WindowSurfaceCGL: add a depth-stencil buffer
In our EGL config we advertise a depth-stencil buffer but do not provide
it. This fixes a lot of end2end tests that were relying on the presence
of the depth buffer.
BUG=angleproject:891
Change-Id: I48e0eb27753ee64c08bf51b8ec13bfe20360332d
Reviewed-on: https://chromium-review.googlesource.com/298861Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Corentin Wallez <cwallez@chromium.org>
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