Clear the Geometry Shader state in Renderer11::maskedClear.

TRAC #22569 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1920 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 01a5cf98
...@@ -1625,6 +1625,7 @@ void Renderer11::maskedClear(const gl::ClearParameters &clearParams) ...@@ -1625,6 +1625,7 @@ void Renderer11::maskedClear(const gl::ClearParameters &clearParams)
mDeviceContext->IASetInputLayout(mClearIL); mDeviceContext->IASetInputLayout(mClearIL);
mDeviceContext->VSSetShader(mClearVS, NULL, 0); mDeviceContext->VSSetShader(mClearVS, NULL, 0);
mDeviceContext->PSSetShader(mClearPS, NULL, 0); mDeviceContext->PSSetShader(mClearPS, NULL, 0);
mDeviceContext->GSSetShader(NULL, NULL, 0);
// Apply vertex buffer // Apply vertex buffer
static UINT stride = sizeof(d3d11::PositionDepthColorVertex); static UINT stride = sizeof(d3d11::PositionDepthColorVertex);
......
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