Propogate dirty bit signals from TextureImpl to Texture up to Context.
If TextureImpl sets a local dirty bit and signals gl::Texture of it, the
dirtyness is not propogated to context. This can result in draw calls
with textures that are not synchronized
BUG=949985
Change-Id: I9baf82c96598265a6a4850f1fd48e213b5e98ab5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556699
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com>
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