Migrate Image to Image9 and add an abstract base

TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1572 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent f721fdbd
......@@ -257,6 +257,8 @@
'libGLESv2/renderer/Blit.h',
'libGLESv2/renderer/Image.cpp',
'libGLESv2/renderer/Image.h',
'libGLESv2/renderer/Image9.cpp',
'libGLESv2/renderer/Image9.h',
'libGLESv2/renderer/Renderer.cpp',
'libGLESv2/renderer/Renderer.h',
'libGLESv2/renderer/Renderer11.cpp',
......
......@@ -487,8 +487,6 @@ void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GL
void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(mImageArray[level]->getSurface() != NULL);
if (level < levelCount())
{
rx::Image *image = mImageArray[level];
......@@ -822,7 +820,7 @@ void Texture2D::generateMipmaps()
{
for (unsigned int i = 1; i <= q; i++)
{
rx::Image::generateMipmap(mImageArray[i], mImageArray[i - 1]);
mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
}
}
}
......@@ -1041,8 +1039,6 @@ void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format,
void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(mImageArray[face][level]->getSurface() != NULL);
if (level < levelCount())
{
rx::Image *image = mImageArray[face][level];
......@@ -1448,7 +1444,7 @@ void TextureCubeMap::generateMipmaps()
{
for (unsigned int i = 1; i <= q; i++)
{
rx::Image::generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
}
}
}
......
......@@ -9,6 +9,7 @@
// not for code blocks that use SSE2 explicitly.
#include "libGLESv2/Texture.h"
#include "libGLESv2/renderer/Image.h"
#include <intrin.h>
......@@ -16,7 +17,7 @@ namespace rx
{
void Image::loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned int *source = NULL;
unsigned int *dest = NULL;
......@@ -58,7 +59,7 @@ void Image::loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
}
void Image::loadAlphaDataSSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned int *dest = NULL;
......
......@@ -241,16 +241,17 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="Program.cpp" />
<ClCompile Include="ProgramBinary.cpp" />
<ClCompile Include="Query.cpp" />
<ClCompile Include="..\common\RefCountObject.cpp" />
<ClCompile Include="Renderbuffer.cpp" />
<ClCompile Include="renderer\Blit.cpp" />
<ClCompile Include="..\common\RefCountObject.cpp" />
<ClCompile Include="Renderbuffer.cpp" />
<ClCompile Include="renderer\Blit.cpp" />
<ClCompile Include="renderer\D3DConstantTable.cpp" />
<ClCompile Include="renderer\Image.cpp" />
<ClCompile Include="renderer\Image9.cpp" />
<ClCompile Include="renderer\IndexDataManager.cpp" />
<ClCompile Include="renderer\Renderer.cpp" />
<ClCompile Include="renderer\Renderer11.cpp" />
<ClCompile Include="renderer\renderer11_utils.cpp" />
<ClCompile Include="renderer\Renderer.cpp" />
<ClCompile Include="renderer\Renderer11.cpp" />
<ClCompile Include="renderer\renderer11_utils.cpp" />
<ClCompile Include="renderer\Renderer9.cpp" />
<ClCompile Include="renderer\Image.cpp" />
<ClCompile Include="renderer\renderer9_utils.cpp" />
<ClCompile Include="renderer\RenderTarget11.cpp" />
<ClCompile Include="renderer\RenderTarget9.cpp" />
......@@ -285,15 +286,16 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="Program.h" />
<ClInclude Include="ProgramBinary.h" />
<ClInclude Include="Query.h" />
<ClInclude Include="..\common\RefCountObject.h" />
<ClInclude Include="Renderbuffer.h" />
<ClInclude Include="renderer\Blit.h" />
<ClInclude Include="..\common\RefCountObject.h" />
<ClInclude Include="Renderbuffer.h" />
<ClInclude Include="renderer\Blit.h" />
<ClInclude Include="renderer\D3DConstantTable.h" />
<ClInclude Include="renderer\Image.h" />
<ClInclude Include="renderer\Image.h" />
<ClInclude Include="renderer\Image9.h" />
<ClInclude Include="renderer\IndexDataManager.h" />
<ClInclude Include="renderer\Renderer.h" />
<ClInclude Include="renderer\Renderer11.h" />
<ClInclude Include="renderer\renderer11_utils.h" />
<ClInclude Include="renderer\Renderer.h" />
<ClInclude Include="renderer\Renderer11.h" />
<ClInclude Include="renderer\renderer11_utils.h" />
<ClInclude Include="renderer\Renderer9.h" />
<ClInclude Include="renderer\renderer9_utils.h" />
<ClInclude Include="renderer\RenderTarget.h" />
......@@ -337,4 +339,4 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
</Project>
......@@ -74,12 +74,12 @@
<ClCompile Include="TextureSSE2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="utilities.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="renderer\Renderer9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="utilities.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="renderer\Renderer9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image.cpp">
<Filter>Renderer</Filter>
</ClCompile>
......@@ -122,9 +122,6 @@
<ClCompile Include="renderer\VertexDeclarationCache.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\ShaderExecutable9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\D3DConstantTable.cpp">
<Filter>Renderer</Filter>
</ClCompile>
......@@ -133,10 +130,22 @@
</ClCompile>
<ClCompile Include="renderer\VertexDataManager.cpp">
<Filter>Renderer</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BinaryStream.h">
</ClCompile>
<ClCompile Include="renderer\ShaderExecutable9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\ShaderExecutable11.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image.cpp">
<Filter>Renderer</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BinaryStream.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Buffer.h">
......@@ -214,9 +223,6 @@
<ClInclude Include="renderer\Renderer9.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Image.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\TextureStorage.h">
<Filter>Renderer</Filter>
</ClInclude>
......@@ -262,9 +268,6 @@
<ClInclude Include="renderer\ShaderExecutable.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\ShaderExecutable9.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\VertexDataManager.h">
<Filter>Renderer</Filter>
</ClInclude>
......@@ -276,14 +279,26 @@
</ClInclude>
<ClInclude Include="renderer\vertexconversion.h">
<Filter>Renderer</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="libGLESv2.def">
</ClInclude>
<ClInclude Include="renderer\ShaderExecutable9.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\ShaderExecutable11.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Image9.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Image.h">
<Filter>Renderer</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="libGLESv2.def">
<Filter>Source Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="libGLESv2.rc" />
</ItemGroup>
</Project>
\ No newline at end of file
</Project>
......@@ -4,578 +4,29 @@
// found in the LICENSE file.
//
// Image.cpp: Implements the rx::Image class, which acts as the interface to
// the actual underlying surfaces of a Texture.
// Image.h: Implements the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
#include "libGLESv2/renderer/Image.h"
#include "libEGL/Display.h"
#include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include <GLES2/gl2.h>
#include <string.h>
#include <stdlib.h>
#include "libGLESv2/renderer/renderer9_utils.h"
#include "libGLESv2/renderer/Image.h"
namespace rx
{
namespace
{
struct L8
{
unsigned char L;
static void average(L8 *dst, const L8 *src1, const L8 *src2)
{
dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
}
};
struct A8L8
{
unsigned char L;
unsigned char A;
static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
{
*(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
}
};
struct A8R8G8B8
{
unsigned char B;
unsigned char G;
unsigned char R;
unsigned char A;
static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
{
*(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
}
};
struct A16B16G16R16F
{
unsigned short R;
unsigned short G;
unsigned short B;
unsigned short A;
static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
{
dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f);
dst->B = gl::float32ToFloat16((gl::float16ToFloat32(src1->B) + gl::float16ToFloat32(src2->B)) * 0.5f);
dst->A = gl::float32ToFloat16((gl::float16ToFloat32(src1->A) + gl::float16ToFloat32(src2->A)) * 0.5f);
}
};
struct A32B32G32R32F
{
float R;
float G;
float B;
float A;
static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
{
dst->R = (src1->R + src2->R) * 0.5f;
dst->G = (src1->G + src2->G) * 0.5f;
dst->B = (src1->B + src2->B) * 0.5f;
dst->A = (src1->A + src2->A) * 0.5f;
}
};
template <typename T>
void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
const unsigned char *sourceData, int sourcePitch,
unsigned char *destData, int destPitch)
{
unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
if (sourceHeight == 1)
{
ASSERT(sourceWidth != 1);
const T *src = (const T*)sourceData;
T *dst = (T*)destData;
for (unsigned int x = 0; x < mipWidth; x++)
{
T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
}
}
else if (sourceWidth == 1)
{
ASSERT(sourceHeight != 1);
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
T::average(dst, src0, src1);
}
}
else
{
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
for (unsigned int x = 0; x < mipWidth; x++)
{
T tmp0;
T tmp1;
T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
T::average(&dst[x], &tmp0, &tmp1);
}
}
}
}
void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
{
D3DSURFACE_DESC destDesc;
HRESULT result = destSurface->GetDesc(&destDesc);
ASSERT(SUCCEEDED(result));
D3DSURFACE_DESC sourceDesc;
result = sourceSurface->GetDesc(&sourceDesc);
ASSERT(SUCCEEDED(result));
ASSERT(sourceDesc.Format == destDesc.Format);
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
D3DLOCKED_RECT destLocked = {0};
result = destSurface->LockRect(&destLocked, NULL, 0);
ASSERT(SUCCEEDED(result));
const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
if (sourceData && destData)
{
switch (sourceDesc.Format)
{
case D3DFMT_L8:
GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8L8:
GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A16B16G16R16F:
GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A32B32G32R32F:
GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
default:
UNREACHABLE();
break;
}
destSurface->UnlockRect();
sourceSurface->UnlockRect();
}
}
}
Image::Image()
{
mWidth = 0;
mHeight = 0;
mInternalFormat = GL_NONE;
mSurface = NULL;
mDirty = false;
mRenderer = NULL;
mD3DPool = D3DPOOL_SYSTEMMEM;
mD3DFormat = D3DFMT_UNKNOWN;
mActualFormat = GL_NONE;
}
Image::~Image()
{
if (mSurface)
{
mSurface->Release();
}
}
void Image::generateMipmap(Image *dest, Image *source)
{
IDirect3DSurface9 *sourceSurface = source->getSurface();
if (sourceSurface == NULL)
return error(GL_OUT_OF_MEMORY);
IDirect3DSurface9 *destSurface = dest->getSurface();
GenerateMip(destSurface, sourceSurface);
source->markDirty();
}
void Image::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
{
D3DLOCKED_RECT sourceLock = {0};
D3DLOCKED_RECT destLock = {0};
source->LockRect(&sourceLock, NULL, 0);
dest->LockRect(&destLock, NULL, 0);
if (sourceLock.pBits && destLock.pBits)
{
D3DSURFACE_DESC desc;
source->GetDesc(&desc);
int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
int bytes = dx::ComputeRowSize(desc.Format, desc.Width);
ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
for(int i = 0; i < rows; i++)
{
memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
}
source->UnlockRect();
dest->UnlockRect();
}
else UNREACHABLE();
}
bool Image::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
mInternalFormat != internalformat ||
forceRelease)
{
mRenderer = Renderer9::makeRenderer9(renderer);
mWidth = width;
mHeight = height;
mInternalFormat = internalformat;
// compute the d3d format that will be used
mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
if (mSurface)
{
mSurface->Release();
mSurface = NULL;
}
return true;
}
return false;
}
void Image::createSurface()
{
if(mSurface)
{
return;
}
IDirect3DTexture9 *newTexture = NULL;
IDirect3DSurface9 *newSurface = NULL;
const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
const D3DFORMAT d3dFormat = getD3DFormat();
ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
if (mWidth != 0 && mHeight != 0)
{
int levelToFetch = 0;
GLsizei requestWidth = mWidth;
GLsizei requestHeight = mHeight;
gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
poolToUse, &newTexture, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
ERR("Creating image surface failed.");
return error(GL_OUT_OF_MEMORY);
}
newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
newTexture->Release();
}
mSurface = newSurface;
mDirty = false;
mD3DPool = poolToUse;
}
HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
{
createSurface();
HRESULT result = D3DERR_INVALIDCALL;
if (mSurface)
{
result = mSurface->LockRect(lockedRect, rect, 0);
ASSERT(SUCCEEDED(result));
mDirty = true;
}
return result;
}
void Image::unlock()
{
if (mSurface)
{
HRESULT result = mSurface->UnlockRect();
ASSERT(SUCCEEDED(result));
}
}
bool Image::isRenderableFormat() const
{
return TextureStorage::IsTextureFormatRenderable(getD3DFormat());
}
GLenum Image::getActualFormat() const
{
return mActualFormat;
}
D3DFORMAT Image::getD3DFormat() const
{
// this should only happen if the image hasn't been redefined first
// which would be a bug by the caller
ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
return mD3DFormat;
}
IDirect3DSurface9 *Image::getSurface()
{
createSurface();
return mSurface;
}
void Image::setManagedSurface(TextureStorage2D *storage, int level)
{
setManagedSurface(storage->getSurfaceLevel(level, false));
}
void Image::setManagedSurface(TextureStorageCubeMap *storage, int face, int level)
{
setManagedSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
}
void Image::setManagedSurface(IDirect3DSurface9 *surface)
{
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
ASSERT(desc.Pool == D3DPOOL_MANAGED);
if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
{
if (mSurface)
{
copyLockableSurfaces(surface, mSurface);
mSurface->Release();
}
mSurface = surface;
mD3DPool = desc.Pool;
}
}
bool Image::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
return updateSurface(storage->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
}
bool Image::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
return updateSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
}
bool Image::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
if (!destSurface)
return false;
IDirect3DSurface9 *sourceSurface = getSurface();
if (sourceSurface && sourceSurface != destSurface)
{
RECT rect;
rect.left = xoffset;
rect.top = yoffset;
rect.right = xoffset + width;
rect.bottom = yoffset + height;
POINT point = {rect.left, rect.top};
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
if (mD3DPool == D3DPOOL_MANAGED)
{
D3DSURFACE_DESC desc;
sourceSurface->GetDesc(&desc);
IDirect3DSurface9 *surf = 0;
HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
if (SUCCEEDED(result))
{
copyLockableSurfaces(surf, sourceSurface);
result = device->UpdateSurface(surf, &rect, destSurface, &point);
ASSERT(SUCCEEDED(result));
surf->Release();
}
}
else
{
// UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
ASSERT(SUCCEEDED(result));
}
}
destSurface->Release();
return true;
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint unpackAlignment, const void *input)
{
RECT lockRect =
{
xoffset, yoffset,
xoffset + width, yoffset + height
};
D3DLOCKED_RECT locked;
HRESULT result = lock(&locked, &lockRect);
if (FAILED(result))
{
return;
}
GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
switch (mInternalFormat)
{
case GL_ALPHA8_EXT:
if (gl::supportsSSE2())
{
loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
else
{
loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
break;
case GL_LUMINANCE8_EXT:
loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
break;
case GL_ALPHA32F_EXT:
loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE32F_EXT:
loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_ALPHA16F_EXT:
loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE16F_EXT:
loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE8_ALPHA8_EXT:
loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
break;
case GL_LUMINANCE_ALPHA32F_EXT:
loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE_ALPHA16F_EXT:
loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB8_OES:
loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB565:
loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA8_OES:
if (gl::supportsSSE2())
{
loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
else
{
loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
break;
case GL_RGBA4:
loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB5_A1:
loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_BGRA8_EXT:
loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
// float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
case GL_RGB32F_EXT:
loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB16F_EXT:
loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA32F_EXT:
loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA16F_EXT:
loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
default: UNREACHABLE();
}
unlock();
}
void Image::loadAlphaData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
......@@ -595,7 +46,7 @@ void Image::loadAlphaData(GLsizei width, GLsizei height,
}
void Image::loadAlphaFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
......@@ -615,7 +66,7 @@ void Image::loadAlphaFloatData(GLsizei width, GLsizei height,
}
void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
......@@ -635,7 +86,7 @@ void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height,
}
void Image::loadLuminanceData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
......@@ -663,7 +114,7 @@ void Image::loadLuminanceData(GLsizei width, GLsizei height,
}
void Image::loadLuminanceFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
......@@ -683,7 +134,7 @@ void Image::loadLuminanceFloatData(GLsizei width, GLsizei height,
}
void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
......@@ -703,7 +154,7 @@ void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
}
void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
......@@ -731,7 +182,7 @@ void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height,
}
void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
......@@ -751,7 +202,7 @@ void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
}
void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
......@@ -771,7 +222,7 @@ void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
}
void Image::loadRGBUByteData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
......@@ -791,7 +242,7 @@ void Image::loadRGBUByteData(GLsizei width, GLsizei height,
}
void Image::loadRGB565Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
......@@ -812,7 +263,7 @@ void Image::loadRGB565Data(GLsizei width, GLsizei height,
}
void Image::loadRGBFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
......@@ -832,7 +283,7 @@ void Image::loadRGBFloatData(GLsizei width, GLsizei height,
}
void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
......@@ -852,7 +303,7 @@ void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height,
}
void Image::loadRGBAUByteData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned int *source = NULL;
unsigned int *dest = NULL;
......@@ -870,7 +321,7 @@ void Image::loadRGBAUByteData(GLsizei width, GLsizei height,
}
void Image::loadRGBA4444Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
......@@ -891,7 +342,7 @@ void Image::loadRGBA4444Data(GLsizei width, GLsizei height,
}
void Image::loadRGBA5551Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
......@@ -912,7 +363,7 @@ void Image::loadRGBA5551Data(GLsizei width, GLsizei height,
}
void Image::loadRGBAFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
......@@ -926,7 +377,7 @@ void Image::loadRGBAFloatData(GLsizei width, GLsizei height,
}
void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
......@@ -940,7 +391,7 @@ void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height,
}
void Image::loadBGRAData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
......@@ -953,282 +404,4 @@ void Image::loadBGRAData(GLsizei width, GLsizei height,
}
}
void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
const void *input) {
ASSERT(xoffset % 4 == 0);
ASSERT(yoffset % 4 == 0);
RECT lockRect = {
xoffset, yoffset,
xoffset + width, yoffset + height
};
D3DLOCKED_RECT locked;
HRESULT result = lock(&locked, &lockRect);
if (FAILED(result))
{
return;
}
GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
int rows = inputSize / inputPitch;
for (int i = 0; i < rows; ++i)
{
memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
}
unlock();
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *surface = NULL;
gl::Renderbuffer *colorbuffer = source->getColorbuffer();
if (colorbuffer)
{
renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
}
if (renderTarget)
{
surface = renderTarget->getSurface();
}
if (!surface)
{
ERR("Failed to retrieve the render target.");
return error(GL_OUT_OF_MEMORY);
}
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
IDirect3DSurface9 *renderTargetData = NULL;
D3DSURFACE_DESC description;
surface->GetDesc(&description);
HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
if (FAILED(result))
{
ERR("Could not create matching destination surface.");
surface->Release();
return error(GL_OUT_OF_MEMORY);
}
result = device->GetRenderTargetData(surface, renderTargetData);
if (FAILED(result))
{
ERR("GetRenderTargetData unexpectedly failed.");
renderTargetData->Release();
surface->Release();
return error(GL_OUT_OF_MEMORY);
}
RECT sourceRect = {x, y, x + width, y + height};
RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
D3DLOCKED_RECT sourceLock = {0};
result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
if (FAILED(result))
{
ERR("Failed to lock the source surface (rectangle might be invalid).");
renderTargetData->Release();
surface->Release();
return error(GL_OUT_OF_MEMORY);
}
D3DLOCKED_RECT destLock = {0};
result = lock(&destLock, &destRect);
if (FAILED(result))
{
ERR("Failed to lock the destination surface (rectangle might be invalid).");
renderTargetData->UnlockRect();
renderTargetData->Release();
surface->Release();
return error(GL_OUT_OF_MEMORY);
}
if (destLock.pBits && sourceLock.pBits)
{
unsigned char *source = (unsigned char*)sourceLock.pBits;
unsigned char *dest = (unsigned char*)destLock.pBits;
switch (description.Format)
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
switch(getD3DFormat())
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
for(int y = 0; y < height; y++)
{
memcpy(dest, source, 4 * width);
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
dest[x] = source[x * 4 + 2];
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_A8L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
dest[x * 2 + 0] = source[x * 4 + 2];
dest[x * 2 + 1] = source[x * 4 + 3];
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
case D3DFMT_R5G6B5:
switch(getD3DFormat())
{
case D3DFMT_X8R8G8B8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned short rgb = ((unsigned short*)source)[x];
unsigned char red = (rgb & 0xF800) >> 8;
unsigned char green = (rgb & 0x07E0) >> 3;
unsigned char blue = (rgb & 0x001F) << 3;
dest[x + 0] = blue | (blue >> 5);
dest[x + 1] = green | (green >> 6);
dest[x + 2] = red | (red >> 5);
dest[x + 3] = 0xFF;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned char red = source[x * 2 + 1] & 0xF8;
dest[x] = red | (red >> 5);
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
case D3DFMT_A1R5G5B5:
switch(getD3DFormat())
{
case D3DFMT_X8R8G8B8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned short argb = ((unsigned short*)source)[x];
unsigned char red = (argb & 0x7C00) >> 7;
unsigned char green = (argb & 0x03E0) >> 2;
unsigned char blue = (argb & 0x001F) << 3;
dest[x + 0] = blue | (blue >> 5);
dest[x + 1] = green | (green >> 5);
dest[x + 2] = red | (red >> 5);
dest[x + 3] = 0xFF;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_A8R8G8B8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned short argb = ((unsigned short*)source)[x];
unsigned char red = (argb & 0x7C00) >> 7;
unsigned char green = (argb & 0x03E0) >> 2;
unsigned char blue = (argb & 0x001F) << 3;
unsigned char alpha = (signed short)argb >> 15;
dest[x + 0] = blue | (blue >> 5);
dest[x + 1] = green | (green >> 5);
dest[x + 2] = red | (red >> 5);
dest[x + 3] = alpha;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned char red = source[x * 2 + 1] & 0x7C;
dest[x] = (red << 1) | (red >> 4);
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_A8L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned char red = source[x * 2 + 1] & 0x7C;
dest[x * 2 + 0] = (red << 1) | (red >> 4);
dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
default:
UNREACHABLE();
}
}
unlock();
renderTargetData->UnlockRect();
renderTargetData->Release();
surface->Release();
mDirty = true;
}
}
\ No newline at end of file
......@@ -4,16 +4,13 @@
// found in the LICENSE file.
//
// Image.h: Defines the rx::Image class, which acts as the interface to
// the actual underlying surfaces of a Texture.
// Image.h: Defines the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
#ifndef LIBGLESV2_RENDERER_IMAGE_H_
#define LIBGLESV2_RENDERER_IMAGE_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <d3d9.h>
#include "common/debug.h"
namespace gl
......@@ -24,7 +21,6 @@ class Framebuffer;
namespace rx
{
class Renderer;
class Renderer9;
class TextureStorage2D;
class TextureStorageCubeMap;
......@@ -32,104 +28,88 @@ class Image
{
public:
Image();
~Image();
virtual ~Image() {};
static void generateMipmap(Image *dest, Image *source);
static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
GLsizei getWidth() const { return mWidth; }
GLsizei getHeight() const { return mHeight; }
GLenum getInternalFormat() const { return mInternalFormat; }
GLenum getActualFormat() const { return mActualFormat; }
bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
void markDirty() {mDirty = true;}
void markClean() {mDirty = false;}
bool isRenderableFormat() const;
D3DFORMAT getD3DFormat() const;
GLenum getActualFormat() const;
GLsizei getWidth() const {return mWidth;}
GLsizei getHeight() const {return mHeight;}
GLenum getInternalFormat() const {return mInternalFormat;}
bool isDirty() const {return mSurface && mDirty;}
IDirect3DSurface9 *getSurface();
void setManagedSurface(TextureStorage2D *storage, int level);
void setManagedSurface(TextureStorageCubeMap *storage, int face, int level);
bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint unpackAlignment, const void *input);
void loadAlphaData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaDataSSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
void loadLuminanceFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceAlphaData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBUByteData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGB565Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAUByteData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBA4444Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBA5551Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadBGRAData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
const void *input);
void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
private:
DISALLOW_COPY_AND_ASSIGN(Image);
void createSurface();
void setManagedSurface(IDirect3DSurface9 *surface);
bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
void unlock();
virtual bool isDirty() const = 0;
virtual void setManagedSurface(TextureStorage2D *storage, int level) {};
virtual void setManagedSurface(TextureStorageCubeMap *storage, int face, int level) {};
virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) = 0;
virtual bool isRenderableFormat() const = 0;
virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint unpackAlignment, const void *input) = 0;
virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
const void *input) = 0;
virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
static void loadAlphaData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadAlphaDataSSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadAlphaFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadLuminanceData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
static void loadLuminanceFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadLuminanceAlphaData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
static void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBUByteData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGB565Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBAUByteData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBA4444Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBA5551Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBAFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadBGRAData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
protected:
GLsizei mWidth;
GLsizei mHeight;
GLint mInternalFormat;
GLenum mActualFormat;
bool mDirty;
Renderer9 *mRenderer;
D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
D3DFORMAT mD3DFormat;
GLenum mActualFormat;
IDirect3DSurface9 *mSurface;
private:
DISALLOW_COPY_AND_ASSIGN(Image);
};
}
#endif // LIBGLESV2_RENDERER_IMAGE_H_
#endif // LIBGLESV2_RENDERER_IMAGE_H_
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.
#include "libGLESv2/renderer/Image9.h"
#include "libEGL/Display.h"
#include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/renderer9_utils.h"
namespace rx
{
namespace
{
struct L8
{
unsigned char L;
static void average(L8 *dst, const L8 *src1, const L8 *src2)
{
dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
}
};
struct A8L8
{
unsigned char L;
unsigned char A;
static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
{
*(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
}
};
struct A8R8G8B8
{
unsigned char B;
unsigned char G;
unsigned char R;
unsigned char A;
static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
{
*(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
}
};
struct A16B16G16R16F
{
unsigned short R;
unsigned short G;
unsigned short B;
unsigned short A;
static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
{
dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f);
dst->B = gl::float32ToFloat16((gl::float16ToFloat32(src1->B) + gl::float16ToFloat32(src2->B)) * 0.5f);
dst->A = gl::float32ToFloat16((gl::float16ToFloat32(src1->A) + gl::float16ToFloat32(src2->A)) * 0.5f);
}
};
struct A32B32G32R32F
{
float R;
float G;
float B;
float A;
static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
{
dst->R = (src1->R + src2->R) * 0.5f;
dst->G = (src1->G + src2->G) * 0.5f;
dst->B = (src1->B + src2->B) * 0.5f;
dst->A = (src1->A + src2->A) * 0.5f;
}
};
template <typename T>
void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
const unsigned char *sourceData, int sourcePitch,
unsigned char *destData, int destPitch)
{
unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
if (sourceHeight == 1)
{
ASSERT(sourceWidth != 1);
const T *src = (const T*)sourceData;
T *dst = (T*)destData;
for (unsigned int x = 0; x < mipWidth; x++)
{
T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
}
}
else if (sourceWidth == 1)
{
ASSERT(sourceHeight != 1);
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
T::average(dst, src0, src1);
}
}
else
{
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
for (unsigned int x = 0; x < mipWidth; x++)
{
T tmp0;
T tmp1;
T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
T::average(&dst[x], &tmp0, &tmp1);
}
}
}
}
void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
{
D3DSURFACE_DESC destDesc;
HRESULT result = destSurface->GetDesc(&destDesc);
ASSERT(SUCCEEDED(result));
D3DSURFACE_DESC sourceDesc;
result = sourceSurface->GetDesc(&sourceDesc);
ASSERT(SUCCEEDED(result));
ASSERT(sourceDesc.Format == destDesc.Format);
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
D3DLOCKED_RECT destLocked = {0};
result = destSurface->LockRect(&destLocked, NULL, 0);
ASSERT(SUCCEEDED(result));
const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
if (sourceData && destData)
{
switch (sourceDesc.Format)
{
case D3DFMT_L8:
GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8L8:
GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A16B16G16R16F:
GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A32B32G32R32F:
GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
default:
UNREACHABLE();
break;
}
destSurface->UnlockRect();
sourceSurface->UnlockRect();
}
}
}
Image9::Image9()
{
mSurface = NULL;
mRenderer = NULL;
mD3DPool = D3DPOOL_SYSTEMMEM;
mD3DFormat = D3DFMT_UNKNOWN;
}
Image9::~Image9()
{
if (mSurface)
{
mSurface->Release();
}
}
Image9 *Image9::makeImage9(Image *img)
{
ASSERT(dynamic_cast<rx::Image9*>(img) != NULL);
return static_cast<rx::Image9*>(img);
}
void Image9::generateMipmap(Image9 *dest, Image9 *source)
{
IDirect3DSurface9 *sourceSurface = source->getSurface();
if (sourceSurface == NULL)
return error(GL_OUT_OF_MEMORY);
IDirect3DSurface9 *destSurface = dest->getSurface();
GenerateMip(destSurface, sourceSurface);
source->markDirty();
}
void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
{
D3DLOCKED_RECT sourceLock = {0};
D3DLOCKED_RECT destLock = {0};
source->LockRect(&sourceLock, NULL, 0);
dest->LockRect(&destLock, NULL, 0);
if (sourceLock.pBits && destLock.pBits)
{
D3DSURFACE_DESC desc;
source->GetDesc(&desc);
int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
int bytes = dx::ComputeRowSize(desc.Format, desc.Width);
ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
for(int i = 0; i < rows; i++)
{
memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
}
source->UnlockRect();
dest->UnlockRect();
}
else UNREACHABLE();
}
bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
mInternalFormat != internalformat ||
forceRelease)
{
mRenderer = Renderer9::makeRenderer9(renderer);
mWidth = width;
mHeight = height;
mInternalFormat = internalformat;
// compute the d3d format that will be used
mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
if (mSurface)
{
mSurface->Release();
mSurface = NULL;
}
return true;
}
return false;
}
void Image9::createSurface()
{
if(mSurface)
{
return;
}
IDirect3DTexture9 *newTexture = NULL;
IDirect3DSurface9 *newSurface = NULL;
const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
const D3DFORMAT d3dFormat = getD3DFormat();
ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
if (mWidth != 0 && mHeight != 0)
{
int levelToFetch = 0;
GLsizei requestWidth = mWidth;
GLsizei requestHeight = mHeight;
gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
poolToUse, &newTexture, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
ERR("Creating image surface failed.");
return error(GL_OUT_OF_MEMORY);
}
newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
newTexture->Release();
}
mSurface = newSurface;
mDirty = false;
mD3DPool = poolToUse;
}
HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
{
createSurface();
HRESULT result = D3DERR_INVALIDCALL;
if (mSurface)
{
result = mSurface->LockRect(lockedRect, rect, 0);
ASSERT(SUCCEEDED(result));
mDirty = true;
}
return result;
}
void Image9::unlock()
{
if (mSurface)
{
HRESULT result = mSurface->UnlockRect();
ASSERT(SUCCEEDED(result));
}
}
bool Image9::isRenderableFormat() const
{
return TextureStorage::IsTextureFormatRenderable(getD3DFormat());
}
D3DFORMAT Image9::getD3DFormat() const
{
// this should only happen if the image hasn't been redefined first
// which would be a bug by the caller
ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
return mD3DFormat;
}
IDirect3DSurface9 *Image9::getSurface()
{
createSurface();
return mSurface;
}
void Image9::setManagedSurface(TextureStorage2D *storage, int level)
{
setManagedSurface(storage->getSurfaceLevel(level, false));
}
void Image9::setManagedSurface(TextureStorageCubeMap *storage, int face, int level)
{
setManagedSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
}
void Image9::setManagedSurface(IDirect3DSurface9 *surface)
{
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
ASSERT(desc.Pool == D3DPOOL_MANAGED);
if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
{
if (mSurface)
{
copyLockableSurfaces(surface, mSurface);
mSurface->Release();
}
mSurface = surface;
mD3DPool = desc.Pool;
}
}
bool Image9::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
return updateSurface(storage->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
}
bool Image9::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
return updateSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
}
bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
if (!destSurface)
return false;
IDirect3DSurface9 *sourceSurface = getSurface();
if (sourceSurface && sourceSurface != destSurface)
{
RECT rect;
rect.left = xoffset;
rect.top = yoffset;
rect.right = xoffset + width;
rect.bottom = yoffset + height;
POINT point = {rect.left, rect.top};
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
if (mD3DPool == D3DPOOL_MANAGED)
{
D3DSURFACE_DESC desc;
sourceSurface->GetDesc(&desc);
IDirect3DSurface9 *surf = 0;
HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
if (SUCCEEDED(result))
{
copyLockableSurfaces(surf, sourceSurface);
result = device->UpdateSurface(surf, &rect, destSurface, &point);
ASSERT(SUCCEEDED(result));
surf->Release();
}
}
else
{
// UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
ASSERT(SUCCEEDED(result));
}
}
destSurface->Release();
return true;
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint unpackAlignment, const void *input)
{
RECT lockRect =
{
xoffset, yoffset,
xoffset + width, yoffset + height
};
D3DLOCKED_RECT locked;
HRESULT result = lock(&locked, &lockRect);
if (FAILED(result))
{
return;
}
GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
switch (mInternalFormat)
{
case GL_ALPHA8_EXT:
if (gl::supportsSSE2())
{
loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
else
{
loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
break;
case GL_LUMINANCE8_EXT:
loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
break;
case GL_ALPHA32F_EXT:
loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE32F_EXT:
loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_ALPHA16F_EXT:
loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE16F_EXT:
loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE8_ALPHA8_EXT:
loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
break;
case GL_LUMINANCE_ALPHA32F_EXT:
loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE_ALPHA16F_EXT:
loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB8_OES:
loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB565:
loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA8_OES:
if (gl::supportsSSE2())
{
loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
else
{
loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
break;
case GL_RGBA4:
loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB5_A1:
loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_BGRA8_EXT:
loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
// float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
case GL_RGB32F_EXT:
loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB16F_EXT:
loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA32F_EXT:
loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA16F_EXT:
loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
default: UNREACHABLE();
}
unlock();
}
void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
const void *input)
{
ASSERT(xoffset % 4 == 0);
ASSERT(yoffset % 4 == 0);
RECT lockRect = {
xoffset, yoffset,
xoffset + width, yoffset + height
};
D3DLOCKED_RECT locked;
HRESULT result = lock(&locked, &lockRect);
if (FAILED(result))
{
return;
}
GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
int rows = inputSize / inputPitch;
for (int i = 0; i < rows; ++i)
{
memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
}
unlock();
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *surface = NULL;
gl::Renderbuffer *colorbuffer = source->getColorbuffer();
if (colorbuffer)
{
renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
}
if (renderTarget)
{
surface = renderTarget->getSurface();
}
if (!surface)
{
ERR("Failed to retrieve the render target.");
return error(GL_OUT_OF_MEMORY);
}
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
IDirect3DSurface9 *renderTargetData = NULL;
D3DSURFACE_DESC description;
surface->GetDesc(&description);
HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
if (FAILED(result))
{
ERR("Could not create matching destination surface.");
surface->Release();
return error(GL_OUT_OF_MEMORY);
}
result = device->GetRenderTargetData(surface, renderTargetData);
if (FAILED(result))
{
ERR("GetRenderTargetData unexpectedly failed.");
renderTargetData->Release();
surface->Release();
return error(GL_OUT_OF_MEMORY);
}
RECT sourceRect = {x, y, x + width, y + height};
RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
D3DLOCKED_RECT sourceLock = {0};
result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
if (FAILED(result))
{
ERR("Failed to lock the source surface (rectangle might be invalid).");
renderTargetData->Release();
surface->Release();
return error(GL_OUT_OF_MEMORY);
}
D3DLOCKED_RECT destLock = {0};
result = lock(&destLock, &destRect);
if (FAILED(result))
{
ERR("Failed to lock the destination surface (rectangle might be invalid).");
renderTargetData->UnlockRect();
renderTargetData->Release();
surface->Release();
return error(GL_OUT_OF_MEMORY);
}
if (destLock.pBits && sourceLock.pBits)
{
unsigned char *source = (unsigned char*)sourceLock.pBits;
unsigned char *dest = (unsigned char*)destLock.pBits;
switch (description.Format)
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
switch(getD3DFormat())
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
for(int y = 0; y < height; y++)
{
memcpy(dest, source, 4 * width);
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
dest[x] = source[x * 4 + 2];
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_A8L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
dest[x * 2 + 0] = source[x * 4 + 2];
dest[x * 2 + 1] = source[x * 4 + 3];
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
case D3DFMT_R5G6B5:
switch(getD3DFormat())
{
case D3DFMT_X8R8G8B8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned short rgb = ((unsigned short*)source)[x];
unsigned char red = (rgb & 0xF800) >> 8;
unsigned char green = (rgb & 0x07E0) >> 3;
unsigned char blue = (rgb & 0x001F) << 3;
dest[x + 0] = blue | (blue >> 5);
dest[x + 1] = green | (green >> 6);
dest[x + 2] = red | (red >> 5);
dest[x + 3] = 0xFF;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned char red = source[x * 2 + 1] & 0xF8;
dest[x] = red | (red >> 5);
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
case D3DFMT_A1R5G5B5:
switch(getD3DFormat())
{
case D3DFMT_X8R8G8B8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned short argb = ((unsigned short*)source)[x];
unsigned char red = (argb & 0x7C00) >> 7;
unsigned char green = (argb & 0x03E0) >> 2;
unsigned char blue = (argb & 0x001F) << 3;
dest[x + 0] = blue | (blue >> 5);
dest[x + 1] = green | (green >> 5);
dest[x + 2] = red | (red >> 5);
dest[x + 3] = 0xFF;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_A8R8G8B8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned short argb = ((unsigned short*)source)[x];
unsigned char red = (argb & 0x7C00) >> 7;
unsigned char green = (argb & 0x03E0) >> 2;
unsigned char blue = (argb & 0x001F) << 3;
unsigned char alpha = (signed short)argb >> 15;
dest[x + 0] = blue | (blue >> 5);
dest[x + 1] = green | (green >> 5);
dest[x + 2] = red | (red >> 5);
dest[x + 3] = alpha;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned char red = source[x * 2 + 1] & 0x7C;
dest[x] = (red << 1) | (red >> 4);
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_A8L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned char red = source[x * 2 + 1] & 0x7C;
dest[x * 2 + 0] = (red << 1) | (red >> 4);
dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
default:
UNREACHABLE();
}
}
unlock();
renderTargetData->UnlockRect();
renderTargetData->Release();
surface->Release();
mDirty = true;
}
}
\ No newline at end of file
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image9.h: Defines the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.
#ifndef LIBGLESV2_RENDERER_IMAGE9_H_
#define LIBGLESV2_RENDERER_IMAGE9_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <d3d9.h>
#include "libGLESv2/renderer/Image.h"
#include "common/debug.h"
namespace gl
{
class Framebuffer;
}
namespace rx
{
class Renderer;
class Renderer9;
class TextureStorage2D;
class TextureStorageCubeMap;
class Image9 : public Image
{
public:
Image9();
~Image9();
static Image9 *makeImage9(Image *img);
static void generateMipmap(Image9 *dest, Image9 *source);
static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
virtual bool isRenderableFormat() const;
D3DFORMAT getD3DFormat() const;
virtual bool isDirty() const {return mSurface && mDirty;}
IDirect3DSurface9 *getSurface();
virtual void setManagedSurface(TextureStorage2D *storage, int level);
virtual void setManagedSurface(TextureStorageCubeMap *storage, int face, int level);
virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint unpackAlignment, const void *input);
virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
const void *input);
virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
private:
DISALLOW_COPY_AND_ASSIGN(Image9);
void createSurface();
void setManagedSurface(IDirect3DSurface9 *surface);
bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
void unlock();
Renderer9 *mRenderer;
D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
D3DFORMAT mD3DFormat;
IDirect3DSurface9 *mSurface;
};
}
#endif // LIBGLESV2_RENDERER_IMAGE9_H_
......@@ -21,7 +21,7 @@
#include "libGLESv2/renderer/ShaderExecutable9.h"
#include "libGLESv2/renderer/SwapChain9.h"
#include "libGLESv2/renderer/TextureStorage.h"
#include "libGLESv2/renderer/Image.h"
#include "libGLESv2/renderer/Image9.h"
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/renderer/RenderTarget9.h"
......@@ -2789,7 +2789,7 @@ bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *s
if (SUCCEEDED(result))
{
Image::copyLockableSurfaces(surf, source);
Image9::copyLockableSurfaces(surf, source);
result = device->UpdateSurface(surf, NULL, dest, NULL);
surf->Release();
}
......@@ -2812,12 +2812,14 @@ bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *s
Image *Renderer9::createImage()
{
return new Image();
return new Image9();
}
void Renderer9::generateMipmap(Image *dest, Image *src)
{
Image::generateMipmap(dest, src);
Image9 *src9 = Image9::makeImage9(src);
Image9 *dst9 = Image9::makeImage9(dest);
Image9::generateMipmap(dst9, src9);
}
}
\ No newline at end of file
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