Commit 2e5c6042 by Geoff Lang

Add GL headers to libGLESv2, libEGL and translator projects.

Change-Id: I66f36623eb5fb60fbb92d16af4f9854688b9484c Reviewed-on: https://chromium-review.googlesource.com/185190Tested-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarNicolas Capens <nicolascapens@chromium.org>
parent a5e44c92
...@@ -115,19 +115,30 @@ ...@@ -115,19 +115,30 @@
<None Include="..\..\src\libEGL\libEGL.def"/> <None Include="..\..\src\libEGL\libEGL.def"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\src\libEGL\main.h"/>
<ClInclude Include="..\..\src\libEGL\Surface.h"/> <ClInclude Include="..\..\src\libEGL\Surface.h"/>
<ClInclude Include="..\..\src\libEGL\resource.h"/> <ClInclude Include="..\..\src\libEGL\resource.h"/>
<ClInclude Include="..\..\src\libEGL\Display.h"/>
<ClInclude Include="..\..\src\libEGL\Config.h"/> <ClInclude Include="..\..\src\libEGL\Config.h"/>
<ClInclude Include="..\..\src\libEGL\main.h"/>
<ClInclude Include="..\..\src\libEGL\Display.h"/>
<ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\commit.h"/>
<ClInclude Include="..\..\src\common\mathutil.h"/> <ClInclude Include="..\..\src\common\mathutil.h"/>
<ClInclude Include="..\..\src\common\event_tracer.h"/> <ClInclude Include="..\..\src\common\event_tracer.h"/>
<ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\version.h"/> <ClInclude Include="..\..\src\common\version.h"/>
<ClInclude Include="..\..\src\common\utilities.h"/> <ClInclude Include="..\..\src\common\utilities.h"/>
<ClInclude Include="..\..\src\common\commit.h"/>
<ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\angleutils.h"/> <ClInclude Include="..\..\src\common\angleutils.h"/>
<ClInclude Include="..\..\include\KHR\khrplatform.h"/>
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>
<ClInclude Include="..\..\include\GLES2\gl2.h"/>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
<ClInclude Include="..\..\include\GLES2\gl2platform.h"/>
<ClInclude Include="..\..\include\GLES3\gl3ext.h"/>
<ClInclude Include="..\..\include\GLES3\gl3.h"/>
<ClInclude Include="..\..\include\GLES3\gl3platform.h"/>
<ClInclude Include="..\..\include\EGL\eglext.h"/>
<ClInclude Include="..\..\include\EGL\eglplatform.h"/>
<ClInclude Include="..\..\include\EGL\egl.h"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\src\libEGL\Surface.cpp"/> <ClCompile Include="..\..\src\libEGL\Surface.cpp"/>
...@@ -135,11 +146,11 @@ ...@@ -135,11 +146,11 @@
<ClCompile Include="..\..\src\libEGL\main.cpp"/> <ClCompile Include="..\..\src\libEGL\main.cpp"/>
<ClCompile Include="..\..\src\libEGL\Display.cpp"/> <ClCompile Include="..\..\src\libEGL\Display.cpp"/>
<ClCompile Include="..\..\src\libEGL\libEGL.cpp"/> <ClCompile Include="..\..\src\libEGL\libEGL.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/> <ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
<ClCompile Include="..\..\src\common\mathutil.cpp"/> <ClCompile Include="..\..\src\common\mathutil.cpp"/>
<ClCompile Include="..\..\src\common\utilities.cpp"/>
<ClCompile Include="..\..\src\common\debug.cpp"/> <ClCompile Include="..\..\src\common\debug.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/>
<ClCompile Include="..\..\src\common\utilities.cpp"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\src\libEGL\libEGL.rc"/> <ResourceCompile Include="..\..\src\libEGL\libEGL.rc"/>
......
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<Filter>common</Filter> <Filter>src\common</Filter>
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<Filter>common</Filter> <Filter>include\KHR</Filter>
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<ClCompile Include="..\..\src\common\debug.cpp"> <ClInclude Include="..\..\include\GLSLANG\ShaderLang.h">
<Filter>common</Filter> <Filter>include\GLSLANG</Filter>
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<ClInclude Include="..\..\src\common\angleutils.h"> <ClInclude Include="..\..\include\GLES2\gl2.h">
<Filter>common</Filter> <Filter>include\GLES2</Filter>
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<Filter>include\GLES2</Filter>
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<ClInclude Include="..\..\include\GLES2\gl2platform.h">
<Filter>include\GLES2</Filter>
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<ClInclude Include="..\..\include\GLES3\gl3ext.h">
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<Filter>include\GLES3</Filter>
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<ClInclude Include="..\..\include\EGL\eglext.h">
<Filter>include\EGL</Filter>
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<ClInclude Include="..\..\include\EGL\eglplatform.h">
<Filter>include\EGL</Filter>
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<ClInclude Include="..\..\include\EGL\egl.h">
<Filter>include\EGL</Filter>
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...@@ -125,7 +125,6 @@ ...@@ -125,7 +125,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\src\libGLESv2\resource.h"/> <ClInclude Include="..\..\src\libGLESv2\resource.h"/>
<ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\Shader.h"/> <ClInclude Include="..\..\src\libGLESv2\Shader.h"/>
<ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/> <ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/>
<ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h"/> <ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h"/>
...@@ -141,13 +140,14 @@ ...@@ -141,13 +140,14 @@
<ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"/> <ClInclude Include="..\..\src\libGLESv2\ResourceManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\Texture.h"/> <ClInclude Include="..\..\src\libGLESv2\Texture.h"/>
<ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h"/> <ClInclude Include="..\..\src\libGLESv2\ProgramBinary.h"/>
<ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\validationES2.h"/> <ClInclude Include="..\..\src\libGLESv2\validationES2.h"/>
<ClInclude Include="..\..\src\libGLESv2\Fence.h"/> <ClInclude Include="..\..\src\libGLESv2\Fence.h"/>
<ClInclude Include="..\..\src\libGLESv2\angletypes.h"/> <ClInclude Include="..\..\src\libGLESv2\angletypes.h"/>
<ClInclude Include="..\..\src\libGLESv2\Uniform.h"/> <ClInclude Include="..\..\src\libGLESv2\Uniform.h"/>
<ClInclude Include="..\..\src\libGLESv2\constants.h"/>
<ClInclude Include="..\..\src\libGLESv2\main.h"/> <ClInclude Include="..\..\src\libGLESv2\main.h"/>
<ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\constants.h"/>
<ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/> <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/>
<ClInclude Include="..\..\src\libGLESv2\formatutils.h"/> <ClInclude Include="..\..\src\libGLESv2\formatutils.h"/>
<ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h"/> <ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h"/>
...@@ -155,6 +155,7 @@ ...@@ -155,6 +155,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexDataManager.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\IndexDataManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyvertex.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\TextureStorage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
...@@ -205,6 +206,7 @@ ...@@ -205,6 +206,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei3dps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei3dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum3d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2darrayps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2darrayps.h"/>
...@@ -230,7 +232,6 @@ ...@@ -230,7 +232,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough2d11vs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough2d11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef3dps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef3dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2di11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb2di11ps.h"/>
...@@ -243,6 +244,7 @@ ...@@ -243,6 +244,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui3dps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui3dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h"/>
...@@ -250,11 +252,10 @@ ...@@ -250,11 +252,10 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Image9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Image9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h"/>
...@@ -271,6 +272,17 @@ ...@@ -271,6 +272,17 @@
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<ClInclude Include="..\..\src\common\angleutils.h"/> <ClInclude Include="..\..\src\common\angleutils.h"/>
<ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h"/> <ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h"/>
<ClInclude Include="..\..\include\KHR\khrplatform.h"/>
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<ClInclude Include="..\..\include\GLES2\gl2.h"/>
<ClInclude Include="..\..\include\GLES3\gl3ext.h"/>
<ClInclude Include="..\..\include\GLES3\gl3.h"/>
<ClInclude Include="..\..\include\GLES3\gl3platform.h"/>
<ClInclude Include="..\..\include\EGL\eglext.h"/>
<ClInclude Include="..\..\include\EGL\egl.h"/>
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<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\src\libGLESv2\libGLESv2.cpp"/> <ClCompile Include="..\..\src\libGLESv2\libGLESv2.cpp"/>
...@@ -320,13 +332,13 @@ ...@@ -320,13 +332,13 @@
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<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.cpp"/>
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...@@ -27,7 +27,7 @@ ...@@ -27,7 +27,7 @@
[ [
'ANGLE_TRANSLATOR_IMPLEMENTATION', 'ANGLE_TRANSLATOR_IMPLEMENTATION',
], ],
'sources': [ '<!@(python enumerate_files.py compiler/translator third_party/compiler common -types *.cpp *.h *.y *.l )', ], 'sources': [ '<!@(python enumerate_files.py compiler/translator third_party/compiler common ../include -types *.cpp *.h *.y *.l )', ],
'conditions': 'conditions':
[ [
['OS=="win"', ['OS=="win"',
...@@ -69,7 +69,7 @@ ...@@ -69,7 +69,7 @@
'ANGLE_TRANSLATOR_STATIC', 'ANGLE_TRANSLATOR_STATIC',
], ],
}, },
'sources': [ '<!@(python enumerate_files.py compiler/translator third_party/compiler common -types *.cpp *.h *.y *.l )', ], 'sources': [ '<!@(python enumerate_files.py compiler/translator third_party/compiler common ../include -types *.cpp *.h *.y *.l )', ],
'conditions': 'conditions':
[ [
['OS=="win"', ['OS=="win"',
......
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
'../include', '../include',
'libGLESv2', 'libGLESv2',
], ],
'sources': [ '<!@(python enumerate_files.py common libEGL -types *.cpp *.h *.def libEGL.rc)' ], 'sources': [ '<!@(python enumerate_files.py common libEGL ../include -types *.cpp *.h *.def libEGL.rc)' ],
# TODO(jschuh): http://crbug.com/167187 size_t -> int # TODO(jschuh): http://crbug.com/167187 size_t -> int
'msvs_disabled_warnings': [ 4267 ], 'msvs_disabled_warnings': [ 4267 ],
'msvs_settings': 'msvs_settings':
......
...@@ -28,7 +28,7 @@ ...@@ -28,7 +28,7 @@
'../include', '../include',
'libGLESv2', 'libGLESv2',
], ],
'sources': [ '<!@(python enumerate_files.py common libGLESv2 third_party/murmurhash -types *.cpp *.h *.hlsl *.vs *.ps *.bat *.def libGLESv2.rc)' ], 'sources': [ '<!@(python enumerate_files.py common libGLESv2 third_party/murmurhash ../include -types *.cpp *.h *.hlsl *.vs *.ps *.bat *.def libGLESv2.rc)', ],
# TODO(jschuh): http://crbug.com/167187 size_t -> int # TODO(jschuh): http://crbug.com/167187 size_t -> int
'msvs_disabled_warnings': [ 4267 ], 'msvs_disabled_warnings': [ 4267 ],
'msvs_settings': 'msvs_settings':
......
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