexture(mState.mTarget, mTextureID);
if (dirtyBits[gl::Texture::DIRTY_BIT_BASE_LEVEL] || dirtyBits[gl::Texture::DIRTY_BIT_MAX_LEVEL])
{
applyTextureFunc();
curState.*samplerMember = newState.*samplerMember;
functions->texParameterf(textureType, name, static_cast<GLfloat>(curState.*samplerMember));
// Don't know if the previous base level was using any workarounds, always re-sync the
// workaround dirty bits
mLocalDirtyBits |= GetLevelWorkaroundDirtyBits();
}
}
template <typename T, typename ApplyTextureFuncType>
static inline void SyncTextureStateMember(const FunctionsGL *functions,
ApplyTextureFuncType applyTextureFunc,
const gl::TextureState &newState,
gl::TextureState &curState,
GLenum textureType,
GLenum name,
T(gl::TextureState::*stateMember))
{
if (curState.*stateMember != newState.*stateMember)
for (auto dirtyBit : angle::IterateBitSet(dirtyBits | mLocalDirtyBits))
{
applyTextureFunc();
curState.*stateMember = newState.*stateMember;
functions->texParameterf(textureType, name, static_cast<GLfloat>(curState.*stateMember));
switch (dirtyBit)
{
case gl::Texture::DIRTY_BIT_MIN_FILTER:
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MIN_FILTER,
mState.getSamplerState().minFilter);
break;
case gl::Texture::DIRTY_BIT_MAG_FILTER:
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MAG_FILTER,
mState.getSamplerState().magFilter);
break;
case gl::Texture::DIRTY_BIT_WRAP_S:
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_WRAP_S,
mState.getSamplerState().wrapS);
break;
case gl::Texture::DIRTY_BIT_WRAP_T:
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_WRAP_T,
mState.getSamplerState().wrapT);
break;
case gl::Texture::DIRTY_BIT_WRAP_R:
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_WRAP_R,
mState.getSamplerState().wrapR);
break;
case gl::Texture::DIRTY_BIT_MAX_ANISOTROPY:
mFunctions->texParameterf(mState.mTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT,
mState.getSamplerState().maxAnisotropy);
break;
case gl::Texture::DIRTY_BIT_MIN_LOD:
mFunctions->texParameterf(mState.mTarget, GL_TEXTURE_MIN_LOD,
mState.getSamplerState().minLod);
break;
case gl::Texture::DIRTY_BIT_MAX_LOD:
mFunctions->texParameterf(mState.mTarget, GL_TEXTURE_MAX_LOD,
mState.getSamplerState().maxLod);
break;
case gl::Texture::DIRTY_BIT_COMPARE_MODE:
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_COMPARE_MODE,
mState.getSamplerState().compareMode);
break;
case gl::Texture::DIRTY_BIT_COMPARE_FUNC:
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_COMPARE_FUNC,
mState.getSamplerState().compareFunc);
break;
// Texture state
case gl::Texture::DIRTY_BIT_SWIZZLE_RED:
syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_R,
mState.getSwizzleState().swizzleRed);
break;
case gl::Texture::DIRTY_BIT_SWIZZLE_GREEN:
syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_G,
mState.getSwizzleState().swizzleGreen);
break;
case gl::Texture::DIRTY_BIT_SWIZZLE_BLUE:
syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_B,
mState.getSwizzleState().swizzleBlue);
break;
case gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA:
syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_A,
mState.getSwizzleState().swizzleAlpha);
break;
case gl::Texture::DIRTY_BIT_BASE_LEVEL:
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_BASE_LEVEL,
mState.getEffectiveBaseLevel());
break;
case gl::Texture::DIRTY_BIT_MAX_LEVEL:
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MAX_LEVEL,
mState.getEffectiveMaxLevel());
break;
case gl::Texture::DIRTY_BIT_USAGE:
break;
default:
UNREACHABLE();
}
}
mLocalDirtyBits.reset();
}
template <typename T, typename ApplyTextureFuncType>
static inline void SyncTextureStateSwizzle(const FunctionsGL *functions,
ApplyTextureFuncType applyTextureFunc,
const LevelInfoGL &levelInfo,
const gl::SwizzleState &newState,
gl::SwizzleState &curState,
GLenum textureType,
GLenum name,
T(gl::SwizzleState::*stateMember))
void TextureGL::syncTextureStateSwizzle(const FunctionsGL *functions, GLenum name, GLenum value)
{
GLenum resultSwizzle = newState.*stateMember;
const LevelInfoGL &levelInfo = mLevelInfo[mState.getEffectiveBaseLevel()];
GLenum resultSwizzle = value;
if (levelInfo.lumaWorkaround.enabled || levelInfo.depthStencilWorkaround)
{
if (levelInfo.lumaWorkaround.enabled)
{
UNUSED_ASSERTION_VARIABLE(levelInfo.lumaWorkaround.workaroundFormat);
switch (newState.*stateMember)
switch (value)
{
case GL_RED:
case GL_GREEN:
......@@ -901,7 +955,7 @@ static inline void SyncTextureStateSwizzle(const FunctionsGL *functions,
case GL_ZERO:
case GL_ONE:
// Don't modify the swizzle state when requesting ZERO or ONE.
resultSwizzle = newState.*stateMember;
resultSwizzle = value;
break;
default:
......@@ -911,11 +965,11 @@ static inline void SyncTextureStateSwizzle(const FunctionsGL *functions,
}
else if (levelInfo.depthStencilWorkaround)
{
switch (newState.*stateMember)
switch (value)
{
case GL_RED:
// Don't modify the swizzle state when requesting the red channel.
resultSwizzle = newState.*stateMember;
resultSwizzle = value;
break;
case GL_GREEN:
......@@ -932,7 +986,7 @@ static inline void SyncTextureStateSwizzle(const FunctionsGL *functions,
case GL_ZERO:
case GL_ONE:
// Don't modify the swizzle state when requesting ZERO or ONE.
resultSwizzle = newState.*stateMember;
resultSwizzle = value;
break;
default:
......@@ -947,65 +1001,28 @@ static inline void SyncTextureStateSwizzle(const FunctionsGL *functions,
}
if (curState.*stateMember != resultSwizzle)
{
applyTextureFunc();
curState.*stateMember = resultSwizzle;
functions->texParameterf(textureType, name, static_cast<GLfloat>(resultSwizzle));
}
functions->texParameteri(mState.mTarget, name, resultSwizzle);
}
void TextureGL::syncState(size_t textureUnit) const
void TextureGL::setLevelInfo(size_t level, size_t levelCount, const LevelInfoGL &levelInfo)
{
// Callback lamdba to bind this texture only if needed.
bool textureApplied = false;
auto applyTextureFunc = [&]()
ASSERT(levelCount > 0 && level + levelCount < mLevelInfo.size());
GLuint baseLevel = mState.getEffectiveBaseLevel();
const auto &prevBaseLevelInfo = mLevelInfo[baseLevel];
bool needsResync =
level <= baseLevel && level + levelCount >= baseLevel &&
(prevBaseLevelInfo.depthStencilWorkaround != levelInfo.depthStencilWorkaround ||
prevBaseLevelInfo.lumaWorkaround.enabled != levelInfo.lumaWorkaround.enabled);
if (needsResync)
{
if (!textureApplied)
{
mStateManager->activeTexture(textureUnit);
mStateManager->bindTexture(mState.mTarget, mTextureID);
textureApplied = true;
}
};
// Sync texture state
// Apply the effective base level and max level instead of the base level and max level set from
// the API. This can help with buggy drivers.
if (mAppliedTextureState.getEffectiveBaseLevel() != mState.getEffectiveBaseLevel())
{
applyTextureFunc();
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_BASE_LEVEL,
mState.getEffectiveBaseLevel());
mLocalDirtyBits |= GetLevelWorkaroundDirtyBits();
}
mAppliedTextureState.mBaseLevel = mState.mBaseLevel;
if (mAppliedTextureState.getEffectiveMaxLevel() != mState.getEffectiveMaxLevel())
for (size_t i = level; i < level + levelCount; i++)
{
applyTextureFunc();
mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MAX_LEVEL,
mState.getEffectiveMaxLevel());
mLevelInfo[i] = levelInfo;
}
mAppliedTextureState.mMaxLevel = mState.mMaxLevel;
// clang-format off
const LevelInfoGL &levelInfo = mLevelInfo[mState.getEffectiveBaseLevel()];
SyncTextureStateSwizzle(mFunctions, applyTextureFunc, levelInfo, mState.mSwizzleState, mAppliedTextureState.mSwizzleState, mState.mTarget, GL_TEXTURE_SWIZZLE_R, &gl::SwizzleState::swizzleRed);
SyncTextureStateSwizzle(mFunctions, applyTextureFunc, levelInfo, mState.mSwizzleState, mAppliedTextureState.mSwizzleState, mState.mTarget, GL_TEXTURE_SWIZZLE_G, &gl::SwizzleState::swizzleGreen);
SyncTextureStateSwizzle(mFunctions, applyTextureFunc, levelInfo, mState.mSwizzleState, mAppliedTextureState.mSwizzleState, mState.mTarget, GL_TEXTURE_SWIZZLE_B, &gl::SwizzleState::swizzleBlue);
SyncTextureStateSwizzle(mFunctions, applyTextureFunc, levelInfo, mState.mSwizzleState, mAppliedTextureState.mSwizzleState, mState.mTarget, GL_TEXTURE_SWIZZLE_A, &gl::SwizzleState::swizzleAlpha);
// Sync sampler state
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::minFilter);
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::magFilter);
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_WRAP_S, &gl::SamplerState::wrapS);
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_WRAP_T, &gl::SamplerState::wrapT);
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_WRAP_R, &gl::SamplerState::wrapR);
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::maxAnisotropy);
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MIN_LOD, &gl::SamplerState::minLod);
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod);
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode);
SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc);
// clang-format on
}
GLuint TextureGL::getTextureID() const
......
......@@ -87,11 +87,12 @@ class TextureGL : public TextureImpl
gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
void syncState(size_t textureUnit) const;
GLuint getTextureID() const;
void setBaseLevel(GLuint) override {}
void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
private:
void setImageHelper(GLenum target,
size_t level,
......@@ -122,12 +123,17 @@ class TextureGL : public TextureImpl
const gl::PixelUnpackState &unpack,
const uint8_t *pixels);
void syncTextureStateSwizzle(const FunctionsGL *functions, GLenum name, GLenum value);
void setLevelInfo(size_t level, size_t levelCount, const LevelInfoGL &levelInfo);
const FunctionsGL *mFunctions;
const WorkaroundsGL &mWorkarounds;
StateManagerGL *mStateManager;
BlitGL *mBlitter;
std::vector<LevelInfoGL> mLevelInfo;
gl::Texture::DirtyBits mLocalDirtyBits;
mutable gl::TextureState mAppliedTextureState;
GLuint mTextureID;
......
......@@ -135,4 +135,9 @@ void TextureNULL::releaseTexImage()
UNIMPLEMENTED();
}
void TextureNULL::syncState(const gl::Texture::DirtyBits &dirtyBits)
{
UNIMPLEMENTED();
}
} // namespace rx
......@@ -80,6 +80,8 @@ class TextureNULL : public TextureImpl
void bindTexImage(egl::Surface *surface) override;
void releaseTexImage() override;
void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
};
} // namespace rx
......
......@@ -142,4 +142,9 @@ gl::Error TextureVk::getAttachmentRenderTarget(const gl::FramebufferAttachment::
return gl::Error(GL_INVALID_OPERATION);
}
void TextureVk::syncState(const gl::Texture::DirtyBits &dirtyBits)
{
UNIMPLEMENTED();
}
} // namespace rx
......@@ -83,6 +83,8 @@ class TextureVk : public TextureImpl
gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
FramebufferAttachmentRenderTarget **rtOut) override;
void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
};
} // namespace rx
......
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