Commit 2e2f3b79 by Jamie Madill

Revert "Remove dynamic indexing of matrices and vectors in HLSL"

This reverts commit 3766a40d. This CL was causing crashes in UniformHLSL.cpp, where an internal uniform "base" was attempted to be declared in HLSL. Was crashing on an external WebGL 3D canvas page (http://www.taccgl.org/?dbg=t). BUG=546686 Original commit message: Re-landing after fixing D3D9 specific issues. HLSL doesn't support dynamic indexing of matrices and vectors, so replace that with helper functions that unroll dynamic indexing into switch/case and static indexing. Both the indexed vector/matrix expression and the index may have side effects, and these will be evaluated correctly. If necessary, index expressions that have side effects will be written to a temporary variable that will replace the index. Besides dEQP tests, this change is tested by a WebGL 2 conformance test. In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec allows undefined behavior. KHR_robust_buffer_access_behavior adds the requirement that program termination should not occur and that out-of-range reads must return either a value from the active program's memory or zero, and out-of-range writes should only affect the active program's memory or do nothing. This patch clamps out-of-range indices so that either the first or last item of the matrix/vector is accessed. The code is not transformed in case the it fits within the limited subset of ESSL 1.00 given in Appendix A of the spec. If the code isn't within the restricted subset, even ESSL 1.00 shaders may require this workaround. BUG=angleproject:1116 TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change) WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html) Change-Id: I1d4b2e3888e91af7d5eebf743d12778698b6b903 Reviewed-on: https://chromium-review.googlesource.com/310270Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent e623bd46
......@@ -159,8 +159,6 @@
'compiler/translator/BuiltInFunctionEmulatorHLSL.h',
'compiler/translator/OutputHLSL.cpp',
'compiler/translator/OutputHLSL.h',
'compiler/translator/RemoveDynamicIndexing.cpp',
'compiler/translator/RemoveDynamicIndexing.h',
'compiler/translator/RemoveSwitchFallThrough.cpp',
'compiler/translator/RemoveSwitchFallThrough.h',
'compiler/translator/RewriteElseBlocks.cpp',
......
......@@ -153,15 +153,6 @@ TCompiler::~TCompiler()
{
}
bool TCompiler::shouldRunLoopAndIndexingValidation(int compileOptions) const
{
// If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API,
// validate loop and indexing as well (to verify that the shader only uses minimal functionality
// of ESSL 1.00 as in Appendix A of the spec).
return (IsWebGLBasedSpec(shaderSpec) && shaderVersion == 100) ||
(compileOptions & SH_VALIDATE_LOOP_INDEXING);
}
bool TCompiler::Init(const ShBuiltInResources& resources)
{
shaderVersion = 100;
......@@ -239,6 +230,12 @@ TIntermNode *TCompiler::compileTreeImpl(const char *const shaderStrings[],
success = false;
}
// If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API,
// validate loop and indexing as well (to verify that the shader only uses minimal functionality
// of ESSL 1.00 as in Appendix A of the spec).
bool validateLoopAndIndexing = (IsWebGLBasedSpec(shaderSpec) && shaderVersion == 100) ||
(compileOptions & SH_VALIDATE_LOOP_INDEXING);
TIntermNode *root = nullptr;
if (success)
......@@ -281,7 +278,7 @@ TIntermNode *TCompiler::compileTreeImpl(const char *const shaderStrings[],
if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER)
success = validateOutputs(root);
if (success && shouldRunLoopAndIndexingValidation(compileOptions))
if (success && validateLoopAndIndexing)
success = validateLimitations(root);
if (success && (compileOptions & SH_TIMING_RESTRICTIONS))
......
......@@ -101,8 +101,6 @@ class TCompiler : public TShHandleBase
ShShaderOutput getOutputType() const { return outputType; }
const std::string &getBuiltInResourcesString() const { return builtInResourcesString; }
bool shouldRunLoopAndIndexingValidation(int compileOptions) const;
// Get the resources set by InitBuiltInSymbolTable
const ShBuiltInResources& getResources() const;
......
......@@ -311,13 +311,17 @@ bool TIntermAggregate::replaceChildNodeWithMultiple(TIntermNode *original, TInte
bool TIntermAggregate::insertChildNodes(TIntermSequence::size_type position, TIntermSequence insertions)
{
if (position > mSequence.size())
TIntermSequence::size_type itPosition = 0;
for (auto it = mSequence.begin(); it < mSequence.end(); ++it)
{
return false;
if (itPosition == position)
{
mSequence.insert(it, insertions.begin(), insertions.end());
return true;
}
++itPosition;
}
auto it = mSequence.begin() + position;
mSequence.insert(it, insertions.begin(), insertions.end());
return true;
return false;
}
void TIntermAggregate::setPrecisionFromChildren()
......@@ -2544,20 +2548,9 @@ void TIntermTraverser::updateTree()
{
const NodeInsertMultipleEntry &insertion = mInsertions[ii];
ASSERT(insertion.parent);
if (!insertion.insertionsAfter.empty())
{
bool inserted = insertion.parent->insertChildNodes(insertion.position + 1,
insertion.insertionsAfter);
ASSERT(inserted);
UNUSED_ASSERTION_VARIABLE(inserted);
}
if (!insertion.insertionsBefore.empty())
{
bool inserted =
insertion.parent->insertChildNodes(insertion.position, insertion.insertionsBefore);
ASSERT(inserted);
UNUSED_ASSERTION_VARIABLE(inserted);
}
bool inserted = insertion.parent->insertChildNodes(insertion.position, insertion.insertions);
ASSERT(inserted);
UNUSED_ASSERTION_VARIABLE(inserted);
}
for (size_t ii = 0; ii < mReplacements.size(); ++ii)
{
......
......@@ -781,21 +781,16 @@ class TIntermTraverser : angle::NonCopyable
// To insert multiple nodes on the parent aggregate node
struct NodeInsertMultipleEntry
{
NodeInsertMultipleEntry(TIntermAggregate *_parent,
TIntermSequence::size_type _position,
TIntermSequence _insertionsBefore,
TIntermSequence _insertionsAfter)
NodeInsertMultipleEntry(TIntermAggregate *_parent, TIntermSequence::size_type _position, TIntermSequence _insertions)
: parent(_parent),
position(_position),
insertionsBefore(_insertionsBefore),
insertionsAfter(_insertionsAfter)
position(_position),
insertions(_insertions)
{
}
TIntermAggregate *parent;
TIntermSequence::size_type position;
TIntermSequence insertionsBefore;
TIntermSequence insertionsAfter;
TIntermSequence insertions;
};
// During traversing, save all the changes that need to happen into
......@@ -812,11 +807,6 @@ class TIntermTraverser : angle::NonCopyable
// supported.
void insertStatementsInParentBlock(const TIntermSequence &insertions);
// Same as above, but supports simultaneous insertion of statements before and after the node
// currently being traversed.
void insertStatementsInParentBlock(const TIntermSequence &insertionsBefore,
const TIntermSequence &insertionsAfter);
// Helper to create a temporary symbol node with the given qualifier.
TIntermSymbol *createTempSymbol(const TType &type, TQualifier qualifier);
// Helper to create a temporary symbol node.
......
......@@ -81,16 +81,8 @@ void TIntermTraverser::popParentBlock()
void TIntermTraverser::insertStatementsInParentBlock(const TIntermSequence &insertions)
{
TIntermSequence emptyInsertionsAfter;
insertStatementsInParentBlock(insertions, emptyInsertionsAfter);
}
void TIntermTraverser::insertStatementsInParentBlock(const TIntermSequence &insertionsBefore,
const TIntermSequence &insertionsAfter)
{
ASSERT(!mParentBlockStack.empty());
NodeInsertMultipleEntry insert(mParentBlockStack.back().node, mParentBlockStack.back().pos,
insertionsBefore, insertionsAfter);
NodeInsertMultipleEntry insert(mParentBlockStack.back().node, mParentBlockStack.back().pos, insertions);
mInsertions.push_back(insert);
}
......
//
// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RemoveDynamicIndexing is an AST traverser to remove dynamic indexing of vectors and matrices,
// replacing them with calls to functions that choose which component to return or write.
//
#include "compiler/translator/RemoveDynamicIndexing.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/SymbolTable.h"
namespace
{
TName GetIndexFunctionName(const TType &type, bool write)
{
TInfoSinkBase nameSink;
nameSink << "dyn_index_";
if (write)
{
nameSink << "write_";
}
if (type.isMatrix())
{
nameSink << "mat" << type.getCols() << "x" << type.getRows();
}
else
{
switch (type.getBasicType())
{
case EbtInt:
nameSink << "ivec";
break;
case EbtBool:
nameSink << "bvec";
break;
case EbtUInt:
nameSink << "uvec";
break;
case EbtFloat:
nameSink << "vec";
break;
default:
UNREACHABLE();
}
nameSink << type.getNominalSize();
}
TString nameString = TFunction::mangleName(nameSink.c_str());
TName name(nameString);
name.setInternal(true);
return name;
}
TIntermSymbol *CreateBaseSymbol(const TType &type)
{
TIntermSymbol *symbol = new TIntermSymbol(0, "base", type);
symbol->setInternal(true);
return symbol;
}
TIntermSymbol *CreateIndexSymbol()
{
TIntermSymbol *symbol = new TIntermSymbol(0, "index", TType(EbtInt, EbpHigh));
symbol->setInternal(true);
return symbol;
}
TIntermSymbol *CreateValueSymbol(const TType &type)
{
TIntermSymbol *symbol = new TIntermSymbol(0, "value", type);
symbol->setInternal(true);
return symbol;
}
TIntermConstantUnion *CreateIntConstantNode(int i)
{
TConstantUnion *constant = new TConstantUnion();
constant->setIConst(i);
return new TIntermConstantUnion(constant, TType(EbtInt, EbpHigh));
}
TIntermBinary *CreateIndexDirectBaseSymbolNode(const TType &indexedType,
const TType &fieldType,
const int index)
{
TIntermBinary *indexNode = new TIntermBinary(EOpIndexDirect);
indexNode->setType(fieldType);
indexNode->setLeft(CreateBaseSymbol(indexedType));
indexNode->setRight(CreateIntConstantNode(index));
return indexNode;
}
TIntermBinary *CreateAssignValueSymbolNode(TIntermTyped *targetNode, const TType &assignedValueType)
{
TIntermBinary *assignNode = new TIntermBinary(EOpAssign);
assignNode->setType(assignedValueType);
assignNode->setLeft(targetNode);
assignNode->setRight(CreateValueSymbol(assignedValueType));
return assignNode;
}
TIntermTyped *EnsureSignedInt(TIntermTyped *node)
{
if (node->getBasicType() == EbtInt)
return node;
TIntermAggregate *convertedNode = new TIntermAggregate(EOpConstructInt);
convertedNode->setType(TType(EbtInt));
convertedNode->getSequence()->push_back(node);
convertedNode->setPrecisionFromChildren();
return convertedNode;
}
TType GetFieldType(const TType &indexedType)
{
if (indexedType.isMatrix())
{
TType fieldType = TType(indexedType.getBasicType(), indexedType.getPrecision());
fieldType.setPrimarySize(static_cast<unsigned char>(indexedType.getRows()));
return fieldType;
}
else
{
return TType(indexedType.getBasicType(), indexedType.getPrecision());
}
}
// Generate a read or write function for one field in a vector/matrix.
// Out-of-range indices are clamped. This is consistent with how ANGLE handles out-of-range
// indices in other places.
// Note that indices can be either int or uint. We create only int versions of the functions,
// and convert uint indices to int at the call site.
// read function example:
// float dyn_index_vec2(in vec2 base, in int index)
// {
// switch(index)
// {
// case (0):
// return base[0];
// case (1):
// return base[1];
// default:
// break;
// }
// if (index < 0)
// return base[0];
// return base[1];
// }
// write function example:
// void dyn_index_write_vec2(inout vec2 base, in int index, in float value)
// {
// switch(index)
// {
// case (0):
// base[0] = value;
// return;
// case (1):
// base[1] = value;
// return;
// default:
// break;
// }
// if (index < 0)
// {
// base[0] = value;
// return;
// }
// base[1] = value;
// }
// Note that else is not used in above functions to avoid the RewriteElseBlocks transformation.
TIntermAggregate *GetIndexFunctionDefinition(TType type, bool write)
{
ASSERT(!type.isArray());
// Conservatively use highp here, even if the indexed type is not highp. That way the code can't
// end up using mediump version of an indexing function for a highp value, if both mediump and
// highp values are being indexed in the shader. For HLSL precision doesn't matter, but in
// principle this code could be used with multiple backends.
type.setPrecision(EbpHigh);
TIntermAggregate *indexingFunction = new TIntermAggregate(EOpFunction);
indexingFunction->setNameObj(GetIndexFunctionName(type, write));
TType fieldType = GetFieldType(type);
int numCases = 0;
if (type.isMatrix())
{
numCases = type.getCols();
}
else
{
numCases = type.getNominalSize();
}
if (write)
{
indexingFunction->setType(TType(EbtVoid));
}
else
{
indexingFunction->setType(fieldType);
}
TIntermAggregate *paramsNode = new TIntermAggregate(EOpParameters);
TIntermSymbol *baseParam = CreateBaseSymbol(type);
if (write)
baseParam->getTypePointer()->setQualifier(EvqInOut);
else
baseParam->getTypePointer()->setQualifier(EvqIn);
paramsNode->getSequence()->push_back(baseParam);
TIntermSymbol *indexParam = CreateIndexSymbol();
indexParam->getTypePointer()->setQualifier(EvqIn);
paramsNode->getSequence()->push_back(indexParam);
if (write)
{
TIntermSymbol *valueParam = CreateValueSymbol(fieldType);
valueParam->getTypePointer()->setQualifier(EvqIn);
paramsNode->getSequence()->push_back(valueParam);
}
indexingFunction->getSequence()->push_back(paramsNode);
TIntermAggregate *statementList = new TIntermAggregate(EOpSequence);
for (int i = 0; i < numCases; ++i)
{
TIntermCase *caseNode = new TIntermCase(CreateIntConstantNode(i));
statementList->getSequence()->push_back(caseNode);
TIntermBinary *indexNode = CreateIndexDirectBaseSymbolNode(type, fieldType, i);
if (write)
{
TIntermBinary *assignNode = CreateAssignValueSymbolNode(indexNode, fieldType);
statementList->getSequence()->push_back(assignNode);
TIntermBranch *returnNode = new TIntermBranch(EOpReturn, nullptr);
statementList->getSequence()->push_back(returnNode);
}
else
{
TIntermBranch *returnNode = new TIntermBranch(EOpReturn, indexNode);
statementList->getSequence()->push_back(returnNode);
}
}
// Default case
TIntermCase *defaultNode = new TIntermCase(nullptr);
statementList->getSequence()->push_back(defaultNode);
TIntermBranch *breakNode = new TIntermBranch(EOpBreak, nullptr);
statementList->getSequence()->push_back(breakNode);
TIntermSwitch *switchNode = new TIntermSwitch(CreateIndexSymbol(), statementList);
TIntermAggregate *bodyNode = new TIntermAggregate(EOpSequence);
bodyNode->getSequence()->push_back(switchNode);
TIntermBinary *cond = new TIntermBinary(EOpLessThan);
cond->setType(TType(EbtBool, EbpUndefined));
cond->setLeft(CreateIndexSymbol());
cond->setRight(CreateIntConstantNode(0));
// Two blocks: one accesses (either reads or writes) the first element and returns,
// the other accesses the last element.
TIntermAggregate *useFirstBlock = new TIntermAggregate(EOpSequence);
TIntermAggregate *useLastBlock = new TIntermAggregate(EOpSequence);
TIntermBinary *indexFirstNode = CreateIndexDirectBaseSymbolNode(type, fieldType, 0);
TIntermBinary *indexLastNode = CreateIndexDirectBaseSymbolNode(type, fieldType, numCases - 1);
if (write)
{
TIntermBinary *assignFirstNode = CreateAssignValueSymbolNode(indexFirstNode, fieldType);
useFirstBlock->getSequence()->push_back(assignFirstNode);
TIntermBranch *returnNode = new TIntermBranch(EOpReturn, nullptr);
useFirstBlock->getSequence()->push_back(returnNode);
TIntermBinary *assignLastNode = CreateAssignValueSymbolNode(indexLastNode, fieldType);
useLastBlock->getSequence()->push_back(assignLastNode);
}
else
{
TIntermBranch *returnFirstNode = new TIntermBranch(EOpReturn, indexFirstNode);
useFirstBlock->getSequence()->push_back(returnFirstNode);
TIntermBranch *returnLastNode = new TIntermBranch(EOpReturn, indexLastNode);
useLastBlock->getSequence()->push_back(returnLastNode);
}
TIntermSelection *ifNode = new TIntermSelection(cond, useFirstBlock, nullptr);
bodyNode->getSequence()->push_back(ifNode);
bodyNode->getSequence()->push_back(useLastBlock);
indexingFunction->getSequence()->push_back(bodyNode);
return indexingFunction;
}
class RemoveDynamicIndexingTraverser : public TLValueTrackingTraverser
{
public:
RemoveDynamicIndexingTraverser(const TSymbolTable &symbolTable, int shaderVersion);
bool visitBinary(Visit visit, TIntermBinary *node) override;
void insertHelperDefinitions(TIntermNode *root);
void nextIteration();
bool usedTreeInsertion() const { return mUsedTreeInsertion; }
protected:
// Sets of types that are indexed. Note that these can not store multiple variants
// of the same type with different precisions - only one precision gets stored.
std::set<TType> mIndexedVecAndMatrixTypes;
std::set<TType> mWrittenVecAndMatrixTypes;
bool mUsedTreeInsertion;
// When true, the traverser will remove side effects from any indexing expression.
// This is done so that in code like
// V[j++][i]++.
// where V is an array of vectors, j++ will only be evaluated once.
bool mRemoveIndexSideEffectsInSubtree;
};
RemoveDynamicIndexingTraverser::RemoveDynamicIndexingTraverser(const TSymbolTable &symbolTable,
int shaderVersion)
: TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
mUsedTreeInsertion(false),
mRemoveIndexSideEffectsInSubtree(false)
{
}
void RemoveDynamicIndexingTraverser::insertHelperDefinitions(TIntermNode *root)
{
TIntermAggregate *rootAgg = root->getAsAggregate();
ASSERT(rootAgg != nullptr && rootAgg->getOp() == EOpSequence);
TIntermSequence insertions;
for (TType type : mIndexedVecAndMatrixTypes)
{
insertions.push_back(GetIndexFunctionDefinition(type, false));
}
for (TType type : mWrittenVecAndMatrixTypes)
{
insertions.push_back(GetIndexFunctionDefinition(type, true));
}
mInsertions.push_back(NodeInsertMultipleEntry(rootAgg, 0, insertions, TIntermSequence()));
}
// Create a call to dyn_index_*() based on an indirect indexing op node
TIntermAggregate *CreateIndexFunctionCall(TIntermBinary *node,
TIntermTyped *indexedNode,
TIntermTyped *index)
{
ASSERT(node->getOp() == EOpIndexIndirect);
TIntermAggregate *indexingCall = new TIntermAggregate(EOpFunctionCall);
indexingCall->setLine(node->getLine());
indexingCall->setUserDefined();
indexingCall->setNameObj(GetIndexFunctionName(indexedNode->getType(), false));
indexingCall->getSequence()->push_back(indexedNode);
indexingCall->getSequence()->push_back(index);
TType fieldType = GetFieldType(indexedNode->getType());
indexingCall->setType(fieldType);
return indexingCall;
}
TIntermAggregate *CreateIndexedWriteFunctionCall(TIntermBinary *node,
TIntermTyped *index,
TIntermTyped *writtenValue)
{
// Deep copy the left node so that two pointers to the same node don't end up in the tree.
TIntermNode *leftCopy = node->getLeft()->deepCopy();
ASSERT(leftCopy != nullptr && leftCopy->getAsTyped() != nullptr);
TIntermAggregate *indexedWriteCall =
CreateIndexFunctionCall(node, leftCopy->getAsTyped(), index);
indexedWriteCall->setNameObj(GetIndexFunctionName(node->getLeft()->getType(), true));
indexedWriteCall->setType(TType(EbtVoid));
indexedWriteCall->getSequence()->push_back(writtenValue);
return indexedWriteCall;
}
bool RemoveDynamicIndexingTraverser::visitBinary(Visit visit, TIntermBinary *node)
{
if (mUsedTreeInsertion)
return false;
if (node->getOp() == EOpIndexIndirect)
{
if (mRemoveIndexSideEffectsInSubtree)
{
ASSERT(node->getRight()->hasSideEffects());
// In case we're just removing index side effects, convert
// v_expr[index_expr]
// to this:
// int s0 = index_expr; v_expr[s0];
// Now v_expr[s0] can be safely executed several times without unintended side effects.
// Init the temp variable holding the index
TIntermAggregate *initIndex = createTempInitDeclaration(node->getRight());
TIntermSequence insertions;
insertions.push_back(initIndex);
insertStatementsInParentBlock(insertions);
mUsedTreeInsertion = true;
// Replace the index with the temp variable
TIntermSymbol *tempIndex = createTempSymbol(node->getRight()->getType());
NodeUpdateEntry replaceIndex(node, node->getRight(), tempIndex, false);
mReplacements.push_back(replaceIndex);
}
else if (!node->getLeft()->isArray() && node->getLeft()->getBasicType() != EbtStruct)
{
bool write = isLValueRequiredHere();
TType type = node->getLeft()->getType();
mIndexedVecAndMatrixTypes.insert(type);
if (write)
{
// Convert:
// v_expr[index_expr]++;
// to this:
// int s0 = index_expr; float s1 = dyn_index(v_expr, s0); s1++;
// dyn_index_write(v_expr, s0, s1);
// This works even if index_expr has some side effects.
if (node->getLeft()->hasSideEffects())
{
// If v_expr has side effects, those need to be removed before proceeding.
// Otherwise the side effects of v_expr would be evaluated twice.
// The only case where an l-value can have side effects is when it is
// indexing. For example, it can be V[j++] where V is an array of vectors.
mRemoveIndexSideEffectsInSubtree = true;
return true;
}
// TODO(oetuaho@nvidia.com): This is not optimal if the expression using the value
// only writes it and doesn't need the previous value. http://anglebug.com/1116
mWrittenVecAndMatrixTypes.insert(type);
TType fieldType = GetFieldType(type);
TIntermSequence insertionsBefore;
TIntermSequence insertionsAfter;
// Store the index in a temporary signed int variable.
TIntermTyped *indexInitializer = EnsureSignedInt(node->getRight());
TIntermAggregate *initIndex = createTempInitDeclaration(indexInitializer);
initIndex->setLine(node->getLine());
insertionsBefore.push_back(initIndex);
TIntermAggregate *indexingCall = CreateIndexFunctionCall(
node, node->getLeft(), createTempSymbol(indexInitializer->getType()));
// Create a node for referring to the index after the nextTemporaryIndex() call
// below.
TIntermSymbol *tempIndex = createTempSymbol(indexInitializer->getType());
nextTemporaryIndex(); // From now on, creating temporary symbols that refer to the
// field value.
insertionsBefore.push_back(createTempInitDeclaration(indexingCall));
TIntermAggregate *indexedWriteCall =
CreateIndexedWriteFunctionCall(node, tempIndex, createTempSymbol(fieldType));
insertionsAfter.push_back(indexedWriteCall);
insertStatementsInParentBlock(insertionsBefore, insertionsAfter);
NodeUpdateEntry replaceIndex(getParentNode(), node, createTempSymbol(fieldType),
false);
mReplacements.push_back(replaceIndex);
mUsedTreeInsertion = true;
}
else
{
// The indexed value is not being written, so we can simply convert
// v_expr[index_expr]
// into
// dyn_index(v_expr, index_expr)
// If the index_expr is unsigned, we'll convert it to signed.
ASSERT(!mRemoveIndexSideEffectsInSubtree);
TIntermAggregate *indexingCall = CreateIndexFunctionCall(
node, node->getLeft(), EnsureSignedInt(node->getRight()));
NodeUpdateEntry replaceIndex(getParentNode(), node, indexingCall, false);
mReplacements.push_back(replaceIndex);
}
}
}
return !mUsedTreeInsertion;
}
void RemoveDynamicIndexingTraverser::nextIteration()
{
mUsedTreeInsertion = false;
mRemoveIndexSideEffectsInSubtree = false;
nextTemporaryIndex();
}
} // namespace
void RemoveDynamicIndexing(TIntermNode *root,
unsigned int *temporaryIndex,
const TSymbolTable &symbolTable,
int shaderVersion)
{
RemoveDynamicIndexingTraverser traverser(symbolTable, shaderVersion);
ASSERT(temporaryIndex != nullptr);
traverser.useTemporaryIndex(temporaryIndex);
do
{
traverser.nextIteration();
root->traverse(&traverser);
traverser.updateTree();
} while (traverser.usedTreeInsertion());
traverser.insertHelperDefinitions(root);
traverser.updateTree();
}
//
// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RemoveDynamicIndexing is an AST traverser to remove dynamic indexing of vectors and matrices,
// replacing them with calls to functions that choose which component to return or write.
//
#ifndef COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
#define COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
class TIntermNode;
class TSymbolTable;
void RemoveDynamicIndexing(TIntermNode *root,
unsigned int *temporaryIndex,
const TSymbolTable &symbolTable,
int shaderVersion);
#endif // COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
......@@ -8,7 +8,6 @@
#include "compiler/translator/ArrayReturnValueToOutParameter.h"
#include "compiler/translator/OutputHLSL.h"
#include "compiler/translator/RemoveDynamicIndexing.h"
#include "compiler/translator/RewriteElseBlocks.h"
#include "compiler/translator/SeparateArrayInitialization.h"
#include "compiler/translator/SeparateDeclarations.h"
......@@ -39,12 +38,6 @@ void TranslatorHLSL::translate(TIntermNode *root, int compileOptions)
// as a return value to use an out parameter to transfer the array data instead.
ArrayReturnValueToOutParameter(root, getTemporaryIndex());
if (!shouldRunLoopAndIndexingValidation(compileOptions))
{
// HLSL doesn't support dynamic indexing of vectors and matrices.
RemoveDynamicIndexing(root, getTemporaryIndex(), getSymbolTable(), getShaderVersion());
}
// Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
// use a vertex attribute as a condition, and some related computation in the else block.
if (getOutputType() == SH_HLSL9_OUTPUT && getShaderType() == GL_VERTEX_SHADER)
......
......@@ -54,6 +54,18 @@
1089 WIN : dEQP-GLES3.functional.shaders.functions.invalid.local_function_prototype_fragment = FAIL
1089 WIN : dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex = FAIL
1089 WIN : dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x4_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x2_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x2_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_* = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
......
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