Commit 4cfff5f3 by Jamie Madill

Modify texture storage classes to store a base and max level, instead of a range of levels.

TRAC #23978 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
parent b16b8ed7
...@@ -331,7 +331,7 @@ bool Texture::isImmutable() const ...@@ -331,7 +331,7 @@ bool Texture::isImmutable() const
int Texture::immutableLevelCount() int Texture::immutableLevelCount()
{ {
return (mImmutable ? getNativeTexture()->getStorageInstance()->levelCount() : 0); return (mImmutable ? getNativeTexture()->getStorageInstance()->getMaxLevel() : 0);
} }
GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
...@@ -436,7 +436,7 @@ void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, ...@@ -436,7 +436,7 @@ void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width,
if (mTexStorage) if (mTexStorage)
{ {
const int storageLevels = mTexStorage->levelCount(); const int storageLevels = mTexStorage->getMaxLevel();
if ((level >= storageLevels && storageLevels != 0) || if ((level >= storageLevels && storageLevels != 0) ||
width != storageWidth || width != storageWidth ||
...@@ -659,7 +659,7 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL ...@@ -659,7 +659,7 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
mImmutable = true; mImmutable = true;
setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), width, height)); setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, 0, levels, internalformat, IsRenderTargetUsage(mUsage), width, height));
} }
void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage) void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage)
...@@ -669,7 +669,7 @@ void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newComplete ...@@ -669,7 +669,7 @@ void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newComplete
if (mTexStorage && mTexStorage->isManaged()) if (mTexStorage && mTexStorage->isManaged())
{ {
for (int level = 0; level < mTexStorage->levelCount(); level++) for (int level = 0; level < mTexStorage->getMaxLevel(); level++)
{ {
mImageArray[level]->setManagedSurface(mTexStorage, level); mImageArray[level]->setManagedSurface(mTexStorage, level);
} }
...@@ -845,16 +845,14 @@ rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarge ...@@ -845,16 +845,14 @@ rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarge
ASSERT(width > 0 && height > 0); ASSERT(width > 0 && height > 0);
// use existing storage level count, when previously specified by TexStorage*D // use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->levelCount() : creationLevels(width, height)); GLint levels = (mTexStorage ? mTexStorage->getMaxLevel() : creationLevels(width, height));
return new rx::TextureStorageInterface2D(mRenderer, levels, getBaseLevelInternalFormat(), renderTarget, width, height); return new rx::TextureStorageInterface2D(mRenderer, 0, levels, getBaseLevelInternalFormat(), renderTarget, width, height);
} }
void Texture2D::updateStorage() void Texture2D::updateStorage()
{ {
int storageLevels = levelCount(); for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
for (int level = 0; level < storageLevels; level++)
{ {
if (isLevelComplete(level)) if (isLevelComplete(level))
{ {
...@@ -994,7 +992,7 @@ rx::RenderTarget *Texture2D::getDepthSencil(GLint level) ...@@ -994,7 +992,7 @@ rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
bool Texture2D::isValidLevel(int level) const bool Texture2D::isValidLevel(int level) const
{ {
return (mTexStorage ? (level < mTexStorage->levelCount()) : false); return (mTexStorage ? (level >= mTexStorage->getBaseLevel() && level < mTexStorage->getMaxLevel()) : false);
} }
TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP) TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP)
...@@ -1299,9 +1297,9 @@ rx::TextureStorageInterfaceCube *TextureCubeMap::createCompleteStorage(bool rend ...@@ -1299,9 +1297,9 @@ rx::TextureStorageInterfaceCube *TextureCubeMap::createCompleteStorage(bool rend
ASSERT(size > 0); ASSERT(size > 0);
// use existing storage level count, when previously specified by TexStorage*D // use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->levelCount() : creationLevels(size)); GLint levels = (mTexStorage ? mTexStorage->getMaxLevel() : creationLevels(size));
return new rx::TextureStorageInterfaceCube(mRenderer, levels, getBaseLevelInternalFormat(), renderTarget, size); return new rx::TextureStorageInterfaceCube(mRenderer, 0, levels, getBaseLevelInternalFormat(), renderTarget, size);
} }
void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage) void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage)
...@@ -1311,9 +1309,11 @@ void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newC ...@@ -1311,9 +1309,11 @@ void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newC
if (mTexStorage && mTexStorage->isManaged()) if (mTexStorage && mTexStorage->isManaged())
{ {
int levels = mTexStorage->getMaxLevel();
for (int faceIndex = 0; faceIndex < 6; faceIndex++) for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{ {
for (int level = 0; level < mTexStorage->levelCount(); level++) for (int level = 0; level < mTexStorage->getMaxLevel(); level++)
{ {
mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level); mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level);
} }
...@@ -1325,11 +1325,9 @@ void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newC ...@@ -1325,11 +1325,9 @@ void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newC
void TextureCubeMap::updateStorage() void TextureCubeMap::updateStorage()
{ {
int storageLevels = levelCount();
for (int face = 0; face < 6; face++) for (int face = 0; face < 6; face++)
{ {
for (int level = 0; level < storageLevels; level++) for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{ {
if (isFaceLevelComplete(face, level)) if (isFaceLevelComplete(face, level))
{ {
...@@ -1407,7 +1405,7 @@ void TextureCubeMap::redefineImage(int faceIndex, GLint level, GLenum internalfo ...@@ -1407,7 +1405,7 @@ void TextureCubeMap::redefineImage(int faceIndex, GLint level, GLenum internalfo
if (mTexStorage) if (mTexStorage)
{ {
const int storageLevels = mTexStorage->levelCount(); const int storageLevels = mTexStorage->getMaxLevel();
if ((level >= storageLevels && storageLevels != 0) || if ((level >= storageLevels && storageLevels != 0) ||
width != storageWidth || width != storageWidth ||
...@@ -1527,7 +1525,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size ...@@ -1527,7 +1525,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
mImmutable = true; mImmutable = true;
setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), size)); setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, 0, levels, internalformat, IsRenderTargetUsage(mUsage), size));
} }
void TextureCubeMap::generateMipmaps() void TextureCubeMap::generateMipmaps()
...@@ -1647,7 +1645,7 @@ rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level) ...@@ -1647,7 +1645,7 @@ rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
bool TextureCubeMap::isValidFaceLevel(int faceIndex, int level) const bool TextureCubeMap::isValidFaceLevel(int faceIndex, int level) const
{ {
return (mTexStorage ? (level < mTexStorage->levelCount()) : 0); return (mTexStorage ? (level >= mTexStorage->getBaseLevel() && level < mTexStorage->getMaxLevel()) : 0);
} }
Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D) Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D)
...@@ -1795,7 +1793,7 @@ void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL ...@@ -1795,7 +1793,7 @@ void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
mImmutable = true; mImmutable = true;
setCompleteTexStorage(new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), width, height, depth)); setCompleteTexStorage(new rx::TextureStorageInterface3D(mRenderer, 0, levels, internalformat, IsRenderTargetUsage(mUsage), width, height, depth));
} }
void Texture3D::generateMipmaps() void Texture3D::generateMipmaps()
...@@ -1987,7 +1985,7 @@ unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer) ...@@ -1987,7 +1985,7 @@ unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
bool Texture3D::isValidLevel(int level) const bool Texture3D::isValidLevel(int level) const
{ {
return (mTexStorage ? (level < mTexStorage->levelCount()) : 0); return (mTexStorage ? (level >= mTexStorage->getBaseLevel() && level < mTexStorage->getMaxLevel()) : 0);
} }
void Texture3D::initializeStorage(bool renderTarget) void Texture3D::initializeStorage(bool renderTarget)
...@@ -2022,9 +2020,9 @@ rx::TextureStorageInterface3D *Texture3D::createCompleteStorage(bool renderTarge ...@@ -2022,9 +2020,9 @@ rx::TextureStorageInterface3D *Texture3D::createCompleteStorage(bool renderTarge
ASSERT(width > 0 && height > 0 && depth > 0); ASSERT(width > 0 && height > 0 && depth > 0);
// use existing storage level count, when previously specified by TexStorage*D // use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->levelCount() : creationLevels(width, height, depth)); GLint levels = (mTexStorage ? mTexStorage->getMaxLevel() : creationLevels(width, height, depth));
return new rx::TextureStorageInterface3D(mRenderer, levels, getBaseLevelInternalFormat(), renderTarget, width, height, depth); return new rx::TextureStorageInterface3D(mRenderer, 0, levels, getBaseLevelInternalFormat(), renderTarget, width, height, depth);
} }
void Texture3D::setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage) void Texture3D::setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage)
...@@ -2039,9 +2037,7 @@ void Texture3D::setCompleteTexStorage(rx::TextureStorageInterface3D *newComplete ...@@ -2039,9 +2037,7 @@ void Texture3D::setCompleteTexStorage(rx::TextureStorageInterface3D *newComplete
void Texture3D::updateStorage() void Texture3D::updateStorage()
{ {
int storageLevels = levelCount(); for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
for (int level = 0; level < storageLevels; level++)
{ {
if (isLevelComplete(level)) if (isLevelComplete(level))
{ {
...@@ -2154,7 +2150,7 @@ void Texture3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, ...@@ -2154,7 +2150,7 @@ void Texture3D::redefineImage(GLint level, GLenum internalformat, GLsizei width,
if (mTexStorage) if (mTexStorage)
{ {
const int storageLevels = mTexStorage->levelCount(); const int storageLevels = mTexStorage->getMaxLevel();
if ((level >= storageLevels && storageLevels != 0) || if ((level >= storageLevels && storageLevels != 0) ||
width != storageWidth || width != storageWidth ||
...@@ -2346,7 +2342,7 @@ void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei widt ...@@ -2346,7 +2342,7 @@ void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei widt
} }
mImmutable = true; mImmutable = true;
setCompleteTexStorage(new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), width, height, depth)); setCompleteTexStorage(new rx::TextureStorageInterface2DArray(mRenderer, 0, levels, internalformat, IsRenderTargetUsage(mUsage), width, height, depth));
} }
void Texture2DArray::generateMipmaps() void Texture2DArray::generateMipmaps()
...@@ -2543,7 +2539,7 @@ unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer) ...@@ -2543,7 +2539,7 @@ unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
bool Texture2DArray::isValidLevel(int level) const bool Texture2DArray::isValidLevel(int level) const
{ {
return (mTexStorage ? (level < mTexStorage->levelCount()) : 0); return (mTexStorage ? (level >= mTexStorage->getBaseLevel() && level < mTexStorage->getMaxLevel()) : 0);
} }
void Texture2DArray::initializeStorage(bool renderTarget) void Texture2DArray::initializeStorage(bool renderTarget)
...@@ -2578,9 +2574,9 @@ rx::TextureStorageInterface2DArray *Texture2DArray::createCompleteStorage(bool r ...@@ -2578,9 +2574,9 @@ rx::TextureStorageInterface2DArray *Texture2DArray::createCompleteStorage(bool r
ASSERT(width > 0 && height > 0 && depth > 0); ASSERT(width > 0 && height > 0 && depth > 0);
// use existing storage level count, when previously specified by TexStorage*D // use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->levelCount() : creationLevels(width, height)); GLint levels = (mTexStorage ? mTexStorage->getMaxLevel() : creationLevels(width, height));
return new rx::TextureStorageInterface2DArray(mRenderer, levels, getBaseLevelInternalFormat(), renderTarget, width, height, depth); return new rx::TextureStorageInterface2DArray(mRenderer, 0, levels, getBaseLevelInternalFormat(), renderTarget, width, height, depth);
} }
void Texture2DArray::setCompleteTexStorage(rx::TextureStorageInterface2DArray *newCompleteTexStorage) void Texture2DArray::setCompleteTexStorage(rx::TextureStorageInterface2DArray *newCompleteTexStorage)
...@@ -2595,9 +2591,7 @@ void Texture2DArray::setCompleteTexStorage(rx::TextureStorageInterface2DArray *n ...@@ -2595,9 +2591,7 @@ void Texture2DArray::setCompleteTexStorage(rx::TextureStorageInterface2DArray *n
void Texture2DArray::updateStorage() void Texture2DArray::updateStorage()
{ {
int storageLevels = levelCount(); for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
for (int level = 0; level < storageLevels; level++)
{ {
if (isLevelComplete(level)) if (isLevelComplete(level))
{ {
...@@ -2712,7 +2706,7 @@ void Texture2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei w ...@@ -2712,7 +2706,7 @@ void Texture2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei w
if (mTexStorage) if (mTexStorage)
{ {
const int storageLevels = mTexStorage->levelCount(); const int storageLevels = mTexStorage->getMaxLevel();
if ((level >= storageLevels && storageLevels != 0) || if ((level >= storageLevels && storageLevels != 0) ||
width != storageWidth || width != storageWidth ||
......
...@@ -242,10 +242,10 @@ class Renderer ...@@ -242,10 +242,10 @@ class Renderer
virtual Image *createImage() = 0; virtual Image *createImage() = 0;
virtual void generateMipmap(Image *dest, Image *source) = 0; virtual void generateMipmap(Image *dest, Image *source) = 0;
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0; virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height) = 0; virtual TextureStorage *createTextureStorage2D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height) = 0;
virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, bool renderTarget, int size) = 0; virtual TextureStorage *createTextureStorageCube(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size) = 0;
virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth) = 0; virtual TextureStorage *createTextureStorage3D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth) = 0;
virtual TextureStorage *createTextureStorage2DArray(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth) = 0; virtual TextureStorage *createTextureStorage2DArray(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth) = 0;
// Buffer creation // Buffer creation
virtual VertexBuffer *createVertexBuffer() = 0; virtual VertexBuffer *createVertexBuffer() = 0;
......
...@@ -57,13 +57,19 @@ int TextureStorageInterface::getLodOffset() const ...@@ -57,13 +57,19 @@ int TextureStorageInterface::getLodOffset() const
return mInstance->getLodOffset(); return mInstance->getLodOffset();
} }
int TextureStorageInterface::levelCount() int TextureStorageInterface::getBaseLevel() const
{ {
return mInstance->levelCount(); return mInstance->getBaseLevel();
} }
static unsigned int GetActualLevelCount(GLsizei width, GLsizei height, GLsizei depth, GLint levelCount) int TextureStorageInterface::getMaxLevel() const
{ {
return mInstance->getMaxLevel();
}
static unsigned int GetActualLevelCount(GLsizei width, GLsizei height, GLsizei depth, int baseLevel, int maxLevel)
{
int levelCount = maxLevel - baseLevel;
return (levelCount <= 0) ? std::max(std::max(gl::log2(width), gl::log2(height)), gl::log2(depth)) : levelCount; return (levelCount <= 0) ? std::max(std::max(gl::log2(width), gl::log2(height)), gl::log2(depth)) : levelCount;
} }
...@@ -74,12 +80,12 @@ TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapCha ...@@ -74,12 +80,12 @@ TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapCha
mInstance = renderer->createTextureStorage2D(swapchain); mInstance = renderer->createTextureStorage2D(swapchain);
} }
TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height) TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height)
{ {
unsigned int actualLevels = GetActualLevelCount(width, height, 0, levels); unsigned int actualLevels = GetActualLevelCount(width, height, 0, baseLevel, maxLevel);
mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(actualLevels); mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(actualLevels);
mInstance = renderer->createTextureStorage2D(levels, internalformat, renderTarget, width, height); mInstance = renderer->createTextureStorage2D(baseLevel, maxLevel, internalformat, renderTarget, width, height);
} }
TextureStorageInterface2D::~TextureStorageInterface2D() TextureStorageInterface2D::~TextureStorageInterface2D()
...@@ -101,12 +107,12 @@ unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const ...@@ -101,12 +107,12 @@ unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const
return mFirstRenderTargetSerial + level; return mFirstRenderTargetSerial + level;
} }
TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, int size) TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size)
{ {
unsigned int actualLevels = GetActualLevelCount(size, size, 0, levels); unsigned int actualLevels = GetActualLevelCount(size, size, 0, baseLevel, maxLevel);
mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(actualLevels * 6); mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(actualLevels * 6);
mInstance = renderer->createTextureStorageCube(levels, internalformat, renderTarget, size); mInstance = renderer->createTextureStorageCube(baseLevel, maxLevel, internalformat, renderTarget, size);
} }
TextureStorageInterfaceCube::~TextureStorageInterfaceCube() TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
...@@ -128,13 +134,13 @@ unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, G ...@@ -128,13 +134,13 @@ unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, G
return mFirstRenderTargetSerial + (level * 6) + gl::TextureCubeMap::targetToIndex(target); return mFirstRenderTargetSerial + (level * 6) + gl::TextureCubeMap::targetToIndex(target);
} }
TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth) GLsizei width, GLsizei height, GLsizei depth)
{ {
mLevels = GetActualLevelCount(width, height, depth, levels); mLevels = GetActualLevelCount(width, height, depth, baseLevel, maxLevel);
mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(mLevels * depth); mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(mLevels * depth);
mInstance = renderer->createTextureStorage3D(levels, internalformat, renderTarget, width, height, depth); mInstance = renderer->createTextureStorage3D(baseLevel, maxLevel, internalformat, renderTarget, width, height, depth);
} }
TextureStorageInterface3D::~TextureStorageInterface3D() TextureStorageInterface3D::~TextureStorageInterface3D()
...@@ -161,13 +167,13 @@ unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint ...@@ -161,13 +167,13 @@ unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint
return mFirstRenderTargetSerial + (layer * mLevels) + level; return mFirstRenderTargetSerial + (layer * mLevels) + level;
} }
TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth) GLsizei width, GLsizei height, GLsizei depth)
{ {
mLevels = GetActualLevelCount(width, height, 0, levels); mLevels = GetActualLevelCount(width, height, 0, baseLevel, maxLevel);
mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(mLevels * depth); mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(mLevels * depth);
mInstance = renderer->createTextureStorage2DArray(levels, internalformat, renderTarget, width, height, depth); mInstance = renderer->createTextureStorage2DArray(baseLevel, maxLevel, internalformat, renderTarget, width, height, depth);
} }
TextureStorageInterface2DArray::~TextureStorageInterface2DArray() TextureStorageInterface2DArray::~TextureStorageInterface2DArray()
......
...@@ -28,7 +28,8 @@ class TextureStorage ...@@ -28,7 +28,8 @@ class TextureStorage
virtual int getLodOffset() const = 0; virtual int getLodOffset() const = 0;
virtual bool isRenderTarget() const = 0; virtual bool isRenderTarget() const = 0;
virtual bool isManaged() const = 0; virtual bool isManaged() const = 0;
virtual int levelCount() = 0; virtual int getBaseLevel() const = 0;
virtual int getMaxLevel() const = 0;
virtual RenderTarget *getRenderTarget(int level) = 0; virtual RenderTarget *getRenderTarget(int level) = 0;
virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) = 0; virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) = 0;
...@@ -54,7 +55,8 @@ class TextureStorageInterface ...@@ -54,7 +55,8 @@ class TextureStorageInterface
virtual int getLodOffset() const; virtual int getLodOffset() const;
virtual bool isRenderTarget() const; virtual bool isRenderTarget() const;
virtual bool isManaged() const; virtual bool isManaged() const;
virtual int levelCount(); virtual int getBaseLevel() const;
virtual int getMaxLevel() const;
protected: protected:
TextureStorage *mInstance; TextureStorage *mInstance;
...@@ -72,7 +74,7 @@ class TextureStorageInterface2D : public TextureStorageInterface ...@@ -72,7 +74,7 @@ class TextureStorageInterface2D : public TextureStorageInterface
{ {
public: public:
TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain); TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain);
TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height); TextureStorageInterface2D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height);
virtual ~TextureStorageInterface2D(); virtual ~TextureStorageInterface2D();
void generateMipmap(int level); void generateMipmap(int level);
...@@ -89,7 +91,7 @@ class TextureStorageInterface2D : public TextureStorageInterface ...@@ -89,7 +91,7 @@ class TextureStorageInterface2D : public TextureStorageInterface
class TextureStorageInterfaceCube : public TextureStorageInterface class TextureStorageInterfaceCube : public TextureStorageInterface
{ {
public: public:
TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, int size); TextureStorageInterfaceCube(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size);
virtual ~TextureStorageInterfaceCube(); virtual ~TextureStorageInterfaceCube();
void generateMipmap(int faceIndex, int level); void generateMipmap(int faceIndex, int level);
...@@ -106,7 +108,7 @@ class TextureStorageInterfaceCube : public TextureStorageInterface ...@@ -106,7 +108,7 @@ class TextureStorageInterfaceCube : public TextureStorageInterface
class TextureStorageInterface3D : public TextureStorageInterface class TextureStorageInterface3D : public TextureStorageInterface
{ {
public: public:
TextureStorageInterface3D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, TextureStorageInterface3D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth); GLsizei width, GLsizei height, GLsizei depth);
virtual ~TextureStorageInterface3D(); virtual ~TextureStorageInterface3D();
...@@ -126,7 +128,7 @@ class TextureStorageInterface3D : public TextureStorageInterface ...@@ -126,7 +128,7 @@ class TextureStorageInterface3D : public TextureStorageInterface
class TextureStorageInterface2DArray : public TextureStorageInterface class TextureStorageInterface2DArray : public TextureStorageInterface
{ {
public: public:
TextureStorageInterface2DArray(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, TextureStorageInterface2DArray(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth); GLsizei width, GLsizei height, GLsizei depth);
virtual ~TextureStorageInterface2DArray(); virtual ~TextureStorageInterface2DArray();
......
...@@ -3004,24 +3004,24 @@ TextureStorage *Renderer11::createTextureStorage2D(SwapChain *swapChain) ...@@ -3004,24 +3004,24 @@ TextureStorage *Renderer11::createTextureStorage2D(SwapChain *swapChain)
return new TextureStorage11_2D(this, swapChain11); return new TextureStorage11_2D(this, swapChain11);
} }
TextureStorage *Renderer11::createTextureStorage2D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height) TextureStorage *Renderer11::createTextureStorage2D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height)
{ {
return new TextureStorage11_2D(this, levels, internalformat, renderTarget, width, height); return new TextureStorage11_2D(this, baseLevel, maxLevel, internalformat, renderTarget, width, height);
} }
TextureStorage *Renderer11::createTextureStorageCube(int levels, GLenum internalformat, bool renderTarget, int size) TextureStorage *Renderer11::createTextureStorageCube(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size)
{ {
return new TextureStorage11_Cube(this, levels, internalformat, renderTarget, size); return new TextureStorage11_Cube(this, baseLevel, maxLevel, internalformat, renderTarget, size);
} }
TextureStorage *Renderer11::createTextureStorage3D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth) TextureStorage *Renderer11::createTextureStorage3D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth)
{ {
return new TextureStorage11_3D(this, levels, internalformat, renderTarget, width, height, depth); return new TextureStorage11_3D(this, baseLevel, maxLevel, internalformat, renderTarget, width, height, depth);
} }
TextureStorage *Renderer11::createTextureStorage2DArray(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth) TextureStorage *Renderer11::createTextureStorage2DArray(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth)
{ {
return new TextureStorage11_2DArray(this, levels, internalformat, renderTarget, width, height, depth); return new TextureStorage11_2DArray(this, baseLevel, maxLevel, internalformat, renderTarget, width, height, depth);
} }
void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
......
...@@ -187,10 +187,10 @@ class Renderer11 : public Renderer ...@@ -187,10 +187,10 @@ class Renderer11 : public Renderer
virtual Image *createImage(); virtual Image *createImage();
virtual void generateMipmap(Image *dest, Image *source); virtual void generateMipmap(Image *dest, Image *source);
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height); virtual TextureStorage *createTextureStorage2D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height);
virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, bool renderTarget, int size); virtual TextureStorage *createTextureStorageCube(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size);
virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth); virtual TextureStorage *createTextureStorage3D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth);
virtual TextureStorage *createTextureStorage2DArray(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth); virtual TextureStorage *createTextureStorage2DArray(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth);
// Buffer creation // Buffer creation
virtual VertexBuffer *createVertexBuffer(); virtual VertexBuffer *createVertexBuffer();
......
...@@ -23,10 +23,11 @@ ...@@ -23,10 +23,11 @@
namespace rx namespace rx
{ {
TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) TextureStorage11::TextureStorage11(Renderer *renderer, int baseLevel, UINT bindFlags)
: mBindFlags(bindFlags), : mBindFlags(bindFlags),
mLodOffset(0), mLodOffset(0),
mMipLevels(0), mMipLevels(0),
mBaseLevel(baseLevel),
mTextureFormat(DXGI_FORMAT_UNKNOWN), mTextureFormat(DXGI_FORMAT_UNKNOWN),
mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
...@@ -88,32 +89,37 @@ bool TextureStorage11::isManaged() const ...@@ -88,32 +89,37 @@ bool TextureStorage11::isManaged() const
return false; return false;
} }
int TextureStorage11::levelCount() int TextureStorage11::getBaseLevel() const
{
return mBaseLevel;
}
int TextureStorage11::getMaxLevel() const
{ {
int levels = 0; int levels = 0;
if (getBaseTexture()) if (getBaseTexture())
{ {
levels = mMipLevels - getLodOffset(); levels = mMipLevels - getLodOffset();
} }
return levels; return getBaseLevel() + levels;
} }
int TextureStorage11::getLevelWidth(int mipLevel) const int TextureStorage11::getLevelWidth(int mipLevel) const
{ {
return std::max((static_cast<int>(mTextureWidth) >> mipLevel), 1); return std::max((static_cast<int>(mTextureWidth) >> (mipLevel - mBaseLevel)), 1);
} }
int TextureStorage11::getLevelHeight(int mipLevel) const int TextureStorage11::getLevelHeight(int mipLevel) const
{ {
return std::max((static_cast<int>(mTextureHeight) >> mipLevel), 1); return std::max((static_cast<int>(mTextureHeight) >> (mipLevel - mBaseLevel)), 1);
} }
int TextureStorage11::getLevelDepth(int mipLevel) const int TextureStorage11::getLevelDepth(int mipLevel) const
{ {
return std::max((static_cast<int>(mTextureDepth) >> mipLevel), 1); return std::max((static_cast<int>(mTextureDepth) >> (mipLevel - mBaseLevel)), 1);
} }
UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) const
{ {
UINT index = 0; UINT index = 0;
if (getBaseTexture()) if (getBaseTexture())
...@@ -201,7 +207,7 @@ void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget1 ...@@ -201,7 +207,7 @@ void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget1
} }
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain)
: TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) : TextureStorage11(renderer, 0, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)
{ {
mTexture = swapchain->getOffscreenTexture(); mTexture = swapchain->getOffscreenTexture();
mSRV = swapchain->getRenderTargetShaderResource(); mSRV = swapchain->getRenderTargetShaderResource();
...@@ -232,8 +238,8 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch ...@@ -232,8 +238,8 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
} }
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height) TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height)
: TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget)) : TextureStorage11(renderer, baseLevel, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget))
{ {
mTexture = NULL; mTexture = NULL;
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
...@@ -260,7 +266,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum ...@@ -260,7 +266,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum
D3D11_TEXTURE2D_DESC desc; D3D11_TEXTURE2D_DESC desc;
desc.Width = width; // Compressed texture size constraints? desc.Width = width; // Compressed texture size constraints?
desc.Height = height; desc.Height = height;
desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; desc.MipLevels = ((maxLevel > 0) ? (maxLevel + mLodOffset - baseLevel) : 0);
desc.ArraySize = 1; desc.ArraySize = 1;
desc.Format = mTextureFormat; desc.Format = mTextureFormat;
desc.SampleDesc.Count = 1; desc.SampleDesc.Count = 1;
...@@ -319,7 +325,7 @@ ID3D11Resource *TextureStorage11_2D::getBaseTexture() const ...@@ -319,7 +325,7 @@ ID3D11Resource *TextureStorage11_2D::getBaseTexture() const
RenderTarget *TextureStorage11_2D::getRenderTarget(int level) RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
{ {
if (level >= 0 && level < static_cast<int>(mMipLevels)) if (level >= getBaseLevel() && level < getMaxLevel())
{ {
if (!mRenderTarget[level]) if (!mRenderTarget[level])
{ {
...@@ -329,7 +335,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level) ...@@ -329,7 +335,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat; srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = level; srvDesc.Texture2D.MostDetailedMip = level - getBaseLevel();
srvDesc.Texture2D.MipLevels = 1; srvDesc.Texture2D.MipLevels = 1;
ID3D11ShaderResourceView *srv; ID3D11ShaderResourceView *srv;
...@@ -346,7 +352,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level) ...@@ -346,7 +352,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mRenderTargetFormat; rtvDesc.Format = mRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = level; rtvDesc.Texture2D.MipSlice = level - getBaseLevel();
ID3D11RenderTargetView *rtv; ID3D11RenderTargetView *rtv;
result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
...@@ -434,8 +440,8 @@ void TextureStorage11_2D::generateMipmap(int level) ...@@ -434,8 +440,8 @@ void TextureStorage11_2D::generateMipmap(int level)
generateMipmapLayer(source, dest); generateMipmapLayer(source, dest);
} }
TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, int size) TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size)
: TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget)) : TextureStorage11(renderer, baseLevel, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget))
{ {
mTexture = NULL; mTexture = NULL;
for (unsigned int i = 0; i < 6; i++) for (unsigned int i = 0; i < 6; i++)
...@@ -466,7 +472,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe ...@@ -466,7 +472,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
D3D11_TEXTURE2D_DESC desc; D3D11_TEXTURE2D_DESC desc;
desc.Width = size; desc.Width = size;
desc.Height = size; desc.Height = size;
desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; desc.MipLevels = ((maxLevel > 0) ? (maxLevel + mLodOffset - baseLevel) : 0);
desc.ArraySize = 6; desc.ArraySize = 6;
desc.Format = mTextureFormat; desc.Format = mTextureFormat;
desc.SampleDesc.Count = 1; desc.SampleDesc.Count = 1;
...@@ -522,7 +528,7 @@ ID3D11Resource *TextureStorage11_Cube::getBaseTexture() const ...@@ -522,7 +528,7 @@ ID3D11Resource *TextureStorage11_Cube::getBaseTexture() const
RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int level) RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int level)
{ {
if (level >= 0 && level < static_cast<int>(mMipLevels)) if (level >= getBaseLevel() && level < getMaxLevel())
{ {
int faceIndex = gl::TextureCubeMap::targetToIndex(faceTarget); int faceIndex = gl::TextureCubeMap::targetToIndex(faceTarget);
if (!mRenderTarget[faceIndex][level]) if (!mRenderTarget[faceIndex][level])
...@@ -533,7 +539,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int ...@@ -533,7 +539,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat; srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
srvDesc.Texture2DArray.MostDetailedMip = level; srvDesc.Texture2DArray.MostDetailedMip = level - getBaseLevel();
srvDesc.Texture2DArray.MipLevels = 1; srvDesc.Texture2DArray.MipLevels = 1;
srvDesc.Texture2DArray.FirstArraySlice = faceIndex; srvDesc.Texture2DArray.FirstArraySlice = faceIndex;
srvDesc.Texture2DArray.ArraySize = 1; srvDesc.Texture2DArray.ArraySize = 1;
...@@ -552,7 +558,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int ...@@ -552,7 +558,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mRenderTargetFormat; rtvDesc.Format = mRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = level; rtvDesc.Texture2DArray.MipSlice = level - getBaseLevel();
rtvDesc.Texture2DArray.FirstArraySlice = faceIndex; rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
rtvDesc.Texture2DArray.ArraySize = 1; rtvDesc.Texture2DArray.ArraySize = 1;
...@@ -578,7 +584,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int ...@@ -578,7 +584,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int
dsvDesc.Format = mDepthStencilFormat; dsvDesc.Format = mDepthStencilFormat;
dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
dsvDesc.Flags = 0; dsvDesc.Flags = 0;
dsvDesc.Texture2DArray.MipSlice = level; dsvDesc.Texture2DArray.MipSlice = level - getBaseLevel();
dsvDesc.Texture2DArray.FirstArraySlice = faceIndex; dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
dsvDesc.Texture2DArray.ArraySize = 1; dsvDesc.Texture2DArray.ArraySize = 1;
...@@ -644,9 +650,9 @@ void TextureStorage11_Cube::generateMipmap(int faceIndex, int level) ...@@ -644,9 +650,9 @@ void TextureStorage11_Cube::generateMipmap(int faceIndex, int level)
generateMipmapLayer(source, dest); generateMipmapLayer(source, dest);
} }
TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth) GLsizei width, GLsizei height, GLsizei depth)
: TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget)) : TextureStorage11(renderer, baseLevel, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget))
{ {
mTexture = NULL; mTexture = NULL;
...@@ -675,7 +681,7 @@ TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int levels, GLenum ...@@ -675,7 +681,7 @@ TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int levels, GLenum
desc.Width = width; desc.Width = width;
desc.Height = height; desc.Height = height;
desc.Depth = depth; desc.Depth = depth;
desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; desc.MipLevels = ((maxLevel > 0) ? (maxLevel + mLodOffset - baseLevel) : 0);
desc.Format = mTextureFormat; desc.Format = mTextureFormat;
desc.Usage = D3D11_USAGE_DEFAULT; desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = getBindFlags(); desc.BindFlags = getBindFlags();
...@@ -761,7 +767,7 @@ ID3D11ShaderResourceView *TextureStorage11_3D::getSRV() ...@@ -761,7 +767,7 @@ ID3D11ShaderResourceView *TextureStorage11_3D::getSRV()
RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel) RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
{ {
if (mipLevel >= 0 && mipLevel < static_cast<int>(mMipLevels)) if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{ {
if (!mLevelRenderTargets[mipLevel]) if (!mLevelRenderTargets[mipLevel])
{ {
...@@ -771,7 +777,7 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel) ...@@ -771,7 +777,7 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat; srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
srvDesc.Texture3D.MostDetailedMip = mipLevel; srvDesc.Texture3D.MostDetailedMip = mipLevel - getBaseLevel();
srvDesc.Texture3D.MipLevels = 1; srvDesc.Texture3D.MipLevels = 1;
ID3D11ShaderResourceView *srv; ID3D11ShaderResourceView *srv;
...@@ -788,7 +794,7 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel) ...@@ -788,7 +794,7 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mRenderTargetFormat; rtvDesc.Format = mRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rtvDesc.Texture3D.MipSlice = mipLevel; rtvDesc.Texture3D.MipSlice = mipLevel - getBaseLevel();
rtvDesc.Texture3D.FirstWSlice = 0; rtvDesc.Texture3D.FirstWSlice = 0;
rtvDesc.Texture3D.WSize = -1; rtvDesc.Texture3D.WSize = -1;
...@@ -824,7 +830,7 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel) ...@@ -824,7 +830,7 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer) RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer)
{ {
if (mipLevel >= 0 && mipLevel < static_cast<int>(mMipLevels)) if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{ {
LevelLayerKey key(mipLevel, layer); LevelLayerKey key(mipLevel, layer);
if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end()) if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
...@@ -840,7 +846,7 @@ RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer) ...@@ -840,7 +846,7 @@ RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer)
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mRenderTargetFormat; rtvDesc.Format = mRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rtvDesc.Texture3D.MipSlice = mipLevel; rtvDesc.Texture3D.MipSlice = mipLevel - getBaseLevel();
rtvDesc.Texture3D.FirstWSlice = layer; rtvDesc.Texture3D.FirstWSlice = layer;
rtvDesc.Texture3D.WSize = 1; rtvDesc.Texture3D.WSize = 1;
...@@ -882,9 +888,9 @@ void TextureStorage11_3D::generateMipmap(int level) ...@@ -882,9 +888,9 @@ void TextureStorage11_3D::generateMipmap(int level)
generateMipmapLayer(source, dest); generateMipmapLayer(source, dest);
} }
TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth) GLsizei width, GLsizei height, GLsizei depth)
: TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget)) : TextureStorage11(renderer, baseLevel, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget))
{ {
mTexture = NULL; mTexture = NULL;
...@@ -907,7 +913,7 @@ TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int level ...@@ -907,7 +913,7 @@ TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int level
D3D11_TEXTURE2D_DESC desc; D3D11_TEXTURE2D_DESC desc;
desc.Width = width; desc.Width = width;
desc.Height = height; desc.Height = height;
desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; desc.MipLevels = ((maxLevel > 0) ? (maxLevel + mLodOffset - baseLevel) : 0);
desc.ArraySize = depth; desc.ArraySize = depth;
desc.Format = mTextureFormat; desc.Format = mTextureFormat;
desc.SampleDesc.Count = 1; desc.SampleDesc.Count = 1;
...@@ -1004,7 +1010,7 @@ RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int l ...@@ -1004,7 +1010,7 @@ RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int l
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat; srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
srvDesc.Texture2DArray.MostDetailedMip = mipLevel; srvDesc.Texture2DArray.MostDetailedMip = mipLevel - getBaseLevel();
srvDesc.Texture2DArray.MipLevels = 1; srvDesc.Texture2DArray.MipLevels = 1;
srvDesc.Texture2DArray.FirstArraySlice = layer; srvDesc.Texture2DArray.FirstArraySlice = layer;
srvDesc.Texture2DArray.ArraySize = 1; srvDesc.Texture2DArray.ArraySize = 1;
...@@ -1023,7 +1029,7 @@ RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int l ...@@ -1023,7 +1029,7 @@ RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int l
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mRenderTargetFormat; rtvDesc.Format = mRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = mipLevel; rtvDesc.Texture2DArray.MipSlice = mipLevel - getBaseLevel();
rtvDesc.Texture2DArray.FirstArraySlice = layer; rtvDesc.Texture2DArray.FirstArraySlice = layer;
rtvDesc.Texture2DArray.ArraySize = 1; rtvDesc.Texture2DArray.ArraySize = 1;
......
...@@ -24,7 +24,6 @@ class SwapChain11; ...@@ -24,7 +24,6 @@ class SwapChain11;
class TextureStorage11 : public TextureStorage class TextureStorage11 : public TextureStorage
{ {
public: public:
TextureStorage11(Renderer *renderer, UINT bindFlags);
virtual ~TextureStorage11(); virtual ~TextureStorage11();
static TextureStorage11 *makeTextureStorage11(TextureStorage *storage); static TextureStorage11 *makeTextureStorage11(TextureStorage *storage);
...@@ -45,14 +44,16 @@ class TextureStorage11 : public TextureStorage ...@@ -45,14 +44,16 @@ class TextureStorage11 : public TextureStorage
virtual int getLodOffset() const; virtual int getLodOffset() const;
virtual bool isRenderTarget() const; virtual bool isRenderTarget() const;
virtual bool isManaged() const; virtual bool isManaged() const;
virtual int levelCount(); virtual int getBaseLevel() const;
UINT getSubresourceIndex(int mipLevel, int layerTarget); virtual int getMaxLevel() const;
UINT getSubresourceIndex(int mipLevel, int layerTarget) const;
bool updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, int level, bool updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, int level,
int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth); GLsizei width, GLsizei height, GLsizei depth);
protected: protected:
TextureStorage11(Renderer *renderer, int baseLevel, UINT bindFlags);
void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest); void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
int getLevelWidth(int mipLevel) const; int getLevelWidth(int mipLevel) const;
int getLevelHeight(int mipLevel) const; int getLevelHeight(int mipLevel) const;
...@@ -61,6 +62,7 @@ class TextureStorage11 : public TextureStorage ...@@ -61,6 +62,7 @@ class TextureStorage11 : public TextureStorage
Renderer11 *mRenderer; Renderer11 *mRenderer;
int mLodOffset; int mLodOffset;
unsigned int mMipLevels; unsigned int mMipLevels;
int mBaseLevel;
DXGI_FORMAT mTextureFormat; DXGI_FORMAT mTextureFormat;
DXGI_FORMAT mShaderResourceFormat; DXGI_FORMAT mShaderResourceFormat;
...@@ -82,7 +84,7 @@ class TextureStorage11_2D : public TextureStorage11 ...@@ -82,7 +84,7 @@ class TextureStorage11_2D : public TextureStorage11
{ {
public: public:
TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain); TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height); TextureStorage11_2D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height);
virtual ~TextureStorage11_2D(); virtual ~TextureStorage11_2D();
static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage); static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
...@@ -103,7 +105,7 @@ class TextureStorage11_2D : public TextureStorage11 ...@@ -103,7 +105,7 @@ class TextureStorage11_2D : public TextureStorage11
class TextureStorage11_Cube : public TextureStorage11 class TextureStorage11_Cube : public TextureStorage11
{ {
public: public:
TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, int size); TextureStorage11_Cube(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size);
virtual ~TextureStorage11_Cube(); virtual ~TextureStorage11_Cube();
static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage); static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
...@@ -124,7 +126,7 @@ class TextureStorage11_Cube : public TextureStorage11 ...@@ -124,7 +126,7 @@ class TextureStorage11_Cube : public TextureStorage11
class TextureStorage11_3D : public TextureStorage11 class TextureStorage11_3D : public TextureStorage11
{ {
public: public:
TextureStorage11_3D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, TextureStorage11_3D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth); GLsizei width, GLsizei height, GLsizei depth);
virtual ~TextureStorage11_3D(); virtual ~TextureStorage11_3D();
...@@ -152,7 +154,7 @@ class TextureStorage11_3D : public TextureStorage11 ...@@ -152,7 +154,7 @@ class TextureStorage11_3D : public TextureStorage11
class TextureStorage11_2DArray : public TextureStorage11 class TextureStorage11_2DArray : public TextureStorage11
{ {
public: public:
TextureStorage11_2DArray(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, TextureStorage11_2DArray(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth); GLsizei width, GLsizei height, GLsizei depth);
virtual ~TextureStorage11_2DArray(); virtual ~TextureStorage11_2DArray();
......
...@@ -2658,7 +2658,7 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStora ...@@ -2658,7 +2658,7 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStora
TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source->getStorageInstance()); TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source->getStorageInstance());
TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest->getStorageInstance()); TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest->getStorageInstance());
int levels = source9->levelCount(); int levels = source9->getMaxLevel() - source9->getBaseLevel();
for (int i = 0; i < levels; ++i) for (int i = 0; i < levels; ++i)
{ {
IDirect3DSurface9 *srcSurf = source9->getSurfaceLevel(i, false); IDirect3DSurface9 *srcSurf = source9->getSurfaceLevel(i, false);
...@@ -2687,7 +2687,7 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSto ...@@ -2687,7 +2687,7 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSto
{ {
TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source->getStorageInstance()); TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source->getStorageInstance());
TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest->getStorageInstance()); TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest->getStorageInstance());
int levels = source9->levelCount(); int levels = source9->getMaxLevel() - source9->getBaseLevel();
for (int f = 0; f < 6; f++) for (int f = 0; f < 6; f++)
{ {
for (int i = 0; i < levels; i++) for (int i = 0; i < levels; i++)
...@@ -3313,17 +3313,17 @@ TextureStorage *Renderer9::createTextureStorage2D(SwapChain *swapChain) ...@@ -3313,17 +3313,17 @@ TextureStorage *Renderer9::createTextureStorage2D(SwapChain *swapChain)
return new TextureStorage9_2D(this, swapChain9); return new TextureStorage9_2D(this, swapChain9);
} }
TextureStorage *Renderer9::createTextureStorage2D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height) TextureStorage *Renderer9::createTextureStorage2D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height)
{ {
return new TextureStorage9_2D(this, levels, internalformat, renderTarget, width, height); return new TextureStorage9_2D(this, baseLevel, maxLevel, internalformat, renderTarget, width, height);
} }
TextureStorage *Renderer9::createTextureStorageCube(int levels, GLenum internalformat, bool renderTarget, int size) TextureStorage *Renderer9::createTextureStorageCube(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size)
{ {
return new TextureStorage9_Cube(this, levels, internalformat, renderTarget, size); return new TextureStorage9_Cube(this, baseLevel, maxLevel, internalformat, renderTarget, size);
} }
TextureStorage *Renderer9::createTextureStorage3D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth) TextureStorage *Renderer9::createTextureStorage3D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth)
{ {
// 3D textures are not supported by the D3D9 backend. // 3D textures are not supported by the D3D9 backend.
UNREACHABLE(); UNREACHABLE();
...@@ -3331,7 +3331,7 @@ TextureStorage *Renderer9::createTextureStorage3D(int levels, GLenum internalfor ...@@ -3331,7 +3331,7 @@ TextureStorage *Renderer9::createTextureStorage3D(int levels, GLenum internalfor
return NULL; return NULL;
} }
TextureStorage *Renderer9::createTextureStorage2DArray(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth) TextureStorage *Renderer9::createTextureStorage2DArray(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth)
{ {
// 2D array textures are not supported by the D3D9 backend. // 2D array textures are not supported by the D3D9 backend.
UNREACHABLE(); UNREACHABLE();
......
...@@ -203,10 +203,10 @@ class Renderer9 : public Renderer ...@@ -203,10 +203,10 @@ class Renderer9 : public Renderer
virtual Image *createImage(); virtual Image *createImage();
virtual void generateMipmap(Image *dest, Image *source); virtual void generateMipmap(Image *dest, Image *source);
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height); virtual TextureStorage *createTextureStorage2D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height);
virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, bool renderTarget, int size); virtual TextureStorage *createTextureStorageCube(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size);
virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth); virtual TextureStorage *createTextureStorage3D(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth);
virtual TextureStorage *createTextureStorage2DArray(int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth); virtual TextureStorage *createTextureStorage2DArray(int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth);
// Buffer creation // Buffer creation
virtual VertexBuffer *createVertexBuffer(); virtual VertexBuffer *createVertexBuffer();
......
...@@ -20,8 +20,9 @@ ...@@ -20,8 +20,9 @@
namespace rx namespace rx
{ {
TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage) TextureStorage9::TextureStorage9(Renderer *renderer, int baseLevel, DWORD usage)
: mLodOffset(0), : mLodOffset(0),
mBaseLevel(baseLevel),
mRenderer(Renderer9::makeRenderer9(renderer)), mRenderer(Renderer9::makeRenderer9(renderer)),
mD3DUsage(usage), mD3DUsage(usage),
mD3DPool(mRenderer->getTexturePool(usage)) mD3DPool(mRenderer->getTexturePool(usage))
...@@ -83,12 +84,18 @@ int TextureStorage9::getLodOffset() const ...@@ -83,12 +84,18 @@ int TextureStorage9::getLodOffset() const
return mLodOffset; return mLodOffset;
} }
int TextureStorage9::levelCount() int TextureStorage9::getBaseLevel() const
{ {
return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0; return mBaseLevel;
} }
TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET) int TextureStorage9::getMaxLevel() const
{
return getBaseLevel() + (getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0);
}
TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain)
: TextureStorage9(renderer, 0, D3DUSAGE_RENDERTARGET)
{ {
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture; mTexture = surfaceTexture;
...@@ -97,8 +104,8 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain ...@@ -97,8 +104,8 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain
initializeRenderTarget(); initializeRenderTarget();
} }
TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height) TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height)
: TextureStorage9(renderer, GetTextureUsage(internalformat, Renderer9::makeRenderer9(renderer), renderTarget)) : TextureStorage9(renderer, baseLevel, GetTextureUsage(internalformat, Renderer9::makeRenderer9(renderer), renderTarget))
{ {
mTexture = NULL; mTexture = NULL;
mRenderTarget = NULL; mRenderTarget = NULL;
...@@ -109,8 +116,9 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum in ...@@ -109,8 +116,9 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum in
IDirect3DDevice9 *device = mRenderer->getDevice(); IDirect3DDevice9 *device = mRenderer->getDevice();
D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat, mRenderer); D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat, mRenderer);
d3d9::MakeValidSize(false, format, &width, &height, &mLodOffset); d3d9::MakeValidSize(false, format, &width, &height, &mLodOffset);
HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(), UINT creationLevels = (maxLevel ? maxLevel + mLodOffset : 0);
format, getPool(), &mTexture, NULL);
HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
if (FAILED(result)) if (FAILED(result))
{ {
...@@ -191,8 +199,8 @@ void TextureStorage9_2D::initializeRenderTarget() ...@@ -191,8 +199,8 @@ void TextureStorage9_2D::initializeRenderTarget()
} }
} }
TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, int size) TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size)
: TextureStorage9(renderer, GetTextureUsage(internalformat, Renderer9::makeRenderer9(renderer), renderTarget)) : TextureStorage9(renderer, baseLevel, GetTextureUsage(internalformat, Renderer9::makeRenderer9(renderer), renderTarget))
{ {
mTexture = NULL; mTexture = NULL;
for (int i = 0; i < 6; ++i) for (int i = 0; i < 6; ++i)
...@@ -208,8 +216,9 @@ TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenu ...@@ -208,8 +216,9 @@ TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenu
int height = size; int height = size;
D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat, mRenderer); D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat, mRenderer);
d3d9::MakeValidSize(false, format, &size, &height, &mLodOffset); d3d9::MakeValidSize(false, format, &size, &height, &mLodOffset);
HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(), UINT creationLevels = (maxLevel ? maxLevel + mLodOffset : 0);
format, getPool(), &mTexture, NULL);
HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
if (FAILED(result)) if (FAILED(result))
{ {
......
...@@ -24,7 +24,6 @@ class RenderTarget9; ...@@ -24,7 +24,6 @@ class RenderTarget9;
class TextureStorage9 : public TextureStorage class TextureStorage9 : public TextureStorage
{ {
public: public:
TextureStorage9(Renderer *renderer, DWORD usage);
virtual ~TextureStorage9(); virtual ~TextureStorage9();
static TextureStorage9 *makeTextureStorage9(TextureStorage *storage); static TextureStorage9 *makeTextureStorage9(TextureStorage *storage);
...@@ -44,12 +43,16 @@ class TextureStorage9 : public TextureStorage ...@@ -44,12 +43,16 @@ class TextureStorage9 : public TextureStorage
virtual int getLodOffset() const; virtual int getLodOffset() const;
virtual bool isRenderTarget() const; virtual bool isRenderTarget() const;
virtual bool isManaged() const; virtual bool isManaged() const;
virtual int levelCount(); virtual int getBaseLevel() const;
virtual int getMaxLevel() const;
protected: protected:
int mLodOffset; int mLodOffset;
int mBaseLevel;
Renderer9 *mRenderer; Renderer9 *mRenderer;
TextureStorage9(Renderer *renderer, int baseLevel, DWORD usage);
private: private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9); DISALLOW_COPY_AND_ASSIGN(TextureStorage9);
...@@ -61,7 +64,7 @@ class TextureStorage9_2D : public TextureStorage9 ...@@ -61,7 +64,7 @@ class TextureStorage9_2D : public TextureStorage9
{ {
public: public:
TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain); TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain);
TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height); TextureStorage9_2D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height);
virtual ~TextureStorage9_2D(); virtual ~TextureStorage9_2D();
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage); static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
...@@ -83,7 +86,7 @@ class TextureStorage9_2D : public TextureStorage9 ...@@ -83,7 +86,7 @@ class TextureStorage9_2D : public TextureStorage9
class TextureStorage9_Cube : public TextureStorage9 class TextureStorage9_Cube : public TextureStorage9
{ {
public: public:
TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, bool renderTarget, int size); TextureStorage9_Cube(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size);
virtual ~TextureStorage9_Cube(); virtual ~TextureStorage9_Cube();
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage); static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
......
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