Commit 3e1b4f80 by Jamie Madill Committed by Commit Bot

Refactor ReadPixelsTest.

Split the test into several categories based on what fixture types they need. BUG=angleproject:1290 Change-Id: Ia25a022d90a0571e03d86c8e38f6243189968149 Reviewed-on: https://chromium-review.googlesource.com/324020Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent ed1afee6
...@@ -3,11 +3,21 @@ ...@@ -3,11 +3,21 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
// ReadPixelsTest:
// Tests calls related to glReadPixels.
//
#include "test_utils/ANGLETest.h" #include "test_utils/ANGLETest.h"
#include <array>
#include "random_utils.h"
using namespace angle; using namespace angle;
namespace
{
class ReadPixelsTest : public ANGLETest class ReadPixelsTest : public ANGLETest
{ {
protected: protected:
...@@ -20,42 +30,56 @@ class ReadPixelsTest : public ANGLETest ...@@ -20,42 +30,56 @@ class ReadPixelsTest : public ANGLETest
setConfigBlueBits(8); setConfigBlueBits(8);
setConfigAlphaBits(8); setConfigAlphaBits(8);
} }
};
virtual void SetUp() // Test out of bounds reads.
{ TEST_P(ReadPixelsTest, OutOfBounds)
ANGLETest::SetUp(); {
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glGenBuffers(1, &mPBO); GLsizei pixelsWidth = 32;
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); GLsizei pixelsHeight = 32;
glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), NULL, GL_STATIC_DRAW); GLint offset = 16;
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); std::vector<GLubyte> pixels((pixelsWidth + offset) * (pixelsHeight + offset) * 4);
const char *vertexShaderSrc = SHADER_SOURCE glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
( EXPECT_GL_NO_ERROR();
attribute vec4 aTest;
attribute vec2 aPosition;
varying vec4 vTest;
void main() for (int y = pixelsHeight / 2; y < pixelsHeight; y++)
{ {
vTest = aTest; for (int x = pixelsWidth / 2; x < pixelsWidth; x++)
gl_Position = vec4(aPosition, 0.0, 1.0); {
gl_PointSize = 1.0; const GLubyte* pixel = &pixels[0] + ((y * (pixelsWidth + offset) + x) * 4);
unsigned int r = static_cast<unsigned int>(pixel[0]);
unsigned int g = static_cast<unsigned int>(pixel[1]);
unsigned int b = static_cast<unsigned int>(pixel[2]);
unsigned int a = static_cast<unsigned int>(pixel[3]);
// Expect that all pixels which fell within the framebuffer are red
EXPECT_EQ(255u, r);
EXPECT_EQ(0u, g);
EXPECT_EQ(0u, b);
EXPECT_EQ(255u, a);
} }
); }
}
const char *fragmentShaderSrc = SHADER_SOURCE class ReadPixelsPBOTest : public ReadPixelsTest
( {
precision mediump float; protected:
varying vec4 vTest; ReadPixelsPBOTest() : mPBO(0), mTexture(0), mFBO(0) {}
void main() void SetUp() override
{ {
gl_FragColor = vTest; ANGLETest::SetUp();
}
);
mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc); glGenBuffers(1, &mPBO);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
GL_STATIC_DRAW);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glGenTextures(1, &mTexture); glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture); glBindTexture(GL_TEXTURE_2D, mTexture);
...@@ -66,65 +90,25 @@ class ReadPixelsTest : public ANGLETest ...@@ -66,65 +90,25 @@ class ReadPixelsTest : public ANGLETest
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
glGenBuffers(1, &mPositionVBO);
glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
ASSERT_GL_NO_ERROR(); ASSERT_GL_NO_ERROR();
} }
virtual void TearDown() void TearDown() override
{ {
ANGLETest::TearDown(); ANGLETest::TearDown();
glDeleteBuffers(1, &mPBO); glDeleteBuffers(1, &mPBO);
glDeleteProgram(mProgram);
glDeleteTextures(1, &mTexture); glDeleteTextures(1, &mTexture);
glDeleteFramebuffers(1, &mFBO); glDeleteFramebuffers(1, &mFBO);
} }
GLuint mPBO; GLuint mPBO;
GLuint mProgram;
GLuint mTexture; GLuint mTexture;
GLuint mFBO; GLuint mFBO;
GLuint mPositionVBO;
}; };
TEST_P(ReadPixelsTest, OutOfBounds) // Test that binding a PBO to ARRAY_BUFFER works as expected.
{ TEST_P(ReadPixelsPBOTest, ArrayBufferTarget)
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
GLsizei pixelsWidth = 32;
GLsizei pixelsHeight = 32;
GLint offset = 16;
std::vector<GLubyte> pixels((pixelsWidth + offset) * (pixelsHeight + offset) * 4);
glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
EXPECT_GL_NO_ERROR();
for (int y = pixelsHeight / 2; y < pixelsHeight; y++)
{
for (int x = pixelsWidth / 2; x < pixelsWidth; x++)
{
const GLubyte* pixel = &pixels[0] + ((y * (pixelsWidth + offset) + x) * 4);
unsigned int r = static_cast<unsigned int>(pixel[0]);
unsigned int g = static_cast<unsigned int>(pixel[1]);
unsigned int b = static_cast<unsigned int>(pixel[2]);
unsigned int a = static_cast<unsigned int>(pixel[3]);
// Expect that all pixels which fell within the framebuffer are red
EXPECT_EQ(255u, r);
EXPECT_EQ(0u, g);
EXPECT_EQ(0u, b);
EXPECT_EQ(255u, a);
}
}
}
TEST_P(ReadPixelsTest, PBOWithOtherTarget)
{ {
glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
...@@ -149,7 +133,8 @@ TEST_P(ReadPixelsTest, PBOWithOtherTarget) ...@@ -149,7 +133,8 @@ TEST_P(ReadPixelsTest, PBOWithOtherTarget)
EXPECT_GL_NO_ERROR(); EXPECT_GL_NO_ERROR();
} }
TEST_P(ReadPixelsTest, PBOWithExistingData) // Test that using a PBO does not overwrite existing data.
TEST_P(ReadPixelsPBOTest, ExistingDataPreserved)
{ {
// TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291) // TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291)
if (isAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) if (isAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
...@@ -194,7 +179,8 @@ TEST_P(ReadPixelsTest, PBOWithExistingData) ...@@ -194,7 +179,8 @@ TEST_P(ReadPixelsTest, PBOWithExistingData)
EXPECT_GL_NO_ERROR(); EXPECT_GL_NO_ERROR();
} }
TEST_P(ReadPixelsTest, PBOAndSubData) // Test that calling SubData preserves PBO data.
TEST_P(ReadPixelsPBOTest, SubDataPreservesContents)
{ {
glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
...@@ -222,7 +208,8 @@ TEST_P(ReadPixelsTest, PBOAndSubData) ...@@ -222,7 +208,8 @@ TEST_P(ReadPixelsTest, PBOAndSubData)
EXPECT_GL_NO_ERROR(); EXPECT_GL_NO_ERROR();
} }
TEST_P(ReadPixelsTest, PBOAndSubDataOffset) // Same as the prior test, but with an offset.
TEST_P(ReadPixelsPBOTest, SubDataOffsetPreservesContents)
{ {
glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
...@@ -255,7 +242,53 @@ TEST_P(ReadPixelsTest, PBOAndSubDataOffset) ...@@ -255,7 +242,53 @@ TEST_P(ReadPixelsTest, PBOAndSubDataOffset)
EXPECT_GL_NO_ERROR(); EXPECT_GL_NO_ERROR();
} }
TEST_P(ReadPixelsTest, DrawWithPBO) class ReadPixelsPBODrawTest : public ReadPixelsPBOTest
{
protected:
ReadPixelsPBODrawTest() : mProgram(0), mPositionVBO(0) {}
void SetUp() override
{
ReadPixelsPBOTest::SetUp();
const char *vertexShaderSrc =
"attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;\n"
"void main()\n"
"{\n"
" vTest = aTest;\n"
" gl_Position = vec4(aPosition, 0.0, 1.0);\n"
" gl_PointSize = 1.0;\n"
"}";
const char *fragmentShaderSrc =
"precision mediump float; varying vec4 vTest;\n"
"void main()\n"
"{\n"
" gl_FragColor = vTest;\n"
"}";
mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc);
ASSERT_NE(0u, mProgram);
glGenBuffers(1, &mPositionVBO);
glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void TearDown() override
{
glDeleteProgram(mProgram);
glDeleteBuffers(1, &mPositionVBO);
ReadPixelsPBOTest::TearDown();
}
GLuint mProgram;
GLuint mPositionVBO;
};
// Test that we can draw with PBO data.
TEST_P(ReadPixelsPBODrawTest, DrawWithPBO)
{ {
unsigned char data[4] = { 1, 2, 3, 4 }; unsigned char data[4] = { 1, 2, 3, 4 };
...@@ -307,7 +340,46 @@ TEST_P(ReadPixelsTest, DrawWithPBO) ...@@ -307,7 +340,46 @@ TEST_P(ReadPixelsTest, DrawWithPBO)
EXPECT_EQ(4, data[3]); EXPECT_EQ(4, data[3]);
} }
TEST_P(ReadPixelsTest, MultisampledPBO) class ReadPixelsMultisampleTest : public ReadPixelsTest
{
protected:
ReadPixelsMultisampleTest() : mFBO(0), mRBO(0), mPBO(0) {}
void SetUp() override
{
ANGLETest::SetUp();
glGenFramebuffers(1, &mFBO);
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glGenRenderbuffers(1, &mRBO);
glBindRenderbuffer(GL_RENDERBUFFER, mRBO);
glGenBuffers(1, &mPBO);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
GL_STATIC_DRAW);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
ASSERT_GL_NO_ERROR();
}
void TearDown() override
{
ANGLETest::TearDown();
glDeleteFramebuffers(1, &mFBO);
glDeleteRenderbuffers(1, &mRBO);
glDeleteBuffers(1, &mPBO);
}
GLuint mFBO;
GLuint mRBO;
GLuint mPBO;
};
// Test ReadPixels from a multisampled framebuffer.
TEST_P(ReadPixelsMultisampleTest, BasicClear)
{ {
if (getClientVersion() < 3 && !extensionEnabled("GL_ANGLE_framebuffer_multisample")) if (getClientVersion() < 3 && !extensionEnabled("GL_ANGLE_framebuffer_multisample"))
{ {
...@@ -315,14 +387,6 @@ TEST_P(ReadPixelsTest, MultisampledPBO) ...@@ -315,14 +387,6 @@ TEST_P(ReadPixelsTest, MultisampledPBO)
return; return;
} }
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
GLuint rbo;
glGenRenderbuffers(1, &rbo);
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
if (extensionEnabled("GL_ANGLE_framebuffer_multisample")) if (extensionEnabled("GL_ANGLE_framebuffer_multisample"))
{ {
glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
...@@ -332,24 +396,23 @@ TEST_P(ReadPixelsTest, MultisampledPBO) ...@@ -332,24 +396,23 @@ TEST_P(ReadPixelsTest, MultisampledPBO)
glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
} }
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRBO);
ASSERT_GL_NO_ERROR(); ASSERT_GL_NO_ERROR();
glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
EXPECT_GL_NO_ERROR(); EXPECT_GL_NO_ERROR();
glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL); glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL);
EXPECT_GL_ERROR(GL_INVALID_OPERATION); EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glDeleteRenderbuffers(1, &rbo);
glDeleteFramebuffers(1, &fbo);
} }
} // anonymous namespace
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_INSTANTIATE_TEST(ReadPixelsTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); ANGLE_INSTANTIATE_TEST(ReadPixelsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
ANGLE_INSTANTIATE_TEST(ReadPixelsPBOTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
ANGLE_INSTANTIATE_TEST(ReadPixelsPBODrawTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
ANGLE_INSTANTIATE_TEST(ReadPixelsMultisampleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
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