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Chen Yisong
angle
Commits
6d232bb6
Commit
6d232bb6
authored
Jul 08, 2013
by
Nicolas Capens
Committed by
Shannon Woods
Jul 19, 2013
Browse files
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Plain Diff
Generate HLSL code for integer sampling.
TRAC #23472 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
parent
e6050884
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1 changed file
with
86 additions
and
30 deletions
+86
-30
OutputHLSL.cpp
src/compiler/OutputHLSL.cpp
+86
-30
No files found.
src/compiler/OutputHLSL.cpp
View file @
6d232bb6
...
@@ -34,24 +34,15 @@ TString OutputHLSL::TextureFunction::name() const
...
@@ -34,24 +34,15 @@ TString OutputHLSL::TextureFunction::name() const
{
{
TString
name
=
"gl_texture"
;
TString
name
=
"gl_texture"
;
if
(
sampler
==
EbtSampler2D
||
if
(
IsSampler2D
(
sampler
))
sampler
==
EbtISampler2D
||
sampler
==
EbtUSampler2D
||
sampler
==
EbtSampler2DArray
||
sampler
==
EbtISampler2DArray
||
sampler
==
EbtUSampler2DArray
)
{
{
name
+=
"2D"
;
name
+=
"2D"
;
}
}
else
if
(
sampler
==
EbtSampler3D
||
else
if
(
IsSampler3D
(
sampler
))
sampler
==
EbtISampler3D
||
sampler
==
EbtUSampler3D
)
{
{
name
+=
"3D"
;
name
+=
"3D"
;
}
}
else
if
(
sampler
==
EbtSamplerCube
||
else
if
(
IsSamplerCube
(
sampler
))
sampler
==
EbtISamplerCube
||
sampler
==
EbtUSamplerCube
)
{
{
name
+=
"Cube"
;
name
+=
"Cube"
;
}
}
...
@@ -972,27 +963,51 @@ void OutputHLSL::header()
...
@@ -972,27 +963,51 @@ void OutputHLSL::header()
}
}
out
<<
")
\n
"
out
<<
")
\n
"
"{
\n
"
"{
\n
"
;
" return "
;
// HLSL intrinsic
if
(
IsIntegerSampler
(
textureFunction
->
sampler
)
&&
IsSamplerCube
(
textureFunction
->
sampler
))
if
(
mOutputType
==
SH_HLSL9_OUTPUT
)
{
{
switch
(
textureFunction
->
sampler
)
// Currently unsupported because TextureCube does not support Load
// This will require emulation using a Texture2DArray with 6 faces
if
(
textureFunction
->
sampler
==
EbtISamplerCube
)
{
{
case
EbtSampler2D
:
out
<<
"tex2D"
;
break
;
out
<<
" return int4(0, 0, 0, 0);"
;
case
EbtSamplerCube
:
out
<<
"texCUBE"
;
break
;
default
:
UNREACHABLE
();
}
}
else
if
(
textureFunction
->
sampler
==
EbtUSamplerCube
)
{
out
<<
" return uint4(0, 0, 0, 0);"
;
}
}
else
if
(
mOutputType
==
SH_HLSL11_OUTPUT
)
else
UNREACHABLE
();
}
else
{
if
(
IsIntegerSampler
(
textureFunction
->
sampler
))
{
{
out
<<
"x.Sample"
;
if
(
IsSampler2D
(
textureFunction
->
sampler
))
{
out
<<
" uint width; uint height; uint numberOfLevels;
\n
"
" x.GetDimensions(0, width, height, numberOfLevels);
\n
"
;
}
else
if
(
IsSampler3D
(
textureFunction
->
sampler
))
{
out
<<
" uint width; uint height; uint depth; uint numberOfLevels;
\n
"
" x.GetDimensions(0, width, height, depth, numberOfLevels);
\n
"
;
}
}
else
UNREACHABLE
();
else
UNREACHABLE
();
}
out
<<
" return "
;
// HLSL intrinsic
if
(
mOutputType
==
SH_HLSL9_OUTPUT
)
if
(
mOutputType
==
SH_HLSL9_OUTPUT
)
{
{
switch
(
textureFunction
->
sampler
)
{
case
EbtSampler2D
:
out
<<
"tex2D"
;
break
;
case
EbtSamplerCube
:
out
<<
"texCUBE"
;
break
;
default
:
UNREACHABLE
();
}
switch
(
textureFunction
->
mipmap
)
switch
(
textureFunction
->
mipmap
)
{
{
case
TextureFunction
:
:
IMPLICIT
:
out
<<
"(s, "
;
break
;
case
TextureFunction
:
:
IMPLICIT
:
out
<<
"(s, "
;
break
;
...
@@ -1004,17 +1019,46 @@ void OutputHLSL::header()
...
@@ -1004,17 +1019,46 @@ void OutputHLSL::header()
}
}
else
if
(
mOutputType
==
SH_HLSL11_OUTPUT
)
else
if
(
mOutputType
==
SH_HLSL11_OUTPUT
)
{
{
if
(
IsIntegerSampler
(
textureFunction
->
sampler
))
{
out
<<
"x.Load("
;
}
else
{
switch
(
textureFunction
->
mipmap
)
switch
(
textureFunction
->
mipmap
)
{
{
case
TextureFunction
:
:
IMPLICIT
:
out
<<
"
(s, "
;
break
;
case
TextureFunction
:
:
IMPLICIT
:
out
<<
"x.Sample
(s, "
;
break
;
case
TextureFunction
:
:
BIAS
:
out
<<
"
Bias(s, "
;
break
;
case
TextureFunction
:
:
BIAS
:
out
<<
"x.Sample
Bias(s, "
;
break
;
case
TextureFunction
:
:
LOD
:
out
<<
"
Level(s, "
;
break
;
case
TextureFunction
:
:
LOD
:
out
<<
"x.Sample
Level(s, "
;
break
;
case
TextureFunction
:
:
LOD0
:
out
<<
"
Level(s, "
;
break
;
case
TextureFunction
:
:
LOD0
:
out
<<
"x.Sample
Level(s, "
;
break
;
default
:
UNREACHABLE
();
default
:
UNREACHABLE
();
}
}
}
}
}
else
UNREACHABLE
();
else
UNREACHABLE
();
// Integer sampling requires integer addresses
TString
addressx
=
""
;
TString
addressy
=
""
;
TString
addressz
=
""
;
TString
close
=
""
;
if
(
IsIntegerSampler
(
textureFunction
->
sampler
))
{
switch
(
hlslCoords
)
{
case
2
:
out
<<
"int3("
;
break
;
case
3
:
out
<<
"int4("
;
break
;
default
:
UNREACHABLE
();
}
addressx
=
"int(floor(float(width) * frac("
;
addressy
=
"int(floor(float(height) * frac("
;
addressz
=
"int(floor(float(depth) * frac("
;
close
=
")))"
;
}
else
{
switch
(
hlslCoords
)
switch
(
hlslCoords
)
{
{
case
2
:
out
<<
"float2("
;
break
;
case
2
:
out
<<
"float2("
;
break
;
...
@@ -1022,8 +1066,9 @@ void OutputHLSL::header()
...
@@ -1022,8 +1066,9 @@ void OutputHLSL::header()
case
4
:
out
<<
"float4("
;
break
;
case
4
:
out
<<
"float4("
;
break
;
default
:
UNREACHABLE
();
default
:
UNREACHABLE
();
}
}
}
TString
proj
=
""
;
TString
proj
=
""
;
// Only used for projected textures
if
(
textureFunction
->
proj
)
if
(
textureFunction
->
proj
)
{
{
...
@@ -1035,7 +1080,7 @@ void OutputHLSL::header()
...
@@ -1035,7 +1080,7 @@ void OutputHLSL::header()
}
}
}
}
out
<<
"t.x"
+
proj
+
", t.y"
+
proj
;
out
<<
addressx
+
(
"t.x"
+
proj
)
+
close
+
", "
+
addressy
+
(
"t.y"
+
proj
)
+
close
;
if
(
mOutputType
==
SH_HLSL9_OUTPUT
)
if
(
mOutputType
==
SH_HLSL9_OUTPUT
)
{
{
...
@@ -1068,9 +1113,11 @@ void OutputHLSL::header()
...
@@ -1068,9 +1113,11 @@ void OutputHLSL::header()
{
{
if
(
hlslCoords
>=
3
)
if
(
hlslCoords
>=
3
)
{
{
out
<<
", t.z"
+
proj
;
out
<<
", "
+
addressz
+
(
"t.z"
+
proj
)
+
close
;
}
}
if
(
!
IsIntegerSampler
(
textureFunction
->
sampler
))
{
switch
(
textureFunction
->
mipmap
)
switch
(
textureFunction
->
mipmap
)
{
{
case
TextureFunction
:
:
IMPLICIT
:
out
<<
"));"
;
break
;
case
TextureFunction
:
:
IMPLICIT
:
out
<<
"));"
;
break
;
...
@@ -1080,9 +1127,16 @@ void OutputHLSL::header()
...
@@ -1080,9 +1127,16 @@ void OutputHLSL::header()
default
:
UNREACHABLE
();
default
:
UNREACHABLE
();
}
}
}
}
else
{
out
<<
", 0));"
;
// Sample from the top level
}
}
else
UNREACHABLE
();
else
UNREACHABLE
();
}
out
<<
"}
\n
"
out
<<
"
\n
"
"}
\n
"
"
\n
"
;
"
\n
"
;
}
}
...
@@ -3014,9 +3068,11 @@ TString OutputHLSL::textureString(const TType &type)
...
@@ -3014,9 +3068,11 @@ TString OutputHLSL::textureString(const TType &type)
case
EbtSampler2DArray
:
return
"Texture2DArray"
;
case
EbtSampler2DArray
:
return
"Texture2DArray"
;
case
EbtSampler3D
:
return
"Texture3D"
;
case
EbtSampler3D
:
return
"Texture3D"
;
case
EbtISampler2D
:
return
"Texture2D<int4>"
;
case
EbtISampler2D
:
return
"Texture2D<int4>"
;
case
EbtISampler3D
:
return
"Texture3D<int4>"
;
case
EbtISamplerCube
:
return
"TextureCube<int4>"
;
case
EbtISamplerCube
:
return
"TextureCube<int4>"
;
case
EbtISampler2DArray
:
return
"Texture2DArray<int4>"
;
case
EbtISampler2DArray
:
return
"Texture2DArray<int4>"
;
case
EbtUSampler2D
:
return
"Texture2D<uint4>"
;
case
EbtUSampler2D
:
return
"Texture2D<uint4>"
;
case
EbtUSampler3D
:
return
"Texture3D<uint4>"
;
case
EbtUSamplerCube
:
return
"TextureCube<uint4>"
;
case
EbtUSamplerCube
:
return
"TextureCube<uint4>"
;
case
EbtUSampler2DArray
:
return
"Texture2DArray<uint4>"
;
case
EbtUSampler2DArray
:
return
"Texture2DArray<uint4>"
;
default
:
default
:
...
...
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