Commit 59770806 by Brandon Jones Committed by Commit Bot

Refactor ANGLE Extensions Context Calls

Refactors ANGLE extensions context calls into a common format for future autogeneration. Any work that occurred in the entry point has been moved into its own context member function. Bug:angleproject:2263 Change-Id: I91cb3aca6a8c135ed3ae80a723d6cf16b54aeda6 Reviewed-on: https://chromium-review.googlesource.com/990809Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent b8e39660
......@@ -625,7 +625,7 @@ GLuint Context::createRenderbuffer()
return mState.mRenderbuffers->createRenderbuffer();
}
GLuint Context::createPaths(GLsizei range)
GLuint Context::genPaths(GLsizei range)
{
auto resultOrError = mState.mPaths->createPaths(mImplementation.get(), range);
if (resultOrError.isError())
......@@ -728,7 +728,7 @@ void Context::deletePaths(GLuint first, GLsizei range)
mState.mPaths->deletePaths(first, range);
}
bool Context::hasPathData(GLuint path) const
bool Context::isPath(GLuint path) const
{
const auto *pathObj = mState.mPaths->getPath(path);
if (pathObj == nullptr)
......@@ -737,17 +737,17 @@ bool Context::hasPathData(GLuint path) const
return pathObj->hasPathData();
}
bool Context::hasPath(GLuint path) const
bool Context::isPathGenerated(GLuint path) const
{
return mState.mPaths->hasPath(path);
}
void Context::setPathCommands(GLuint path,
GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords)
void Context::pathCommands(GLuint path,
GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords)
{
auto *pathObject = mState.mPaths->getPath(path);
......@@ -822,7 +822,7 @@ void Context::getPathParameteriv(GLuint path, GLenum pname, GLint *value)
*value = static_cast<GLint>(val);
}
void Context::setPathStencilFunc(GLenum func, GLint ref, GLuint mask)
void Context::pathStencilFunc(GLenum func, GLint ref, GLuint mask)
{
mGLState.setPathStencilFunc(func, ref, mask);
}
......@@ -1131,26 +1131,71 @@ void Context::getQueryiv(GLenum target, GLenum pname, GLint *params)
}
}
void Context::getQueryivRobust(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getQueryiv(target, pname, params);
}
void Context::getQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
handleError(GetQueryObjectParameter(getQuery(id), pname, params));
}
void Context::getQueryObjectivRobust(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getQueryObjectiv(id, pname, params);
}
void Context::getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
handleError(GetQueryObjectParameter(getQuery(id), pname, params));
}
void Context::getQueryObjectuivRobust(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params)
{
getQueryObjectuiv(id, pname, params);
}
void Context::getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
handleError(GetQueryObjectParameter(getQuery(id), pname, params));
}
void Context::getQueryObjecti64vRobust(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params)
{
getQueryObjecti64v(id, pname, params);
}
void Context::getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
handleError(GetQueryObjectParameter(getQuery(id), pname, params));
}
void Context::getQueryObjectui64vRobust(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint64 *params)
{
getQueryObjectui64v(id, pname, params);
}
Framebuffer *Context::getFramebuffer(GLuint handle) const
{
return mState.mFramebuffers->getFramebuffer(handle);
......@@ -1681,6 +1726,15 @@ void Context::getIntegeri_v(GLenum target, GLuint index, GLint *data)
}
}
void Context::getIntegeri_vRobust(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *data)
{
getIntegeri_v(target, index, data);
}
void Context::getInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
// Queries about context capabilities and maximums are answered by Context.
......@@ -1701,6 +1755,15 @@ void Context::getInteger64i_v(GLenum target, GLuint index, GLint64 *data)
}
}
void Context::getInteger64i_vRobust(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint64 *data)
{
getInteger64i_v(target, index, data);
}
void Context::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
// Queries about context capabilities and maximums are answered by Context.
......@@ -1721,12 +1784,30 @@ void Context::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
}
}
void Context::getBooleani_vRobust(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLboolean *data)
{
getBooleani_v(target, index, data);
}
void Context::getBufferParameteriv(BufferBinding target, GLenum pname, GLint *params)
{
Buffer *buffer = mGLState.getTargetBuffer(target);
QueryBufferParameteriv(buffer, pname, params);
}
void Context::getBufferParameterivRobust(BufferBinding target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getBufferParameteriv(target, pname, params);
}
void Context::getFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
......@@ -1736,24 +1817,61 @@ void Context::getFramebufferAttachmentParameteriv(GLenum target,
QueryFramebufferAttachmentParameteriv(this, framebuffer, attachment, pname, params);
}
void Context::getFramebufferAttachmentParameterivRobust(GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
void Context::getRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer();
QueryRenderbufferiv(this, renderbuffer, pname, params);
}
void Context::getRenderbufferParameterivRobust(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getRenderbufferParameteriv(target, pname, params);
}
void Context::getTexParameterfv(TextureType target, GLenum pname, GLfloat *params)
{
Texture *texture = getTargetTexture(target);
QueryTexParameterfv(texture, pname, params);
}
void Context::getTexParameterfvRobust(TextureType target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params)
{
getTexParameterfv(target, pname, params);
}
void Context::getTexParameteriv(TextureType target, GLenum pname, GLint *params)
{
Texture *texture = getTargetTexture(target);
QueryTexParameteriv(texture, pname, params);
}
void Context::getTexParameterivRobust(TextureType target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getTexParameteriv(target, pname, params);
}
void Context::getTexLevelParameteriv(TextureTarget target, GLint level, GLenum pname, GLint *params)
{
Texture *texture = getTargetTexture(TextureTargetToType(target));
......@@ -1783,6 +1901,14 @@ void Context::texParameterfv(TextureType target, GLenum pname, const GLfloat *pa
onTextureChange(texture);
}
void Context::texParameterfvRobust(TextureType target,
GLenum pname,
GLsizei bufSize,
const GLfloat *params)
{
texParameterfv(target, pname, params);
}
void Context::texParameteri(TextureType target, GLenum pname, GLint param)
{
Texture *texture = getTargetTexture(target);
......@@ -1797,6 +1923,14 @@ void Context::texParameteriv(TextureType target, GLenum pname, const GLint *para
onTextureChange(texture);
}
void Context::texParameterivRobust(TextureType target,
GLenum pname,
GLsizei bufSize,
const GLint *params)
{
texParameteriv(target, pname, params);
}
void Context::drawArrays(GLenum mode, GLint first, GLsizei count)
{
// No-op if zero count
......@@ -1930,17 +2064,17 @@ void Context::bindUniformLocation(GLuint program, GLint location, const GLchar *
programObject->bindUniformLocation(location, name);
}
void Context::setCoverageModulation(GLenum components)
void Context::coverageModulation(GLenum components)
{
mGLState.setCoverageModulation(components);
}
void Context::loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix)
void Context::matrixLoadf(GLenum matrixMode, const GLfloat *matrix)
{
mGLState.loadPathRenderingMatrix(matrixMode, matrix);
}
void Context::loadPathRenderingIdentityMatrix(GLenum matrixMode)
void Context::matrixLoadIdentity(GLenum matrixMode)
{
GLfloat I[16];
angle::Matrix<GLfloat>::setToIdentity(I);
......@@ -2466,6 +2600,14 @@ void Context::samplerParameteriv(GLuint sampler, GLenum pname, const GLint *para
mGLState.setObjectDirty(GL_SAMPLER);
}
void Context::samplerParameterivRobust(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLint *param)
{
samplerParameteriv(sampler, pname, param);
}
void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
Sampler *samplerObject =
......@@ -2482,6 +2624,14 @@ void Context::samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *pa
mGLState.setObjectDirty(GL_SAMPLER);
}
void Context::samplerParameterfvRobust(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLfloat *param)
{
samplerParameterfv(sampler, pname, param);
}
void Context::getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
const Sampler *samplerObject =
......@@ -2490,6 +2640,15 @@ void Context::getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
mGLState.setObjectDirty(GL_SAMPLER);
}
void Context::getSamplerParameterivRobust(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getSamplerParameteriv(sampler, pname, params);
}
void Context::getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
const Sampler *samplerObject =
......@@ -2498,6 +2657,15 @@ void Context::getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *param
mGLState.setObjectDirty(GL_SAMPLER);
}
void Context::getSamplerParameterfvRobust(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params)
{
getSamplerParameterfv(sampler, pname, params);
}
void Context::programParameteri(GLuint program, GLenum pname, GLint value)
{
gl::Program *programObject = getProgram(program);
......@@ -3088,6 +3256,36 @@ void Context::readPixels(GLint x,
handleError(readFBO->readPixels(this, area, format, type, pixels));
}
void Context::readPixelsRobust(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *pixels)
{
readPixels(x, y, width, height, format, type, pixels);
}
void Context::readnPixelsRobust(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *data)
{
readPixels(x, y, width, height, format, type, data);
}
void Context::copyTexImage2D(TextureTarget target,
GLint level,
GLenum internalformat,
......@@ -3261,12 +3459,12 @@ void Context::framebufferTextureLayer(GLenum target,
mGLState.setObjectDirty(target);
}
void Context::framebufferTextureMultiviewLayeredANGLE(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint baseViewIndex,
GLsizei numViews)
void Context::framebufferTextureMultiviewLayered(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint baseViewIndex,
GLsizei numViews)
{
Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
ASSERT(framebuffer);
......@@ -3287,12 +3485,12 @@ void Context::framebufferTextureMultiviewLayeredANGLE(GLenum target,
mGLState.setObjectDirty(target);
}
void Context::framebufferTextureMultiviewSideBySideANGLE(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLsizei numViews,
const GLint *viewportOffsets)
void Context::framebufferTextureMultiviewSideBySide(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLsizei numViews,
const GLint *viewportOffsets)
{
Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
ASSERT(framebuffer);
......@@ -3404,6 +3602,20 @@ void Context::texImage2D(TextureTarget target,
size, format, type, reinterpret_cast<const uint8_t *>(pixels)));
}
void Context::texImage2DRobust(TextureTarget target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels)
{
texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
void Context::texImage3D(TextureType target,
GLint level,
GLint internalformat,
......@@ -3424,6 +3636,21 @@ void Context::texImage3D(TextureType target,
format, type, reinterpret_cast<const uint8_t *>(pixels)));
}
void Context::texImage3DRobust(TextureType target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels)
{
texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
void Context::texSubImage2D(TextureTarget target,
GLint level,
GLint xoffset,
......@@ -3448,6 +3675,20 @@ void Context::texSubImage2D(TextureTarget target,
type, reinterpret_cast<const uint8_t *>(pixels)));
}
void Context::texSubImage2DRobust(TextureTarget target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels)
{
texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void Context::texSubImage3D(TextureType target,
GLint level,
GLint xoffset,
......@@ -3475,6 +3716,23 @@ void Context::texSubImage3D(TextureType target,
reinterpret_cast<const uint8_t *>(pixels)));
}
void Context::texSubImage3DRobust(TextureType target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels)
{
texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type,
pixels);
}
void Context::compressedTexImage2D(TextureTarget target,
GLint level,
GLenum internalformat,
......@@ -3493,6 +3751,19 @@ void Context::compressedTexImage2D(TextureTarget target,
reinterpret_cast<const uint8_t *>(data)));
}
void Context::compressedTexImage2DRobust(TextureTarget target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data)
{
compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
void Context::compressedTexImage3D(TextureType target,
GLint level,
GLenum internalformat,
......@@ -3512,6 +3783,21 @@ void Context::compressedTexImage3D(TextureType target,
size, imageSize, reinterpret_cast<const uint8_t *>(data)));
}
void Context::compressedTexImage3DRobust(TextureType target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data)
{
compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize,
data);
}
void Context::compressedTexSubImage2D(TextureTarget target,
GLint level,
GLint xoffset,
......@@ -3531,6 +3817,21 @@ void Context::compressedTexSubImage2D(TextureTarget target,
reinterpret_cast<const uint8_t *>(data)));
}
void Context::compressedTexSubImage2DRobust(TextureTarget target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data)
{
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize,
data);
}
void Context::compressedTexSubImage3D(TextureType target,
GLint level,
GLint xoffset,
......@@ -3558,6 +3859,23 @@ void Context::compressedTexSubImage3D(TextureType target,
imageSize, reinterpret_cast<const uint8_t *>(data)));
}
void Context::compressedTexSubImage3DRobust(TextureType target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data)
{
compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format,
imageSize, data);
}
void Context::generateMipmap(TextureType target)
{
Texture *texture = getTargetTexture(target);
......@@ -3635,6 +3953,15 @@ void Context::getBufferPointerv(BufferBinding target, GLenum pname, void **param
QueryBufferPointerv(buffer, pname, params);
}
void Context::getBufferPointervRobust(BufferBinding target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params)
{
getBufferPointerv(target, pname, params);
}
void *Context::mapBuffer(BufferBinding target, GLenum access)
{
Buffer *buffer = mGLState.getTargetBuffer(target);
......@@ -4083,6 +4410,15 @@ void Context::getVertexAttribiv(GLuint index, GLenum pname, GLint *params)
currentValues, pname, params);
}
void Context::getVertexAttribivRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getVertexAttribiv(index, pname, params);
}
void Context::getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
const VertexAttribCurrentValueData &currentValues =
......@@ -4092,6 +4428,15 @@ void Context::getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
currentValues, pname, params);
}
void Context::getVertexAttribfvRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params)
{
getVertexAttribfv(index, pname, params);
}
void Context::getVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
const VertexAttribCurrentValueData &currentValues =
......@@ -4101,6 +4446,15 @@ void Context::getVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
currentValues, pname, params);
}
void Context::getVertexAttribIivRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getVertexAttribIiv(index, pname, params);
}
void Context::getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
const VertexAttribCurrentValueData &currentValues =
......@@ -4110,12 +4464,30 @@ void Context::getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
currentValues, pname, params);
}
void Context::getVertexAttribIuivRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params)
{
getVertexAttribIuiv(index, pname, params);
}
void Context::getVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
{
const VertexAttribute &attrib = getGLState().getVertexArray()->getVertexAttribute(index);
QueryVertexAttribPointerv(attrib, pname, pointer);
}
void Context::getVertexAttribPointervRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **pointer)
{
getVertexAttribPointerv(index, pname, pointer);
}
void Context::debugMessageControl(GLenum source,
GLenum type,
GLenum severity,
......@@ -4592,6 +4964,11 @@ void Context::getBooleanv(GLenum pname, GLboolean *params)
}
}
void Context::getBooleanvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *params)
{
getBooleanv(pname, params);
}
void Context::getFloatv(GLenum pname, GLfloat *params)
{
GLenum nativeType;
......@@ -4608,6 +4985,11 @@ void Context::getFloatv(GLenum pname, GLfloat *params)
}
}
void Context::getFloatvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params)
{
getFloatv(pname, params);
}
void Context::getIntegerv(GLenum pname, GLint *params)
{
GLenum nativeType;
......@@ -4624,6 +5006,11 @@ void Context::getIntegerv(GLenum pname, GLint *params)
}
}
void Context::getIntegervRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data)
{
getIntegerv(pname, data);
}
void Context::getProgramiv(GLuint program, GLenum pname, GLint *params)
{
Program *programObject = getProgram(program);
......@@ -4631,6 +5018,15 @@ void Context::getProgramiv(GLuint program, GLenum pname, GLint *params)
QueryProgramiv(this, programObject, pname, params);
}
void Context::getProgramivRobust(GLuint program,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getProgramiv(program, pname, params);
}
void Context::getProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
UNIMPLEMENTED();
......@@ -4658,6 +5054,15 @@ void Context::getShaderiv(GLuint shader, GLenum pname, GLint *params)
QueryShaderiv(this, shaderObject, pname, params);
}
void Context::getShaderivRobust(GLuint shader,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getShaderiv(shader, pname, params);
}
void Context::getShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
{
Shader *shaderObject = getShader(shader);
......@@ -4752,6 +5157,15 @@ void Context::getUniformfv(GLuint program, GLint location, GLfloat *params)
programObject->getUniformfv(this, location, params);
}
void Context::getUniformfvRobust(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params)
{
getUniformfv(program, location, params);
}
void Context::getUniformiv(GLuint program, GLint location, GLint *params)
{
Program *programObject = getProgram(program);
......@@ -4759,6 +5173,15 @@ void Context::getUniformiv(GLuint program, GLint location, GLint *params)
programObject->getUniformiv(this, location, params);
}
void Context::getUniformivRobust(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getUniformiv(program, location, params);
}
GLint Context::getUniformLocation(GLuint program, const GLchar *name)
{
Program *programObject = getProgram(program);
......@@ -5321,6 +5744,15 @@ void Context::getUniformuiv(GLuint program, GLint location, GLuint *params)
programObject->getUniformuiv(this, location, params);
}
void Context::getUniformuivRobust(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLuint *params)
{
getUniformuiv(program, location, params);
}
GLint Context::getFragDataLocation(GLuint program, const GLchar *name)
{
const Program *programObject = getProgram(program);
......@@ -5378,6 +5810,16 @@ void Context::getActiveUniformBlockiv(GLuint program,
QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params);
}
void Context::getActiveUniformBlockivRobust(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
void Context::getActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
......@@ -5449,12 +5891,26 @@ void Context::getInteger64v(GLenum pname, GLint64 *params)
}
}
void Context::getInteger64vRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data)
{
getInteger64v(pname, data);
}
void Context::getBufferParameteri64v(BufferBinding target, GLenum pname, GLint64 *params)
{
Buffer *buffer = mGLState.getTargetBuffer(target);
QueryBufferParameteri64v(buffer, pname, params);
}
void Context::getBufferParameteri64vRobust(BufferBinding target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params)
{
getBufferParameteri64v(target, pname, params);
}
void Context::genSamplers(GLsizei count, GLuint *samplers)
{
for (int i = 0; i < count; i++)
......@@ -5488,6 +5944,16 @@ void Context::getInternalformativ(GLenum target,
QueryInternalFormativ(formatCaps, pname, bufSize, params);
}
void Context::getInternalformativRobust(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
getInternalformativ(target, internalformat, pname, bufSize, params);
}
void Context::programUniform1i(GLuint program, GLint location, GLint v0)
{
programUniform1iv(program, location, 1, &v0);
......
......@@ -86,7 +86,7 @@ class Context final : angle::NonCopyable
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
GLuint createPaths(GLsizei range);
GLuint genPaths(GLsizei range);
GLuint createProgramPipeline();
GLuint createShaderProgramv(ShaderType type, GLsizei count, const GLchar *const *strings);
......@@ -99,19 +99,19 @@ class Context final : angle::NonCopyable
void deleteProgramPipeline(GLuint pipeline);
// CHROMIUM_path_rendering
bool hasPathData(GLuint path) const;
bool hasPath(GLuint path) const;
void setPathCommands(GLuint path,
GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords);
bool isPath(GLuint path) const;
bool isPathGenerated(GLuint path) const;
void pathCommands(GLuint path,
GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords);
void pathParameterf(GLuint path, GLenum pname, GLfloat value);
void pathParameteri(GLuint path, GLenum pname, GLint value);
void getPathParameterfv(GLuint path, GLenum pname, GLfloat *value);
void getPathParameteriv(GLuint path, GLenum pname, GLint *value);
void setPathStencilFunc(GLenum func, GLint ref, GLuint mask);
void pathStencilFunc(GLenum func, GLint ref, GLuint mask);
// Framebuffers are owned by the Context, so these methods do not pass through
GLuint createFramebuffer();
......@@ -155,37 +155,116 @@ class Context final : angle::NonCopyable
void endQuery(GLenum target);
void queryCounter(GLuint id, GLenum target);
void getQueryiv(GLenum target, GLenum pname, GLint *params);
void getQueryivRobust(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getQueryObjectiv(GLuint id, GLenum pname, GLint *params);
void getQueryObjectivRobust(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
void getQueryObjectuivRobust(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
void getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
void getQueryObjecti64vRobust(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params);
void getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
void getQueryObjectui64vRobust(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint64 *params);
void vertexAttribDivisor(GLuint index, GLuint divisor);
void vertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
void getBufferParameteriv(BufferBinding target, GLenum pname, GLint *params);
void getBufferParameterivRobust(BufferBinding target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint *params);
void getFramebufferAttachmentParameterivRobust(GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
void getRenderbufferParameterivRobust(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getTexParameterfv(TextureType target, GLenum pname, GLfloat *params);
void getTexParameterfvRobust(TextureType target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
void getTexParameteriv(TextureType target, GLenum pname, GLint *params);
void getTexParameterivRobust(TextureType target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getTexLevelParameteriv(TextureTarget target, GLint level, GLenum pname, GLint *params);
void getTexLevelParameterfv(TextureTarget target, GLint level, GLenum pname, GLfloat *params);
void texParameterf(TextureType target, GLenum pname, GLfloat param);
void texParameterfv(TextureType target, GLenum pname, const GLfloat *params);
void texParameterfvRobust(TextureType target,
GLenum pname,
GLsizei bufSize,
const GLfloat *params);
void texParameteri(TextureType target, GLenum pname, GLint param);
void texParameteriv(TextureType target, GLenum pname, const GLint *params);
void texParameterivRobust(TextureType target,
GLenum pname,
GLsizei bufSize,
const GLint *params);
void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
void samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
void samplerParameterivRobust(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLint *param);
void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
void samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
void samplerParameterfvRobust(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLfloat *param);
void getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
void getSamplerParameterivRobust(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
void getSamplerParameterfvRobust(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
void programParameteri(GLuint program, GLenum pname, GLint value);
......@@ -244,16 +323,34 @@ class Context final : angle::NonCopyable
bool isTransformFeedbackGenerated(GLuint vertexArray);
void getBooleanv(GLenum pname, GLboolean *params);
void getBooleanvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *params);
void getBooleanvImpl(GLenum pname, GLboolean *params);
void getFloatv(GLenum pname, GLfloat *params);
void getFloatvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
void getFloatvImpl(GLenum pname, GLfloat *params);
void getIntegerv(GLenum pname, GLint *params);
void getIntegervRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
void getIntegervImpl(GLenum pname, GLint *params);
void getInteger64vImpl(GLenum pname, GLint64 *params);
void getPointerv(GLenum pname, void **params) const;
void getBooleani_v(GLenum target, GLuint index, GLboolean *data);
void getBooleani_vRobust(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLboolean *data);
void getIntegeri_v(GLenum target, GLuint index, GLint *data);
void getIntegeri_vRobust(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *data);
void getInteger64i_v(GLenum target, GLuint index, GLint64 *data);
void getInteger64i_vRobust(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint64 *data);
void activeShaderProgram(GLuint pipeline, GLuint program);
void activeTexture(GLenum texture);
......@@ -318,10 +415,35 @@ class Context final : angle::NonCopyable
void vertexAttribI4iv(GLuint index, const GLint *v);
void vertexAttribI4uiv(GLuint index, const GLuint *v);
void getVertexAttribiv(GLuint index, GLenum pname, GLint *params);
void getVertexAttribivRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
void getVertexAttribfvRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
void getVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
void getVertexAttribIivRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
void getVertexAttribIuivRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
void getVertexAttribPointerv(GLuint index, GLenum pname, void **pointer);
void getVertexAttribPointervRobust(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **pointer);
void debugMessageControl(GLenum source,
GLenum type,
......@@ -389,6 +511,28 @@ class Context final : angle::NonCopyable
GLenum format,
GLenum type,
void *pixels);
void readPixelsRobust(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *pixels);
void readnPixelsRobust(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *data);
void copyTexImage2D(TextureTarget target,
GLint level,
......@@ -434,18 +578,18 @@ class Context final : angle::NonCopyable
GLuint texture,
GLint level,
GLint layer);
void framebufferTextureMultiviewLayeredANGLE(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint baseViewIndex,
GLsizei numViews);
void framebufferTextureMultiviewSideBySideANGLE(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLsizei numViews,
const GLint *viewportOffsets);
void framebufferTextureMultiviewLayered(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint baseViewIndex,
GLsizei numViews);
void framebufferTextureMultiviewSideBySide(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLsizei numViews,
const GLint *viewportOffsets);
void drawBuffers(GLsizei n, const GLenum *bufs);
void readBuffer(GLenum mode);
......@@ -469,6 +613,16 @@ class Context final : angle::NonCopyable
GLenum format,
GLenum type,
const void *pixels);
void texImage2DRobust(TextureTarget target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
void texImage3D(TextureType target,
GLint level,
GLint internalformat,
......@@ -479,6 +633,17 @@ class Context final : angle::NonCopyable
GLenum format,
GLenum type,
const void *pixels);
void texImage3DRobust(TextureType target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
void texSubImage2D(TextureTarget target,
GLint level,
GLint xoffset,
......@@ -488,6 +653,16 @@ class Context final : angle::NonCopyable
GLenum format,
GLenum type,
const void *pixels);
void texSubImage2DRobust(TextureTarget target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
void texSubImage3D(TextureType target,
GLint level,
GLint xoffset,
......@@ -499,6 +674,18 @@ class Context final : angle::NonCopyable
GLenum format,
GLenum type,
const void *pixels);
void texSubImage3DRobust(TextureType target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
void compressedTexImage2D(TextureTarget target,
GLint level,
GLenum internalformat,
......@@ -507,6 +694,15 @@ class Context final : angle::NonCopyable
GLint border,
GLsizei imageSize,
const void *data);
void compressedTexImage2DRobust(TextureTarget target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
void compressedTexImage3D(TextureType target,
GLint level,
GLenum internalformat,
......@@ -516,6 +712,16 @@ class Context final : angle::NonCopyable
GLint border,
GLsizei imageSize,
const void *data);
void compressedTexImage3DRobust(TextureType target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
void compressedTexSubImage2D(TextureTarget target,
GLint level,
GLint xoffset,
......@@ -525,6 +731,16 @@ class Context final : angle::NonCopyable
GLenum format,
GLsizei imageSize,
const void *data);
void compressedTexSubImage2DRobust(TextureTarget target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
void compressedTexSubImage3D(TextureType target,
GLint level,
GLint xoffset,
......@@ -536,6 +752,18 @@ class Context final : angle::NonCopyable
GLenum format,
GLsizei imageSize,
const void *data);
void compressedTexSubImage3DRobust(TextureType target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
void copyTexture(GLuint sourceId,
GLint sourceLevel,
TextureTarget destTarget,
......@@ -568,6 +796,11 @@ class Context final : angle::NonCopyable
void finish();
void getBufferPointerv(BufferBinding target, GLenum pname, void **params);
void getBufferPointervRobust(BufferBinding target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params);
void *mapBuffer(BufferBinding target, GLenum access);
GLboolean unmapBuffer(BufferBinding target);
void *mapBufferRange(BufferBinding target,
......@@ -595,11 +828,11 @@ class Context final : angle::NonCopyable
void getSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
// CHROMIUM_framebuffer_mixed_samples
void setCoverageModulation(GLenum components);
void coverageModulation(GLenum components);
// CHROMIUM_path_rendering
void loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix);
void loadPathRenderingIdentityMatrix(GLenum matrixMode);
void matrixLoadf(GLenum matrixMode, const GLfloat *matrix);
void matrixLoadIdentity(GLenum matrixMode);
void stencilFillPath(GLuint path, GLenum fillMode, GLuint mask);
void stencilStrokePath(GLuint path, GLint reference, GLuint mask);
void coverFillPath(GLuint path, GLenum coverMode);
......@@ -718,6 +951,11 @@ class Context final : angle::NonCopyable
void getAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders);
GLint getAttribLocation(GLuint program, const GLchar *name);
void getProgramiv(GLuint program, GLenum pname, GLint *params);
void getProgramivRobust(GLuint program,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
void getProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog);
void getProgramPipelineInfoLog(GLuint pipeline,
......@@ -725,6 +963,12 @@ class Context final : angle::NonCopyable
GLsizei *length,
GLchar *infoLog);
void getShaderiv(GLuint shader, GLenum pname, GLint *params);
void getShaderivRobust(GLuint shader,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog);
void getShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
......@@ -732,7 +976,17 @@ class Context final : angle::NonCopyable
GLint *precision);
void getShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
void getUniformfv(GLuint program, GLint location, GLfloat *params);
void getUniformfvRobust(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
void getUniformiv(GLuint program, GLint location, GLint *params);
void getUniformivRobust(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLint *params);
GLint getUniformLocation(GLuint program, const GLchar *name);
GLboolean isBuffer(GLuint buffer);
GLboolean isEnabled(GLenum cap);
......@@ -846,6 +1100,11 @@ class Context final : angle::NonCopyable
void programBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
void getUniformuiv(GLuint program, GLint location, GLuint *params);
void getUniformuivRobust(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
GLint getFragDataLocation(GLuint program, const GLchar *name);
void getUniformIndices(GLuint program,
GLsizei uniformCount,
......@@ -861,6 +1120,12 @@ class Context final : angle::NonCopyable
GLuint uniformBlockIndex,
GLenum pname,
GLint *params);
void getActiveUniformBlockivRobust(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void getActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
......@@ -874,8 +1139,14 @@ class Context final : angle::NonCopyable
GLenum clientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void waitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void getInteger64v(GLenum pname, GLint64 *params);
void getInteger64vRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
void getBufferParameteri64v(BufferBinding target, GLenum pname, GLint64 *params);
void getBufferParameteri64vRobust(BufferBinding target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params);
void genSamplers(GLsizei count, GLuint *samplers);
void deleteSamplers(GLsizei count, const GLuint *samplers);
void getInternalformativ(GLenum target,
......@@ -883,6 +1154,12 @@ class Context final : angle::NonCopyable
GLenum pname,
GLsizei bufSize,
GLint *params);
void getInternalformativRobust(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void programUniform1i(GLuint program, GLint location, GLint v0);
void programUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
......
......@@ -75,7 +75,7 @@ bool ValidatePathInstances(gl::Context *context,
for (GLsizei i = 0; i < numPaths; ++i)
{
const GLuint pathName = array[i] + pathBase;
if (context->hasPath(pathName) && !context->hasPathData(pathName))
if (context->isPathGenerated(pathName) && !context->isPath(pathName))
{
ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
return false;
......@@ -3181,7 +3181,7 @@ bool ValidatePathCommandsCHROMIUM(Context *context,
context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
return false;
}
if (!context->hasPath(path))
if (!context->isPathGenerated(path))
{
ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
return false;
......@@ -3296,7 +3296,7 @@ bool ValidatePathParameterfCHROMIUM(Context *context, GLuint path, GLenum pname,
context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
return false;
}
if (!context->hasPath(path))
if (!context->isPathGenerated(path))
{
ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
return false;
......@@ -3368,7 +3368,7 @@ bool ValidateGetPathParameterfvCHROMIUM(Context *context, GLuint path, GLenum pn
return false;
}
if (!context->hasPath(path))
if (!context->isPathGenerated(path))
{
ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
return false;
......@@ -3442,7 +3442,7 @@ bool ValidateStencilFillPathCHROMIUM(Context *context, GLuint path, GLenum fillM
context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
return false;
}
if (context->hasPath(path) && !context->hasPathData(path))
if (context->isPathGenerated(path) && !context->isPath(path))
{
ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
return false;
......@@ -3474,7 +3474,7 @@ bool ValidateStencilStrokePathCHROMIUM(Context *context, GLuint path, GLint refe
context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
return false;
}
if (context->hasPath(path) && !context->hasPathData(path))
if (context->isPathGenerated(path) && !context->isPath(path))
{
context->handleError(InvalidOperation() << "No such path or path has no data.");
return false;
......@@ -3500,7 +3500,7 @@ bool ValidateCoverPathCHROMIUM(Context *context, GLuint path, GLenum coverMode)
context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
return false;
}
if (context->hasPath(path) && !context->hasPathData(path))
if (context->isPathGenerated(path) && !context->isPath(path))
{
ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
return false;
......
......@@ -64,7 +64,7 @@ ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components)
{
return;
}
context->setCoverageModulation(components);
context->coverageModulation(components);
}
}
......@@ -80,7 +80,7 @@ ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLflo
{
return;
}
context->loadPathRenderingMatrix(matrixMode, matrix);
context->matrixLoadf(matrixMode, matrix);
}
}
......@@ -95,7 +95,7 @@ ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode)
{
return;
}
context->loadPathRenderingIdentityMatrix(matrixMode);
context->matrixLoadIdentity(matrixMode);
}
}
......@@ -110,7 +110,7 @@ ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei range)
{
return 0;
}
return context->createPaths(range);
return context->genPaths(range);
}
return 0;
}
......@@ -141,7 +141,7 @@ ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path)
{
return GL_FALSE;
}
return context->hasPathData(path);
return context->isPath(path);
}
return GL_FALSE;
}
......@@ -167,7 +167,7 @@ ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path,
{
return;
}
context->setPathCommands(path, numCommands, commands, numCoords, coordType, coords);
context->pathCommands(path, numCommands, commands, numCoords, coordType, coords);
}
}
......@@ -249,7 +249,7 @@ ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GL
{
return;
}
context->setPathStencilFunc(func, ref, mask);
context->pathStencilFunc(func, ref, mask);
}
}
......@@ -711,7 +711,7 @@ ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname,
return;
}
context->getBooleanv(pname, params);
context->getBooleanvRobust(pname, bufSize, length, params);
}
}
......@@ -735,8 +735,7 @@ ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target,
return;
}
Buffer *buffer = context->getGLState().getTargetBuffer(targetPacked);
QueryBufferParameteriv(buffer, pname, params);
context->getBufferParameterivRobust(targetPacked, pname, bufSize, length, params);
}
}
......@@ -758,7 +757,7 @@ ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname,
return;
}
context->getFloatv(pname, params);
context->getFloatvRobust(pname, bufSize, length, params);
}
}
......@@ -783,8 +782,8 @@ ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLe
return;
}
const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
QueryFramebufferAttachmentParameteriv(context, framebuffer, attachment, pname, params);
context->getFramebufferAttachmentParameterivRobust(target, attachment, pname, bufSize,
length, params);
}
}
......@@ -806,7 +805,7 @@ ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname,
return;
}
context->getIntegerv(pname, data);
context->getIntegervRobust(pname, bufSize, length, data);
}
}
......@@ -829,8 +828,7 @@ ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program,
return;
}
Program *programObject = context->getProgram(program);
QueryProgramiv(context, programObject, pname, params);
context->getProgramivRobust(program, pname, bufSize, length, params);
}
}
......@@ -854,8 +852,7 @@ ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum targe
return;
}
Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
QueryRenderbufferiv(context, renderbuffer, pname, params);
context->getRenderbufferParameterivRobust(target, pname, bufSize, length, params);
}
}
......@@ -875,8 +872,7 @@ GetShaderivRobustANGLE(GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *le
return;
}
Shader *shaderObject = context->getShader(shader);
QueryShaderiv(context, shaderObject, pname, params);
context->getShaderivRobust(shader, pname, bufSize, length, params);
}
}
......@@ -901,8 +897,7 @@ ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target,
return;
}
Texture *texture = context->getTargetTexture(targetPacked);
QueryTexParameterfv(texture, pname, params);
context->getTexParameterfvRobust(targetPacked, pname, bufSize, length, params);
}
}
......@@ -927,8 +922,7 @@ ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target,
return;
}
Texture *texture = context->getTargetTexture(targetPacked);
QueryTexParameteriv(texture, pname, params);
context->getTexParameterivRobust(targetPacked, pname, bufSize, length, params);
}
}
......@@ -951,10 +945,7 @@ ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program,
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->getUniformfv(context, location, params);
context->getUniformfvRobust(program, location, bufSize, length, params);
}
}
......@@ -977,10 +968,7 @@ ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program,
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->getUniformiv(context, location, params);
context->getUniformivRobust(program, location, bufSize, length, params);
}
}
......@@ -1003,7 +991,7 @@ ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index,
return;
}
context->getVertexAttribfv(index, pname, params);
context->getVertexAttribfvRobust(index, pname, bufSize, length, params);
}
}
......@@ -1026,7 +1014,7 @@ ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index,
return;
}
context->getVertexAttribiv(index, pname, params);
context->getVertexAttribivRobust(index, pname, bufSize, length, params);
}
}
......@@ -1050,7 +1038,7 @@ ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index,
return;
}
context->getVertexAttribPointerv(index, pname, pointer);
context->getVertexAttribPointervRobust(index, pname, bufSize, length, pointer);
}
}
......@@ -1081,7 +1069,8 @@ ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x,
return;
}
context->readPixels(x, y, width, height, format, type, pixels);
context->readPixelsRobust(x, y, width, height, format, type, bufSize, length, columns, rows,
pixels);
}
}
......@@ -1112,8 +1101,8 @@ ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target,
return;
}
context->texImage2D(targetPacked, level, internalformat, width, height, border, format,
type, pixels);
context->texImage2DRobust(targetPacked, level, internalformat, width, height, border,
format, type, bufSize, pixels);
}
}
......@@ -1136,8 +1125,7 @@ ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target,
return;
}
Texture *texture = context->getTargetTexture(targetPacked);
SetTexParameterfv(context, texture, pname, params);
context->texParameterfvRobust(targetPacked, pname, bufSize, params);
}
}
......@@ -1160,8 +1148,7 @@ ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target,
return;
}
Texture *texture = context->getTargetTexture(targetPacked);
SetTexParameteriv(context, texture, pname, params);
context->texParameterivRobust(targetPacked, pname, bufSize, params);
}
}
......@@ -1192,8 +1179,8 @@ ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target,
return;
}
context->texSubImage2D(targetPacked, level, xoffset, yoffset, width, height, format, type,
pixels);
context->texSubImage2DRobust(targetPacked, level, xoffset, yoffset, width, height, format,
type, bufSize, pixels);
}
}
......@@ -1225,8 +1212,8 @@ ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target,
return;
}
context->texImage3D(targetPacked, level, internalformat, width, height, depth, border,
format, type, pixels);
context->texImage3DRobust(targetPacked, level, internalformat, width, height, depth, border,
format, type, bufSize, pixels);
}
}
......@@ -1262,8 +1249,8 @@ ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target,
return;
}
context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height, depth,
format, type, pixels);
context->texSubImage3DRobust(targetPacked, level, xoffset, yoffset, zoffset, width, height,
depth, format, type, bufSize, pixels);
}
}
......@@ -1295,8 +1282,8 @@ void GL_APIENTRY CompressedTexImage2DRobustANGLE(GLenum target,
return;
}
context->compressedTexImage2D(targetPacked, level, internalformat, width, height, border,
imageSize, data);
context->compressedTexImage2DRobust(targetPacked, level, internalformat, width, height,
border, imageSize, dataSize, data);
}
}
......@@ -1328,8 +1315,8 @@ void GL_APIENTRY CompressedTexSubImage2DRobustANGLE(GLenum target,
return;
}
context->compressedTexSubImage2D(targetPacked, level, xoffset, yoffset, width, height,
format, imageSize, data);
context->compressedTexSubImage2DRobust(targetPacked, level, xoffset, yoffset, width, height,
format, imageSize, dataSize, data);
}
}
......@@ -1362,8 +1349,8 @@ void GL_APIENTRY CompressedTexImage3DRobustANGLE(GLenum target,
return;
}
context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth,
border, imageSize, data);
context->compressedTexImage3DRobust(targetPacked, level, internalformat, width, height,
depth, border, imageSize, dataSize, data);
}
}
......@@ -1400,8 +1387,9 @@ void GL_APIENTRY CompressedTexSubImage3DRobustANGLE(GLenum target,
return;
}
context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, imageSize, data);
context->compressedTexSubImage3DRobust(targetPacked, level, xoffset, yoffset, zoffset,
width, height, depth, format, imageSize, dataSize,
data);
}
}
......@@ -1421,7 +1409,7 @@ GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *len
return;
}
context->getQueryiv(target, pname, params);
context->getQueryivRobust(target, pname, bufSize, length, params);
}
}
......@@ -1444,7 +1432,7 @@ ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id,
return;
}
context->getQueryObjectuiv(id, pname, params);
context->getQueryObjectuivRobust(id, pname, bufSize, length, params);
}
}
......@@ -1470,7 +1458,7 @@ ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target,
return;
}
context->getBufferPointerv(targetPacked, pname, params);
context->getBufferPointervRobust(targetPacked, pname, bufSize, length, params);
}
}
......@@ -1490,7 +1478,7 @@ GetIntegeri_vRobustANGLE(GLenum target, GLuint index, GLsizei bufSize, GLsizei *
return;
}
context->getIntegeri_v(target, index, data);
context->getIntegeri_vRobust(target, index, bufSize, length, data);
}
}
......@@ -1515,8 +1503,7 @@ ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target,
return;
}
const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
QueryInternalFormativ(formatCaps, pname, bufSize, params);
context->getInternalformativRobust(target, internalformat, pname, bufSize, length, params);
}
}
......@@ -1539,7 +1526,7 @@ ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index,
return;
}
context->getVertexAttribIiv(index, pname, params);
context->getVertexAttribIivRobust(index, pname, bufSize, length, params);
}
}
......@@ -1562,7 +1549,7 @@ ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index,
return;
}
context->getVertexAttribIuiv(index, pname, params);
context->getVertexAttribIuivRobust(index, pname, bufSize, length, params);
}
}
......@@ -1585,10 +1572,7 @@ ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program,
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->getUniformuiv(context, location, params);
context->getUniformuivRobust(program, location, bufSize, length, params);
}
}
......@@ -1613,8 +1597,8 @@ ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program,
return;
}
const Program *programObject = context->getProgram(program);
QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params);
context->getActiveUniformBlockivRobust(program, uniformBlockIndex, pname, bufSize, length,
params);
}
}
......@@ -1636,7 +1620,7 @@ ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname,
return;
}
context->getInteger64v(pname, data);
context->getInteger64vRobust(pname, bufSize, length, data);
}
}
......@@ -1659,7 +1643,7 @@ ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target,
return;
}
context->getInteger64i_v(target, index, data);
context->getInteger64i_vRobust(target, index, bufSize, length, data);
}
}
......@@ -1683,8 +1667,7 @@ ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target,
return;
}
Buffer *buffer = context->getGLState().getTargetBuffer(targetPacked);
QueryBufferParameteri64v(buffer, pname, params);
context->getBufferParameteri64vRobust(targetPacked, pname, bufSize, length, params);
}
}
......@@ -1706,7 +1689,7 @@ ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler,
return;
}
context->samplerParameteriv(sampler, pname, param);
context->samplerParameterivRobust(sampler, pname, bufSize, param);
}
}
......@@ -1728,7 +1711,7 @@ ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler,
return;
}
context->samplerParameterfv(sampler, pname, param);
context->samplerParameterfvRobust(sampler, pname, bufSize, param);
}
}
......@@ -1752,7 +1735,7 @@ ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler,
return;
}
context->getSamplerParameteriv(sampler, pname, params);
context->getSamplerParameterivRobust(sampler, pname, bufSize, length, params);
}
}
......@@ -1776,7 +1759,7 @@ ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler,
return;
}
context->getSamplerParameterfv(sampler, pname, params);
context->getSamplerParameterfvRobust(sampler, pname, bufSize, length, params);
}
}
......@@ -1825,7 +1808,7 @@ ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target,
return;
}
context->getBooleani_v(target, index, data);
context->getBooleani_vRobust(target, index, bufSize, length, data);
}
}
......@@ -1909,7 +1892,8 @@ ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x,
return;
}
context->readPixels(x, y, width, height, format, type, data);
context->readnPixelsRobust(x, y, width, height, format, type, bufSize, length, columns,
rows, data);
}
}
......@@ -2071,7 +2055,7 @@ ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id,
return;
}
context->getQueryObjectiv(id, pname, params);
context->getQueryObjectivRobust(id, pname, bufSize, length, params);
}
}
......@@ -2094,7 +2078,7 @@ ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id,
return;
}
context->getQueryObjecti64v(id, pname, params);
context->getQueryObjecti64vRobust(id, pname, bufSize, length, params);
}
}
......@@ -2117,7 +2101,7 @@ ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id,
return;
}
context->getQueryObjectui64v(id, pname, params);
context->getQueryObjectui64vRobust(id, pname, bufSize, length, params);
}
}
......@@ -2141,8 +2125,8 @@ GL_APICALL void GL_APIENTRY FramebufferTextureMultiviewLayeredANGLE(GLenum targe
{
return;
}
context->framebufferTextureMultiviewLayeredANGLE(target, attachment, texture, level,
baseViewIndex, numViews);
context->framebufferTextureMultiviewLayered(target, attachment, texture, level,
baseViewIndex, numViews);
}
}
......@@ -2166,8 +2150,8 @@ GL_APICALL void GL_APIENTRY FramebufferTextureMultiviewSideBySideANGLE(GLenum ta
{
return;
}
context->framebufferTextureMultiviewSideBySideANGLE(target, attachment, texture, level,
numViews, viewportOffsets);
context->framebufferTextureMultiviewSideBySide(target, attachment, texture, level, numViews,
viewportOffsets);
}
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment