Commit 372d8dd9 by Jamie Madill

Add missing swizzle files to the generated projects.

Change-Id: Ic99319d0ee6dfad1fe435197f9aa7edbae679370 Reviewed-on: https://chromium-review.googlesource.com/178451Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: 's avatarShannon Woods <shannonwoods@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 06090a96
...@@ -124,9 +124,8 @@ ...@@ -124,9 +124,8 @@
<ClInclude Include="..\..\src\common\event_tracer.h"/> <ClInclude Include="..\..\src\common\event_tracer.h"/>
<ClInclude Include="..\..\src\common\RefCountObject.h"/> <ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\version.h"/> <ClInclude Include="..\..\src\common\version.h"/>
<ClInclude Include="..\..\src\common\utilities.h"/>
<ClInclude Include="..\..\src\common\system.h"/> <ClInclude Include="..\..\src\common\system.h"/>
<ClInclude Include="..\..\src\common\commit.h"/> <ClInclude Include="..\..\src\common\utilities.h"/>
<ClInclude Include="..\..\src\common\debug.h"/> <ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\angleutils.h"/> <ClInclude Include="..\..\src\common\angleutils.h"/>
</ItemGroup> </ItemGroup>
......
...@@ -69,15 +69,12 @@ ...@@ -69,15 +69,12 @@
<ClInclude Include="..\..\src\common\version.h"> <ClInclude Include="..\..\src\common\version.h">
<Filter>..\..\src\common</Filter> <Filter>..\..\src\common</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\common\utilities.h"> <ClInclude Include="..\..\src\common\system.h">
<Filter>..\..\src\common</Filter> <Filter>..\..\src\common</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\common\event_tracer.cpp"> <ClCompile Include="..\..\src\common\event_tracer.cpp">
<Filter>..\..\src\common</Filter> <Filter>..\..\src\common</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\common\system.h">
<Filter>..\..\src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"> <ClCompile Include="..\..\src\common\RefCountObject.cpp">
<Filter>..\..\src\common</Filter> <Filter>..\..\src\common</Filter>
</ClCompile> </ClCompile>
...@@ -87,7 +84,7 @@ ...@@ -87,7 +84,7 @@
<ClCompile Include="..\..\src\common\utilities.cpp"> <ClCompile Include="..\..\src\common\utilities.cpp">
<Filter>..\..\src\common</Filter> <Filter>..\..\src\common</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\common\commit.h"> <ClInclude Include="..\..\src\common\utilities.h">
<Filter>..\..\src\common</Filter> <Filter>..\..\src\common</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\common\debug.h"> <ClInclude Include="..\..\src\common\debug.h">
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
<None Include="..\..\src\libGLESv2\libGLESv2.def"/> <None Include="..\..\src\libGLESv2\libGLESv2.def"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\generate_shaders.bat"/> <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\generate_shaders.bat"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\BufferToTexture11.hlsl"/> <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\BufferToTexture11.hlsl"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Swizzle11.hlsl"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough2D11.hlsl"/> <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough2D11.hlsl"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough3D11.hlsl"/> <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough3D11.hlsl"/>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Clear11.hlsl"/> <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Clear11.hlsl"/>
...@@ -191,17 +192,21 @@ ...@@ -191,17 +192,21 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2di11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_gs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_gs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11gs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11gs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearfloat11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearfloat11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3di11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2darrayps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2di11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei3dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum3d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2darrayps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum2d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlum2d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2f.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2f.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_1ui.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_1ui.h"/>
...@@ -213,17 +218,21 @@ ...@@ -213,17 +218,21 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2darrayps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3di11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsint11vs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearsint11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2i.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2i.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui2dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3d11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_vs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4i.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4i.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough2d11vs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough2d11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2ui.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_2ui.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef3dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2di11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_4f.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba2d11ps.h"/>
...@@ -236,6 +245,7 @@ ...@@ -236,6 +245,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_1f.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\buffertotexture11_ps_1f.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg3dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11vs.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthrough3d11vs.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzleui3dps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3dui11ps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h"/>
...@@ -260,11 +270,10 @@ ...@@ -260,11 +270,10 @@
<ClInclude Include="..\..\src\common\RefCountObject.h"/> <ClInclude Include="..\..\src\common\RefCountObject.h"/>
<ClInclude Include="..\..\src\common\mathutil.h"/> <ClInclude Include="..\..\src\common\mathutil.h"/>
<ClInclude Include="..\..\src\common\event_tracer.h"/> <ClInclude Include="..\..\src\common\event_tracer.h"/>
<ClInclude Include="..\..\src\common\commit.h"/>
<ClInclude Include="..\..\src\common\debug.h"/> <ClInclude Include="..\..\src\common\debug.h"/>
<ClInclude Include="..\..\src\common\version.h"/> <ClInclude Include="..\..\src\common\version.h"/>
<ClInclude Include="..\..\src\common\system.h"/>
<ClInclude Include="..\..\src\common\utilities.h"/> <ClInclude Include="..\..\src\common\utilities.h"/>
<ClInclude Include="..\..\src\common\system.h"/>
<ClInclude Include="..\..\src\common\angleutils.h"/> <ClInclude Include="..\..\src\common\angleutils.h"/>
<ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h"/> <ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h"/>
</ItemGroup> </ItemGroup>
...@@ -280,9 +289,9 @@ ...@@ -280,9 +289,9 @@
<ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/> <ClCompile Include="..\..\src\libGLESv2\ProgramBinary.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/> <ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Query.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Shader.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Shader.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/>
......
...@@ -141,9 +141,6 @@ ...@@ -141,9 +141,6 @@
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"> <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp">
<Filter>..\..\src\libGLESv2</Filter> <Filter>..\..\src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp">
<Filter>..\..\src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"> <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp">
<Filter>..\..\src\libGLESv2</Filter> <Filter>..\..\src\libGLESv2</Filter>
</ClCompile> </ClCompile>
...@@ -156,6 +153,9 @@ ...@@ -156,6 +153,9 @@
<ClCompile Include="..\..\src\libGLESv2\Query.cpp"> <ClCompile Include="..\..\src\libGLESv2\Query.cpp">
<Filter>..\..\src\libGLESv2</Filter> <Filter>..\..\src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp">
<Filter>..\..\src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp"> <ClCompile Include="..\..\src\libGLESv2\Program.cpp">
<Filter>..\..\src\libGLESv2</Filter> <Filter>..\..\src\libGLESv2</Filter>
</ClCompile> </ClCompile>
...@@ -282,9 +282,6 @@ ...@@ -282,9 +282,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\Image.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\Image.h">
<Filter>..\..\src\libGLESv2\renderer</Filter> <Filter>..\..\src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp">
<Filter>..\..\src\libGLESv2\renderer</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h">
<Filter>..\..\src\libGLESv2\renderer</Filter> <Filter>..\..\src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
...@@ -294,6 +291,9 @@ ...@@ -294,6 +291,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h">
<Filter>..\..\src\libGLESv2\renderer</Filter> <Filter>..\..\src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp">
<Filter>..\..\src\libGLESv2\renderer</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h">
<Filter>..\..\src\libGLESv2\renderer</Filter> <Filter>..\..\src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
...@@ -426,6 +426,9 @@ ...@@ -426,6 +426,9 @@
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\BufferToTexture11.hlsl"> <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\BufferToTexture11.hlsl">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders</Filter> <Filter>..\..\src\libGLESv2\renderer\d3d11\shaders</Filter>
</None> </None>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Swizzle11.hlsl">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders</Filter>
</None>
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough2D11.hlsl"> <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\Passthrough2D11.hlsl">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders</Filter> <Filter>..\..\src\libGLESv2\renderer\d3d11\shaders</Filter>
</None> </None>
...@@ -444,6 +447,9 @@ ...@@ -444,6 +447,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2dui11ps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr2dui11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2dps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude> </ClInclude>
...@@ -459,12 +465,18 @@ ...@@ -459,12 +465,18 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3di11ps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughr3di11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei2darrayps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2di11ps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2di11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlei3dps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgb3di11ps.h">
<Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>..\..\src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
</ClInclude> </ClInclude>
...@@ -477,6 +489,9 @@ ...@@ -477,6 +489,9 @@
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...@@ -510,6 +525,9 @@ ...@@ -510,6 +525,9 @@
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...@@ -525,6 +543,9 @@ ...@@ -525,6 +543,9 @@
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...@@ -543,6 +564,12 @@ ...@@ -543,6 +564,12 @@
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...@@ -579,6 +606,9 @@ ...@@ -579,6 +606,9 @@
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......
...@@ -120,7 +120,6 @@ ...@@ -120,7 +120,6 @@
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...@@ -134,6 +133,7 @@ ...@@ -134,6 +133,7 @@
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...@@ -161,7 +161,6 @@ ...@@ -161,7 +161,6 @@
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...@@ -176,7 +175,7 @@ ...@@ -176,7 +175,7 @@
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......
...@@ -57,9 +57,6 @@ ...@@ -57,9 +57,6 @@
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...@@ -138,6 +135,9 @@ ...@@ -138,6 +135,9 @@
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...@@ -264,9 +264,6 @@ ...@@ -264,9 +264,6 @@
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......
...@@ -120,7 +120,6 @@ ...@@ -120,7 +120,6 @@
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...@@ -134,6 +133,7 @@ ...@@ -134,6 +133,7 @@
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...@@ -161,7 +161,6 @@ ...@@ -161,7 +161,6 @@
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...@@ -176,7 +175,7 @@ ...@@ -176,7 +175,7 @@
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...@@ -57,9 +57,6 @@ ...@@ -57,9 +57,6 @@
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...@@ -138,6 +135,9 @@ ...@@ -138,6 +135,9 @@
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......
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