Store the BuildInResources in the Compiler class so the draw buffer data can be…
Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output.
TRAC #22668
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@2020 736b8ea6-26fd-11df-bfd4-992fa37f6226
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