Created the Texture2DArray class.

TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2178 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent a98a8111
......@@ -1933,4 +1933,476 @@ void Texture3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoff
}
}
Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
{
mTexStorage = NULL;
mColorbufferProxy = NULL;
mProxyRefs = 0;
for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
{
mLayerCounts[level] = 0;
for (int layer = 0; layer < IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS; ++layer)
{
mImageArray[level][layer] = renderer->createImage();
}
}
}
Texture2DArray::~Texture2DArray()
{
mColorbufferProxy = NULL;
delete mTexStorage;
mTexStorage = NULL;
for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
{
for (int layer = 0; layer < IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS; ++layer)
{
delete mImageArray[level][layer];
}
}
}
void Texture2DArray::addProxyRef(const Renderbuffer *proxy)
{
mProxyRefs++;
}
void Texture2DArray::releaseProxy(const Renderbuffer *proxy)
{
if (mProxyRefs > 0)
mProxyRefs--;
if (mProxyRefs == 0)
mColorbufferProxy = NULL;
}
GLenum Texture2DArray::getTarget() const
{
return GL_TEXTURE_2D_ARRAY;
}
GLsizei Texture2DArray::getWidth(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level][0]->getWidth() : 0;
}
GLsizei Texture2DArray::getHeight(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level][0]->getHeight() : 0;
}
GLsizei Texture2DArray::getDepth(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0;
}
GLenum Texture2DArray::getInternalFormat(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
}
GLenum Texture2DArray::getActualFormat(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level][0]->getActualFormat() : D3DFMT_UNKNOWN;
}
bool Texture2DArray::isCompressed(GLint level) const
{
return IsCompressed(getInternalFormat(level));
}
bool Texture2DArray::isDepth(GLint level) const
{
return IsDepthTexture(getInternalFormat(level));
}
void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
GLint internalformat = ConvertSizedInternalFormat(format, type);
redefineImage(level, internalformat, width, height, depth);
GLsizei inputDepthPitch = gl::ComputeDepthPitch(width, height, internalformat, unpackAlignment);
for (int i = 0; i < depth; i++)
{
const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
Texture::setImage(unpackAlignment, layerPixels, mImageArray[level][i]);
}
}
void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height, depth);
GLsizei inputDepthPitch = gl::ComputeCompressedDepthPitch(width, height, format);
for (int i = 0; i < depth; i++)
{
const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
}
}
void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
GLint internalformat = ConvertSizedInternalFormat(format, type);
GLsizei inputDepthPitch = gl::ComputeDepthPitch(width, height, internalformat, unpackAlignment);
for (int i = 0; i < depth; i++)
{
int layer = zoffset + i;
const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpackAlignment, layerPixels, mImageArray[level][layer]))
{
commitRect(level, xoffset, yoffset, layer, width, height);
}
}
}
void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
GLsizei inputDepthPitch = gl::ComputeCompressedDepthPitch(width, height, format);
for (int i = 0; i < depth; i++)
{
int layer = zoffset + i;
const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
{
commitRect(level, xoffset, yoffset, layer, width, height);
}
}
}
void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
delete mTexStorage;
mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, mUsage, width, height, depth);
mImmutable = true;
for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
for (int layer = 0; layer < IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS; layer++)
{
if (layer < depth && level < levels)
{
mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, std::max(width >> level, 1),
std::max(height >> level, 1), 1, true);
mLayerCounts[level] = depth;
}
else
{
mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, GL_NONE, 0, 0, 0, true);
mLayerCounts[level] = 0;
}
}
}
if (mTexStorage->isManaged())
{
int levels = levelCount();
for (int level = 0; level < levels; level++)
{
for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level);
}
}
}
}
void Texture2DArray::generateMipmaps()
{
UNIMPLEMENTED();
}
void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
if (xoffset + width > mImageArray[level][0]->getWidth() || yoffset + height > mImageArray[level][0]->getHeight() || zoffset >= mLayerCounts[level])
{
return gl::error(GL_INVALID_VALUE);
}
if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
{
mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
mDirtyImages = true;
}
else
{
if (!mTexStorage || !mTexStorage->isRenderTarget())
{
convertToRenderTarget();
}
updateTexture();
if (level < levelCount())
{
gl::Rectangle sourceRect;
sourceRect.x = x;
sourceRect.width = width;
sourceRect.y = y;
sourceRect.height = height;
mRenderer->copyImage(source, sourceRect,
gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
xoffset, yoffset, zoffset, mTexStorage, level);
}
}
}
bool Texture2DArray::isSamplerComplete() const
{
GLsizei width = mImageArray[0][0]->getWidth();
GLsizei height = mImageArray[0][0]->getHeight();
GLsizei depth = mLayerCounts[0];
if (width <= 0 || height <= 0 || depth <= 0)
{
return false;
}
bool mipmapping = isMipmapFiltered();
bool filtering, renderable;
if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
(IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
{
if (mSamplerState.magFilter != GL_NEAREST ||
(mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
{
return false;
}
}
if (mipmapping && !isMipmapComplete())
{
return false;
}
return true;
}
bool Texture2DArray::isMipmapComplete() const
{
if (isImmutable())
{
return true;
}
GLsizei width = mImageArray[0][0]->getWidth();
GLsizei height = mImageArray[0][0]->getHeight();
GLsizei depth = mLayerCounts[0];
if (width <= 0 || height <= 0 || depth <= 0)
{
return false;
}
int q = log2(std::max(width, height));
for (int level = 1; level <= q; level++)
{
if (mImageArray[level][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
{
return false;
}
if (mImageArray[level][0]->getWidth() != std::max(1, width >> level))
{
return false;
}
if (mImageArray[level][0]->getHeight() != std::max(1, height >> level))
{
return false;
}
if (mLayerCounts[level] != mLayerCounts[0])
{
return false;
}
}
return true;
}
Renderbuffer *Texture2DArray::getRenderbuffer(GLenum target)
{
UNIMPLEMENTED();
return NULL;
}
int Texture2DArray::levelCount()
{
return mTexStorage ? mTexStorage->levelCount() : 0;
}
void Texture2DArray::createTexture()
{
GLsizei width = mImageArray[0][0]->getWidth();
GLsizei height = mImageArray[0][0]->getHeight();
GLsizei depth = mLayerCounts[0];
if (width <= 0 || height <= 0 || depth <= 0)
{
return; // do not attempt to create native textures for nonexistant data
}
GLint levels = creationLevels(width, height);
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
delete mTexStorage;
mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, mUsage, width, height, depth);
if (mTexStorage->isManaged())
{
int levels = levelCount();
for (int level = 0; level < levels; level++)
{
for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level);
}
}
}
mDirtyImages = true;
}
void Texture2DArray::updateTexture()
{
bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
int levels = (mipmapping ? levelCount() : 1);
for (int level = 0; level < levels; level++)
{
for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
rx::Image *image = mImageArray[level][layer];
if (image->isDirty())
{
commitRect(level, 0, 0, layer, image->getWidth(), image->getHeight());
}
}
}
}
void Texture2DArray::convertToRenderTarget()
{
rx::TextureStorageInterface2DArray *newTexStorage = NULL;
if (mImageArray[0][0]->getWidth() != 0 && mImageArray[0][0]->getHeight() != 0 && mLayerCounts[0] != 0)
{
GLsizei width = mImageArray[0][0]->getWidth();
GLsizei height = mImageArray[0][0]->getHeight();
GLsizei depth = mLayerCounts[0];
GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
newTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, width, height, depth);
if (mTexStorage != NULL)
{
if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
{
delete newTexStorage;
return gl::error(GL_OUT_OF_MEMORY);
}
}
}
delete mTexStorage;
mTexStorage = newTexStorage;
mDirtyImages = true;
}
rx::RenderTarget *Texture2DArray::getRenderTarget(GLenum target)
{
UNIMPLEMENTED();
return NULL;
}
rx::TextureStorageInterface *Texture2DArray::getStorage(bool renderTarget)
{
if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
{
if (renderTarget)
{
convertToRenderTarget();
}
else
{
createTexture();
}
}
return mTexStorage;
}
void Texture2DArray::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
// If there currently is a corresponding storage texture image, it has these parameters
const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level);
const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level);
const int storageDepth = mLayerCounts[0];
const int storageFormat = mImageArray[0][0]->getInternalFormat();
for (int i = 0; i < depth; i++)
{
mImageArray[level][i]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
}
for (int i = depth; i < mLayerCounts[level]; i++)
{
mImageArray[level][i]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, GL_NONE, 0, 0, 0, true);
}
mLayerCounts[level] = depth;
if (mTexStorage)
{
const int storageLevels = mTexStorage->levelCount();
if ((level >= storageLevels && storageLevels != 0) ||
width != storageWidth ||
height != storageHeight ||
depth != storageDepth ||
internalformat != storageFormat) // Discard mismatched storage
{
for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
{
for (int layer = 0; layer < IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS; ++layer)
{
mImageArray[level][layer]->markDirty();
}
}
delete mTexStorage;
mTexStorage = NULL;
mDirtyImages = true;
}
}
}
void Texture2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
{
if (level < levelCount() && layerTarget < mLayerCounts[level])
{
rx::Image *image = mImageArray[level][layerTarget];
if (image->updateSurface(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
{
image->markClean();
}
}
}
}
......@@ -33,6 +33,7 @@ class TextureStorageInterface;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
class TextureStorageInterface3D;
class TextureStorageInterface2DArray;
class RenderTarget;
class Image;
}
......@@ -343,6 +344,77 @@ class Texture3D : public Texture
unsigned int mProxyRefs;
};
class Texture2DArray : public Texture
{
public:
Texture2DArray(rx::Renderer *renderer, GLuint id);
~Texture2DArray();
void addProxyRef(const Renderbuffer *proxy);
void releaseProxy(const Renderbuffer *proxy);
virtual GLenum getTarget() const;
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLsizei getDepth(GLint level) const;
GLenum getInternalFormat(GLint level) const;
GLenum getActualFormat(GLint level) const;
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual void generateMipmaps();
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
virtual bool isSamplerComplete() const;
virtual bool isMipmapComplete() const;
virtual Renderbuffer *getRenderbuffer(GLenum target);
protected:
virtual int levelCount();
private:
DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
virtual void createTexture();
virtual void updateTexture();
virtual void convertToRenderTarget();
virtual rx::RenderTarget *getRenderTarget(GLenum target);
virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth);
void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height);
// Storing images as an array of single depth textures since D3D11 treats each array level of a
// Texture2D object as a separate subresource. Each layer would have to be looped over
// to update all the texture layers since they cannot all be updated at once and it makes the most
// sense for the Image class to not have to worry about layer subresource as well as mip subresources.
// A future optimization is to dynamically allocate each mip's layers so that such a large number
// of Image classes are not required.
GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS][IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS];
rx::TextureStorageInterface2DArray *mTexStorage;
// A specific internal reference count is kept for colorbuffer proxy references,
// because, as the renderbuffer acting as proxy will maintain a binding pointer
// back to this texture, there would be a circular reference if we used a binding
// pointer here. This reference count will cause the pointer to be set to NULL if
// the count drops to zero, but will not cause deletion of the Renderbuffer.
Renderbuffer *mColorbufferProxy;
unsigned int mProxyRefs;
};
}
#endif // LIBGLESV2_TEXTURE_H_
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