Commit 529434a5 by Jiawei Shao Committed by Commit Bot

ES31: Update dEQP-GLES31 geometry shader related test expectations

BUG=angleproject:1941 TEST=dEQP-GLES31.functional.shaders.builtin_constants.* dEQP-GLES31.functional.shaders.builtin_functions.*_geometry dEQP-GLES31.functional.debug.negative_coverage.*.geometry_shader Change-Id: I37b29e48f27ae31e3753efe00b849849879f848d Reviewed-on: https://chromium-review.googlesource.com/954713 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarJiajia Qin <jiajia.qin@intel.com> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent b3b177d7
......@@ -95,6 +95,37 @@
1442 D3D11 : dEQP-GLES31.functional.layout_binding.ubo.* = FAIL
1442 D3D11 : dEQP-GLES31.functional.program_interface_query.* = FAIL
1663 D3D11 : dEQP-GLES31.functional.draw_indirect.compute_interop.* = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_attribs = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_texture_image_units = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_texture_image_units = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_compute = FAIL
1951 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute = FAIL
......@@ -1117,6 +1148,424 @@
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id = FAIL
1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_mediump_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_geometry = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.* = FAIL
1941 D3D11 : dEQP-GLES31.functional.geometry_shading.basic.* = FAIL
1941 D3D11 : dEQP-GLES31.functional.geometry_shading.conversion.* = FAIL
1941 D3D11 : dEQP-GLES31.functional.geometry_shading.emit.* = FAIL
......@@ -1125,6 +1574,9 @@
1941 D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_* = FAIL
1941 D3D11 : dEQP-GLES31.functional.geometry_shading.instanced.draw_* = FAIL
1941 D3D11 : dEQP-GLES31.functional.shaders.linkage.es31.geometry.* = FAIL
1941 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.geometry_shader = FAIL
1941 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.geometry_shader = FAIL
1941 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.geometry_shader = FAIL
// OPENGL Failing Tests
1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL
......@@ -1149,37 +1601,6 @@
// OpenGL and D3D11 Failing Tests
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.opaque_type_indexing.* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_attribs = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_texture_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_texture_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.helper_invocation.* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.program_pipeline_binding_* = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.program_separable_get_programiv = FAIL
......@@ -1218,427 +1639,7 @@
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.tessellation_shader = FAIL
1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.object_labels.program_pipeline = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_mediump_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_geometry = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.geometry_shader_state_get_programiv = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.geometry_shader = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.geometry_shader = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.geometry_shader = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.input.* = FAIL
1941 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.negative.* = FAIL
......
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