Commit 4d16f6d8 by Jamie Madill

Replace NULL with nullptr in Framebuffer9/11.

BUG=angleproject:963 Change-Id: I1ba418e7540b9c3ac6611aa3e4f0c1ca27557a1a Reviewed-on: https://chromium-review.googlesource.com/267734Reviewed-by: 's avatarKenneth Russell <kbr@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 7d75e2b7
......@@ -43,7 +43,7 @@ static gl::Error InvalidateAttachmentSwizzles(const gl::FramebufferAttachment *a
TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
TextureStorage *texStorage = NULL;
TextureStorage *texStorage = nullptr;
gl::Error error = textureD3D->getNativeTexture(&texStorage);
if (error.isError())
{
......@@ -114,7 +114,7 @@ static gl::Error getRenderTargetResource(const gl::FramebufferAttachment *colorb
{
ASSERT(colorbuffer);
RenderTarget11 *renderTarget = NULL;
RenderTarget11 *renderTarget = nullptr;
gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &renderTarget);
if (error.isError())
{
......@@ -137,7 +137,7 @@ static gl::Error getRenderTargetResource(const gl::FramebufferAttachment *colorb
gl::Error Framebuffer11::readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) const
{
ID3D11Texture2D *colorBufferTexture = NULL;
ID3D11Texture2D *colorBufferTexture = nullptr;
unsigned int subresourceIndex = 0;
const gl::FramebufferAttachment *colorbuffer = mData.getReadAttachment();
......@@ -150,7 +150,7 @@ gl::Error Framebuffer11::readPixels(const gl::Rectangle &area, GLenum format, GL
}
gl::Buffer *packBuffer = pack.pixelBuffer.get();
if (packBuffer != NULL)
if (packBuffer != nullptr)
{
Buffer11 *packBufferStorage = GetImplAs<Buffer11>(packBuffer);
PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast<ptrdiff_t>(pixels));
......@@ -229,7 +229,7 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getDepthOrStencilbuffer();
ASSERT(readBuffer);
RenderTargetD3D *readRenderTarget = NULL;
RenderTargetD3D *readRenderTarget = nullptr;
gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
if (error.isError())
{
......@@ -240,7 +240,7 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
const gl::FramebufferAttachment *drawBuffer = mData.getDepthOrStencilAttachment();
ASSERT(drawBuffer);
RenderTargetD3D *drawRenderTarget = NULL;
RenderTargetD3D *drawRenderTarget = nullptr;
error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
if (error.isError())
{
......
......@@ -54,12 +54,12 @@ gl::Error Framebuffer9::clear(const gl::State &state, const ClearParameters &cle
gl::Error Framebuffer9::readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) const
{
ASSERT(pack.pixelBuffer.get() == NULL);
ASSERT(pack.pixelBuffer.get() == nullptr);
const gl::FramebufferAttachment *colorbuffer = mData.getColorAttachment(0);
ASSERT(colorbuffer);
RenderTarget9 *renderTarget = NULL;
RenderTarget9 *renderTarget = nullptr;
gl::Error error = d3d9::GetAttachmentRenderTarget(colorbuffer, &renderTarget);
if (error.isError())
{
......@@ -84,7 +84,7 @@ gl::Error Framebuffer9::readPixels(const gl::Rectangle &area, GLenum format, GLe
ASSERT(device);
HRESULT result;
IDirect3DSurface9 *systemSurface = NULL;
IDirect3DSurface9 *systemSurface = nullptr;
bool directToPixels = !pack.reverseRowOrder && pack.alignment <= 4 && mRenderer->getShareHandleSupport() &&
area.x == 0 && area.y == 0 &&
static_cast<UINT>(area.width) == desc.Width && static_cast<UINT>(area.height) == desc.Height &&
......@@ -104,7 +104,7 @@ gl::Error Framebuffer9::readPixels(const gl::Rectangle &area, GLenum format, GLe
if (!directToPixels)
{
result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
D3DPOOL_SYSTEMMEM, &systemSurface, NULL);
D3DPOOL_SYSTEMMEM, &systemSurface, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
......@@ -246,7 +246,7 @@ gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangl
const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getColorbuffer(0);
ASSERT(readBuffer);
RenderTarget9 *readRenderTarget = NULL;
RenderTarget9 *readRenderTarget = nullptr;
gl::Error error = d3d9::GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
if (error.isError())
{
......@@ -257,7 +257,7 @@ gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangl
const gl::FramebufferAttachment *drawBuffer = mData.getColorAttachment(0);
ASSERT(drawBuffer);
RenderTarget9 *drawRenderTarget = NULL;
RenderTarget9 *drawRenderTarget = nullptr;
error = d3d9::GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
if (error.isError())
{
......@@ -372,7 +372,7 @@ gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangl
const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getDepthOrStencilbuffer();
ASSERT(readBuffer);
RenderTarget9 *readDepthStencil = NULL;
RenderTarget9 *readDepthStencil = nullptr;
gl::Error error = d3d9::GetAttachmentRenderTarget(readBuffer, &readDepthStencil);
if (error.isError())
{
......@@ -383,7 +383,7 @@ gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangl
const gl::FramebufferAttachment *drawBuffer = mData.getDepthOrStencilAttachment();
ASSERT(drawBuffer);
RenderTarget9 *drawDepthStencil = NULL;
RenderTarget9 *drawDepthStencil = nullptr;
error = d3d9::GetAttachmentRenderTarget(drawBuffer, &drawDepthStencil);
if (error.isError())
{
......@@ -398,7 +398,7 @@ gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangl
IDirect3DSurface9* drawSurface = drawDepthStencil->getSurface();
ASSERT(drawDepthStencil);
HRESULT result = device->StretchRect(readSurface, NULL, drawSurface, NULL, D3DTEXF_NONE);
HRESULT result = device->StretchRect(readSurface, nullptr, drawSurface, nullptr, D3DTEXF_NONE);
SafeRelease(readSurface);
SafeRelease(drawSurface);
......
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