Commit 3cf1f4ea by Al Patrick

add TRACE_EVENT to ANGLE (reland)

Tracing code the same as previous CL: https://codereview.appspot.com/12699047/ Setup code simplified, and follows the GetProcAddress model of other gl functions. R=shannonwoods@google.com
parent d0310437
...@@ -39,6 +39,7 @@ Google Inc. ...@@ -39,6 +39,7 @@ Google Inc.
Adrienne Walker Adrienne Walker
thestig@chromium.org thestig@chromium.org
Justin Schuh Justin Schuh
Scott Graham
Adobe Systems Inc. Adobe Systems Inc.
Alexandru Chiculita Alexandru Chiculita
......
...@@ -228,9 +228,12 @@ ...@@ -228,9 +228,12 @@
'sources': [ 'sources': [
'third_party/murmurhash/MurmurHash3.h', 'third_party/murmurhash/MurmurHash3.h',
'third_party/murmurhash/MurmurHash3.cpp', 'third_party/murmurhash/MurmurHash3.cpp',
'third_party/trace_event/trace_event.h',
'common/angleutils.h', 'common/angleutils.h',
'common/debug.cpp', 'common/debug.cpp',
'common/debug.h', 'common/debug.h',
'common/event_tracer.cpp',
'common/event_tracer.h',
'common/RefCountObject.cpp', 'common/RefCountObject.cpp',
'common/RefCountObject.h', 'common/RefCountObject.h',
'common/version.h', 'common/version.h',
......
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "common/event_tracer.h"
namespace gl
{
GetCategoryEnabledFlagFunc g_getCategoryEnabledFlag;
AddTraceEventFunc g_addTraceEvent;
} // namespace gl
extern "C" {
void __stdcall SetTraceFunctionPointers(GetCategoryEnabledFlagFunc getCategoryEnabledFlag,
AddTraceEventFunc addTraceEvent)
{
gl::g_getCategoryEnabledFlag = getCategoryEnabledFlag;
gl::g_addTraceEvent = addTraceEvent;
}
} // extern "C"
namespace gl
{
const unsigned char* TraceGetTraceCategoryEnabledFlag(const char* name)
{
if (g_getCategoryEnabledFlag)
{
return g_getCategoryEnabledFlag(name);
}
static unsigned char disabled = 0;
return &disabled;
}
void TraceAddTraceEvent(char phase, const unsigned char* categoryGroupEnabled, const char* name, unsigned long long id,
int numArgs, const char** argNames, const unsigned char* argTypes,
const unsigned long long* argValues, unsigned char flags)
{
if (g_addTraceEvent)
{
g_addTraceEvent(phase, categoryGroupEnabled, name, id, numArgs, argNames, argTypes, argValues, flags);
}
}
} // namespace gl
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMMON_EVENT_TRACER_H_
#define COMMON_EVENT_TRACER_H_
extern "C" {
typedef const unsigned char* (*GetCategoryEnabledFlagFunc)(const char* name);
typedef void (*AddTraceEventFunc)(char phase, const unsigned char* categoryGroupEnabled, const char* name,
unsigned long long id, int numArgs, const char** argNames,
const unsigned char* argTypes, const unsigned long long* argValues,
unsigned char flags);
// extern "C" so that it has a reasonable name for GetProcAddress.
void __stdcall SetTraceFunctionPointers(GetCategoryEnabledFlagFunc get_category_enabled_flag,
AddTraceEventFunc add_trace_event_func);
}
namespace gl
{
const unsigned char* TraceGetTraceCategoryEnabledFlag(const char* name);
void TraceAddTraceEvent(char phase, const unsigned char* categoryGroupEnabled, const char* name, unsigned long long id,
int numArgs, const char** argNames, const unsigned char* argTypes,
const unsigned long long* argValues, unsigned char flags);
}
#endif // COMMON_EVENT_TRACER_H_
#define MAJOR_VERSION 1 #define MAJOR_VERSION 1
#define MINOR_VERSION 2 #define MINOR_VERSION 2
#define BUILD_VERSION 0 #define BUILD_VERSION 0
#define BUILD_REVISION 2435 #define BUILD_REVISION 2436
#define STRINGIFY(x) #x #define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x) #define MACRO_STRINGIFY(x) STRINGIFY(x)
......
...@@ -183,3 +183,6 @@ EXPORTS ...@@ -183,3 +183,6 @@ EXPORTS
glBindTexImage @158 NONAME glBindTexImage @158 NONAME
glCreateRenderer @177 NONAME glCreateRenderer @177 NONAME
glDestroyRenderer @178 NONAME glDestroyRenderer @178 NONAME
; Setting up TRACE macro callbacks
SetTraceFunctionPointers @180
...@@ -242,6 +242,12 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -242,6 +242,12 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\common\event_tracer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Fence.cpp" /> <ClCompile Include="Fence.cpp" />
<ClCompile Include="Float16ToFloat32.cpp" /> <ClCompile Include="Float16ToFloat32.cpp" />
<ClCompile Include="Framebuffer.cpp" /> <ClCompile Include="Framebuffer.cpp" />
...@@ -305,8 +311,10 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -305,8 +311,10 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\common\debug.h" /> <ClInclude Include="..\common\debug.h" />
<ClInclude Include="..\common\event_tracer.h" />
<ClInclude Include="..\common\system.h" /> <ClInclude Include="..\common\system.h" />
<ClInclude Include="..\third_party\murmurhash\MurmurHash3.h" /> <ClInclude Include="..\third_party\murmurhash\MurmurHash3.h" />
<ClInclude Include="..\third_party\trace_event\trace_event.h" />
<ClInclude Include="angletypes.h" /> <ClInclude Include="angletypes.h" />
<ClInclude Include="BinaryStream.h" /> <ClInclude Include="BinaryStream.h" />
<ClInclude Include="Buffer.h" /> <ClInclude Include="Buffer.h" />
......
...@@ -39,6 +39,9 @@ ...@@ -39,6 +39,9 @@
<Filter Include="Source Files\Renderer11"> <Filter Include="Source Files\Renderer11">
<UniqueIdentifier>{72db61d3-e081-4b58-bc63-a04a8a70585f}</UniqueIdentifier> <UniqueIdentifier>{72db61d3-e081-4b58-bc63-a04a8a70585f}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Third Party\trace_event">
<UniqueIdentifier>{ebfc1614-8f0b-48c7-b6bd-295bf91ef85c}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Buffer.cpp"> <ClCompile Include="Buffer.cpp">
...@@ -221,6 +224,9 @@ ...@@ -221,6 +224,9 @@
<ClCompile Include="renderer\IndexRangeCache.cpp"> <ClCompile Include="renderer\IndexRangeCache.cpp">
<Filter>Source Files\Renderer</Filter> <Filter>Source Files\Renderer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\common\event_tracer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BinaryStream.h"> <ClInclude Include="BinaryStream.h">
...@@ -490,6 +496,12 @@ ...@@ -490,6 +496,12 @@
<ClInclude Include="renderer\IndexRangeCache.h"> <ClInclude Include="renderer\IndexRangeCache.h">
<Filter>Header Files\Renderer</Filter> <Filter>Header Files\Renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\common\event_tracer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\third_party\trace_event\trace_event.h">
<Filter>Third Party\trace_event</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="renderer\shaders\Blit.ps"> <None Include="renderer\shaders\Blit.ps">
......
...@@ -14,6 +14,7 @@ ...@@ -14,6 +14,7 @@
#include "libGLESv2/renderer/Renderer9.h" #include "libGLESv2/renderer/Renderer9.h"
#include "libGLESv2/renderer/Renderer11.h" #include "libGLESv2/renderer/Renderer11.h"
#include "libGLESv2/utilities.h" #include "libGLESv2/utilities.h"
#include "third_party/trace_event/trace_event.h"
#if !defined(ANGLE_ENABLE_D3D11) #if !defined(ANGLE_ENABLE_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available // Enables use of the Direct3D 11 API for a default display, when available
...@@ -40,6 +41,7 @@ Renderer::~Renderer() ...@@ -40,6 +41,7 @@ Renderer::~Renderer()
bool Renderer::initializeCompiler() bool Renderer::initializeCompiler()
{ {
TRACE_EVENT0("gpu", "initializeCompiler");
#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES) #if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES)
// Find a D3DCompiler module that had already been loaded based on a predefined list of versions. // Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES; static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES;
......
...@@ -30,6 +30,8 @@ ...@@ -30,6 +30,8 @@
#include "libEGL/Display.h" #include "libEGL/Display.h"
#include "third_party/trace_event/trace_event.h"
// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
#define REF_RAST 0 #define REF_RAST 0
...@@ -184,10 +186,12 @@ EGLint Renderer9::initialize() ...@@ -184,10 +186,12 @@ EGLint Renderer9::initialize()
if (mSoftwareDevice) if (mSoftwareDevice)
{ {
TRACE_EVENT0("gpu", "GetModuleHandle_swiftshader");
mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
} }
else else
{ {
TRACE_EVENT0("gpu", "GetModuleHandle_d3d9");
mD3d9Module = GetModuleHandle(TEXT("d3d9.dll")); mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
} }
...@@ -205,12 +209,14 @@ EGLint Renderer9::initialize() ...@@ -205,12 +209,14 @@ EGLint Renderer9::initialize()
// desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available. // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex))) if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
{ {
TRACE_EVENT0("gpu", "D3d9Ex_QueryInterface");
ASSERT(mD3d9Ex); ASSERT(mD3d9Ex);
mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9)); mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
ASSERT(mD3d9); ASSERT(mD3d9);
} }
else else
{ {
TRACE_EVENT0("gpu", "Direct3DCreate9");
mD3d9 = Direct3DCreate9(D3D_SDK_VERSION); mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
} }
...@@ -228,6 +234,8 @@ EGLint Renderer9::initialize() ...@@ -228,6 +234,8 @@ EGLint Renderer9::initialize()
HRESULT result; HRESULT result;
// Give up on getting device caps after about one second. // Give up on getting device caps after about one second.
{
TRACE_EVENT0("gpu", "GetDeviceCaps");
for (int i = 0; i < 10; ++i) for (int i = 0; i < 10; ++i)
{ {
result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps); result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
...@@ -245,6 +253,7 @@ EGLint Renderer9::initialize() ...@@ -245,6 +253,7 @@ EGLint Renderer9::initialize()
return EGL_NOT_INITIALIZED; return EGL_NOT_INITIALIZED;
} }
} }
}
if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0)) if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
{ {
...@@ -260,7 +269,10 @@ EGLint Renderer9::initialize() ...@@ -260,7 +269,10 @@ EGLint Renderer9::initialize()
return EGL_NOT_INITIALIZED; return EGL_NOT_INITIALIZED;
} }
{
TRACE_EVENT0("gpu", "GetAdapterIdentifier");
mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier); mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
}
// ATI cards on XP have problems with non-power-of-two textures. // ATI cards on XP have problems with non-power-of-two textures.
mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) && mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
...@@ -301,6 +313,8 @@ EGLint Renderer9::initialize() ...@@ -301,6 +313,8 @@ EGLint Renderer9::initialize()
} }
int max = 0; int max = 0;
{
TRACE_EVENT0("gpu", "getMultiSampleSupport");
for (unsigned int i = 0; i < ArraySize(RenderTargetFormats); ++i) for (unsigned int i = 0; i < ArraySize(RenderTargetFormats); ++i)
{ {
bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1]; bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1];
...@@ -315,7 +329,10 @@ EGLint Renderer9::initialize() ...@@ -315,7 +329,10 @@ EGLint Renderer9::initialize()
} }
} }
} }
}
{
TRACE_EVENT0("gpu", "getMultiSampleSupport2");
for (unsigned int i = 0; i < ArraySize(DepthStencilFormats); ++i) for (unsigned int i = 0; i < ArraySize(DepthStencilFormats); ++i)
{ {
if (DepthStencilFormats[i] == D3DFMT_UNKNOWN) if (DepthStencilFormats[i] == D3DFMT_UNKNOWN)
...@@ -333,18 +350,25 @@ EGLint Renderer9::initialize() ...@@ -333,18 +350,25 @@ EGLint Renderer9::initialize()
} }
} }
} }
}
mMaxSupportedSamples = max; mMaxSupportedSamples = max;
static const TCHAR windowName[] = TEXT("AngleHiddenWindow"); static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
static const TCHAR className[] = TEXT("STATIC"); static const TCHAR className[] = TEXT("STATIC");
{
TRACE_EVENT0("gpu", "CreateWindowEx");
mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL); mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
}
D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES; DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
{
TRACE_EVENT0("gpu", "D3d9_CreateDevice");
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice); result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
}
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST) if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
{ {
return EGL_BAD_ALLOC; return EGL_BAD_ALLOC;
...@@ -352,6 +376,7 @@ EGLint Renderer9::initialize() ...@@ -352,6 +376,7 @@ EGLint Renderer9::initialize()
if (FAILED(result)) if (FAILED(result))
{ {
TRACE_EVENT0("gpu", "D3d9_CreateDevice2");
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice); result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
if (FAILED(result)) if (FAILED(result))
...@@ -363,15 +388,21 @@ EGLint Renderer9::initialize() ...@@ -363,15 +388,21 @@ EGLint Renderer9::initialize()
if (mD3d9Ex) if (mD3d9Ex)
{ {
TRACE_EVENT0("gpu", "mDevice_QueryInterface");
result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx); result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx);
ASSERT(SUCCEEDED(result)); ASSERT(SUCCEEDED(result));
} }
{
TRACE_EVENT0("gpu", "ShaderCache initialize");
mVertexShaderCache.initialize(mDevice); mVertexShaderCache.initialize(mDevice);
mPixelShaderCache.initialize(mDevice); mPixelShaderCache.initialize(mDevice);
}
// Check occlusion query support // Check occlusion query support
IDirect3DQuery9 *occlusionQuery = NULL; IDirect3DQuery9 *occlusionQuery = NULL;
{
TRACE_EVENT0("gpu", "device_CreateQuery");
if (SUCCEEDED(mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery)) && occlusionQuery) if (SUCCEEDED(mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery)) && occlusionQuery)
{ {
occlusionQuery->Release(); occlusionQuery->Release();
...@@ -381,9 +412,12 @@ EGLint Renderer9::initialize() ...@@ -381,9 +412,12 @@ EGLint Renderer9::initialize()
{ {
mOcclusionQuerySupport = false; mOcclusionQuerySupport = false;
} }
}
// Check event query support // Check event query support
IDirect3DQuery9 *eventQuery = NULL; IDirect3DQuery9 *eventQuery = NULL;
{
TRACE_EVENT0("gpu", "device_CreateQuery2");
if (SUCCEEDED(mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery)) && eventQuery) if (SUCCEEDED(mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery)) && eventQuery)
{ {
eventQuery->Release(); eventQuery->Release();
...@@ -393,6 +427,7 @@ EGLint Renderer9::initialize() ...@@ -393,6 +427,7 @@ EGLint Renderer9::initialize()
{ {
mEventQuerySupport = false; mEventQuerySupport = false;
} }
}
D3DDISPLAYMODE currentDisplayMode; D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode); mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
......
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