Commit 644bbf24 by Geoff Lang

Added a swizzle cache to TextureStorage11.

Change-Id: Iebf297ef5b8560bb468428fc369eb3df8f43ec11 Reviewed-on: https://chromium-review.googlesource.com/177032Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 992056ad
......@@ -588,7 +588,8 @@ void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *textur
if (texStorage)
{
TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage->getStorageInstance());
textureSRV = storage11->getSRV();
textureSRV = storage11->getSRV(texture->getSwizzleRed(), texture->getSwizzleGreen(), texture->getSwizzleBlue(),
texture->getSwizzleAlpha());
}
// If we get NULL back from getSRV here, something went wrong in the texture class and we're unexpectedly
......
......@@ -23,6 +23,29 @@
namespace rx
{
TextureStorage11::SwizzleCacheValue::SwizzleCacheValue()
: swizzleRed(GL_NONE), swizzleGreen(GL_NONE), swizzleBlue(GL_NONE), swizzleAlpha(GL_NONE)
{
}
TextureStorage11::SwizzleCacheValue::SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha)
: swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
{
}
bool TextureStorage11::SwizzleCacheValue::operator==(const SwizzleCacheValue &other) const
{
return swizzleRed == other.swizzleRed &&
swizzleGreen == other.swizzleGreen &&
swizzleBlue == other.swizzleBlue &&
swizzleAlpha == other.swizzleAlpha;
}
bool TextureStorage11::SwizzleCacheValue::operator!=(const SwizzleCacheValue &other) const
{
return !(*this == other);
}
TextureStorage11::TextureStorage11(Renderer *renderer, int baseLevel, UINT bindFlags)
: mBindFlags(bindFlags),
mLodOffset(0),
......@@ -32,7 +55,6 @@ TextureStorage11::TextureStorage11(Renderer *renderer, int baseLevel, UINT bindF
mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
mDepthStencilFormat(DXGI_FORMAT_UNKNOWN),
mSRV(NULL),
mTextureWidth(0),
mTextureHeight(0),
mTextureDepth(0)
......@@ -129,12 +151,60 @@ UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) const
return index;
}
void TextureStorage11::generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
{
SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
for (int level = getBaseLevel(); level < getMaxLevel(); level++)
{
// Check if the swizzle for this level is out of date
if (mSwizzleCache[level] != swizzleTarget)
{
// Need to re-render the swizzle for this level
ID3D11ShaderResourceView *sourceSRV = getSRVLevel(level);
ID3D11RenderTargetView *destRTV = getSwizzleRenderTarget(level);
gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
Blit11 *blitter = mRenderer->getBlitter();
if (blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha))
{
mSwizzleCache[level] = swizzleTarget;
}
else
{
ERR("Failed to swizzle texture.");
}
}
}
}
void TextureStorage11::invalidateSwizzleCacheLevel(int mipLevel)
{
if (mipLevel >= 0 && static_cast<unsigned int>(mipLevel) < ArraySize(mSwizzleCache))
{
// The default constructor of SwizzleCacheValue has GL_NONE for all channels which is not a
// valid swizzle combination
mSwizzleCache[mipLevel] = SwizzleCacheValue();
}
}
void TextureStorage11::invalidateSwizzleCache()
{
for (unsigned int mipLevel = 0; mipLevel < ArraySize(mSwizzleCache); mipLevel++)
{
invalidateSwizzleCacheLevel(mipLevel);
}
}
bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource,
int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth)
{
if (srcTexture)
{
invalidateSwizzleCacheLevel(level);
GLuint clientVersion = mRenderer->getCurrentClientVersion();
gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
......@@ -206,15 +276,26 @@ void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget1
}
}
void TextureStorage11::verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
{
SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
for (unsigned int level = 0; level < mMipLevels; level++)
{
ASSERT(mSwizzleCache[level] == swizzleTarget);
}
}
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain)
: TextureStorage11(renderer, 0, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)
{
mTexture = swapchain->getOffscreenTexture();
mSRV = swapchain->getRenderTargetShaderResource();
mSwizzleTexture = NULL;
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mRenderTarget[i] = NULL;
mSwizzleRenderTargets[i] = NULL;
}
D3D11_TEXTURE2D_DESC texDesc;
......@@ -235,6 +316,11 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
mRenderTargetFormat = rtvDesc.Format;
SafeRelease(offscreenRTV);
GLint internalFormat = d3d11_gl::GetInternalFormat(mTextureFormat, renderer->getCurrentClientVersion());
mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalFormat, renderer);
mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalFormat, renderer);
mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalFormat, renderer);
mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
}
......@@ -242,9 +328,14 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int baseLevel, int
: TextureStorage11(renderer, baseLevel, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget))
{
mTexture = NULL;
mSRV = NULL;
mSwizzleTexture = NULL;
mSwizzleSRV = NULL;
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mLevelSRVs[i] = NULL;
mRenderTarget[i] = NULL;
mSwizzleRenderTargets[i] = NULL;
}
GLuint clientVersion = mRenderer->getCurrentClientVersion();
......@@ -253,6 +344,9 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int baseLevel, int
mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer);
mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer);
mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer);
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
......@@ -305,10 +399,14 @@ TextureStorage11_2D::~TextureStorage11_2D()
{
SafeRelease(mTexture);
SafeRelease(mSRV);
SafeRelease(mSwizzleTexture);
SafeRelease(mSwizzleSRV);
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
SafeRelease(mLevelSRVs[i]);
SafeDelete(mRenderTarget[i]);
SafeRelease(mSwizzleRenderTargets[i]);
}
}
......@@ -329,49 +427,41 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
{
if (!mRenderTarget[level])
{
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = level - getBaseLevel();
srvDesc.Texture2D.MipLevels = 1;
ID3D11ShaderResourceView *srv;
result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
if (result == E_OUTOFMEMORY)
ID3D11ShaderResourceView *srv = getSRVLevel(level);
if (!srv)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
return NULL;
}
ASSERT(SUCCEEDED(result));
if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = level - getBaseLevel();
ID3D11RenderTargetView *rtv;
result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
if (result == E_OUTOFMEMORY)
{
SafeRelease(srv);
return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
}
ASSERT(SUCCEEDED(result));
// RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture/SRV.
mTexture->AddRef();
srv->AddRef();
mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
}
else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
dsvDesc.Format = mDepthStencilFormat;
dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
......@@ -379,7 +469,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
dsvDesc.Flags = 0;
ID3D11DepthStencilView *dsv;
result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
HRESULT result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
if (result == E_OUTOFMEMORY)
{
......@@ -389,8 +479,9 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
ASSERT(SUCCEEDED(result));
// RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture/SRV.
mTexture->AddRef();
srv->AddRef();
mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
}
......@@ -408,19 +499,29 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
}
}
ID3D11ShaderResourceView *TextureStorage11_2D::getSRV()
ID3D11ShaderResourceView *TextureStorage11_2D::getSRV(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
{
if (!mSRV)
bool swizzleRequired = swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
swizzleAlpha != GL_ALPHA;
ID3D11ShaderResourceView **resultSRV = swizzleRequired ? &mSwizzleSRV : &mSRV;
if (swizzleRequired)
{
verifySwizzleExists(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
}
if (!(*resultSRV))
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.Format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat);
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
srvDesc.Texture2D.MostDetailedMip = 0;
HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
ID3D11Texture2D *sourceTexture = swizzleRequired ? getSwizzleTexture() : mTexture;
HRESULT result = device->CreateShaderResourceView(sourceTexture, &srvDesc, resultSRV);
if (result == E_OUTOFMEMORY)
{
......@@ -429,26 +530,131 @@ ID3D11ShaderResourceView *TextureStorage11_2D::getSRV()
ASSERT(SUCCEEDED(result));
}
return mSRV;
return *resultSRV;
}
void TextureStorage11_2D::generateMipmap(int level)
{
invalidateSwizzleCacheLevel(level);
RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1));
RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level));
generateMipmapLayer(source, dest);
}
ID3D11Texture2D *TextureStorage11_2D::getSwizzleTexture()
{
if (!mSwizzleTexture)
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_TEXTURE2D_DESC desc;
desc.Width = mTextureWidth;
desc.Height = mTextureHeight;
desc.MipLevels = ((levelCount() > 0) ? (levelCount() + mLodOffset) : 0);
desc.ArraySize = 1;
desc.Format = mSwizzleTextureFormat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
if (result == E_OUTOFMEMORY)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mSwizzleTexture;
}
ID3D11RenderTargetView *TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel)
{
if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{
if (!mSwizzleRenderTargets[mipLevel])
{
ID3D11Texture2D* swizzleTexture = getSwizzleTexture();
if (!swizzleTexture)
{
return NULL;
}
ID3D11Device *device = mRenderer->getDevice();
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mSwizzleRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = mipLevel - getBaseLevel();
HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
}
return mSwizzleRenderTargets[mipLevel];
}
else
{
return NULL;
}
}
ID3D11ShaderResourceView *TextureStorage11_2D::getSRVLevel(int mipLevel)
{
if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{
if (!mLevelSRVs[mipLevel])
{
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = mipLevel - getBaseLevel();
srvDesc.Texture2D.MipLevels = 1;
result = device->CreateShaderResourceView(mTexture, &srvDesc, &mLevelSRVs[mipLevel]);
if (result == E_OUTOFMEMORY)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mLevelSRVs[mipLevel];
}
else
{
return NULL;
}
}
unsigned int TextureStorage11_2D::getTextureLevelDepth(int mipLevel) const
{
return 1;
}
TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget, int size)
: TextureStorage11(renderer, baseLevel, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget))
{
mTexture = NULL;
for (unsigned int i = 0; i < 6; i++)
mSRV = NULL;
mSwizzleTexture = NULL;
mSwizzleSRV = NULL;
for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
mLevelSRVs[level] = NULL;
mSwizzleRenderTargets[level] = NULL;
for (unsigned int face = 0; face < 6; face++)
{
mRenderTarget[i][j] = NULL;
mRenderTarget[face][level] = NULL;
}
}
......@@ -458,6 +664,9 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int baseLevel,
mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer);
mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer);
mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer);
// if the size is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
......@@ -505,12 +714,16 @@ TextureStorage11_Cube::~TextureStorage11_Cube()
{
SafeRelease(mTexture);
SafeRelease(mSRV);
SafeRelease(mSwizzleTexture);
SafeRelease(mSwizzleSRV);
for (unsigned int i = 0; i < 6; i++)
for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
SafeRelease(mLevelSRVs[level]);
SafeRelease(mSwizzleRenderTargets[level]);
for (unsigned int face = 0; face < 6; face++)
{
SafeDelete(mRenderTarget[i][j]);
SafeDelete(mRenderTarget[face][level]);
}
}
}
......@@ -618,19 +831,29 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int
}
}
ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV()
ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
{
if (!mSRV)
bool swizzleRequired = swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
swizzleAlpha != GL_ALPHA;
ID3D11ShaderResourceView **resultSRV = swizzleRequired ? &mSwizzleSRV : &mSRV;
if (swizzleRequired)
{
verifySwizzleExists(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
}
if (!(*resultSRV))
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.Format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat);
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
srvDesc.TextureCube.MostDetailedMip = 0;
HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
ID3D11Texture2D *sourceTexture = swizzleRequired ? getSwizzleTexture() : mTexture;
HRESULT result = device->CreateShaderResourceView(sourceTexture, &srvDesc, resultSRV);
if (result == E_OUTOFMEMORY)
{
......@@ -639,26 +862,136 @@ ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV()
ASSERT(SUCCEEDED(result));
}
return mSRV;
return *resultSRV;
}
void TextureStorage11_Cube::generateMipmap(int faceIndex, int level)
{
invalidateSwizzleCacheLevel(level);
RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1));
RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTargetFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level));
generateMipmapLayer(source, dest);
}
ID3D11Texture2D *TextureStorage11_Cube::getSwizzleTexture()
{
if (!mSwizzleTexture)
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_TEXTURE2D_DESC desc;
desc.Width = mTextureWidth;
desc.Height = mTextureHeight;
desc.MipLevels = ((levelCount() > 0) ? (levelCount() + mLodOffset) : 0);
desc.ArraySize = 6;
desc.Format = mSwizzleTextureFormat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
if (result == E_OUTOFMEMORY)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mSwizzleTexture;
}
ID3D11RenderTargetView *TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel)
{
if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{
if (!mSwizzleRenderTargets[mipLevel])
{
ID3D11Texture2D* swizzleTexture = getSwizzleTexture();
if (!swizzleTexture)
{
return NULL;
}
ID3D11Device *device = mRenderer->getDevice();
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mSwizzleRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = mipLevel - getBaseLevel();
rtvDesc.Texture2DArray.FirstArraySlice = 0;
rtvDesc.Texture2DArray.ArraySize = 6;
HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
}
return mSwizzleRenderTargets[mipLevel];
}
else
{
return NULL;
}
}
ID3D11ShaderResourceView *TextureStorage11_Cube::getSRVLevel(int mipLevel)
{
if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{
if (!mLevelSRVs[mipLevel])
{
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
srvDesc.Texture2DArray.MostDetailedMip = mipLevel - getBaseLevel();
srvDesc.Texture2DArray.MipLevels = 1;
srvDesc.Texture2DArray.FirstArraySlice = 0;
srvDesc.Texture2DArray.ArraySize = 6;
result = device->CreateShaderResourceView(mTexture, &srvDesc, &mLevelSRVs[mipLevel]);
if (result == E_OUTOFMEMORY)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mLevelSRVs[mipLevel];
}
else
{
return NULL;
}
}
unsigned int TextureStorage11_Cube::getTextureLevelDepth(int mipLevel) const
{
return 6;
}
TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth)
: TextureStorage11(renderer, baseLevel, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget))
{
mTexture = NULL;
mSRV = NULL;
mSwizzleTexture = NULL;
mSwizzleSRV = NULL;
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mLevelRenderTargets[i] = NULL;
mLevelSRVs[i] = NULL;
mSwizzleRenderTargets[i] = NULL;
}
GLuint clientVersion = mRenderer->getCurrentClientVersion();
......@@ -667,6 +1000,9 @@ TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int baseLevel, int
mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer);
mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer);
mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer);
// If the width, height or depth are not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
......@@ -717,6 +1053,8 @@ TextureStorage11_3D::~TextureStorage11_3D()
{
SafeRelease(mTexture);
SafeRelease(mSRV);
SafeRelease(mSwizzleTexture);
SafeRelease(mSwizzleSRV);
for (RenderTargetMap::iterator i = mLevelLayerRenderTargets.begin(); i != mLevelLayerRenderTargets.end(); i++)
{
......@@ -727,6 +1065,8 @@ TextureStorage11_3D::~TextureStorage11_3D()
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
SafeDelete(mLevelRenderTargets[i]);
SafeRelease(mLevelSRVs[i]);
SafeRelease(mSwizzleRenderTargets[i]);
}
}
......@@ -741,19 +1081,29 @@ ID3D11Resource *TextureStorage11_3D::getBaseTexture() const
return mTexture;
}
ID3D11ShaderResourceView *TextureStorage11_3D::getSRV()
ID3D11ShaderResourceView *TextureStorage11_3D::getSRV(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
{
if (!mSRV)
bool swizzleRequired = swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
swizzleAlpha != GL_ALPHA;
ID3D11ShaderResourceView **resultSRV = swizzleRequired ? &mSwizzleSRV : &mSRV;
if (swizzleRequired)
{
verifySwizzleExists(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
}
if (!(*resultSRV))
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.Format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat);
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
srvDesc.Texture3D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
srvDesc.Texture3D.MostDetailedMip = 0;
HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
ID3D11Texture3D *sourceTexture = swizzleRequired ? getSwizzleTexture() : mTexture;
HRESULT result = device->CreateShaderResourceView(sourceTexture, &srvDesc, resultSRV);
if (result == E_OUTOFMEMORY)
{
......@@ -762,7 +1112,7 @@ ID3D11ShaderResourceView *TextureStorage11_3D::getSRV()
ASSERT(SUCCEEDED(result));
}
return mSRV;
return *resultSRV;
}
RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
......@@ -771,26 +1121,16 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
{
if (!mLevelRenderTargets[mipLevel])
{
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
srvDesc.Texture3D.MostDetailedMip = mipLevel - getBaseLevel();
srvDesc.Texture3D.MipLevels = 1;
ID3D11ShaderResourceView *srv;
result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
if (result == E_OUTOFMEMORY)
ID3D11ShaderResourceView *srv = getSRVLevel(mipLevel);
if (!srv)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
return NULL;
}
ASSERT(SUCCEEDED(result));
if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
......@@ -799,7 +1139,7 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
rtvDesc.Texture3D.WSize = -1;
ID3D11RenderTargetView *rtv;
result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
if (result == E_OUTOFMEMORY)
{
......@@ -809,8 +1149,9 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
ASSERT(SUCCEEDED(result));
// RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture/SRV.
mTexture->AddRef();
srv->AddRef();
mLevelRenderTargets[mipLevel] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel));
}
......@@ -882,17 +1223,127 @@ RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer)
void TextureStorage11_3D::generateMipmap(int level)
{
invalidateSwizzleCacheLevel(level);
RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1));
RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level));
generateMipmapLayer(source, dest);
}
ID3D11Texture3D *TextureStorage11_3D::getSwizzleTexture()
{
if (!mSwizzleTexture)
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_TEXTURE3D_DESC desc;
desc.Width = mTextureWidth;
desc.Height = mTextureHeight;
desc.Depth = mTextureDepth;
desc.MipLevels = ((levelCount() > 0) ? (levelCount() + mLodOffset) : 0);
desc.Format = mSwizzleTextureFormat;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
HRESULT result = device->CreateTexture3D(&desc, NULL, &mSwizzleTexture);
if (result == E_OUTOFMEMORY)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture3D*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mSwizzleTexture;
}
ID3D11RenderTargetView *TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel)
{
if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{
if (!mSwizzleRenderTargets[mipLevel])
{
ID3D11Texture3D* swizzleTexture = getSwizzleTexture();
if (!swizzleTexture)
{
return NULL;
}
ID3D11Device *device = mRenderer->getDevice();
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mSwizzleRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rtvDesc.Texture3D.MipSlice = mipLevel - getBaseLevel();
rtvDesc.Texture3D.FirstWSlice = 0;
rtvDesc.Texture3D.WSize = -1;
HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
}
return mSwizzleRenderTargets[mipLevel];
}
else
{
return NULL;
}
}
ID3D11ShaderResourceView *TextureStorage11_3D::getSRVLevel(int mipLevel)
{
if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{
if (!mLevelSRVs[mipLevel])
{
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
srvDesc.Texture3D.MostDetailedMip = mipLevel - getBaseLevel();
srvDesc.Texture3D.MipLevels = 1;
result = device->CreateShaderResourceView(mTexture, &srvDesc, &mLevelSRVs[mipLevel]);
if (result == E_OUTOFMEMORY)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mLevelSRVs[mipLevel];
}
else
{
return NULL;
}
}
unsigned int TextureStorage11_3D::getTextureLevelDepth(int mipLevel) const
{
return std::max(mTextureDepth >> mipLevel, 1U);
}
TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int baseLevel, int maxLevel, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth)
: TextureStorage11(renderer, baseLevel, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget))
{
mTexture = NULL;
mSRV = NULL;
mSwizzleTexture = NULL;
mSwizzleSRV = NULL;
for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
mLevelSRVs[level] = NULL;
mSwizzleRenderTargets[level] = NULL;
}
GLuint clientVersion = mRenderer->getCurrentClientVersion();
......@@ -900,6 +1351,9 @@ TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int baseL
mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer);
mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer);
mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer);
// if the width, height or depth is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
......@@ -952,6 +1406,14 @@ TextureStorage11_2DArray::~TextureStorage11_2DArray()
{
SafeRelease(mTexture);
SafeRelease(mSRV);
SafeRelease(mSwizzleTexture);
SafeRelease(mSwizzleSRV);
for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
SafeRelease(mLevelSRVs[level]);
SafeRelease(mSwizzleRenderTargets[level]);
}
for (RenderTargetMap::iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); i++)
{
......@@ -971,21 +1433,31 @@ ID3D11Resource *TextureStorage11_2DArray::getBaseTexture() const
return mTexture;
}
ID3D11ShaderResourceView *TextureStorage11_2DArray::getSRV()
ID3D11ShaderResourceView *TextureStorage11_2DArray::getSRV(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
{
if (!mSRV)
bool swizzleRequired = swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
swizzleAlpha != GL_ALPHA;
ID3D11ShaderResourceView **resultSRV = swizzleRequired ? &mSwizzleSRV : &mSRV;
if (swizzleRequired)
{
verifySwizzleExists(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
}
if (!(*resultSRV))
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.Format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat);
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
srvDesc.Texture2DArray.MostDetailedMip = 0;
srvDesc.Texture2DArray.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
srvDesc.Texture2DArray.FirstArraySlice = 0;
srvDesc.Texture2DArray.ArraySize = mTextureDepth;
HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
ID3D11Texture2D *sourceTexture = swizzleRequired ? getSwizzleTexture() : mTexture;
HRESULT result = device->CreateShaderResourceView(sourceTexture, &srvDesc, resultSRV);
if (result == E_OUTOFMEMORY)
{
......@@ -994,12 +1466,12 @@ ID3D11ShaderResourceView *TextureStorage11_2DArray::getSRV()
ASSERT(SUCCEEDED(result));
}
return mSRV;
return *resultSRV;
}
RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int layer)
{
if (mipLevel >= 0 && mipLevel < static_cast<int>(mMipLevels))
if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{
LevelLayerKey key(mipLevel, layer);
if (mRenderTargets.find(key) == mRenderTargets.end())
......@@ -1065,6 +1537,7 @@ RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int l
void TextureStorage11_2DArray::generateMipmap(int level)
{
invalidateSwizzleCacheLevel(level);
for (unsigned int layer = 0; layer < mTextureDepth; layer++)
{
RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level - 1, layer));
......@@ -1074,4 +1547,107 @@ void TextureStorage11_2DArray::generateMipmap(int level)
}
}
ID3D11Texture2D *TextureStorage11_2DArray::getSwizzleTexture()
{
if (!mSwizzleTexture)
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_TEXTURE2D_DESC desc;
desc.Width = mTextureWidth;
desc.Height = mTextureHeight;
desc.MipLevels = ((levelCount() > 0) ? (levelCount() + mLodOffset) : 0);
desc.ArraySize = mTextureDepth;
desc.Format = mSwizzleTextureFormat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
if (result == E_OUTOFMEMORY)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mSwizzleTexture;
}
ID3D11RenderTargetView *TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel)
{
if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{
if (!mSwizzleRenderTargets[mipLevel])
{
ID3D11Texture2D* swizzleTexture = getSwizzleTexture();
if (!swizzleTexture)
{
return NULL;
}
ID3D11Device *device = mRenderer->getDevice();
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mSwizzleRenderTargetFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = mipLevel - getBaseLevel();
rtvDesc.Texture2DArray.FirstArraySlice = 0;
rtvDesc.Texture2DArray.ArraySize = mTextureDepth;
HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
}
return mSwizzleRenderTargets[mipLevel];
}
else
{
return NULL;
}
}
ID3D11ShaderResourceView *TextureStorage11_2DArray::getSRVLevel(int mipLevel)
{
if (mipLevel >= getBaseLevel() && mipLevel < getMaxLevel())
{
if (!mLevelSRVs[mipLevel])
{
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
srvDesc.Texture2DArray.MostDetailedMip = mipLevel - getBaseLevel();
srvDesc.Texture2DArray.MipLevels = 1;
srvDesc.Texture2DArray.FirstArraySlice = 0;
srvDesc.Texture2DArray.ArraySize = mTextureDepth;
result = device->CreateShaderResourceView(mTexture, &srvDesc, &mLevelSRVs[mipLevel]);
if (result == E_OUTOFMEMORY)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mLevelSRVs[mipLevel];
}
else
{
return NULL;
}
}
unsigned int TextureStorage11_2DArray::getTextureLevelDepth(int mipLevel) const
{
return mTextureDepth;
}
}
......@@ -33,7 +33,7 @@ class TextureStorage11 : public TextureStorage
UINT getBindFlags() const;
virtual ID3D11Resource *getBaseTexture() const = 0;
virtual ID3D11ShaderResourceView *getSRV() = 0;
virtual ID3D11ShaderResourceView *getSRV(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha) = 0;
virtual RenderTarget *getRenderTarget(int level) { return NULL; }
virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) { return NULL; }
virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer) { return NULL; }
......@@ -48,6 +48,10 @@ class TextureStorage11 : public TextureStorage
virtual int getMaxLevel() const;
UINT getSubresourceIndex(int mipLevel, int layerTarget) const;
void generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
void invalidateSwizzleCacheLevel(int mipLevel);
void invalidateSwizzleCache();
bool updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, int level,
int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth);
......@@ -59,6 +63,13 @@ class TextureStorage11 : public TextureStorage
int getLevelHeight(int mipLevel) const;
int getLevelDepth(int mipLevel) const;
virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel) = 0;
virtual ID3D11ShaderResourceView *getSRVLevel(int mipLevel) = 0;
void verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
virtual unsigned int getTextureLevelDepth(int mipLevel) const = 0;
Renderer11 *mRenderer;
int mLodOffset;
unsigned int mMipLevels;
......@@ -68,11 +79,27 @@ class TextureStorage11 : public TextureStorage
DXGI_FORMAT mShaderResourceFormat;
DXGI_FORMAT mRenderTargetFormat;
DXGI_FORMAT mDepthStencilFormat;
DXGI_FORMAT mSwizzleTextureFormat;
DXGI_FORMAT mSwizzleShaderResourceFormat;
DXGI_FORMAT mSwizzleRenderTargetFormat;
unsigned int mTextureWidth;
unsigned int mTextureHeight;
unsigned int mTextureDepth;
ID3D11ShaderResourceView *mSRV;
struct SwizzleCacheValue
{
GLenum swizzleRed;
GLenum swizzleGreen;
GLenum swizzleBlue;
GLenum swizzleAlpha;
SwizzleCacheValue();
SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha);
bool operator ==(const SwizzleCacheValue &other) const;
bool operator !=(const SwizzleCacheValue &other) const;
};
SwizzleCacheValue mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
......@@ -90,16 +117,30 @@ class TextureStorage11_2D : public TextureStorage11
static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
virtual ID3D11Resource *getBaseTexture() const;
virtual ID3D11ShaderResourceView *getSRV();
virtual ID3D11ShaderResourceView *getSRV(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
virtual RenderTarget *getRenderTarget(int level);
virtual void generateMipmap(int level);
protected:
ID3D11Texture2D *getSwizzleTexture();
virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
virtual ID3D11ShaderResourceView *getSRVLevel(int mipLevel);
virtual unsigned int getTextureLevelDepth(int mipLevel) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
ID3D11Texture2D *mTexture;
ID3D11ShaderResourceView *mSRV;
ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
ID3D11Texture2D *mSwizzleTexture;
ID3D11ShaderResourceView *mSwizzleSRV;
ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
class TextureStorage11_Cube : public TextureStorage11
......@@ -111,16 +152,30 @@ class TextureStorage11_Cube : public TextureStorage11
static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
virtual ID3D11Resource *getBaseTexture() const;
virtual ID3D11ShaderResourceView *getSRV();
virtual ID3D11ShaderResourceView *getSRV(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level);
virtual void generateMipmap(int faceIndex, int level);
protected:
ID3D11Texture2D *getSwizzleTexture();
virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
virtual ID3D11ShaderResourceView *getSRVLevel(int mipLevel);
virtual unsigned int getTextureLevelDepth(int mipLevel) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
ID3D11Texture2D *mTexture;
ID3D11ShaderResourceView *mSRV;
ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
ID3D11Texture2D *mSwizzleTexture;
ID3D11ShaderResourceView *mSwizzleSRV;
ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
class TextureStorage11_3D : public TextureStorage11
......@@ -133,12 +188,20 @@ class TextureStorage11_3D : public TextureStorage11
static TextureStorage11_3D *makeTextureStorage11_3D(TextureStorage *storage);
virtual ID3D11Resource *getBaseTexture() const;
virtual ID3D11ShaderResourceView *getSRV();
virtual ID3D11ShaderResourceView *getSRV(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
virtual RenderTarget *getRenderTarget(int mipLevel);
virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer);
virtual void generateMipmap(int level);
protected:
ID3D11Texture3D *getSwizzleTexture();
virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
virtual ID3D11ShaderResourceView *getSRVLevel(int mipLevel);
virtual unsigned int getTextureLevelDepth(int mipLevel) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_3D);
......@@ -149,6 +212,12 @@ class TextureStorage11_3D : public TextureStorage11
RenderTarget11 *mLevelRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
ID3D11Texture3D *mTexture;
ID3D11ShaderResourceView *mSRV;
ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
ID3D11Texture3D *mSwizzleTexture;
ID3D11ShaderResourceView *mSwizzleSRV;
ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
class TextureStorage11_2DArray : public TextureStorage11
......@@ -161,11 +230,19 @@ class TextureStorage11_2DArray : public TextureStorage11
static TextureStorage11_2DArray *makeTextureStorage11_2DArray(TextureStorage *storage);
virtual ID3D11Resource *getBaseTexture() const;
virtual ID3D11ShaderResourceView *getSRV();
virtual ID3D11ShaderResourceView *getSRV(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer);
virtual void generateMipmap(int level);
protected:
ID3D11Texture2D *getSwizzleTexture();
virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
virtual ID3D11ShaderResourceView *getSRVLevel(int mipLevel);
virtual unsigned int getTextureLevelDepth(int mipLevel) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2DArray);
......@@ -174,6 +251,12 @@ class TextureStorage11_2DArray : public TextureStorage11
RenderTargetMap mRenderTargets;
ID3D11Texture2D *mTexture;
ID3D11ShaderResourceView *mSRV;
ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
ID3D11Texture2D *mSwizzleTexture;
ID3D11ShaderResourceView *mSwizzleSRV;
ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
}
......
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