Commit 56cf9af2 by Geoff Lang

Add a FunctionsGL class for loading GL entry points.

BUG=angle:879 Change-Id: I35384f078d2ed86a6c72cc243753b56bc58617b0 Reviewed-on: https://chromium-review.googlesource.com/250390Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 5b8b1087
...@@ -28,7 +28,7 @@ DisplayGL::~DisplayGL() ...@@ -28,7 +28,7 @@ DisplayGL::~DisplayGL()
egl::Error DisplayGL::initialize(egl::Display *display) egl::Error DisplayGL::initialize(egl::Display *display)
{ {
mRenderer = new RendererGL(); mRenderer = new RendererGL(getFunctionsGL());
return egl::Error(EGL_SUCCESS); return egl::Error(EGL_SUCCESS);
} }
......
...@@ -10,6 +10,7 @@ ...@@ -10,6 +10,7 @@
#define LIBANGLE_RENDERER_GL_DISPLAYGL_H_ #define LIBANGLE_RENDERER_GL_DISPLAYGL_H_
#include "libANGLE/renderer/DisplayImpl.h" #include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
namespace rx namespace rx
{ {
...@@ -31,6 +32,8 @@ class DisplayGL : public DisplayImpl ...@@ -31,6 +32,8 @@ class DisplayGL : public DisplayImpl
private: private:
DISALLOW_COPY_AND_ASSIGN(DisplayGL); DISALLOW_COPY_AND_ASSIGN(DisplayGL);
virtual const FunctionsGL *getFunctionsGL() const = 0;
RendererGL *mRenderer; RendererGL *mRenderer;
}; };
......
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions
#include "libANGLE/renderer/gl/FunctionsGL.h"
namespace rx
{
template <typename T>
static void AssignGLEntryPoint(void *function, T *outFunction)
{
*outFunction = reinterpret_cast<T>(function);
}
FunctionsGL::FunctionsGL()
: blendFunc(nullptr),
clear(nullptr),
clearColor(nullptr),
clearDepth(nullptr),
clearStencil(nullptr),
colorMask(nullptr),
cullFace(nullptr),
depthFunc(nullptr),
depthMask(nullptr),
depthRange(nullptr),
disable(nullptr),
drawBuffer(nullptr),
enable(nullptr),
finish(nullptr),
flush(nullptr),
frontFace(nullptr),
getBooleanv(nullptr),
getDoublev(nullptr),
getError(nullptr),
getFloatv(nullptr),
getIntegerv(nullptr),
getString(nullptr),
getTexImage(nullptr),
getTexLevelParameterfv(nullptr),
getTexLevelParameteriv(nullptr),
getTexParameterfv(nullptr),
getTexParameteriv(nullptr),
hint(nullptr),
isEnabled(nullptr),
lineWidth(nullptr),
logicOp(nullptr),
pixelStoref(nullptr),
pixelStorei(nullptr),
pointSize(nullptr),
polygonMode(nullptr),
readBuffer(nullptr),
readPixels(nullptr),
scissor(nullptr),
stencilFunc(nullptr),
stencilMask(nullptr),
stencilOp(nullptr),
texImage1D(nullptr),
texImage2D(nullptr),
texParameterf(nullptr),
texParameterfv(nullptr),
texParameteri(nullptr),
texParameteriv(nullptr),
viewport(nullptr),
bindTexture(nullptr),
copyTexImage1D(nullptr),
copyTexImage2D(nullptr),
copyTexSubImage1D(nullptr),
copyTexSubImage2D(nullptr),
deleteTextures(nullptr),
drawArrays(nullptr),
drawElements(nullptr),
genTextures(nullptr),
isTexture(nullptr),
polygonOffset(nullptr),
texSubImage1D(nullptr),
texSubImage2D(nullptr),
blendColor(nullptr),
blendEquation(nullptr),
copyTexSubImage3D(nullptr),
drawRangeElements(nullptr),
texImage3D(nullptr),
texSubImage3D(nullptr),
activeTexture(nullptr),
compressedTexImage1D(nullptr),
compressedTexImage2D(nullptr),
compressedTexImage3D(nullptr),
compressedTexSubImage1D(nullptr),
compressedTexSubImage2D(nullptr),
compressedTexSubImage3D(nullptr),
getCompressedTexImage(nullptr),
sampleCoverage(nullptr),
blendFuncSeparate(nullptr),
multiDrawArrays(nullptr),
multiDrawElements(nullptr),
pointParameterf(nullptr),
pointParameterfv(nullptr),
pointParameteri(nullptr),
pointParameteriv(nullptr),
beginQuery(nullptr),
bindBuffer(nullptr),
bufferData(nullptr),
bufferSubData(nullptr),
deleteBuffers(nullptr),
deleteQueries(nullptr),
endQuery(nullptr),
genBuffers(nullptr),
genQueries(nullptr),
getBufferParameteriv(nullptr),
getBufferPointerv(nullptr),
getBufferSubData(nullptr),
getQueryObjectiv(nullptr),
getQueryObjectuiv(nullptr),
getQueryiv(nullptr),
isBuffer(nullptr),
isQuery(nullptr),
mapBuffer(nullptr),
unmapBuffer(nullptr),
attachShader(nullptr),
bindAttribLocation(nullptr),
blendEquationSeparate(nullptr),
compileShader(nullptr),
createProgram(nullptr),
createShader(nullptr),
deleteProgram(nullptr),
deleteShader(nullptr),
detachShader(nullptr),
disableVertexAttribArray(nullptr),
drawBuffers(nullptr),
enableVertexAttribArray(nullptr),
getActiveAttrib(nullptr),
getActiveUniform(nullptr),
getAttachedShaders(nullptr),
getAttribLocation(nullptr),
getProgramInfoLog(nullptr),
getProgramiv(nullptr),
getShaderInfoLog(nullptr),
getShaderSource(nullptr),
getShaderiv(nullptr),
getUniformLocation(nullptr),
getUniformfv(nullptr),
getUniformiv(nullptr),
getVertexAttribPointerv(nullptr),
getVertexAttribdv(nullptr),
getVertexAttribfv(nullptr),
getVertexAttribiv(nullptr),
isProgram(nullptr),
isShader(nullptr),
linkProgram(nullptr),
shaderSource(nullptr),
stencilFuncSeparate(nullptr),
stencilMaskSeparate(nullptr),
stencilOpSeparate(nullptr),
uniform1f(nullptr),
uniform1fv(nullptr),
uniform1i(nullptr),
uniform1iv(nullptr),
uniform2f(nullptr),
uniform2fv(nullptr),
uniform2i(nullptr),
uniform2iv(nullptr),
uniform3f(nullptr),
uniform3fv(nullptr),
uniform3i(nullptr),
uniform3iv(nullptr),
uniform4f(nullptr),
uniform4fv(nullptr),
uniform4i(nullptr),
uniform4iv(nullptr),
uniformMatrix2fv(nullptr),
uniformMatrix3fv(nullptr),
uniformMatrix4fv(nullptr),
useProgram(nullptr),
validateProgram(nullptr),
vertexAttrib1d(nullptr),
vertexAttrib1dv(nullptr),
vertexAttrib1f(nullptr),
vertexAttrib1fv(nullptr),
vertexAttrib1s(nullptr),
vertexAttrib1sv(nullptr),
vertexAttrib2d(nullptr),
vertexAttrib2dv(nullptr),
vertexAttrib2f(nullptr),
vertexAttrib2fv(nullptr),
vertexAttrib2s(nullptr),
vertexAttrib2sv(nullptr),
vertexAttrib3d(nullptr),
vertexAttrib3dv(nullptr),
vertexAttrib3f(nullptr),
vertexAttrib3fv(nullptr),
vertexAttrib3s(nullptr),
vertexAttrib3sv(nullptr),
vertexAttrib4Nbv(nullptr),
vertexAttrib4Niv(nullptr),
vertexAttrib4Nsv(nullptr),
vertexAttrib4Nub(nullptr),
vertexAttrib4Nubv(nullptr),
vertexAttrib4Nuiv(nullptr),
vertexAttrib4Nusv(nullptr),
vertexAttrib4bv(nullptr),
vertexAttrib4d(nullptr),
vertexAttrib4dv(nullptr),
vertexAttrib4f(nullptr),
vertexAttrib4fv(nullptr),
vertexAttrib4iv(nullptr),
vertexAttrib4s(nullptr),
vertexAttrib4sv(nullptr),
vertexAttrib4ubv(nullptr),
vertexAttrib4uiv(nullptr),
vertexAttrib4usv(nullptr),
vertexAttribPointer(nullptr),
uniformMatrix2x3fv(nullptr),
uniformMatrix2x4fv(nullptr),
uniformMatrix3x2fv(nullptr),
uniformMatrix3x4fv(nullptr),
uniformMatrix4x2fv(nullptr),
uniformMatrix4x3fv(nullptr),
beginConditionalRender(nullptr),
beginTransformFeedback(nullptr),
bindBufferBase(nullptr),
bindBufferRange(nullptr),
bindFragDataLocation(nullptr),
bindFramebuffer(nullptr),
bindRenderbuffer(nullptr),
bindVertexArray(nullptr),
blitFramebuffer(nullptr),
checkFramebufferStatus(nullptr),
clampColor(nullptr),
clearBufferfi(nullptr),
clearBufferfv(nullptr),
clearBufferiv(nullptr),
clearBufferuiv(nullptr),
colorMaski(nullptr),
deleteFramebuffers(nullptr),
deleteRenderbuffers(nullptr),
deleteVertexArrays(nullptr),
disablei(nullptr),
enablei(nullptr),
endConditionalRender(nullptr),
endTransformFeedback(nullptr),
flushMappedBufferRange(nullptr),
framebufferRenderbuffer(nullptr),
framebufferTexture1D(nullptr),
framebufferTexture2D(nullptr),
framebufferTexture3D(nullptr),
framebufferTextureLayer(nullptr),
genFramebuffers(nullptr),
genRenderbuffers(nullptr),
genVertexArrays(nullptr),
generateMipmap(nullptr),
getBooleani_v(nullptr),
getFragDataLocation(nullptr),
getFramebufferAttachmentParameteriv(nullptr),
getIntegeri_v(nullptr),
getRenderbufferParameteriv(nullptr),
getStringi(nullptr),
getTexParameterIiv(nullptr),
getTexParameterIuiv(nullptr),
getTransformFeedbackVarying(nullptr),
getUniformuiv(nullptr),
getVertexAttribIiv(nullptr),
getVertexAttribIuiv(nullptr),
isEnabledi(nullptr),
isFramebuffer(nullptr),
isRenderbuffer(nullptr),
isVertexArray(nullptr),
mapBufferRange(nullptr),
renderbufferStorage(nullptr),
renderbufferStorageMultisample(nullptr),
texParameterIiv(nullptr),
texParameterIuiv(nullptr),
transformFeedbackVaryings(nullptr),
uniform1ui(nullptr),
uniform1uiv(nullptr),
uniform2ui(nullptr),
uniform2uiv(nullptr),
uniform3ui(nullptr),
uniform3uiv(nullptr),
uniform4ui(nullptr),
uniform4uiv(nullptr),
vertexAttribI1i(nullptr),
vertexAttribI1iv(nullptr),
vertexAttribI1ui(nullptr),
vertexAttribI1uiv(nullptr),
vertexAttribI2i(nullptr),
vertexAttribI2iv(nullptr),
vertexAttribI2ui(nullptr),
vertexAttribI2uiv(nullptr),
vertexAttribI3i(nullptr),
vertexAttribI3iv(nullptr),
vertexAttribI3ui(nullptr),
vertexAttribI3uiv(nullptr),
vertexAttribI4bv(nullptr),
vertexAttribI4i(nullptr),
vertexAttribI4iv(nullptr),
vertexAttribI4sv(nullptr),
vertexAttribI4ubv(nullptr),
vertexAttribI4ui(nullptr),
vertexAttribI4uiv(nullptr),
vertexAttribI4usv(nullptr),
vertexAttribIPointer(nullptr),
copyBufferSubData(nullptr),
drawArraysInstanced(nullptr),
drawElementsInstanced(nullptr),
getActiveUniformBlockName(nullptr),
getActiveUniformBlockiv(nullptr),
getActiveUniformName(nullptr),
getActiveUniformsiv(nullptr),
getUniformBlockIndex(nullptr),
getUniformIndices(nullptr),
primitiveRestartIndex(nullptr),
texBuffer(nullptr),
uniformBlockBinding(nullptr),
clientWaitSync(nullptr),
deleteSync(nullptr),
drawElementsBaseVertex(nullptr),
drawElementsInstancedBaseVertex(nullptr),
drawRangeElementsBaseVertex(nullptr),
fenceSync(nullptr),
framebufferTexture(nullptr),
getBufferParameteri64v(nullptr),
getInteger64i_v(nullptr),
getInteger64v(nullptr),
getMultisamplefv(nullptr),
getSynciv(nullptr),
isSync(nullptr),
multiDrawElementsBaseVertex(nullptr),
provokingVertex(nullptr),
sampleMaski(nullptr),
texImage2DMultisample(nullptr),
texImage3DMultisample(nullptr),
waitSync(nullptr),
bindFragDataLocationIndexed(nullptr),
bindSampler(nullptr),
deleteSamplers(nullptr),
genSamplers(nullptr),
getFragDataIndex(nullptr),
getQueryObjecti64v(nullptr),
getQueryObjectui64v(nullptr),
getSamplerParameterIiv(nullptr),
getSamplerParameterIuiv(nullptr),
getSamplerParameterfv(nullptr),
getSamplerParameteriv(nullptr),
isSampler(nullptr),
queryCounter(nullptr),
samplerParameterIiv(nullptr),
samplerParameterIuiv(nullptr),
samplerParameterf(nullptr),
samplerParameterfv(nullptr),
samplerParameteri(nullptr),
samplerParameteriv(nullptr),
vertexAttribDivisor(nullptr),
vertexAttribP1ui(nullptr),
vertexAttribP1uiv(nullptr),
vertexAttribP2ui(nullptr),
vertexAttribP2uiv(nullptr),
vertexAttribP3ui(nullptr),
vertexAttribP3uiv(nullptr),
vertexAttribP4ui(nullptr),
vertexAttribP4uiv(nullptr),
beginQueryIndexed(nullptr),
bindTransformFeedback(nullptr),
blendEquationSeparatei(nullptr),
blendEquationi(nullptr),
blendFuncSeparatei(nullptr),
blendFunci(nullptr),
deleteTransformFeedbacks(nullptr),
drawArraysIndirect(nullptr),
drawElementsIndirect(nullptr),
drawTransformFeedback(nullptr),
drawTransformFeedbackStream(nullptr),
endQueryIndexed(nullptr),
genTransformFeedbacks(nullptr),
getActiveSubroutineName(nullptr),
getActiveSubroutineUniformName(nullptr),
getActiveSubroutineUniformiv(nullptr),
getProgramStageiv(nullptr),
getQueryIndexediv(nullptr),
getSubroutineIndex(nullptr),
getSubroutineUniformLocation(nullptr),
getUniformSubroutineuiv(nullptr),
getUniformdv(nullptr),
isTransformFeedback(nullptr),
minSampleShading(nullptr),
patchParameterfv(nullptr),
patchParameteri(nullptr),
pauseTransformFeedback(nullptr),
resumeTransformFeedback(nullptr),
uniform1d(nullptr),
uniform1dv(nullptr),
uniform2d(nullptr),
uniform2dv(nullptr),
uniform3d(nullptr),
uniform3dv(nullptr),
uniform4d(nullptr),
uniform4dv(nullptr),
uniformMatrix2dv(nullptr),
uniformMatrix2x3dv(nullptr),
uniformMatrix2x4dv(nullptr),
uniformMatrix3dv(nullptr),
uniformMatrix3x2dv(nullptr),
uniformMatrix3x4dv(nullptr),
uniformMatrix4dv(nullptr),
uniformMatrix4x2dv(nullptr),
uniformMatrix4x3dv(nullptr),
uniformSubroutinesuiv(nullptr),
activeShaderProgram(nullptr),
bindProgramPipeline(nullptr),
clearDepthf(nullptr),
createShaderProgramv(nullptr),
deleteProgramPipelines(nullptr),
depthRangeArrayv(nullptr),
depthRangeIndexed(nullptr),
depthRangef(nullptr),
genProgramPipelines(nullptr),
getDoublei_v(nullptr),
getFloati_v(nullptr),
getProgramBinary(nullptr),
getProgramPipelineInfoLog(nullptr),
getProgramPipelineiv(nullptr),
getShaderPrecisionFormat(nullptr),
getVertexAttribLdv(nullptr),
isProgramPipeline(nullptr),
programBinary(nullptr),
programParameteri(nullptr),
programUniform1d(nullptr),
programUniform1dv(nullptr),
programUniform1f(nullptr),
programUniform1fv(nullptr),
programUniform1i(nullptr),
programUniform1iv(nullptr),
programUniform1ui(nullptr),
programUniform1uiv(nullptr),
programUniform2d(nullptr),
programUniform2dv(nullptr),
programUniform2f(nullptr),
programUniform2fv(nullptr),
programUniform2i(nullptr),
programUniform2iv(nullptr),
programUniform2ui(nullptr),
programUniform2uiv(nullptr),
programUniform3d(nullptr),
programUniform3dv(nullptr),
programUniform3f(nullptr),
programUniform3fv(nullptr),
programUniform3i(nullptr),
programUniform3iv(nullptr),
programUniform3ui(nullptr),
programUniform3uiv(nullptr),
programUniform4d(nullptr),
programUniform4dv(nullptr),
programUniform4f(nullptr),
programUniform4fv(nullptr),
programUniform4i(nullptr),
programUniform4iv(nullptr),
programUniform4ui(nullptr),
programUniform4uiv(nullptr),
programUniformMatrix2dv(nullptr),
programUniformMatrix2fv(nullptr),
programUniformMatrix2x3dv(nullptr),
programUniformMatrix2x3fv(nullptr),
programUniformMatrix2x4dv(nullptr),
programUniformMatrix2x4fv(nullptr),
programUniformMatrix3dv(nullptr),
programUniformMatrix3fv(nullptr),
programUniformMatrix3x2dv(nullptr),
programUniformMatrix3x2fv(nullptr),
programUniformMatrix3x4dv(nullptr),
programUniformMatrix3x4fv(nullptr),
programUniformMatrix4dv(nullptr),
programUniformMatrix4fv(nullptr),
programUniformMatrix4x2dv(nullptr),
programUniformMatrix4x2fv(nullptr),
programUniformMatrix4x3dv(nullptr),
programUniformMatrix4x3fv(nullptr),
releaseShaderCompiler(nullptr),
scissorArrayv(nullptr),
scissorIndexed(nullptr),
scissorIndexedv(nullptr),
shaderBinary(nullptr),
useProgramStages(nullptr),
validateProgramPipeline(nullptr),
vertexAttribL1d(nullptr),
vertexAttribL1dv(nullptr),
vertexAttribL2d(nullptr),
vertexAttribL2dv(nullptr),
vertexAttribL3d(nullptr),
vertexAttribL3dv(nullptr),
vertexAttribL4d(nullptr),
vertexAttribL4dv(nullptr),
vertexAttribLPointer(nullptr),
viewportArrayv(nullptr),
viewportIndexedf(nullptr),
viewportIndexedfv(nullptr),
bindImageTexture(nullptr),
drawArraysInstancedBaseInstance(nullptr),
drawElementsInstancedBaseInstance(nullptr),
drawElementsInstancedBaseVertexBaseInstance(nullptr),
drawTransformFeedbackInstanced(nullptr),
drawTransformFeedbackStreamInstanced(nullptr),
getActiveAtomicCounterBufferiv(nullptr),
getInternalformativ(nullptr),
memoryBarrier(nullptr),
texStorage1D(nullptr),
texStorage2D(nullptr),
texStorage3D(nullptr),
bindVertexBuffer(nullptr),
clearBufferData(nullptr),
clearBufferSubData(nullptr),
copyImageSubData(nullptr),
debugMessageCallback(nullptr),
debugMessageControl(nullptr),
debugMessageInsert(nullptr),
dispatchCompute(nullptr),
dispatchComputeIndirect(nullptr),
framebufferParameteri(nullptr),
getDebugMessageLog(nullptr),
getFramebufferParameteriv(nullptr),
getInternalformati64v(nullptr),
getObjectLabel(nullptr),
getObjectPtrLabel(nullptr),
getProgramInterfaceiv(nullptr),
getProgramResourceIndex(nullptr),
getProgramResourceLocation(nullptr),
getProgramResourceLocationIndex(nullptr),
getProgramResourceName(nullptr),
getProgramResourceiv(nullptr),
invalidateBufferData(nullptr),
invalidateBufferSubData(nullptr),
invalidateFramebuffer(nullptr),
invalidateSubFramebuffer(nullptr),
invalidateTexImage(nullptr),
invalidateTexSubImage(nullptr),
multiDrawArraysIndirect(nullptr),
multiDrawElementsIndirect(nullptr),
objectLabel(nullptr),
objectPtrLabel(nullptr),
popDebugGroup(nullptr),
pushDebugGroup(nullptr),
shaderStorageBlockBinding(nullptr),
texBufferRange(nullptr),
texStorage2DMultisample(nullptr),
texStorage3DMultisample(nullptr),
textureView(nullptr),
vertexAttribBinding(nullptr),
vertexAttribFormat(nullptr),
vertexAttribIFormat(nullptr),
vertexAttribLFormat(nullptr),
vertexBindingDivisor(nullptr),
bindBuffersBase(nullptr),
bindBuffersRange(nullptr),
bindImageTextures(nullptr),
bindSamplers(nullptr),
bindTextures(nullptr),
bindVertexBuffers(nullptr),
bufferStorage(nullptr),
clearTexImage(nullptr),
clearTexSubImage(nullptr),
bindTextureUnit(nullptr),
blitNamedFramebuffer(nullptr),
checkNamedFramebufferStatus(nullptr),
clearNamedBufferData(nullptr),
clearNamedBufferSubData(nullptr),
clearNamedFramebufferfi(nullptr),
clearNamedFramebufferfv(nullptr),
clearNamedFramebufferiv(nullptr),
clearNamedFramebufferuiv(nullptr),
clipControl(nullptr),
compressedTextureSubImage1D(nullptr),
compressedTextureSubImage2D(nullptr),
compressedTextureSubImage3D(nullptr),
copyNamedBufferSubData(nullptr),
copyTextureSubImage1D(nullptr),
copyTextureSubImage2D(nullptr),
copyTextureSubImage3D(nullptr),
createBuffers(nullptr),
createFramebuffers(nullptr),
createProgramPipelines(nullptr),
createQueries(nullptr),
createRenderbuffers(nullptr),
createSamplers(nullptr),
createTextures(nullptr),
createTransformFeedbacks(nullptr),
createVertexArrays(nullptr),
disableVertexArrayAttrib(nullptr),
enableVertexArrayAttrib(nullptr),
flushMappedNamedBufferRange(nullptr),
generateTextureMipmap(nullptr),
getCompressedTextureImage(nullptr),
getCompressedTextureSubImage(nullptr),
getGraphicsResetStatus(nullptr),
getNamedBufferParameteri64v(nullptr),
getNamedBufferParameteriv(nullptr),
getNamedBufferPointerv(nullptr),
getNamedBufferSubData(nullptr),
getNamedFramebufferAttachmentParameteriv(nullptr),
getNamedFramebufferParameteriv(nullptr),
getNamedRenderbufferParameteriv(nullptr),
getQueryBufferObjecti64v(nullptr),
getQueryBufferObjectiv(nullptr),
getQueryBufferObjectui64v(nullptr),
getQueryBufferObjectuiv(nullptr),
getTextureImage(nullptr),
getTextureLevelParameterfv(nullptr),
getTextureLevelParameteriv(nullptr),
getTextureParameterIiv(nullptr),
getTextureParameterIuiv(nullptr),
getTextureParameterfv(nullptr),
getTextureParameteriv(nullptr),
getTextureSubImage(nullptr),
getTransformFeedbacki64_v(nullptr),
getTransformFeedbacki_v(nullptr),
getTransformFeedbackiv(nullptr),
getVertexArrayIndexed64iv(nullptr),
getVertexArrayIndexediv(nullptr),
getVertexArrayiv(nullptr),
getnCompressedTexImage(nullptr),
getnTexImage(nullptr),
getnUniformdv(nullptr),
getnUniformfv(nullptr),
getnUniformiv(nullptr),
getnUniformuiv(nullptr),
invalidateNamedFramebufferData(nullptr),
invalidateNamedFramebufferSubData(nullptr),
mapNamedBuffer(nullptr),
mapNamedBufferRange(nullptr),
memoryBarrierByRegion(nullptr),
namedBufferData(nullptr),
namedBufferStorage(nullptr),
namedBufferSubData(nullptr),
namedFramebufferDrawBuffer(nullptr),
namedFramebufferDrawBuffers(nullptr),
namedFramebufferParameteri(nullptr),
namedFramebufferReadBuffer(nullptr),
namedFramebufferRenderbuffer(nullptr),
namedFramebufferTexture(nullptr),
namedFramebufferTextureLayer(nullptr),
namedRenderbufferStorage(nullptr),
namedRenderbufferStorageMultisample(nullptr),
readnPixels(nullptr),
textureBarrier(nullptr),
textureBuffer(nullptr),
textureBufferRange(nullptr),
textureParameterIiv(nullptr),
textureParameterIuiv(nullptr),
textureParameterf(nullptr),
textureParameterfv(nullptr),
textureParameteri(nullptr),
textureParameteriv(nullptr),
textureStorage1D(nullptr),
textureStorage2D(nullptr),
textureStorage2DMultisample(nullptr),
textureStorage3D(nullptr),
textureStorage3DMultisample(nullptr),
textureSubImage1D(nullptr),
textureSubImage2D(nullptr),
textureSubImage3D(nullptr),
transformFeedbackBufferBase(nullptr),
transformFeedbackBufferRange(nullptr),
unmapNamedBuffer(nullptr),
vertexArrayAttribBinding(nullptr),
vertexArrayAttribFormat(nullptr),
vertexArrayAttribIFormat(nullptr),
vertexArrayAttribLFormat(nullptr),
vertexArrayBindingDivisor(nullptr),
vertexArrayElementBuffer(nullptr),
vertexArrayVertexBuffer(nullptr),
vertexArrayVertexBuffers(nullptr)
{
}
FunctionsGL::~FunctionsGL()
{
}
void FunctionsGL::initialize(GLuint majorVersion, GLuint minorVersion)
{
// 1.0
if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 0)
{
AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
AssignGLEntryPoint(loadProcAddress("glClearDepth"), &clearDepth);
AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
AssignGLEntryPoint(loadProcAddress("glDepthRange"), &depthRange);
AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
AssignGLEntryPoint(loadProcAddress("glDrawBuffer"), &drawBuffer);
AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
AssignGLEntryPoint(loadProcAddress("glGetDoublev"), &getDoublev);
AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
AssignGLEntryPoint(loadProcAddress("glGetTexImage"), &getTexImage);
AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
AssignGLEntryPoint(loadProcAddress("glLogicOp"), &logicOp);
AssignGLEntryPoint(loadProcAddress("glPixelStoref"), &pixelStoref);
AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
AssignGLEntryPoint(loadProcAddress("glPointSize"), &pointSize);
AssignGLEntryPoint(loadProcAddress("glPolygonMode"), &polygonMode);
AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
AssignGLEntryPoint(loadProcAddress("glTexImage1D"), &texImage1D);
AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
}
// 1.1
if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 1)
{
AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
AssignGLEntryPoint(loadProcAddress("glCopyTexImage1D"), &copyTexImage1D);
AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage1D"), &copyTexSubImage1D);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
AssignGLEntryPoint(loadProcAddress("glTexSubImage1D"), &texSubImage1D);
AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
}
// 1.2
if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 2)
{
AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
}
// 1.3
if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 3)
{
AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage1D"), &compressedTexImage1D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage1D"), &compressedTexSubImage1D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
AssignGLEntryPoint(loadProcAddress("glGetCompressedTexImage"), &getCompressedTexImage);
AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
}
// 1.4
if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 4)
{
AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
AssignGLEntryPoint(loadProcAddress("glMultiDrawArrays"), &multiDrawArrays);
AssignGLEntryPoint(loadProcAddress("glMultiDrawElements"), &multiDrawElements);
AssignGLEntryPoint(loadProcAddress("glPointParameterf"), &pointParameterf);
AssignGLEntryPoint(loadProcAddress("glPointParameterfv"), &pointParameterfv);
AssignGLEntryPoint(loadProcAddress("glPointParameteri"), &pointParameteri);
AssignGLEntryPoint(loadProcAddress("glPointParameteriv"), &pointParameteriv);
}
// 1.5
if (majorVersion > 1 || majorVersion == 1 && minorVersion >= 5)
{
AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
AssignGLEntryPoint(loadProcAddress("glGetBufferSubData"), &getBufferSubData);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjectiv"), &getQueryObjectiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
AssignGLEntryPoint(loadProcAddress("glMapBuffer"), &mapBuffer);
AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
}
// 2.0
if (majorVersion > 2 || majorVersion == 2 && minorVersion >= 0)
{
AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribdv"), &getVertexAttribdv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1d"), &vertexAttrib1d);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1dv"), &vertexAttrib1dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1s"), &vertexAttrib1s);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1sv"), &vertexAttrib1sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2d"), &vertexAttrib2d);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2dv"), &vertexAttrib2dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2s"), &vertexAttrib2s);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2sv"), &vertexAttrib2sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3d"), &vertexAttrib3d);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3dv"), &vertexAttrib3dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3s"), &vertexAttrib3s);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3sv"), &vertexAttrib3sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nbv"), &vertexAttrib4Nbv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Niv"), &vertexAttrib4Niv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nsv"), &vertexAttrib4Nsv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nub"), &vertexAttrib4Nub);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nubv"), &vertexAttrib4Nubv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nuiv"), &vertexAttrib4Nuiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nusv"), &vertexAttrib4Nusv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4bv"), &vertexAttrib4bv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4d"), &vertexAttrib4d);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4dv"), &vertexAttrib4dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4iv"), &vertexAttrib4iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4s"), &vertexAttrib4s);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4sv"), &vertexAttrib4sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4ubv"), &vertexAttrib4ubv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4uiv"), &vertexAttrib4uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4usv"), &vertexAttrib4usv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
}
// 2.1
if (majorVersion > 2 || majorVersion == 2 && minorVersion >= 1)
{
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
}
// 3.0
if (majorVersion > 3 || majorVersion == 3 && minorVersion >= 0)
{
AssignGLEntryPoint(loadProcAddress("glBeginConditionalRender"), &beginConditionalRender);
AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
AssignGLEntryPoint(loadProcAddress("glBindFragDataLocation"), &bindFragDataLocation);
AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
AssignGLEntryPoint(loadProcAddress("glClampColor"), &clampColor);
AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
AssignGLEntryPoint(loadProcAddress("glEndConditionalRender"), &endConditionalRender);
AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture1D"), &framebufferTexture1D);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture3D"), &framebufferTexture3D);
AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI1i"), &vertexAttribI1i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI1iv"), &vertexAttribI1iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI1ui"), &vertexAttribI1ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI1uiv"), &vertexAttribI1uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI2i"), &vertexAttribI2i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI2iv"), &vertexAttribI2iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI2ui"), &vertexAttribI2ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI2uiv"), &vertexAttribI2uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI3i"), &vertexAttribI3i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI3iv"), &vertexAttribI3iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI3ui"), &vertexAttribI3ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI3uiv"), &vertexAttribI3uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4bv"), &vertexAttribI4bv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4sv"), &vertexAttribI4sv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ubv"), &vertexAttribI4ubv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4usv"), &vertexAttribI4usv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
}
// 3.1
if (majorVersion > 3 || majorVersion == 3 && minorVersion >= 1)
{
AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformName"), &getActiveUniformName);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
AssignGLEntryPoint(loadProcAddress("glPrimitiveRestartIndex"), &primitiveRestartIndex);
AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
}
// 3.2
if (majorVersion > 3 || majorVersion == 3 && minorVersion >= 2)
{
AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsBaseVertex"), &multiDrawElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glProvokingVertex"), &provokingVertex);
AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
AssignGLEntryPoint(loadProcAddress("glTexImage2DMultisample"), &texImage2DMultisample);
AssignGLEntryPoint(loadProcAddress("glTexImage3DMultisample"), &texImage3DMultisample);
AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
}
// 3.3
if (majorVersion > 3 || majorVersion == 3 && minorVersion >= 3)
{
AssignGLEntryPoint(loadProcAddress("glBindFragDataLocationIndexed"), &bindFragDataLocationIndexed);
AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
AssignGLEntryPoint(loadProcAddress("glGetFragDataIndex"), &getFragDataIndex);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjecti64v"), &getQueryObjecti64v);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjectui64v"), &getQueryObjectui64v);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
AssignGLEntryPoint(loadProcAddress("glQueryCounter"), &queryCounter);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP1ui"), &vertexAttribP1ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP1uiv"), &vertexAttribP1uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP2ui"), &vertexAttribP2ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP2uiv"), &vertexAttribP2uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP3ui"), &vertexAttribP3ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP3uiv"), &vertexAttribP3uiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP4ui"), &vertexAttribP4ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribP4uiv"), &vertexAttribP4uiv);
}
// 4.0
if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 0)
{
AssignGLEntryPoint(loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
AssignGLEntryPoint(loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineName"), &getActiveSubroutineName);
AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformName"), &getActiveSubroutineUniformName);
AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformiv"), &getActiveSubroutineUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramStageiv"), &getProgramStageiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
AssignGLEntryPoint(loadProcAddress("glGetSubroutineIndex"), &getSubroutineIndex);
AssignGLEntryPoint(loadProcAddress("glGetSubroutineUniformLocation"), &getSubroutineUniformLocation);
AssignGLEntryPoint(loadProcAddress("glGetUniformSubroutineuiv"), &getUniformSubroutineuiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformdv"), &getUniformdv);
AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
AssignGLEntryPoint(loadProcAddress("glPatchParameterfv"), &patchParameterfv);
AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glUniform1d"), &uniform1d);
AssignGLEntryPoint(loadProcAddress("glUniform1dv"), &uniform1dv);
AssignGLEntryPoint(loadProcAddress("glUniform2d"), &uniform2d);
AssignGLEntryPoint(loadProcAddress("glUniform2dv"), &uniform2dv);
AssignGLEntryPoint(loadProcAddress("glUniform3d"), &uniform3d);
AssignGLEntryPoint(loadProcAddress("glUniform3dv"), &uniform3dv);
AssignGLEntryPoint(loadProcAddress("glUniform4d"), &uniform4d);
AssignGLEntryPoint(loadProcAddress("glUniform4dv"), &uniform4dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2dv"), &uniformMatrix2dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3dv"), &uniformMatrix2x3dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4dv"), &uniformMatrix2x4dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3dv"), &uniformMatrix3dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2dv"), &uniformMatrix3x2dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4dv"), &uniformMatrix3x4dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4dv"), &uniformMatrix4dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2dv"), &uniformMatrix4x2dv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3dv"), &uniformMatrix4x3dv);
AssignGLEntryPoint(loadProcAddress("glUniformSubroutinesuiv"), &uniformSubroutinesuiv);
}
// 4.0
if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 1)
{
AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glDepthRangeArrayv"), &depthRangeArrayv);
AssignGLEntryPoint(loadProcAddress("glDepthRangeIndexed"), &depthRangeIndexed);
AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glGetDoublei_v"), &getDoublei_v);
AssignGLEntryPoint(loadProcAddress("glGetFloati_v"), &getFloati_v);
AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribLdv"), &getVertexAttribLdv);
AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1d"), &programUniform1d);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1dv"), &programUniform1dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2d"), &programUniform2d);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2dv"), &programUniform2dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3d"), &programUniform3d);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3dv"), &programUniform3dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4d"), &programUniform4d);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4dv"), &programUniform4dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2dv"), &programUniformMatrix2dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3dv"), &programUniformMatrix2x3dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4dv"), &programUniformMatrix2x4dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3dv"), &programUniformMatrix3dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2dv"), &programUniformMatrix3x2dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4dv"), &programUniformMatrix3x4dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4dv"), &programUniformMatrix4dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2dv"), &programUniformMatrix4x2dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3dv"), &programUniformMatrix4x3dv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
AssignGLEntryPoint(loadProcAddress("glScissorArrayv"), &scissorArrayv);
AssignGLEntryPoint(loadProcAddress("glScissorIndexed"), &scissorIndexed);
AssignGLEntryPoint(loadProcAddress("glScissorIndexedv"), &scissorIndexedv);
AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL1d"), &vertexAttribL1d);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL1dv"), &vertexAttribL1dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL2d"), &vertexAttribL2d);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL2dv"), &vertexAttribL2dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL3d"), &vertexAttribL3d);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL3dv"), &vertexAttribL3dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL4d"), &vertexAttribL4d);
AssignGLEntryPoint(loadProcAddress("glVertexAttribL4dv"), &vertexAttribL4dv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribLPointer"), &vertexAttribLPointer);
AssignGLEntryPoint(loadProcAddress("glViewportArrayv"), &viewportArrayv);
AssignGLEntryPoint(loadProcAddress("glViewportIndexedf"), &viewportIndexedf);
AssignGLEntryPoint(loadProcAddress("glViewportIndexedfv"), &viewportIndexedfv);
}
// 4.2
if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 2)
{
AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
AssignGLEntryPoint(loadProcAddress("glDrawArraysInstancedBaseInstance"), &drawArraysInstancedBaseInstance);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseInstance"), &drawElementsInstancedBaseInstance);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"), &drawElementsInstancedBaseVertexBaseInstance);
AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackInstanced"), &drawTransformFeedbackInstanced);
AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStreamInstanced"), &drawTransformFeedbackStreamInstanced);
AssignGLEntryPoint(loadProcAddress("glGetActiveAtomicCounterBufferiv"), &getActiveAtomicCounterBufferiv);
AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
AssignGLEntryPoint(loadProcAddress("glTexStorage1D"), &texStorage1D);
AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
}
// 4.3
if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 3)
{
AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
AssignGLEntryPoint(loadProcAddress("glClearBufferData"), &clearBufferData);
AssignGLEntryPoint(loadProcAddress("glClearBufferSubData"), &clearBufferSubData);
AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetInternalformati64v"), &getInternalformati64v);
AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocationIndex"), &getProgramResourceLocationIndex);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
AssignGLEntryPoint(loadProcAddress("glInvalidateBufferData"), &invalidateBufferData);
AssignGLEntryPoint(loadProcAddress("glInvalidateBufferSubData"), &invalidateBufferSubData);
AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
AssignGLEntryPoint(loadProcAddress("glInvalidateTexImage"), &invalidateTexImage);
AssignGLEntryPoint(loadProcAddress("glInvalidateTexSubImage"), &invalidateTexSubImage);
AssignGLEntryPoint(loadProcAddress("glMultiDrawArraysIndirect"), &multiDrawArraysIndirect);
AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsIndirect"), &multiDrawElementsIndirect);
AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
AssignGLEntryPoint(loadProcAddress("glShaderStorageBlockBinding"), &shaderStorageBlockBinding);
AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
AssignGLEntryPoint(loadProcAddress("glTextureView"), &textureView);
AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
AssignGLEntryPoint(loadProcAddress("glVertexAttribLFormat"), &vertexAttribLFormat);
AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
}
// 4.4
if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 4)
{
AssignGLEntryPoint(loadProcAddress("glBindBuffersBase"), &bindBuffersBase);
AssignGLEntryPoint(loadProcAddress("glBindBuffersRange"), &bindBuffersRange);
AssignGLEntryPoint(loadProcAddress("glBindImageTextures"), &bindImageTextures);
AssignGLEntryPoint(loadProcAddress("glBindSamplers"), &bindSamplers);
AssignGLEntryPoint(loadProcAddress("glBindTextures"), &bindTextures);
AssignGLEntryPoint(loadProcAddress("glBindVertexBuffers"), &bindVertexBuffers);
AssignGLEntryPoint(loadProcAddress("glBufferStorage"), &bufferStorage);
AssignGLEntryPoint(loadProcAddress("glClearTexImage"), &clearTexImage);
AssignGLEntryPoint(loadProcAddress("glClearTexSubImage"), &clearTexSubImage);
}
// 4.5
if (majorVersion > 4 || majorVersion == 4 && minorVersion >= 5)
{
AssignGLEntryPoint(loadProcAddress("glBindTextureUnit"), &bindTextureUnit);
AssignGLEntryPoint(loadProcAddress("glBlitNamedFramebuffer"), &blitNamedFramebuffer);
AssignGLEntryPoint(loadProcAddress("glCheckNamedFramebufferStatus"), &checkNamedFramebufferStatus);
AssignGLEntryPoint(loadProcAddress("glClearNamedBufferData"), &clearNamedBufferData);
AssignGLEntryPoint(loadProcAddress("glClearNamedBufferSubData"), &clearNamedBufferSubData);
AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfi"), &clearNamedFramebufferfi);
AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfv"), &clearNamedFramebufferfv);
AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferiv"), &clearNamedFramebufferiv);
AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferuiv"), &clearNamedFramebufferuiv);
AssignGLEntryPoint(loadProcAddress("glClipControl"), &clipControl);
AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage1D"), &compressedTextureSubImage1D);
AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage2D"), &compressedTextureSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage3D"), &compressedTextureSubImage3D);
AssignGLEntryPoint(loadProcAddress("glCopyNamedBufferSubData"), &copyNamedBufferSubData);
AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage1D"), &copyTextureSubImage1D);
AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage2D"), &copyTextureSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage3D"), &copyTextureSubImage3D);
AssignGLEntryPoint(loadProcAddress("glCreateBuffers"), &createBuffers);
AssignGLEntryPoint(loadProcAddress("glCreateFramebuffers"), &createFramebuffers);
AssignGLEntryPoint(loadProcAddress("glCreateProgramPipelines"), &createProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glCreateQueries"), &createQueries);
AssignGLEntryPoint(loadProcAddress("glCreateRenderbuffers"), &createRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glCreateSamplers"), &createSamplers);
AssignGLEntryPoint(loadProcAddress("glCreateTextures"), &createTextures);
AssignGLEntryPoint(loadProcAddress("glCreateTransformFeedbacks"), &createTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glCreateVertexArrays"), &createVertexArrays);
AssignGLEntryPoint(loadProcAddress("glDisableVertexArrayAttrib"), &disableVertexArrayAttrib);
AssignGLEntryPoint(loadProcAddress("glEnableVertexArrayAttrib"), &enableVertexArrayAttrib);
AssignGLEntryPoint(loadProcAddress("glFlushMappedNamedBufferRange"), &flushMappedNamedBufferRange);
AssignGLEntryPoint(loadProcAddress("glGenerateTextureMipmap"), &generateTextureMipmap);
AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureImage"), &getCompressedTextureImage);
AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureSubImage"), &getCompressedTextureSubImage);
AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteri64v"), &getNamedBufferParameteri64v);
AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteriv"), &getNamedBufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetNamedBufferPointerv"), &getNamedBufferPointerv);
AssignGLEntryPoint(loadProcAddress("glGetNamedBufferSubData"), &getNamedBufferSubData);
AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferAttachmentParameteriv"), &getNamedFramebufferAttachmentParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferParameteriv"), &getNamedFramebufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetNamedRenderbufferParameteriv"), &getNamedRenderbufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjecti64v"), &getQueryBufferObjecti64v);
AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectiv"), &getQueryBufferObjectiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectui64v"), &getQueryBufferObjectui64v);
AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectuiv"), &getQueryBufferObjectuiv);
AssignGLEntryPoint(loadProcAddress("glGetTextureImage"), &getTextureImage);
AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameterfv"), &getTextureLevelParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameteriv"), &getTextureLevelParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIiv"), &getTextureParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIuiv"), &getTextureParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetTextureParameterfv"), &getTextureParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTextureParameteriv"), &getTextureParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetTextureSubImage"), &getTextureSubImage);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki64_v"), &getTransformFeedbacki64_v);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki_v"), &getTransformFeedbacki_v);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackiv"), &getTransformFeedbackiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexed64iv"), &getVertexArrayIndexed64iv);
AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexediv"), &getVertexArrayIndexediv);
AssignGLEntryPoint(loadProcAddress("glGetVertexArrayiv"), &getVertexArrayiv);
AssignGLEntryPoint(loadProcAddress("glGetnCompressedTexImage"), &getnCompressedTexImage);
AssignGLEntryPoint(loadProcAddress("glGetnTexImage"), &getnTexImage);
AssignGLEntryPoint(loadProcAddress("glGetnUniformdv"), &getnUniformdv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferData"), &invalidateNamedFramebufferData);
AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferSubData"), &invalidateNamedFramebufferSubData);
AssignGLEntryPoint(loadProcAddress("glMapNamedBuffer"), &mapNamedBuffer);
AssignGLEntryPoint(loadProcAddress("glMapNamedBufferRange"), &mapNamedBufferRange);
AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
AssignGLEntryPoint(loadProcAddress("glNamedBufferData"), &namedBufferData);
AssignGLEntryPoint(loadProcAddress("glNamedBufferStorage"), &namedBufferStorage);
AssignGLEntryPoint(loadProcAddress("glNamedBufferSubData"), &namedBufferSubData);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffer"), &namedFramebufferDrawBuffer);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffers"), &namedFramebufferDrawBuffers);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferParameteri"), &namedFramebufferParameteri);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferReadBuffer"), &namedFramebufferReadBuffer);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferRenderbuffer"), &namedFramebufferRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTexture"), &namedFramebufferTexture);
AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTextureLayer"), &namedFramebufferTextureLayer);
AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorage"), &namedRenderbufferStorage);
AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorageMultisample"), &namedRenderbufferStorageMultisample);
AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
AssignGLEntryPoint(loadProcAddress("glTextureBarrier"), &textureBarrier);
AssignGLEntryPoint(loadProcAddress("glTextureBuffer"), &textureBuffer);
AssignGLEntryPoint(loadProcAddress("glTextureBufferRange"), &textureBufferRange);
AssignGLEntryPoint(loadProcAddress("glTextureParameterIiv"), &textureParameterIiv);
AssignGLEntryPoint(loadProcAddress("glTextureParameterIuiv"), &textureParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glTextureParameterf"), &textureParameterf);
AssignGLEntryPoint(loadProcAddress("glTextureParameterfv"), &textureParameterfv);
AssignGLEntryPoint(loadProcAddress("glTextureParameteri"), &textureParameteri);
AssignGLEntryPoint(loadProcAddress("glTextureParameteriv"), &textureParameteriv);
AssignGLEntryPoint(loadProcAddress("glTextureStorage1D"), &textureStorage1D);
AssignGLEntryPoint(loadProcAddress("glTextureStorage2D"), &textureStorage2D);
AssignGLEntryPoint(loadProcAddress("glTextureStorage2DMultisample"), &textureStorage2DMultisample);
AssignGLEntryPoint(loadProcAddress("glTextureStorage3D"), &textureStorage3D);
AssignGLEntryPoint(loadProcAddress("glTextureStorage3DMultisample"), &textureStorage3DMultisample);
AssignGLEntryPoint(loadProcAddress("glTextureSubImage1D"), &textureSubImage1D);
AssignGLEntryPoint(loadProcAddress("glTextureSubImage2D"), &textureSubImage2D);
AssignGLEntryPoint(loadProcAddress("glTextureSubImage3D"), &textureSubImage3D);
AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferBase"), &transformFeedbackBufferBase);
AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferRange"), &transformFeedbackBufferRange);
AssignGLEntryPoint(loadProcAddress("glUnmapNamedBuffer"), &unmapNamedBuffer);
AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribBinding"), &vertexArrayAttribBinding);
AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribFormat"), &vertexArrayAttribFormat);
AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribIFormat"), &vertexArrayAttribIFormat);
AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribLFormat"), &vertexArrayAttribLFormat);
AssignGLEntryPoint(loadProcAddress("glVertexArrayBindingDivisor"), &vertexArrayBindingDivisor);
AssignGLEntryPoint(loadProcAddress("glVertexArrayElementBuffer"), &vertexArrayElementBuffer);
AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffer"), &vertexArrayVertexBuffer);
AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffers"), &vertexArrayVertexBuffers);
}
}
}
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FunctionsGL.h: Defines the FuntionsGL class to contain loaded GL functions
#ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGL_H_
#define LIBANGLE_RENDERER_GL_FUNCTIONSGL_H_
#include "common/debug.h"
#include "libANGLE/renderer/gl/functionsgl_enums.h"
#include "libANGLE/renderer/gl/functionsgl_typedefs.h"
namespace rx
{
class FunctionsGL
{
public:
FunctionsGL();
virtual ~FunctionsGL();
void initialize(GLuint majorVersion, GLuint minorVersion);
// 1.0
PFNGLBLENDFUNCPROC blendFunc;
PFNGLCLEARPROC clear;
PFNGLCLEARCOLORPROC clearColor;
PFNGLCLEARDEPTHPROC clearDepth;
PFNGLCLEARSTENCILPROC clearStencil;
PFNGLCOLORMASKPROC colorMask;
PFNGLCULLFACEPROC cullFace;
PFNGLDEPTHFUNCPROC depthFunc;
PFNGLDEPTHMASKPROC depthMask;
PFNGLDEPTHRANGEPROC depthRange;
PFNGLDISABLEPROC disable;
PFNGLDRAWBUFFERPROC drawBuffer;
PFNGLENABLEPROC enable;
PFNGLFINISHPROC finish;
PFNGLFLUSHPROC flush;
PFNGLFRONTFACEPROC frontFace;
PFNGLGETBOOLEANVPROC getBooleanv;
PFNGLGETDOUBLEVPROC getDoublev;
PFNGLGETERRORPROC getError;
PFNGLGETFLOATVPROC getFloatv;
PFNGLGETINTEGERVPROC getIntegerv;
PFNGLGETSTRINGPROC getString;
PFNGLGETTEXIMAGEPROC getTexImage;
PFNGLGETTEXLEVELPARAMETERFVPROC getTexLevelParameterfv;
PFNGLGETTEXLEVELPARAMETERIVPROC getTexLevelParameteriv;
PFNGLGETTEXPARAMETERFVPROC getTexParameterfv;
PFNGLGETTEXPARAMETERIVPROC getTexParameteriv;
PFNGLHINTPROC hint;
PFNGLISENABLEDPROC isEnabled;
PFNGLLINEWIDTHPROC lineWidth;
PFNGLLOGICOPPROC logicOp;
PFNGLPIXELSTOREFPROC pixelStoref;
PFNGLPIXELSTOREIPROC pixelStorei;
PFNGLPOINTSIZEPROC pointSize;
PFNGLPOLYGONMODEPROC polygonMode;
PFNGLREADBUFFERPROC readBuffer;
PFNGLREADPIXELSPROC readPixels;
PFNGLSCISSORPROC scissor;
PFNGLSTENCILFUNCPROC stencilFunc;
PFNGLSTENCILMASKPROC stencilMask;
PFNGLSTENCILOPPROC stencilOp;
PFNGLTEXIMAGE1DPROC texImage1D;
PFNGLTEXIMAGE2DPROC texImage2D;
PFNGLTEXPARAMETERFPROC texParameterf;
PFNGLTEXPARAMETERFVPROC texParameterfv;
PFNGLTEXPARAMETERIPROC texParameteri;
PFNGLTEXPARAMETERIVPROC texParameteriv;
PFNGLVIEWPORTPROC viewport;
// 1.1
PFNGLBINDTEXTUREPROC bindTexture;
PFNGLCOPYTEXIMAGE1DPROC copyTexImage1D;
PFNGLCOPYTEXIMAGE2DPROC copyTexImage2D;
PFNGLCOPYTEXSUBIMAGE1DPROC copyTexSubImage1D;
PFNGLCOPYTEXSUBIMAGE2DPROC copyTexSubImage2D;
PFNGLDELETETEXTURESPROC deleteTextures;
PFNGLDRAWARRAYSPROC drawArrays;
PFNGLDRAWELEMENTSPROC drawElements;
PFNGLGENTEXTURESPROC genTextures;
PFNGLISTEXTUREPROC isTexture;
PFNGLPOLYGONOFFSETPROC polygonOffset;
PFNGLTEXSUBIMAGE1DPROC texSubImage1D;
PFNGLTEXSUBIMAGE2DPROC texSubImage2D;
// 1.2
PFNGLBLENDCOLORPROC blendColor;
PFNGLBLENDEQUATIONPROC blendEquation;
PFNGLCOPYTEXSUBIMAGE3DPROC copyTexSubImage3D;
PFNGLDRAWRANGEELEMENTSPROC drawRangeElements;
PFNGLTEXIMAGE3DPROC texImage3D;
PFNGLTEXSUBIMAGE3DPROC texSubImage3D;
// 1.3
PFNGLACTIVETEXTUREPROC activeTexture;
PFNGLCOMPRESSEDTEXIMAGE1DPROC compressedTexImage1D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC compressedTexImage2D;
PFNGLCOMPRESSEDTEXIMAGE3DPROC compressedTexImage3D;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC compressedTexSubImage1D;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC compressedTexSubImage2D;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC compressedTexSubImage3D;
PFNGLGETCOMPRESSEDTEXIMAGEPROC getCompressedTexImage;
PFNGLSAMPLECOVERAGEPROC sampleCoverage;
// 1.4
PFNGLBLENDFUNCSEPARATEPROC blendFuncSeparate;
PFNGLMULTIDRAWARRAYSPROC multiDrawArrays;
PFNGLMULTIDRAWELEMENTSPROC multiDrawElements;
PFNGLPOINTPARAMETERFPROC pointParameterf;
PFNGLPOINTPARAMETERFVPROC pointParameterfv;
PFNGLPOINTPARAMETERIPROC pointParameteri;
PFNGLPOINTPARAMETERIVPROC pointParameteriv;
// 1.5
PFNGLBEGINQUERYPROC beginQuery;
PFNGLBINDBUFFERPROC bindBuffer;
PFNGLBUFFERDATAPROC bufferData;
PFNGLBUFFERSUBDATAPROC bufferSubData;
PFNGLDELETEBUFFERSPROC deleteBuffers;
PFNGLDELETEQUERIESPROC deleteQueries;
PFNGLENDQUERYPROC endQuery;
PFNGLGENBUFFERSPROC genBuffers;
PFNGLGENQUERIESPROC genQueries;
PFNGLGETBUFFERPARAMETERIVPROC getBufferParameteriv;
PFNGLGETBUFFERPOINTERVPROC getBufferPointerv;
PFNGLGETBUFFERSUBDATAPROC getBufferSubData;
PFNGLGETQUERYOBJECTIVPROC getQueryObjectiv;
PFNGLGETQUERYOBJECTUIVPROC getQueryObjectuiv;
PFNGLGETQUERYIVPROC getQueryiv;
PFNGLISBUFFERPROC isBuffer;
PFNGLISQUERYPROC isQuery;
PFNGLMAPBUFFERPROC mapBuffer;
PFNGLUNMAPBUFFERPROC unmapBuffer;
// 2.0
PFNGLATTACHSHADERPROC attachShader;
PFNGLBINDATTRIBLOCATIONPROC bindAttribLocation;
PFNGLBLENDEQUATIONSEPARATEPROC blendEquationSeparate;
PFNGLCOMPILESHADERPROC compileShader;
PFNGLCREATEPROGRAMPROC createProgram;
PFNGLCREATESHADERPROC createShader;
PFNGLDELETEPROGRAMPROC deleteProgram;
PFNGLDELETESHADERPROC deleteShader;
PFNGLDETACHSHADERPROC detachShader;
PFNGLDISABLEVERTEXATTRIBARRAYPROC disableVertexAttribArray;
PFNGLDRAWBUFFERSPROC drawBuffers;
PFNGLENABLEVERTEXATTRIBARRAYPROC enableVertexAttribArray;
PFNGLGETACTIVEATTRIBPROC getActiveAttrib;
PFNGLGETACTIVEUNIFORMPROC getActiveUniform;
PFNGLGETATTACHEDSHADERSPROC getAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC getAttribLocation;
PFNGLGETPROGRAMINFOLOGPROC getProgramInfoLog;
PFNGLGETPROGRAMIVPROC getProgramiv;
PFNGLGETSHADERINFOLOGPROC getShaderInfoLog;
PFNGLGETSHADERSOURCEPROC getShaderSource;
PFNGLGETSHADERIVPROC getShaderiv;
PFNGLGETUNIFORMLOCATIONPROC getUniformLocation;
PFNGLGETUNIFORMFVPROC getUniformfv;
PFNGLGETUNIFORMIVPROC getUniformiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC getVertexAttribPointerv;
PFNGLGETVERTEXATTRIBDVPROC getVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC getVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC getVertexAttribiv;
PFNGLISPROGRAMPROC isProgram;
PFNGLISSHADERPROC isShader;
PFNGLLINKPROGRAMPROC linkProgram;
PFNGLSHADERSOURCEPROC shaderSource;
PFNGLSTENCILFUNCSEPARATEPROC stencilFuncSeparate;
PFNGLSTENCILMASKSEPARATEPROC stencilMaskSeparate;
PFNGLSTENCILOPSEPARATEPROC stencilOpSeparate;
PFNGLUNIFORM1FPROC uniform1f;
PFNGLUNIFORM1FVPROC uniform1fv;
PFNGLUNIFORM1IPROC uniform1i;
PFNGLUNIFORM1IVPROC uniform1iv;
PFNGLUNIFORM2FPROC uniform2f;
PFNGLUNIFORM2FVPROC uniform2fv;
PFNGLUNIFORM2IPROC uniform2i;
PFNGLUNIFORM2IVPROC uniform2iv;
PFNGLUNIFORM3FPROC uniform3f;
PFNGLUNIFORM3FVPROC uniform3fv;
PFNGLUNIFORM3IPROC uniform3i;
PFNGLUNIFORM3IVPROC uniform3iv;
PFNGLUNIFORM4FPROC uniform4f;
PFNGLUNIFORM4FVPROC uniform4fv;
PFNGLUNIFORM4IPROC uniform4i;
PFNGLUNIFORM4IVPROC uniform4iv;
PFNGLUNIFORMMATRIX2FVPROC uniformMatrix2fv;
PFNGLUNIFORMMATRIX3FVPROC uniformMatrix3fv;
PFNGLUNIFORMMATRIX4FVPROC uniformMatrix4fv;
PFNGLUSEPROGRAMPROC useProgram;
PFNGLVALIDATEPROGRAMPROC validateProgram;
PFNGLVERTEXATTRIB1DPROC vertexAttrib1d;
PFNGLVERTEXATTRIB1DVPROC vertexAttrib1dv;
PFNGLVERTEXATTRIB1FPROC vertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC vertexAttrib1fv;
PFNGLVERTEXATTRIB1SPROC vertexAttrib1s;
PFNGLVERTEXATTRIB1SVPROC vertexAttrib1sv;
PFNGLVERTEXATTRIB2DPROC vertexAttrib2d;
PFNGLVERTEXATTRIB2DVPROC vertexAttrib2dv;
PFNGLVERTEXATTRIB2FPROC vertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC vertexAttrib2fv;
PFNGLVERTEXATTRIB2SPROC vertexAttrib2s;
PFNGLVERTEXATTRIB2SVPROC vertexAttrib2sv;
PFNGLVERTEXATTRIB3DPROC vertexAttrib3d;
PFNGLVERTEXATTRIB3DVPROC vertexAttrib3dv;
PFNGLVERTEXATTRIB3FPROC vertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC vertexAttrib3fv;
PFNGLVERTEXATTRIB3SPROC vertexAttrib3s;
PFNGLVERTEXATTRIB3SVPROC vertexAttrib3sv;
PFNGLVERTEXATTRIB4NBVPROC vertexAttrib4Nbv;
PFNGLVERTEXATTRIB4NIVPROC vertexAttrib4Niv;
PFNGLVERTEXATTRIB4NSVPROC vertexAttrib4Nsv;
PFNGLVERTEXATTRIB4NUBPROC vertexAttrib4Nub;
PFNGLVERTEXATTRIB4NUBVPROC vertexAttrib4Nubv;
PFNGLVERTEXATTRIB4NUIVPROC vertexAttrib4Nuiv;
PFNGLVERTEXATTRIB4NUSVPROC vertexAttrib4Nusv;
PFNGLVERTEXATTRIB4BVPROC vertexAttrib4bv;
PFNGLVERTEXATTRIB4DPROC vertexAttrib4d;
PFNGLVERTEXATTRIB4DVPROC vertexAttrib4dv;
PFNGLVERTEXATTRIB4FPROC vertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC vertexAttrib4fv;
PFNGLVERTEXATTRIB4IVPROC vertexAttrib4iv;
PFNGLVERTEXATTRIB4SPROC vertexAttrib4s;
PFNGLVERTEXATTRIB4SVPROC vertexAttrib4sv;
PFNGLVERTEXATTRIB4UBVPROC vertexAttrib4ubv;
PFNGLVERTEXATTRIB4UIVPROC vertexAttrib4uiv;
PFNGLVERTEXATTRIB4USVPROC vertexAttrib4usv;
PFNGLVERTEXATTRIBPOINTERPROC vertexAttribPointer;
// 2.1
PFNGLUNIFORMMATRIX2X3FVPROC uniformMatrix2x3fv;
PFNGLUNIFORMMATRIX2X4FVPROC uniformMatrix2x4fv;
PFNGLUNIFORMMATRIX3X2FVPROC uniformMatrix3x2fv;
PFNGLUNIFORMMATRIX3X4FVPROC uniformMatrix3x4fv;
PFNGLUNIFORMMATRIX4X2FVPROC uniformMatrix4x2fv;
PFNGLUNIFORMMATRIX4X3FVPROC uniformMatrix4x3fv;
// 3.0
PFNGLBEGINCONDITIONALRENDERPROC beginConditionalRender;
PFNGLBEGINTRANSFORMFEEDBACKPROC beginTransformFeedback;
PFNGLBINDBUFFERBASEPROC bindBufferBase;
PFNGLBINDBUFFERRANGEPROC bindBufferRange;
PFNGLBINDFRAGDATALOCATIONPROC bindFragDataLocation;
PFNGLBINDFRAMEBUFFERPROC bindFramebuffer;
PFNGLBINDRENDERBUFFERPROC bindRenderbuffer;
PFNGLBINDVERTEXARRAYPROC bindVertexArray;
PFNGLBLITFRAMEBUFFERPROC blitFramebuffer;
PFNGLCHECKFRAMEBUFFERSTATUSPROC checkFramebufferStatus;
PFNGLCLAMPCOLORPROC clampColor;
PFNGLCLEARBUFFERFIPROC clearBufferfi;
PFNGLCLEARBUFFERFVPROC clearBufferfv;
PFNGLCLEARBUFFERIVPROC clearBufferiv;
PFNGLCLEARBUFFERUIVPROC clearBufferuiv;
PFNGLCOLORMASKIPROC colorMaski;
PFNGLDELETEFRAMEBUFFERSPROC deleteFramebuffers;
PFNGLDELETERENDERBUFFERSPROC deleteRenderbuffers;
PFNGLDELETEVERTEXARRAYSPROC deleteVertexArrays;
PFNGLDISABLEIPROC disablei;
PFNGLENABLEIPROC enablei;
PFNGLENDCONDITIONALRENDERPROC endConditionalRender;
PFNGLENDTRANSFORMFEEDBACKPROC endTransformFeedback;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC flushMappedBufferRange;
PFNGLFRAMEBUFFERRENDERBUFFERPROC framebufferRenderbuffer;
PFNGLFRAMEBUFFERTEXTURE1DPROC framebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC framebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC framebufferTexture3D;
PFNGLFRAMEBUFFERTEXTURELAYERPROC framebufferTextureLayer;
PFNGLGENFRAMEBUFFERSPROC genFramebuffers;
PFNGLGENRENDERBUFFERSPROC genRenderbuffers;
PFNGLGENVERTEXARRAYSPROC genVertexArrays;
PFNGLGENERATEMIPMAPPROC generateMipmap;
PFNGLGETBOOLEANI_VPROC getBooleani_v;
PFNGLGETFRAGDATALOCATIONPROC getFragDataLocation;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC getFramebufferAttachmentParameteriv;
PFNGLGETINTEGERI_VPROC getIntegeri_v;
PFNGLGETRENDERBUFFERPARAMETERIVPROC getRenderbufferParameteriv;
PFNGLGETSTRINGIPROC getStringi;
PFNGLGETTEXPARAMETERIIVPROC getTexParameterIiv;
PFNGLGETTEXPARAMETERIUIVPROC getTexParameterIuiv;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC getTransformFeedbackVarying;
PFNGLGETUNIFORMUIVPROC getUniformuiv;
PFNGLGETVERTEXATTRIBIIVPROC getVertexAttribIiv;
PFNGLGETVERTEXATTRIBIUIVPROC getVertexAttribIuiv;
PFNGLISENABLEDIPROC isEnabledi;
PFNGLISFRAMEBUFFERPROC isFramebuffer;
PFNGLISRENDERBUFFERPROC isRenderbuffer;
PFNGLISVERTEXARRAYPROC isVertexArray;
PFNGLMAPBUFFERRANGEPROC mapBufferRange;
PFNGLRENDERBUFFERSTORAGEPROC renderbufferStorage;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC renderbufferStorageMultisample;
PFNGLTEXPARAMETERIIVPROC texParameterIiv;
PFNGLTEXPARAMETERIUIVPROC texParameterIuiv;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC transformFeedbackVaryings;
PFNGLUNIFORM1UIPROC uniform1ui;
PFNGLUNIFORM1UIVPROC uniform1uiv;
PFNGLUNIFORM2UIPROC uniform2ui;
PFNGLUNIFORM2UIVPROC uniform2uiv;
PFNGLUNIFORM3UIPROC uniform3ui;
PFNGLUNIFORM3UIVPROC uniform3uiv;
PFNGLUNIFORM4UIPROC uniform4ui;
PFNGLUNIFORM4UIVPROC uniform4uiv;
PFNGLVERTEXATTRIBI1IPROC vertexAttribI1i;
PFNGLVERTEXATTRIBI1IVPROC vertexAttribI1iv;
PFNGLVERTEXATTRIBI1UIPROC vertexAttribI1ui;
PFNGLVERTEXATTRIBI1UIVPROC vertexAttribI1uiv;
PFNGLVERTEXATTRIBI2IPROC vertexAttribI2i;
PFNGLVERTEXATTRIBI2IVPROC vertexAttribI2iv;
PFNGLVERTEXATTRIBI2UIPROC vertexAttribI2ui;
PFNGLVERTEXATTRIBI2UIVPROC vertexAttribI2uiv;
PFNGLVERTEXATTRIBI3IPROC vertexAttribI3i;
PFNGLVERTEXATTRIBI3IVPROC vertexAttribI3iv;
PFNGLVERTEXATTRIBI3UIPROC vertexAttribI3ui;
PFNGLVERTEXATTRIBI3UIVPROC vertexAttribI3uiv;
PFNGLVERTEXATTRIBI4BVPROC vertexAttribI4bv;
PFNGLVERTEXATTRIBI4IPROC vertexAttribI4i;
PFNGLVERTEXATTRIBI4IVPROC vertexAttribI4iv;
PFNGLVERTEXATTRIBI4SVPROC vertexAttribI4sv;
PFNGLVERTEXATTRIBI4UBVPROC vertexAttribI4ubv;
PFNGLVERTEXATTRIBI4UIPROC vertexAttribI4ui;
PFNGLVERTEXATTRIBI4UIVPROC vertexAttribI4uiv;
PFNGLVERTEXATTRIBI4USVPROC vertexAttribI4usv;
PFNGLVERTEXATTRIBIPOINTERPROC vertexAttribIPointer;
// 3.1
PFNGLCOPYBUFFERSUBDATAPROC copyBufferSubData;
PFNGLDRAWARRAYSINSTANCEDPROC drawArraysInstanced;
PFNGLDRAWELEMENTSINSTANCEDPROC drawElementsInstanced;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC getActiveUniformBlockName;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC getActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMNAMEPROC getActiveUniformName;
PFNGLGETACTIVEUNIFORMSIVPROC getActiveUniformsiv;
PFNGLGETUNIFORMBLOCKINDEXPROC getUniformBlockIndex;
PFNGLGETUNIFORMINDICESPROC getUniformIndices;
PFNGLPRIMITIVERESTARTINDEXPROC primitiveRestartIndex;
PFNGLTEXBUFFERPROC texBuffer;
PFNGLUNIFORMBLOCKBINDINGPROC uniformBlockBinding;
// 3.2
PFNGLCLIENTWAITSYNCPROC clientWaitSync;
PFNGLDELETESYNCPROC deleteSync;
PFNGLDRAWELEMENTSBASEVERTEXPROC drawElementsBaseVertex;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC drawElementsInstancedBaseVertex;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC drawRangeElementsBaseVertex;
PFNGLFENCESYNCPROC fenceSync;
PFNGLFRAMEBUFFERTEXTUREPROC framebufferTexture;
PFNGLGETBUFFERPARAMETERI64VPROC getBufferParameteri64v;
PFNGLGETINTEGER64I_VPROC getInteger64i_v;
PFNGLGETINTEGER64VPROC getInteger64v;
PFNGLGETMULTISAMPLEFVPROC getMultisamplefv;
PFNGLGETSYNCIVPROC getSynciv;
PFNGLISSYNCPROC isSync;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC multiDrawElementsBaseVertex;
PFNGLPROVOKINGVERTEXPROC provokingVertex;
PFNGLSAMPLEMASKIPROC sampleMaski;
PFNGLTEXIMAGE2DMULTISAMPLEPROC texImage2DMultisample;
PFNGLTEXIMAGE3DMULTISAMPLEPROC texImage3DMultisample;
PFNGLWAITSYNCPROC waitSync;
// 3.3
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC bindFragDataLocationIndexed;
PFNGLBINDSAMPLERPROC bindSampler;
PFNGLDELETESAMPLERSPROC deleteSamplers;
PFNGLGENSAMPLERSPROC genSamplers;
PFNGLGETFRAGDATAINDEXPROC getFragDataIndex;
PFNGLGETQUERYOBJECTI64VPROC getQueryObjecti64v;
PFNGLGETQUERYOBJECTUI64VPROC getQueryObjectui64v;
PFNGLGETSAMPLERPARAMETERIIVPROC getSamplerParameterIiv;
PFNGLGETSAMPLERPARAMETERIUIVPROC getSamplerParameterIuiv;
PFNGLGETSAMPLERPARAMETERFVPROC getSamplerParameterfv;
PFNGLGETSAMPLERPARAMETERIVPROC getSamplerParameteriv;
PFNGLISSAMPLERPROC isSampler;
PFNGLQUERYCOUNTERPROC queryCounter;
PFNGLSAMPLERPARAMETERIIVPROC samplerParameterIiv;
PFNGLSAMPLERPARAMETERIUIVPROC samplerParameterIuiv;
PFNGLSAMPLERPARAMETERFPROC samplerParameterf;
PFNGLSAMPLERPARAMETERFVPROC samplerParameterfv;
PFNGLSAMPLERPARAMETERIPROC samplerParameteri;
PFNGLSAMPLERPARAMETERIVPROC samplerParameteriv;
PFNGLVERTEXATTRIBDIVISORPROC vertexAttribDivisor;
PFNGLVERTEXATTRIBP1UIPROC vertexAttribP1ui;
PFNGLVERTEXATTRIBP1UIVPROC vertexAttribP1uiv;
PFNGLVERTEXATTRIBP2UIPROC vertexAttribP2ui;
PFNGLVERTEXATTRIBP2UIVPROC vertexAttribP2uiv;
PFNGLVERTEXATTRIBP3UIPROC vertexAttribP3ui;
PFNGLVERTEXATTRIBP3UIVPROC vertexAttribP3uiv;
PFNGLVERTEXATTRIBP4UIPROC vertexAttribP4ui;
PFNGLVERTEXATTRIBP4UIVPROC vertexAttribP4uiv;
// 4.0
PFNGLBEGINQUERYINDEXEDPROC beginQueryIndexed;
PFNGLBINDTRANSFORMFEEDBACKPROC bindTransformFeedback;
PFNGLBLENDEQUATIONSEPARATEIPROC blendEquationSeparatei;
PFNGLBLENDEQUATIONIPROC blendEquationi;
PFNGLBLENDFUNCSEPARATEIPROC blendFuncSeparatei;
PFNGLBLENDFUNCIPROC blendFunci;
PFNGLDELETETRANSFORMFEEDBACKSPROC deleteTransformFeedbacks;
PFNGLDRAWARRAYSINDIRECTPROC drawArraysIndirect;
PFNGLDRAWELEMENTSINDIRECTPROC drawElementsIndirect;
PFNGLDRAWTRANSFORMFEEDBACKPROC drawTransformFeedback;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC drawTransformFeedbackStream;
PFNGLENDQUERYINDEXEDPROC endQueryIndexed;
PFNGLGENTRANSFORMFEEDBACKSPROC genTransformFeedbacks;
PFNGLGETACTIVESUBROUTINENAMEPROC getActiveSubroutineName;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC getActiveSubroutineUniformName;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC getActiveSubroutineUniformiv;
PFNGLGETPROGRAMSTAGEIVPROC getProgramStageiv;
PFNGLGETQUERYINDEXEDIVPROC getQueryIndexediv;
PFNGLGETSUBROUTINEINDEXPROC getSubroutineIndex;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC getSubroutineUniformLocation;
PFNGLGETUNIFORMSUBROUTINEUIVPROC getUniformSubroutineuiv;
PFNGLGETUNIFORMDVPROC getUniformdv;
PFNGLISTRANSFORMFEEDBACKPROC isTransformFeedback;
PFNGLMINSAMPLESHADINGPROC minSampleShading;
PFNGLPATCHPARAMETERFVPROC patchParameterfv;
PFNGLPATCHPARAMETERIPROC patchParameteri;
PFNGLPAUSETRANSFORMFEEDBACKPROC pauseTransformFeedback;
PFNGLRESUMETRANSFORMFEEDBACKPROC resumeTransformFeedback;
PFNGLUNIFORM1DPROC uniform1d;
PFNGLUNIFORM1DVPROC uniform1dv;
PFNGLUNIFORM2DPROC uniform2d;
PFNGLUNIFORM2DVPROC uniform2dv;
PFNGLUNIFORM3DPROC uniform3d;
PFNGLUNIFORM3DVPROC uniform3dv;
PFNGLUNIFORM4DPROC uniform4d;
PFNGLUNIFORM4DVPROC uniform4dv;
PFNGLUNIFORMMATRIX2DVPROC uniformMatrix2dv;
PFNGLUNIFORMMATRIX2X3DVPROC uniformMatrix2x3dv;
PFNGLUNIFORMMATRIX2X4DVPROC uniformMatrix2x4dv;
PFNGLUNIFORMMATRIX3DVPROC uniformMatrix3dv;
PFNGLUNIFORMMATRIX3X2DVPROC uniformMatrix3x2dv;
PFNGLUNIFORMMATRIX3X4DVPROC uniformMatrix3x4dv;
PFNGLUNIFORMMATRIX4DVPROC uniformMatrix4dv;
PFNGLUNIFORMMATRIX4X2DVPROC uniformMatrix4x2dv;
PFNGLUNIFORMMATRIX4X3DVPROC uniformMatrix4x3dv;
PFNGLUNIFORMSUBROUTINESUIVPROC uniformSubroutinesuiv;
// 4.1
PFNGLACTIVESHADERPROGRAMPROC activeShaderProgram;
PFNGLBINDPROGRAMPIPELINEPROC bindProgramPipeline;
PFNGLCLEARDEPTHFPROC clearDepthf;
PFNGLCREATESHADERPROGRAMVPROC createShaderProgramv;
PFNGLDELETEPROGRAMPIPELINESPROC deleteProgramPipelines;
PFNGLDEPTHRANGEARRAYVPROC depthRangeArrayv;
PFNGLDEPTHRANGEINDEXEDPROC depthRangeIndexed;
PFNGLDEPTHRANGEFPROC depthRangef;
PFNGLGENPROGRAMPIPELINESPROC genProgramPipelines;
PFNGLGETDOUBLEI_VPROC getDoublei_v;
PFNGLGETFLOATI_VPROC getFloati_v;
PFNGLGETPROGRAMBINARYPROC getProgramBinary;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC getProgramPipelineInfoLog;
PFNGLGETPROGRAMPIPELINEIVPROC getProgramPipelineiv;
PFNGLGETSHADERPRECISIONFORMATPROC getShaderPrecisionFormat;
PFNGLGETVERTEXATTRIBLDVPROC getVertexAttribLdv;
PFNGLISPROGRAMPIPELINEPROC isProgramPipeline;
PFNGLPROGRAMBINARYPROC programBinary;
PFNGLPROGRAMPARAMETERIPROC programParameteri;
PFNGLPROGRAMUNIFORM1DPROC programUniform1d;
PFNGLPROGRAMUNIFORM1DVPROC programUniform1dv;
PFNGLPROGRAMUNIFORM1FPROC programUniform1f;
PFNGLPROGRAMUNIFORM1FVPROC programUniform1fv;
PFNGLPROGRAMUNIFORM1IPROC programUniform1i;
PFNGLPROGRAMUNIFORM1IVPROC programUniform1iv;
PFNGLPROGRAMUNIFORM1UIPROC programUniform1ui;
PFNGLPROGRAMUNIFORM1UIVPROC programUniform1uiv;
PFNGLPROGRAMUNIFORM2DPROC programUniform2d;
PFNGLPROGRAMUNIFORM2DVPROC programUniform2dv;
PFNGLPROGRAMUNIFORM2FPROC programUniform2f;
PFNGLPROGRAMUNIFORM2FVPROC programUniform2fv;
PFNGLPROGRAMUNIFORM2IPROC programUniform2i;
PFNGLPROGRAMUNIFORM2IVPROC programUniform2iv;
PFNGLPROGRAMUNIFORM2UIPROC programUniform2ui;
PFNGLPROGRAMUNIFORM2UIVPROC programUniform2uiv;
PFNGLPROGRAMUNIFORM3DPROC programUniform3d;
PFNGLPROGRAMUNIFORM3DVPROC programUniform3dv;
PFNGLPROGRAMUNIFORM3FPROC programUniform3f;
PFNGLPROGRAMUNIFORM3FVPROC programUniform3fv;
PFNGLPROGRAMUNIFORM3IPROC programUniform3i;
PFNGLPROGRAMUNIFORM3IVPROC programUniform3iv;
PFNGLPROGRAMUNIFORM3UIPROC programUniform3ui;
PFNGLPROGRAMUNIFORM3UIVPROC programUniform3uiv;
PFNGLPROGRAMUNIFORM4DPROC programUniform4d;
PFNGLPROGRAMUNIFORM4DVPROC programUniform4dv;
PFNGLPROGRAMUNIFORM4FPROC programUniform4f;
PFNGLPROGRAMUNIFORM4FVPROC programUniform4fv;
PFNGLPROGRAMUNIFORM4IPROC programUniform4i;
PFNGLPROGRAMUNIFORM4IVPROC programUniform4iv;
PFNGLPROGRAMUNIFORM4UIPROC programUniform4ui;
PFNGLPROGRAMUNIFORM4UIVPROC programUniform4uiv;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC programUniformMatrix2dv;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC programUniformMatrix2fv;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC programUniformMatrix2x3dv;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC programUniformMatrix2x3fv;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC programUniformMatrix2x4dv;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC programUniformMatrix2x4fv;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC programUniformMatrix3dv;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC programUniformMatrix3fv;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC programUniformMatrix3x2dv;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC programUniformMatrix3x2fv;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC programUniformMatrix3x4dv;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC programUniformMatrix3x4fv;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC programUniformMatrix4dv;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC programUniformMatrix4fv;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC programUniformMatrix4x2dv;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC programUniformMatrix4x2fv;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC programUniformMatrix4x3dv;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC programUniformMatrix4x3fv;
PFNGLRELEASESHADERCOMPILERPROC releaseShaderCompiler;
PFNGLSCISSORARRAYVPROC scissorArrayv;
PFNGLSCISSORINDEXEDPROC scissorIndexed;
PFNGLSCISSORINDEXEDVPROC scissorIndexedv;
PFNGLSHADERBINARYPROC shaderBinary;
PFNGLUSEPROGRAMSTAGESPROC useProgramStages;
PFNGLVALIDATEPROGRAMPIPELINEPROC validateProgramPipeline;
PFNGLVERTEXATTRIBL1DPROC vertexAttribL1d;
PFNGLVERTEXATTRIBL1DVPROC vertexAttribL1dv;
PFNGLVERTEXATTRIBL2DPROC vertexAttribL2d;
PFNGLVERTEXATTRIBL2DVPROC vertexAttribL2dv;
PFNGLVERTEXATTRIBL3DPROC vertexAttribL3d;
PFNGLVERTEXATTRIBL3DVPROC vertexAttribL3dv;
PFNGLVERTEXATTRIBL4DPROC vertexAttribL4d;
PFNGLVERTEXATTRIBL4DVPROC vertexAttribL4dv;
PFNGLVERTEXATTRIBLPOINTERPROC vertexAttribLPointer;
PFNGLVIEWPORTARRAYVPROC viewportArrayv;
PFNGLVIEWPORTINDEXEDFPROC viewportIndexedf;
PFNGLVIEWPORTINDEXEDFVPROC viewportIndexedfv;
// 4.2
PFNGLBINDIMAGETEXTUREPROC bindImageTexture;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC drawArraysInstancedBaseInstance;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC drawElementsInstancedBaseInstance;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC drawElementsInstancedBaseVertexBaseInstance;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC drawTransformFeedbackInstanced;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC drawTransformFeedbackStreamInstanced;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC getActiveAtomicCounterBufferiv;
PFNGLGETINTERNALFORMATIVPROC getInternalformativ;
PFNGLMEMORYBARRIERPROC memoryBarrier;
PFNGLTEXSTORAGE1DPROC texStorage1D;
PFNGLTEXSTORAGE2DPROC texStorage2D;
PFNGLTEXSTORAGE3DPROC texStorage3D;
// 4.3
PFNGLBINDVERTEXBUFFERPROC bindVertexBuffer;
PFNGLCLEARBUFFERDATAPROC clearBufferData;
PFNGLCLEARBUFFERSUBDATAPROC clearBufferSubData;
PFNGLCOPYIMAGESUBDATAPROC copyImageSubData;
PFNGLDEBUGMESSAGECALLBACKPROC debugMessageCallback;
PFNGLDEBUGMESSAGECONTROLPROC debugMessageControl;
PFNGLDEBUGMESSAGEINSERTPROC debugMessageInsert;
PFNGLDISPATCHCOMPUTEPROC dispatchCompute;
PFNGLDISPATCHCOMPUTEINDIRECTPROC dispatchComputeIndirect;
PFNGLFRAMEBUFFERPARAMETERIPROC framebufferParameteri;
PFNGLGETDEBUGMESSAGELOGPROC getDebugMessageLog;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC getFramebufferParameteriv;
PFNGLGETINTERNALFORMATI64VPROC getInternalformati64v;
PFNGLGETOBJECTLABELPROC getObjectLabel;
PFNGLGETOBJECTPTRLABELPROC getObjectPtrLabel;
PFNGLGETPROGRAMINTERFACEIVPROC getProgramInterfaceiv;
PFNGLGETPROGRAMRESOURCEINDEXPROC getProgramResourceIndex;
PFNGLGETPROGRAMRESOURCELOCATIONPROC getProgramResourceLocation;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC getProgramResourceLocationIndex;
PFNGLGETPROGRAMRESOURCENAMEPROC getProgramResourceName;
PFNGLGETPROGRAMRESOURCEIVPROC getProgramResourceiv;
PFNGLINVALIDATEBUFFERDATAPROC invalidateBufferData;
PFNGLINVALIDATEBUFFERSUBDATAPROC invalidateBufferSubData;
PFNGLINVALIDATEFRAMEBUFFERPROC invalidateFramebuffer;
PFNGLINVALIDATESUBFRAMEBUFFERPROC invalidateSubFramebuffer;
PFNGLINVALIDATETEXIMAGEPROC invalidateTexImage;
PFNGLINVALIDATETEXSUBIMAGEPROC invalidateTexSubImage;
PFNGLMULTIDRAWARRAYSINDIRECTPROC multiDrawArraysIndirect;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC multiDrawElementsIndirect;
PFNGLOBJECTLABELPROC objectLabel;
PFNGLOBJECTPTRLABELPROC objectPtrLabel;
PFNGLPOPDEBUGGROUPPROC popDebugGroup;
PFNGLPUSHDEBUGGROUPPROC pushDebugGroup;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC shaderStorageBlockBinding;
PFNGLTEXBUFFERRANGEPROC texBufferRange;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC texStorage2DMultisample;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC texStorage3DMultisample;
PFNGLTEXTUREVIEWPROC textureView;
PFNGLVERTEXATTRIBBINDINGPROC vertexAttribBinding;
PFNGLVERTEXATTRIBFORMATPROC vertexAttribFormat;
PFNGLVERTEXATTRIBIFORMATPROC vertexAttribIFormat;
PFNGLVERTEXATTRIBLFORMATPROC vertexAttribLFormat;
PFNGLVERTEXBINDINGDIVISORPROC vertexBindingDivisor;
// 4.4
PFNGLBINDBUFFERSBASEPROC bindBuffersBase;
PFNGLBINDBUFFERSRANGEPROC bindBuffersRange;
PFNGLBINDIMAGETEXTURESPROC bindImageTextures;
PFNGLBINDSAMPLERSPROC bindSamplers;
PFNGLBINDTEXTURESPROC bindTextures;
PFNGLBINDVERTEXBUFFERSPROC bindVertexBuffers;
PFNGLBUFFERSTORAGEPROC bufferStorage;
PFNGLCLEARTEXIMAGEPROC clearTexImage;
PFNGLCLEARTEXSUBIMAGEPROC clearTexSubImage;
// 4.5
PFNGLBINDTEXTUREUNITPROC bindTextureUnit;
PFNGLBLITNAMEDFRAMEBUFFERPROC blitNamedFramebuffer;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC checkNamedFramebufferStatus;
PFNGLCLEARNAMEDBUFFERDATAPROC clearNamedBufferData;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC clearNamedBufferSubData;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC clearNamedFramebufferfi;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC clearNamedFramebufferfv;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC clearNamedFramebufferiv;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC clearNamedFramebufferuiv;
PFNGLCLIPCONTROLPROC clipControl;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC compressedTextureSubImage1D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC compressedTextureSubImage2D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC compressedTextureSubImage3D;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC copyNamedBufferSubData;
PFNGLCOPYTEXTURESUBIMAGE1DPROC copyTextureSubImage1D;
PFNGLCOPYTEXTURESUBIMAGE2DPROC copyTextureSubImage2D;
PFNGLCOPYTEXTURESUBIMAGE3DPROC copyTextureSubImage3D;
PFNGLCREATEBUFFERSPROC createBuffers;
PFNGLCREATEFRAMEBUFFERSPROC createFramebuffers;
PFNGLCREATEPROGRAMPIPELINESPROC createProgramPipelines;
PFNGLCREATEQUERIESPROC createQueries;
PFNGLCREATERENDERBUFFERSPROC createRenderbuffers;
PFNGLCREATESAMPLERSPROC createSamplers;
PFNGLCREATETEXTURESPROC createTextures;
PFNGLCREATETRANSFORMFEEDBACKSPROC createTransformFeedbacks;
PFNGLCREATEVERTEXARRAYSPROC createVertexArrays;
PFNGLDISABLEVERTEXARRAYATTRIBPROC disableVertexArrayAttrib;
PFNGLENABLEVERTEXARRAYATTRIBPROC enableVertexArrayAttrib;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC flushMappedNamedBufferRange;
PFNGLGENERATETEXTUREMIPMAPPROC generateTextureMipmap;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC getCompressedTextureImage;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC getCompressedTextureSubImage;
PFNGLGETGRAPHICSRESETSTATUSPROC getGraphicsResetStatus;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC getNamedBufferParameteri64v;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC getNamedBufferParameteriv;
PFNGLGETNAMEDBUFFERPOINTERVPROC getNamedBufferPointerv;
PFNGLGETNAMEDBUFFERSUBDATAPROC getNamedBufferSubData;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC getNamedFramebufferAttachmentParameteriv;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC getNamedFramebufferParameteriv;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC getNamedRenderbufferParameteriv;
PFNGLGETQUERYBUFFEROBJECTI64VPROC getQueryBufferObjecti64v;
PFNGLGETQUERYBUFFEROBJECTIVPROC getQueryBufferObjectiv;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC getQueryBufferObjectui64v;
PFNGLGETQUERYBUFFEROBJECTUIVPROC getQueryBufferObjectuiv;
PFNGLGETTEXTUREIMAGEPROC getTextureImage;
PFNGLGETTEXTURELEVELPARAMETERFVPROC getTextureLevelParameterfv;
PFNGLGETTEXTURELEVELPARAMETERIVPROC getTextureLevelParameteriv;
PFNGLGETTEXTUREPARAMETERIIVPROC getTextureParameterIiv;
PFNGLGETTEXTUREPARAMETERIUIVPROC getTextureParameterIuiv;
PFNGLGETTEXTUREPARAMETERFVPROC getTextureParameterfv;
PFNGLGETTEXTUREPARAMETERIVPROC getTextureParameteriv;
PFNGLGETTEXTURESUBIMAGEPROC getTextureSubImage;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC getTransformFeedbacki64_v;
PFNGLGETTRANSFORMFEEDBACKI_VPROC getTransformFeedbacki_v;
PFNGLGETTRANSFORMFEEDBACKIVPROC getTransformFeedbackiv;
PFNGLGETVERTEXARRAYINDEXED64IVPROC getVertexArrayIndexed64iv;
PFNGLGETVERTEXARRAYINDEXEDIVPROC getVertexArrayIndexediv;
PFNGLGETVERTEXARRAYIVPROC getVertexArrayiv;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC getnCompressedTexImage;
PFNGLGETNTEXIMAGEPROC getnTexImage;
PFNGLGETNUNIFORMDVPROC getnUniformdv;
PFNGLGETNUNIFORMFVPROC getnUniformfv;
PFNGLGETNUNIFORMIVPROC getnUniformiv;
PFNGLGETNUNIFORMUIVPROC getnUniformuiv;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC invalidateNamedFramebufferData;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC invalidateNamedFramebufferSubData;
PFNGLMAPNAMEDBUFFERPROC mapNamedBuffer;
PFNGLMAPNAMEDBUFFERRANGEPROC mapNamedBufferRange;
PFNGLMEMORYBARRIERBYREGIONPROC memoryBarrierByRegion;
PFNGLNAMEDBUFFERDATAPROC namedBufferData;
PFNGLNAMEDBUFFERSTORAGEPROC namedBufferStorage;
PFNGLNAMEDBUFFERSUBDATAPROC namedBufferSubData;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC namedFramebufferDrawBuffer;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC namedFramebufferDrawBuffers;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC namedFramebufferParameteri;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC namedFramebufferReadBuffer;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC namedFramebufferRenderbuffer;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC namedFramebufferTexture;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC namedFramebufferTextureLayer;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC namedRenderbufferStorage;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC namedRenderbufferStorageMultisample;
PFNGLREADNPIXELSPROC readnPixels;
PFNGLTEXTUREBARRIERPROC textureBarrier;
PFNGLTEXTUREBUFFERPROC textureBuffer;
PFNGLTEXTUREBUFFERRANGEPROC textureBufferRange;
PFNGLTEXTUREPARAMETERIIVPROC textureParameterIiv;
PFNGLTEXTUREPARAMETERIUIVPROC textureParameterIuiv;
PFNGLTEXTUREPARAMETERFPROC textureParameterf;
PFNGLTEXTUREPARAMETERFVPROC textureParameterfv;
PFNGLTEXTUREPARAMETERIPROC textureParameteri;
PFNGLTEXTUREPARAMETERIVPROC textureParameteriv;
PFNGLTEXTURESTORAGE1DPROC textureStorage1D;
PFNGLTEXTURESTORAGE2DPROC textureStorage2D;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC textureStorage2DMultisample;
PFNGLTEXTURESTORAGE3DPROC textureStorage3D;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC textureStorage3DMultisample;
PFNGLTEXTURESUBIMAGE1DPROC textureSubImage1D;
PFNGLTEXTURESUBIMAGE2DPROC textureSubImage2D;
PFNGLTEXTURESUBIMAGE3DPROC textureSubImage3D;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC transformFeedbackBufferBase;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC transformFeedbackBufferRange;
PFNGLUNMAPNAMEDBUFFERPROC unmapNamedBuffer;
PFNGLVERTEXARRAYATTRIBBINDINGPROC vertexArrayAttribBinding;
PFNGLVERTEXARRAYATTRIBFORMATPROC vertexArrayAttribFormat;
PFNGLVERTEXARRAYATTRIBIFORMATPROC vertexArrayAttribIFormat;
PFNGLVERTEXARRAYATTRIBLFORMATPROC vertexArrayAttribLFormat;
PFNGLVERTEXARRAYBINDINGDIVISORPROC vertexArrayBindingDivisor;
PFNGLVERTEXARRAYELEMENTBUFFERPROC vertexArrayElementBuffer;
PFNGLVERTEXARRAYVERTEXBUFFERPROC vertexArrayVertexBuffer;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC vertexArrayVertexBuffers;
private:
virtual void *loadProcAddress(const std::string &function) = 0;
DISALLOW_COPY_AND_ASSIGN(FunctionsGL);
};
}
#endif // LIBANGLE_RENDERER_GL_FUNCTIONSGL_H_
...@@ -15,6 +15,7 @@ ...@@ -15,6 +15,7 @@
#include "libANGLE/renderer/gl/FenceNVGL.h" #include "libANGLE/renderer/gl/FenceNVGL.h"
#include "libANGLE/renderer/gl/FenceSyncGL.h" #include "libANGLE/renderer/gl/FenceSyncGL.h"
#include "libANGLE/renderer/gl/FramebufferGL.h" #include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/ProgramGL.h" #include "libANGLE/renderer/gl/ProgramGL.h"
#include "libANGLE/renderer/gl/QueryGL.h" #include "libANGLE/renderer/gl/QueryGL.h"
#include "libANGLE/renderer/gl/RenderbufferGL.h" #include "libANGLE/renderer/gl/RenderbufferGL.h"
...@@ -26,9 +27,12 @@ ...@@ -26,9 +27,12 @@
namespace rx namespace rx
{ {
RendererGL::RendererGL() RendererGL::RendererGL(const FunctionsGL *functions)
: Renderer() : Renderer(),
{} mFunctions(functions)
{
ASSERT(mFunctions);
}
RendererGL::~RendererGL() RendererGL::~RendererGL()
{} {}
......
...@@ -13,11 +13,12 @@ ...@@ -13,11 +13,12 @@
namespace rx namespace rx
{ {
class FunctionsGL;
class RendererGL : public Renderer class RendererGL : public Renderer
{ {
public: public:
RendererGL(); RendererGL(const FunctionsGL *functions);
~RendererGL() override; ~RendererGL() override;
gl::Error flush() override; gl::Error flush() override;
...@@ -73,6 +74,8 @@ class RendererGL : public Renderer ...@@ -73,6 +74,8 @@ class RendererGL : public Renderer
void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const override; void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const override;
Workarounds generateWorkarounds() const override; Workarounds generateWorkarounds() const override;
const FunctionsGL *mFunctions;
}; };
} }
......
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// functionsgl_enums.h: OpenGL enums for versions 1.0 through 4.5.
#ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
#define LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
// 1.0
#define GL_ALPHA 0x1906
#define GL_ALWAYS 0x0207
#define GL_AND 0x1501
#define GL_AND_INVERTED 0x1504
#define GL_AND_REVERSE 0x1502
#define GL_BACK 0x0405
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_BLEND 0x0BE2
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLUE 0x1905
#define GL_BYTE 0x1400
#define GL_CCW 0x0901
#define GL_CLEAR 0x1500
#define GL_COLOR 0x1800
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CW 0x0900
#define GL_DECR 0x1E03
#define GL_DEPTH 0x1801
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DITHER 0x0BD0
#define GL_DONT_CARE 0x1100
#define GL_DOUBLE 0x140A
#define GL_DOUBLEBUFFER 0x0C32
#define GL_DRAW_BUFFER 0x0C01
#define GL_DST_ALPHA 0x0304
#define GL_DST_COLOR 0x0306
#define GL_EQUAL 0x0202
#define GL_EQUIV 0x1509
#define GL_EXTENSIONS 0x1F03
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FILL 0x1B02
#define GL_FLOAT 0x1406
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_GEQUAL 0x0206
#define GL_GREATER 0x0204
#define GL_GREEN 0x1904
#define GL_INCR 0x1E02
#define GL_INT 0x1404
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVERT 0x150A
#define GL_KEEP 0x1E00
#define GL_LEFT 0x0406
#define GL_LEQUAL 0x0203
#define GL_LESS 0x0201
#define GL_LINE 0x1B01
#define GL_LINEAR 0x2601
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_LINE_STRIP 0x0003
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_NAND 0x150E
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEVER 0x0200
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOOP 0x1505
#define GL_NOR 0x1508
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_ONE 1
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OR 0x1507
#define GL_OR_INVERTED 0x150D
#define GL_OR_REVERSE 0x150B
#define GL_OUT_OF_MEMORY 0x0505
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_POINT 0x1B00
#define GL_POINTS 0x0000
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_QUADS 0x0007
#define GL_R3_G3_B2 0x2A10
#define GL_READ_BUFFER 0x0C02
#define GL_RED 0x1903
#define GL_RENDERER 0x1F01
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_RGB 0x1907
#define GL_RGB10 0x8052
#define GL_RGB10_A2 0x8059
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB5_A1 0x8057
#define GL_RGB8 0x8051
#define GL_RGBA 0x1908
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGBA8 0x8058
#define GL_RIGHT 0x0407
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SET 0x150F
#define GL_SHORT 0x1402
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_COLOR 0x0300
#define GL_STENCIL 0x1802
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STEREO 0x0C33
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRUE 1
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_SHORT 0x1403
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VIEWPORT 0x0BA2
#define GL_XOR 0x1506
#define GL_ZERO 0
// 1.2
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
// 1.3
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_MULTISAMPLE 0x809D
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
// 1.5
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_COLOR 0x8001
#define GL_DECR_WRAP 0x8508
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_INCR_WRAP 0x8507
#define GL_MAX 0x8008
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_MIN 0x8007
#define GL_MIRRORED_REPEAT 0x8370
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_LOD_BIAS 0x8501
// 1.5
#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_QUERY 0x8865
#define GL_DYNAMIC_COPY 0x88EA
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_READ_ONLY 0x88B8
#define GL_READ_WRITE 0x88BA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SRC1_ALPHA 0x8589
#define GL_STATIC_COPY 0x88E6
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STREAM_COPY 0x88E2
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_WRITE_ONLY 0x88B9
// 2.0
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_COMPILE_STATUS 0x8B81
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_DELETE_STATUS 0x8B80
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_LINK_STATUS 0x8B82
#define GL_LOWER_LEFT 0x8CA1
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_TYPE 0x8B4F
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_UPPER_LEFT 0x8CA2
#define GL_VALIDATE_STATUS 0x8B83
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_SHADER 0x8B31
// 2.1
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_SRGB_ALPHA 0x8C42
// 3.0
#define GL_BGRA_INTEGER 0x8D9B
#define GL_BGR_INTEGER 0x8D9A
#define GL_BLUE_INTEGER 0x8D96
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_RG 0x8226
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_CONTEXT_FLAGS 0x821E
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH_STENCIL 0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#define GL_FIXED_ONLY 0x891D
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_GREEN_INTEGER 0x8D95
#define GL_HALF_FLOAT 0x140B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_MAJOR_VERSION 0x821B
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_SAMPLES 0x8D57
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_MINOR_VERSION 0x821C
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_NUM_EXTENSIONS 0x821D
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_WAIT 0x8E13
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_R16 0x822A
#define GL_R16F 0x822D
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32F 0x822E
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_R8 0x8229
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RED_INTEGER 0x8D94
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RG 0x8227
#define GL_RG16 0x822C
#define GL_RG16F 0x822F
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32F 0x8230
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_RG8 0x822B
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RGB16F 0x881B
#define GL_RGB16I 0x8D89
#define GL_RGB16UI 0x8D77
#define GL_RGB32F 0x8815
#define GL_RGB32I 0x8D83
#define GL_RGB32UI 0x8D71
#define GL_RGB8I 0x8D8F
#define GL_RGB8UI 0x8D7D
#define GL_RGB9_E5 0x8C3D
#define GL_RGBA16F 0x881A
#define GL_RGBA16I 0x8D88
#define GL_RGBA16UI 0x8D76
#define GL_RGBA32F 0x8814
#define GL_RGBA32I 0x8D82
#define GL_RGBA32UI 0x8D70
#define GL_RGBA8I 0x8D8E
#define GL_RGBA8UI 0x8D7C
#define GL_RGBA_INTEGER 0x8D99
#define GL_RGB_INTEGER 0x8D98
#define GL_RG_INTEGER 0x8228
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX16 0x8D49
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
// 3.1
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_R16_SNORM 0x8F98
#define GL_R8_SNORM 0x8F94
#define GL_RG16_SNORM 0x8F99
#define GL_RG8_SNORM 0x8F95
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA16_SNORM 0x8F9B
#define GL_RGBA8_SNORM 0x8F97
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
// 3.2
#define GL_ALREADY_SIGNALED 0x911A
#define GL_CONDITION_SATISFIED 0x911C
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_DEPTH_CLAMP 0x864F
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_OBJECT_TYPE 0x9112
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SIGNALED 0x9119
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_SYNC_STATUS 0x9114
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_UNSIGNALED 0x9118
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_WAIT_FAILED 0x911D
// 3.3
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_RGB10_A2UI 0x906F
#define GL_SAMPLER_BINDING 0x8919
#define GL_SRC1_COLOR 0x88F9
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_TIMESTAMP 0x8E28
#define GL_TIME_ELAPSED 0x88BF
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
// 4.0
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_DOUBLE_MAT2 0x8F46
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_DOUBLE_MAT2x4 0x8F4A
#define GL_DOUBLE_MAT3 0x8F47
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_DOUBLE_MAT4 0x8F48
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_DOUBLE_MAT4x3 0x8F4E
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_ISOLINES 0x8E7A
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_PATCHES 0x000E
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_PATCH_VERTICES 0x8E72
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_SAMPLE_SHADING 0x8C36
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
// 4.1
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_FIXED 0x140C
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_HIGH_FLOAT 0x8DF2
#define GL_HIGH_INT 0x8DF5
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_LOW_FLOAT 0x8DF0
#define GL_LOW_INT 0x8DF3
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VIEWPORTS 0x825B
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_MEDIUM_INT 0x8DF4
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_RGB565 0x8D62
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_SHADER_COMPILER 0x8DFA
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
// 4.2
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_IMAGE_2D_RECT 0x904F
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_INT_IMAGE_1D 0x9057
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
// 4.3
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_ARRAY_SIZE 0x92FB
#define GL_ARRAY_STRIDE 0x92FE
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#define GL_BLOCK_INDEX 0x92FD
#define GL_BUFFER 0x82E0
#define GL_BUFFER_BINDING 0x9302
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_CAVEAT_SUPPORT 0x82B8
#define GL_CLEAR_BUFFER 0x82B4
#define GL_COLOR_COMPONENTS 0x8283
#define GL_COLOR_ENCODING 0x8296
#define GL_COLOR_RENDERABLE 0x8286
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPUTE_SHADER 0x91B9
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define GL_COMPUTE_TEXTURE 0x82A0
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEPTH_COMPONENTS 0x8284
#define GL_DEPTH_RENDERABLE 0x8287
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_FILTER 0x829A
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#define GL_FRAGMENT_TEXTURE 0x829F
#define GL_FRAMEBUFFER_BLEND 0x828B
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_FULL_SUPPORT 0x82B7
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#define GL_GEOMETRY_TEXTURE 0x829E
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#define GL_IMAGE_CLASS_1_X_8 0x82C1
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#define GL_IMAGE_TEXEL_SIZE 0x82A7
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#define GL_IS_PER_PATCH 0x92E7
#define GL_IS_ROW_MAJOR 0x9300
#define GL_LOCATION 0x930E
#define GL_LOCATION_INDEX 0x930F
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#define GL_MATRIX_STRIDE 0x92FF
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEPTH 0x8280
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_MAX_HEIGHT 0x827F
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_LAYERS 0x8281
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_MAX_WIDTH 0x827E
#define GL_MIPMAP 0x8293
#define GL_NAME_LENGTH 0x92F9
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_OFFSET 0x92FC
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_PROGRAM 0x82E2
#define GL_PROGRAM_INPUT 0x92E3
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_QUERY 0x82E3
#define GL_READ_PIXELS 0x828C
#define GL_READ_PIXELS_FORMAT 0x828D
#define GL_READ_PIXELS_TYPE 0x828E
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_SAMPLER 0x82E6
#define GL_SHADER 0x82E1
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#define GL_SHADER_IMAGE_LOAD 0x82A4
#define GL_SHADER_IMAGE_STORE 0x82A5
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define GL_SRGB_READ 0x8297
#define GL_SRGB_WRITE 0x8298
#define GL_STENCIL_COMPONENTS 0x8285
#define GL_STENCIL_RENDERABLE 0x8288
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_TESS_CONTROL_TEXTURE 0x829C
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define GL_TEXTURE_GATHER 0x82A2
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_TEXTURE_SHADOW 0x82A1
#define GL_TEXTURE_VIEW 0x82B5
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_TYPE 0x92FA
#define GL_UNIFORM 0x92E1
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_VERTEX_SUBROUTINE 0x92E8
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#define GL_VERTEX_TEXTURE 0x829B
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define GL_VIEW_CLASS_24_BITS 0x82C9
#define GL_VIEW_CLASS_32_BITS 0x82C8
#define GL_VIEW_CLASS_48_BITS 0x82C7
#define GL_VIEW_CLASS_64_BITS 0x82C6
#define GL_VIEW_CLASS_8_BITS 0x82CB
#define GL_VIEW_CLASS_96_BITS 0x82C5
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
// 4.4
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#define GL_CLEAR_TEXTURE 0x9365
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#define GL_CLIENT_STORAGE_BIT 0x0200
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#define GL_LOCATION_COMPONENT 0x934A
#define GL_MAP_COHERENT_BIT 0x0080
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_QUERY_BUFFER 0x9192
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#define GL_QUERY_BUFFER_BINDING 0x9193
#define GL_QUERY_RESULT_NO_WAIT 0x9194
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
// 4.5
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_CLIP_ORIGIN 0x935C
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_LOST 0x0507
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
#define GL_QUERY_TARGET 0x82EA
#define GL_QUERY_WAIT_INVERTED 0x8E17
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_TEXTURE_TARGET 0x1006
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_ZERO_TO_ONE 0x935F
#endif // LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// functionsgl_typedefs.h: Typedefs of OpenGL types and functions for versions 1.0 through 4.5.
#ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGLTYPEDEFS_H_
#define LIBANGLE_RENDERER_GL_FUNCTIONSGLTYPEDEFS_H_
#include "common/platform.h"
#include <stdint.h>
#ifndef INTERNAL_GL_APICALL
# define INTERNAL_GL_APICALL
#endif
#ifndef INTERNAL_GL_APIENTRY
# ifdef ANGLE_PLATFORM_WINDOWS
# define INTERNAL_GL_APIENTRY __stdcall
# else
# define INTERNAL_GL_APIENTRY
# endif
#endif
namespace rx
{
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef char GLchar;
typedef unsigned short GLhalf;
typedef GLint GLfixed;
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
typedef void (INTERNAL_GL_APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
typedef void (INTERNAL_GL_APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
typedef void (INTERNAL_GL_APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam);
// 1.0
typedef void (INTERNAL_GL_APICALL *PFNGLBLENDFUNCPROC)(GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARPROC)(GLbitfield);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARDEPTHPROC)(GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARSTENCILPROC)(GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLCOLORMASKPROC)(GLboolean, GLboolean, GLboolean, GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLCULLFACEPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLDEPTHFUNCPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLDEPTHMASKPROC)(GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLDEPTHRANGEPROC)(GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLDISABLEPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWBUFFERPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLENABLEPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLFINISHPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLFLUSHPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLFRONTFACEPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLGETBOOLEANVPROC)(GLenum, GLboolean *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETDOUBLEVPROC)(GLenum, GLdouble *);
typedef GLenum (INTERNAL_GL_APICALL *PFNGLGETERRORPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLGETFLOATVPROC)(GLenum, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETINTEGERVPROC)(GLenum, GLint *);
typedef const GLubyte * (INTERNAL_GL_APICALL *PFNGLGETSTRINGPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum, GLint, GLenum, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum, GLint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXPARAMETERIVPROC)(GLenum, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLHINTPROC)(GLenum, GLenum);
typedef GLboolean (INTERNAL_GL_APICALL *PFNGLISENABLEDPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLLINEWIDTHPROC)(GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLLOGICOPPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLPIXELSTOREFPROC)(GLenum, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLPIXELSTOREIPROC)(GLenum, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLPOINTSIZEPROC)(GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLPOLYGONMODEPROC)(GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLREADBUFFERPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLSCISSORPROC)(GLint, GLint, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLSTENCILMASKPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLSTENCILOPPROC)(GLenum, GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXIMAGE2DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXPARAMETERFVPROC)(GLenum, GLenum, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXPARAMETERIVPROC)(GLenum, GLenum, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei);
// 1.1
typedef void (INTERNAL_GL_APICALL *PFNGLBINDTEXTUREPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWARRAYSPROC)(GLenum, GLint, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLGENTEXTURESPROC)(GLsizei, GLuint *);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISTEXTUREPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
// 1.2
typedef void (INTERNAL_GL_APICALL *PFNGLBLENDCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLBLENDEQUATIONPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXIMAGE3DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
// 1.3
typedef void (INTERNAL_GL_APICALL *PFNGLACTIVETEXTUREPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLSAMPLECOVERAGEPROC)(GLfloat, GLboolean);
// 1.4
typedef void (INTERNAL_GL_APICALL *PFNGLBLENDFUNCSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLMULTIDRAWARRAYSPROC)(GLenum, const GLint *, const GLsizei *, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLMULTIDRAWELEMENTSPROC)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLPOINTPARAMETERFPROC)(GLenum, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLPOINTPARAMETERFVPROC)(GLenum, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPOINTPARAMETERIPROC)(GLenum, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLPOINTPARAMETERIVPROC)(GLenum, const GLint *);
// 1.5
typedef void (INTERNAL_GL_APICALL *PFNGLBEGINQUERYPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDBUFFERPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBUFFERDATAPROC)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETEBUFFERSPROC)(GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETEQUERIESPROC)(GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLENDQUERYPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLGENBUFFERSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGENQUERIESPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETBUFFERPOINTERVPROC)(GLenum, GLenum, GLvoid **);
typedef void (INTERNAL_GL_APICALL *PFNGLGETBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, GLvoid *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYOBJECTIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYOBJECTUIVPROC)(GLuint, GLenum, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYIVPROC)(GLenum, GLenum, GLint *);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISBUFFERPROC)(GLuint);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISQUERYPROC)(GLuint);
typedef void * (INTERNAL_GL_APICALL *PFNGLMAPBUFFERPROC)(GLenum, GLenum);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLUNMAPBUFFERPROC)(GLenum);
// 2.0
typedef void (INTERNAL_GL_APICALL *PFNGLATTACHSHADERPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPILESHADERPROC)(GLuint);
typedef GLuint(INTERNAL_GL_APICALL *PFNGLCREATEPROGRAMPROC)();
typedef GLuint(INTERNAL_GL_APICALL *PFNGLCREATESHADERPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETEPROGRAMPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETESHADERPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDETACHSHADERPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWBUFFERSPROC)(GLsizei, const GLenum *);
typedef void (INTERNAL_GL_APICALL *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVEATTRIBPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVEUNIFORMPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETATTACHEDSHADERSPROC)(GLuint, GLsizei, GLsizei *, GLuint *);
typedef GLint(INTERNAL_GL_APICALL *PFNGLGETATTRIBLOCATIONPROC)(GLuint, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETPROGRAMIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETSHADERSOURCEPROC)(GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETSHADERIVPROC)(GLuint, GLenum, GLint *);
typedef GLint(INTERNAL_GL_APICALL *PFNGLGETUNIFORMLOCATIONPROC)(GLuint, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETUNIFORMFVPROC)(GLuint, GLint, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETUNIFORMIVPROC)(GLuint, GLint, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid **);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISPROGRAMPROC)(GLuint);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISSHADERPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLLINKPROGRAMPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar *const*, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum, GLenum, GLint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLSTENCILOPSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM1FPROC)(GLint, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM1FVPROC)(GLint, GLsizei, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM1IPROC)(GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM1IVPROC)(GLint, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM2FPROC)(GLint, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM2IPROC)(GLint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM2IVPROC)(GLint, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM3FPROC)(GLint, GLfloat, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM3IPROC)(GLint, GLint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM3IVPROC)(GLint, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM4FPROC)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM4IPROC)(GLint, GLint, GLint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM4IVPROC)(GLint, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUSEPROGRAMPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVALIDATEPROGRAMPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB1DPROC)(GLuint, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB1DVPROC)(GLuint, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB1FPROC)(GLuint, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB1FVPROC)(GLuint, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB1SPROC)(GLuint, GLshort);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB1SVPROC)(GLuint, const GLshort *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB2DPROC)(GLuint, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB2DVPROC)(GLuint, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB2FPROC)(GLuint, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB2FVPROC)(GLuint, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB2SPROC)(GLuint, GLshort, GLshort);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB2SVPROC)(GLuint, const GLshort *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB3DPROC)(GLuint, GLdouble, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB3DVPROC)(GLuint, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB3FPROC)(GLuint, GLfloat, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB3FVPROC)(GLuint, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB3SPROC)(GLuint, GLshort, GLshort, GLshort);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB3SVPROC)(GLuint, const GLshort *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4NBVPROC)(GLuint, const GLbyte *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4NIVPROC)(GLuint, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4NSVPROC)(GLuint, const GLshort *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4NUBPROC)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint, const GLubyte *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint, const GLushort *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4BVPROC)(GLuint, const GLbyte *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4DVPROC)(GLuint, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4FPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4FVPROC)(GLuint, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4IVPROC)(GLuint, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4SPROC)(GLuint, GLshort, GLshort, GLshort, GLshort);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4SVPROC)(GLuint, const GLshort *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4UBVPROC)(GLuint, const GLubyte *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4UIVPROC)(GLuint, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIB4USVPROC)(GLuint, const GLushort *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
// 2.1
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
// 3.0
typedef void (INTERNAL_GL_APICALL *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDFRAMEBUFFERPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDRENDERBUFFERPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDVERTEXARRAYPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBLITFRAMEBUFFERPROC)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
typedef GLenum(INTERNAL_GL_APICALL *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLCLAMPCOLORPROC)(GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETERENDERBUFFERSPROC)(GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLDISABLEIPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLENABLEIPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLENDCONDITIONALRENDERPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLENDTRANSFORMFEEDBACKPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr);
typedef void (INTERNAL_GL_APICALL *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum, GLenum, GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum, GLenum, GLenum, GLuint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum, GLenum, GLenum, GLuint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum, GLenum, GLuint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLGENFRAMEBUFFERSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGENRENDERBUFFERSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGENVERTEXARRAYSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGENERATEMIPMAPPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *);
typedef GLint(INTERNAL_GL_APICALL *PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum, GLenum, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *);
typedef const GLubyte * (INTERNAL_GL_APICALL *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISENABLEDIPROC)(GLenum, GLuint);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISFRAMEBUFFERPROC)(GLuint);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISRENDERBUFFERPROC)(GLuint);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISVERTEXARRAYPROC)(GLuint);
typedef void * (INTERNAL_GL_APICALL *PFNGLMAPBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
typedef void (INTERNAL_GL_APICALL *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum, GLenum, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar *const*, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM1UIPROC)(GLint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
// 3.1
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint, GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
typedef GLuint(INTERNAL_GL_APICALL *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETUNIFORMINDICESPROC)(GLuint, GLsizei, const GLchar *const*, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint, GLuint, GLuint);
// 3.2
typedef GLenum(INTERNAL_GL_APICALL *PFNGLCLIENTWAITSYNCPROC)(GLsync, GLbitfield, GLuint64);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETESYNCPROC)(GLsync);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
typedef GLsync(INTERNAL_GL_APICALL *PFNGLFENCESYNCPROC)(GLenum, GLbitfield);
typedef void (INTERNAL_GL_APICALL *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64 *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64 *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETINTEGER64VPROC)(GLenum, GLint64 *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETMULTISAMPLEFVPROC)(GLenum, GLuint, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETSYNCIVPROC)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISSYNCPROC)(GLsync);
typedef void (INTERNAL_GL_APICALL *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROVOKINGVERTEXPROC)(GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLSAMPLEMASKIPROC)(GLuint, GLbitfield);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLWAITSYNCPROC)(GLsync, GLbitfield, GLuint64);
// 3.3
typedef void (INTERNAL_GL_APICALL *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint, GLuint, GLuint, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDSAMPLERPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETESAMPLERSPROC)(GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGENSAMPLERSPROC)(GLsizei, GLuint *);
typedef GLint(INTERNAL_GL_APICALL *PFNGLGETFRAGDATAINDEXPROC)(GLuint, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYOBJECTI64VPROC)(GLuint, GLenum, GLint64 *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint, GLenum, GLuint64 *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint, GLenum, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint, GLenum, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint, GLenum, GLint *);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISSAMPLERPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLQUERYCOUNTERPROC)(GLuint, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint, GLenum, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint, GLenum, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLSAMPLERPARAMETERFPROC)(GLuint, GLenum, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLSAMPLERPARAMETERFVPROC)(GLuint, GLenum, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLSAMPLERPARAMETERIPROC)(GLuint, GLenum, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLSAMPLERPARAMETERIVPROC)(GLuint, GLenum, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBP1UIPROC)(GLuint, GLenum, GLboolean, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBP2UIPROC)(GLuint, GLenum, GLboolean, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBP3UIPROC)(GLuint, GLenum, GLboolean, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBP4UIPROC)(GLuint, GLenum, GLboolean, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *);
// 4.0
typedef void (INTERNAL_GL_APICALL *PFNGLBEGINQUERYINDEXEDPROC)(GLenum, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint, GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLBLENDEQUATIONIPROC)(GLuint, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint, GLenum, GLenum, GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLBLENDFUNCIPROC)(GLuint, GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum, GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLENDQUERYINDEXEDPROC)(GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint, GLenum, GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint, GLenum, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYINDEXEDIVPROC)(GLenum, GLuint, GLenum, GLint *);
typedef GLuint(INTERNAL_GL_APICALL *PFNGLGETSUBROUTINEINDEXPROC)(GLuint, GLenum, const GLchar *);
typedef GLint(INTERNAL_GL_APICALL *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint, GLenum, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum, GLint, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETUNIFORMDVPROC)(GLuint, GLint, GLdouble *);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLMINSAMPLESHADINGPROC)(GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLPATCHPARAMETERFVPROC)(GLenum, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPATCHPARAMETERIPROC)(GLenum, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLPAUSETRANSFORMFEEDBACKPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLRESUMETRANSFORMFEEDBACKPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM1DPROC)(GLint, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM1DVPROC)(GLint, GLsizei, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM2DPROC)(GLint, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM2DVPROC)(GLint, GLsizei, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM3DPROC)(GLint, GLdouble, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM3DVPROC)(GLint, GLsizei, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM4DPROC)(GLint, GLdouble, GLdouble, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORM4DVPROC)(GLint, GLsizei, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum, GLsizei, const GLuint *);
// 4.1
typedef void (INTERNAL_GL_APICALL *PFNGLACTIVESHADERPROGRAMPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARDEPTHFPROC)(GLfloat);
typedef GLuint(INTERNAL_GL_APICALL *PFNGLCREATESHADERPROGRAMVPROC)(GLenum, GLsizei, const GLchar *const*);
typedef void (INTERNAL_GL_APICALL *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLDEPTHRANGEARRAYVPROC)(GLuint, GLsizei, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLDEPTHRANGEFPROC)(GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETDOUBLEI_VPROC)(GLenum, GLuint, GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETFLOATI_VPROC)(GLenum, GLuint, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETPROGRAMBINARYPROC)(GLuint, GLsizei, GLsizei *, GLenum *, void *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum, GLenum, GLint *, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint, GLenum, GLdouble *);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLISPROGRAMPIPELINEPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMBINARYPROC)(GLuint, GLenum, const void *, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMPARAMETERIPROC)(GLuint, GLenum, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM1DPROC)(GLuint, GLint, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint, GLint, GLsizei, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM1FPROC)(GLuint, GLint, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint, GLint, GLsizei, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM1IPROC)(GLuint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint, GLint, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint, GLint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint, GLint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM2DPROC)(GLuint, GLint, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint, GLint, GLsizei, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM2FPROC)(GLuint, GLint, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint, GLint, GLsizei, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM2IPROC)(GLuint, GLint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint, GLint, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint, GLint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint, GLint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM3DPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint, GLint, GLsizei, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM3FPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint, GLint, GLsizei, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM3IPROC)(GLuint, GLint, GLint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint, GLint, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint, GLint, GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint, GLint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM4DPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint, GLint, GLsizei, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM4FPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint, GLint, GLsizei, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM4IPROC)(GLuint, GLint, GLint, GLint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint, GLint, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint, GLint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLRELEASESHADERCOMPILERPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLSCISSORARRAYVPROC)(GLuint, GLsizei, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLSCISSORINDEXEDPROC)(GLuint, GLint, GLint, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLSCISSORINDEXEDVPROC)(GLuint, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLSHADERBINARYPROC)(GLsizei, const GLuint *, GLenum, const void *, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLUSEPROGRAMSTAGESPROC)(GLuint, GLbitfield, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBL1DPROC)(GLuint, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBL1DVPROC)(GLuint, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBL2DPROC)(GLuint, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBL2DVPROC)(GLuint, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBL3DPROC)(GLuint, GLdouble, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBL3DVPROC)(GLuint, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBL4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBL4DVPROC)(GLuint, const GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLVIEWPORTARRAYVPROC)(GLuint, GLsizei, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLVIEWPORTINDEXEDFPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint, const GLfloat *);
// 4.2
typedef void (INTERNAL_GL_APICALL *PFNGLBINDIMAGETEXTUREPROC)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum, GLint, GLsizei, GLsizei, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum, GLuint, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum, GLuint, GLuint, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint, GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETINTERNALFORMATIVPROC)(GLenum, GLenum, GLenum, GLsizei, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLMEMORYBARRIERPROC)(GLbitfield);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXSTORAGE1DPROC)(GLenum, GLsizei, GLenum, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXSTORAGE2DPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXSTORAGE3DPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
// 4.3
typedef void (INTERNAL_GL_APICALL *PFNGLBINDVERTEXBUFFERPROC)(GLuint, GLuint, GLintptr, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARBUFFERDATAPROC)(GLenum, GLenum, GLenum, GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYIMAGESUBDATAPROC)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLDISPATCHCOMPUTEPROC)(GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr);
typedef void (INTERNAL_GL_APICALL *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum, GLenum, GLint);
typedef GLuint(INTERNAL_GL_APICALL *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETINTERNALFORMATI64VPROC)(GLenum, GLenum, GLenum, GLsizei, GLint64 *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETOBJECTLABELPROC)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETOBJECTPTRLABELPROC)(const void *, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint, GLenum, GLenum, GLint *);
typedef GLuint(INTERNAL_GL_APICALL *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint, GLenum, const GLchar *);
typedef GLint(INTERNAL_GL_APICALL *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint, GLenum, const GLchar *);
typedef GLint(INTERNAL_GL_APICALL *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint, GLenum, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr);
typedef void (INTERNAL_GL_APICALL *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum, GLsizei, const GLenum *);
typedef void (INTERNAL_GL_APICALL *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLINVALIDATETEXIMAGEPROC)(GLuint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum, const void *, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum, GLenum, const void *, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLOBJECTLABELPROC)(GLenum, GLuint, GLsizei, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLOBJECTPTRLABELPROC)(const void *, GLsizei, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLPOPDEBUGGROUPPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLPUSHDEBUGGROUPPROC)(GLenum, GLuint, GLsizei, const GLchar *);
typedef void (INTERNAL_GL_APICALL *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXBUFFERRANGEPROC)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREVIEWPROC)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBFORMATPROC)(GLuint, GLint, GLenum, GLboolean, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint, GLint, GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint, GLint, GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint, GLuint);
// 4.4
typedef void (INTERNAL_GL_APICALL *PFNGLBINDBUFFERSBASEPROC)(GLenum, GLuint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDBUFFERSRANGEPROC)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDIMAGETEXTURESPROC)(GLuint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDSAMPLERSPROC)(GLuint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDTEXTURESPROC)(GLuint, GLsizei, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLBINDVERTEXBUFFERSPROC)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *);
typedef void (INTERNAL_GL_APICALL *PFNGLBUFFERSTORAGEPROC)(GLenum, GLsizeiptr, const void *, GLbitfield);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARTEXIMAGEPROC)(GLuint, GLint, GLenum, GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
// 4.5
typedef void (INTERNAL_GL_APICALL *PFNGLBINDTEXTUREUNITPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
typedef GLenum(INTERNAL_GL_APICALL *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint, GLenum, GLenum, GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint, GLenum, const GLfloat, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint, GLenum, GLint, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint, GLenum, GLint, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint, GLenum, GLint, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCLIPCONTROLPROC)(GLenum, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLCREATEBUFFERSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCREATEQUERIESPROC)(GLenum, GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCREATERENDERBUFFERSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCREATESAMPLERSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCREATETEXTURESPROC)(GLenum, GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint, GLintptr, GLsizeiptr);
typedef void (INTERNAL_GL_APICALL *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint, GLint, GLsizei, void *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *);
typedef GLenum(INTERNAL_GL_APICALL *PFNGLGETGRAPHICSRESETSTATUSPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint, GLenum, GLint64 *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint, GLenum, void **);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr, void *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint, GLenum, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint, GLuint, GLenum, GLintptr);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint, GLuint, GLenum, GLintptr);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint, GLuint, GLenum, GLintptr);
typedef void (INTERNAL_GL_APICALL *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint, GLuint, GLenum, GLintptr);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXTUREIMAGEPROC)(GLuint, GLint, GLenum, GLenum, GLsizei, void *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint, GLint, GLenum, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint, GLint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint, GLenum, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint, GLenum, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint, GLenum, GLuint, GLint64 *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint, GLenum, GLuint, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint, GLuint, GLenum, GLint64 *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint, GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETVERTEXARRAYIVPROC)(GLuint, GLenum, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, GLsizei, void *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, GLsizei, void *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNUNIFORMDVPROC)(GLuint, GLint, GLsizei, GLdouble *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNUNIFORMFVPROC)(GLuint, GLint, GLsizei, GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNUNIFORMIVPROC)(GLuint, GLint, GLsizei, GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLGETNUNIFORMUIVPROC)(GLuint, GLint, GLsizei, GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint, GLsizei, const GLenum *);
typedef void (INTERNAL_GL_APICALL *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
typedef void *(INTERNAL_GL_APICALL *PFNGLMAPNAMEDBUFFERPROC)(GLuint, GLenum);
typedef void *(INTERNAL_GL_APICALL *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint, GLintptr, GLsizeiptr, GLbitfield);
typedef void (INTERNAL_GL_APICALL *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDBUFFERDATAPROC)(GLuint, GLsizeiptr, const void *, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint, GLsizeiptr, const void *, GLbitfield);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint, GLsizei, const GLenum *);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint, GLenum, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint, GLenum);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint, GLenum, GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint, GLenum, GLuint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint, GLenum, GLuint, GLint, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint, GLenum, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLREADNPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREBARRIERPROC)();
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREBUFFERPROC)(GLuint, GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint, GLenum, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint, GLenum, const GLuint *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREPARAMETERFPROC)(GLuint, GLenum, GLfloat);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREPARAMETERFVPROC)(GLuint, GLenum, const GLfloat *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREPARAMETERIPROC)(GLuint, GLenum, GLint);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTUREPARAMETERIVPROC)(GLuint, GLenum, const GLint *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTURESTORAGE1DPROC)(GLuint, GLsizei, GLenum, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTURESTORAGE2DPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTURESTORAGE3DPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
typedef void (INTERNAL_GL_APICALL *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr);
typedef GLboolean(INTERNAL_GL_APICALL *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint, GLuint, GLint, GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint, GLuint, GLint, GLenum, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint, GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint, GLuint);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint, GLuint, GLuint, GLintptr, GLsizei);
typedef void (INTERNAL_GL_APICALL *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *);
}
#endif // LIBANGLE_RENDERER_GL_FUNCTIONSGLTYPEDEFS_H_
...@@ -23,12 +23,45 @@ ...@@ -23,12 +23,45 @@
namespace rx namespace rx
{ {
class FunctionsGLWindows : public FunctionsGL
{
public:
FunctionsGLWindows(HMODULE openGLModule)
: mOpenGLModule(openGLModule)
, mGetProcAddressWGL(nullptr)
{
ASSERT(mOpenGLModule);
mGetProcAddressWGL = reinterpret_cast<PFNWGLGETPROCADDRESSPROC>(GetProcAddress(mOpenGLModule, "wglGetProcAddress"));
}
virtual ~FunctionsGLWindows()
{
}
private:
void *loadProcAddress(const std::string &function) override
{
void *proc = mGetProcAddressWGL(function.c_str());
if (!proc)
{
proc = GetProcAddress(mOpenGLModule, function.c_str());
}
return proc;
}
HMODULE mOpenGLModule;
typedef PROC(WINAPI *PFNWGLGETPROCADDRESSPROC)(LPCSTR);
PFNWGLGETPROCADDRESSPROC mGetProcAddressWGL;
};
DisplayWGL::DisplayWGL() DisplayWGL::DisplayWGL()
: DisplayGL(), : DisplayGL(),
mOpenGLModule(nullptr), mOpenGLModule(nullptr),
mGLVersionMajor(0), mGLVersionMajor(0),
mGLVersionMinor(0), mGLVersionMinor(0),
mFunctionsWGL(nullptr), mFunctionsWGL(nullptr),
mFunctionsGL(nullptr),
mWindowClass(0), mWindowClass(0),
mWindow(nullptr), mWindow(nullptr),
mDeviceContext(nullptr), mDeviceContext(nullptr),
...@@ -277,6 +310,9 @@ egl::Error DisplayWGL::initialize(egl::Display *display) ...@@ -277,6 +310,9 @@ egl::Error DisplayWGL::initialize(egl::Display *display)
mGLVersionMajor = versionString[0] - '0'; mGLVersionMajor = versionString[0] - '0';
mGLVersionMinor = versionString[2] - '0'; mGLVersionMinor = versionString[2] - '0';
mFunctionsGL = new FunctionsGLWindows(mOpenGLModule);
mFunctionsGL->initialize(mGLVersionMajor, mGLVersionMinor);
return DisplayGL::initialize(display); return DisplayGL::initialize(display);
} }
...@@ -298,6 +334,7 @@ void DisplayWGL::terminate() ...@@ -298,6 +334,7 @@ void DisplayWGL::terminate()
mWindowClass = NULL; mWindowClass = NULL;
SafeDelete(mFunctionsWGL); SafeDelete(mFunctionsWGL);
SafeDelete(mFunctionsGL);
FreeLibrary(mOpenGLModule); FreeLibrary(mOpenGLModule);
mOpenGLModule = nullptr; mOpenGLModule = nullptr;
...@@ -433,6 +470,11 @@ std::string DisplayWGL::getVendorString() const ...@@ -433,6 +470,11 @@ std::string DisplayWGL::getVendorString() const
return ""; return "";
} }
const FunctionsGL *DisplayWGL::getFunctionsGL() const
{
return mFunctionsGL;
}
void DisplayWGL::generateExtensions(egl::DisplayExtensions *outExtensions) const void DisplayWGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
{ {
UNIMPLEMENTED(); UNIMPLEMENTED();
......
...@@ -49,6 +49,8 @@ class DisplayWGL : public DisplayGL ...@@ -49,6 +49,8 @@ class DisplayWGL : public DisplayGL
private: private:
DISALLOW_COPY_AND_ASSIGN(DisplayWGL); DISALLOW_COPY_AND_ASSIGN(DisplayWGL);
const FunctionsGL *getFunctionsGL() const override;
void generateExtensions(egl::DisplayExtensions *outExtensions) const override; void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
void generateCaps(egl::Caps *outCaps) const override; void generateCaps(egl::Caps *outCaps) const override;
...@@ -57,6 +59,7 @@ class DisplayWGL : public DisplayGL ...@@ -57,6 +59,7 @@ class DisplayWGL : public DisplayGL
GLuint mGLVersionMinor; GLuint mGLVersionMinor;
FunctionsWGL *mFunctionsWGL; FunctionsWGL *mFunctionsWGL;
FunctionsGL *mFunctionsGL;
ATOM mWindowClass; ATOM mWindowClass;
HWND mWindow; HWND mWindow;
......
...@@ -375,6 +375,8 @@ ...@@ -375,6 +375,8 @@
'libANGLE/renderer/gl/FenceSyncGL.h', 'libANGLE/renderer/gl/FenceSyncGL.h',
'libANGLE/renderer/gl/FramebufferGL.cpp', 'libANGLE/renderer/gl/FramebufferGL.cpp',
'libANGLE/renderer/gl/FramebufferGL.h', 'libANGLE/renderer/gl/FramebufferGL.h',
'libANGLE/renderer/gl/FunctionsGL.cpp',
'libANGLE/renderer/gl/FunctionsGL.h',
'libANGLE/renderer/gl/ProgramGL.cpp', 'libANGLE/renderer/gl/ProgramGL.cpp',
'libANGLE/renderer/gl/ProgramGL.h', 'libANGLE/renderer/gl/ProgramGL.h',
'libANGLE/renderer/gl/QueryGL.cpp', 'libANGLE/renderer/gl/QueryGL.cpp',
...@@ -393,6 +395,8 @@ ...@@ -393,6 +395,8 @@
'libANGLE/renderer/gl/TransformFeedbackGL.h', 'libANGLE/renderer/gl/TransformFeedbackGL.h',
'libANGLE/renderer/gl/VertexArrayGL.cpp', 'libANGLE/renderer/gl/VertexArrayGL.cpp',
'libANGLE/renderer/gl/VertexArrayGL.h', 'libANGLE/renderer/gl/VertexArrayGL.h',
'libANGLE/renderer/gl/functionsgl_enums.h',
'libANGLE/renderer/gl/functionsgl_typedefs.h',
], ],
'libangle_gl_wgl_sources': 'libangle_gl_wgl_sources':
[ [
......
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