Commit 2a0ca0fe by Brandon Schade Committed by Angle LUCI CQ

Vulkan: Clean up GS deqp expectations

Bug: angleproject:5579 Test: KHR-GLES32.core.geometry_shader.layered_rendering.layered_rendering Change-Id: I84a2487a80334b51e7200833ec05fe7d3b773c90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2917815 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
parent a6210a8f
...@@ -24,7 +24,6 @@ ...@@ -24,7 +24,6 @@
// Layered rendering (only fail when run in sequence, reproduced with --bot-mode) // Layered rendering (only fail when run in sequence, reproduced with --bot-mode)
5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.layered_fbo.fb_texture_invalid_level_number = FAIL 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.layered_fbo.fb_texture_invalid_level_number = FAIL
5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.layered_fbo.fb_texture_argument_refers_to_buffer_texture = FAIL 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.layered_fbo.fb_texture_argument_refers_to_buffer_texture = FAIL
5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.layered_rendering.layered_rendering = FAIL
// Crashes on ASSERT due to mismatch between shader resources and pipeline layout // Crashes on ASSERT due to mismatch between shader resources and pipeline layout
5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.api.max_image_uniforms = SKIP 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.api.max_image_uniforms = SKIP
// Failures on windows nvidia // Failures on windows nvidia
......
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