Commit 771f307f by Corentin Wallez Committed by Commit Bot

Update the dEQP GLES2/3 test expectations

Removed the tests that didn't fail in the latest 20 runs on the bots, skipping a couple test categories that are known to flake with a very low probability. Some flakes might still go through and will have to be resuppressed later. BUG=angleproject:504 BUG=angleproject:1027 BUG=angleproject:1032 BUG=angleproject:1051 BUG=angleproject:1092 BUG=angleproject:1093 BUG=angleproject:1095 BUG=angleproject:1097 BUG=angleproject:1101 BUG=angleproject:1143 BUG=angleproject:1323 BUG=angleproject:1324 Change-Id: I5943cd5bc125c64a45ad383c8bf22e48596a4f7e Reviewed-on: https://chromium-review.googlesource.com/346050Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
parent 5d6fad7d
...@@ -53,26 +53,11 @@ ...@@ -53,26 +53,11 @@
1027 WIN : dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.tex2d_rgb_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.tex2d_rgba_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb565_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgb_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgba_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb565_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.resize.rbo_rgb565_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.resize.rbo_rgba4_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8 = FAIL
...@@ -80,19 +65,8 @@ ...@@ -80,19 +65,8 @@
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgb_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgb_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgba_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb565_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb5_a1_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_tex2d_rgb_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_tex2d_rgba_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb565_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 = FAIL 1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 = FAIL
1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8 = FAIL
1033 WIN : dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units = FAIL 1033 WIN : dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units = FAIL
1015 WIN : dEQP-GLES2.functional.shaders.functions.misc.missing_returns_vertex = FAIL 1015 WIN : dEQP-GLES2.functional.shaders.functions.misc.missing_returns_vertex = FAIL
1015 WIN : dEQP-GLES2.functional.shaders.functions.misc.missing_returns_fragment = FAIL 1015 WIN : dEQP-GLES2.functional.shaders.functions.misc.missing_returns_fragment = FAIL
...@@ -146,12 +120,6 @@ ...@@ -146,12 +120,6 @@
1051 LINUX : dEQP-GLES2.functional.shaders.functions.array_arguments.copy_global_inout_on_call_fragment = FAIL 1051 LINUX : dEQP-GLES2.functional.shaders.functions.array_arguments.copy_global_inout_on_call_fragment = FAIL
1051 LINUX : dEQP-GLES2.functional.shaders.functions.array_arguments.copy_global_inout_on_call_vertex = FAIL 1051 LINUX : dEQP-GLES2.functional.shaders.functions.array_arguments.copy_global_inout_on_call_vertex = FAIL
1051 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_both = FAIL
1051 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_fragment = FAIL
504 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_fragment = FAIL
504 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_both = FAIL
504 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
504 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
1019 LINUX : dEQP-GLES2.functional.texture.size.cube.256x256_rgba4444 = FAIL 1019 LINUX : dEQP-GLES2.functional.texture.size.cube.256x256_rgba4444 = FAIL
1019 LINUX : dEQP-GLES2.functional.texture.size.cube.512x512_rgba4444 = FAIL 1019 LINUX : dEQP-GLES2.functional.texture.size.cube.512x512_rgba4444 = FAIL
1020 LINUX : dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear* = FAIL 1020 LINUX : dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear* = FAIL
...@@ -162,64 +130,6 @@ ...@@ -162,64 +130,6 @@
1143 LINUX : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 1143 LINUX : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
1143 LINUX : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 1143 LINUX : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
1143 LINUX : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL 1143 LINUX : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL
1143 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.sampler2D_fragment = FAIL
1143 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_array.sampler2D_both = FAIL
1143 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1143 LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_both = FAIL
// While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers)
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.only_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.only_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.double_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.double_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.only_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.only_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.only_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.only_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL
1324 LINUX : dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL
// Mac specific failures // Mac specific failures
1143 MAC : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 1143 MAC : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
...@@ -248,7 +158,6 @@ ...@@ -248,7 +158,6 @@
// Windows and Linux failures // Windows and Linux failures
1020 WIN LINUX : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL 1020 WIN LINUX : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL
504 WIN LINUX : dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_* = FAIL
// Windows Linux and Mac failures // Windows Linux and Mac failures
989 WIN LINUX MAC : dEQP-GLES2.functional.shaders.preprocessor.extensions.after_non_preprocessing_tokens_vertex = FAIL 989 WIN LINUX MAC : dEQP-GLES2.functional.shaders.preprocessor.extensions.after_non_preprocessing_tokens_vertex = FAIL
...@@ -296,4 +205,3 @@ ...@@ -296,4 +205,3 @@
1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat4 = FAIL 1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat4 = FAIL
1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat4_offset_1 = FAIL 1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat4_offset_1 = FAIL
1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond_mat4 = FAIL 1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond_mat4 = FAIL
1032 WIN LINUX MAC : dEQP-GLES2.functional.state_query.shader.program_attached_shaders = FAIL
...@@ -49,41 +49,31 @@ ...@@ -49,41 +49,31 @@
// Windows and Linux failures // Windows and Linux failures
1101 WIN LINUX : dEQP-GLES3.functional.lifetime.delete_active.transform_feedback = FAIL
1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d = FAIL 1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d = FAIL
1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_size = FAIL 1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_size = FAIL
1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d = FAIL 1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d = FAIL
1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL 1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL
1101 WIN LINUX : dEQP-GLES3.functional.negative_api.fragment.begin_query = FAIL 1101 WIN LINUX : dEQP-GLES3.functional.negative_api.fragment.begin_query = FAIL
1101 WIN LINUX : dEQP-GLES3.functional.negative_api.vertex_array.vertex_attrib_i_pointer = FAIL 1101 WIN LINUX : dEQP-GLES3.functional.negative_api.vertex_array.vertex_attrib_i_pointer = FAIL
1101 WIN LINUX : dEQP-GLES3.functional.negative_api.vertex_array.draw_range_elements = FAIL
1101 WIN LINUX : dEQP-GLES3.functional.negative_api.vertex_array.draw_range_elements_invalid_program = FAIL
1101 WIN LINUX : dEQP-GLES3.functional.negative_api.vertex_array.draw_range_elements_incomplete_primitive = FAIL
1093 WIN LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar = FAIL
1093 WIN LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2 = FAIL
1093 WIN LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3 = FAIL
1093 WIN LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4 = FAIL
1093 WIN LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar = FAIL
1093 WIN LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2 = FAIL
1093 WIN LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 = FAIL
1093 WIN LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4 = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_clamp = FAIL 1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_clamp = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_repeat = FAIL 1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_repeat = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_mirror = FAIL 1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_mirror = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_clamp = FAIL 1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_clamp = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_repeat = FAIL 1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_repeat = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_mirror = FAIL 1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_mirror = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_alpha = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_luminance = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_luminance_alpha = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_rgb = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_alpha = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_luminance = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_luminance_alpha = FAIL
1095 WIN LINUX : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_rgb = FAIL
// Windows only failure // Windows only failure
1101 WIN : dEQP-GLES3.functional.negative_api.vertex_array.draw_range_elements = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.vertex_array.draw_range_elements_incomplete_primitive = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4 = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex = FAIL 1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_fragment = FAIL 1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL 1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
...@@ -125,7 +115,6 @@ ...@@ -125,7 +115,6 @@
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_fixed_fragment = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_float_vertex = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_float_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_float_fragment = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2d_fragment = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2d_vertex = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2d_fragment = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2d_fragment = FAIL
...@@ -180,7 +169,13 @@ ...@@ -180,7 +169,13 @@
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgb = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgb = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_rgba = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_rgba = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_luminance_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_rgb = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_rgba = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_rgba = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_luminance_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_rgb = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth_component32f_2d_array = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth_component32f_2d_array = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth32f_stencil8_2d_array = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth32f_stencil8_2d_array = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array = FAIL
...@@ -242,17 +237,6 @@ ...@@ -242,17 +237,6 @@
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.random.* = FAIL 1096 WIN : dEQP-GLES3.functional.fragment_ops.random.* = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL 1096 WIN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rg32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rg8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba8 = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.srgb8_alpha8 = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.srgb8_alpha8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb10_a2 = FAIL 1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb10_a2 = FAIL
...@@ -335,131 +319,30 @@ ...@@ -335,131 +319,30 @@
// UBO tests trigger crashes when getting the program info log, skip them until this is fixed. // UBO tests trigger crashes when getting the program info log, skip them until this is fixed.
1323 LINUX : dEQP-GLES3.functional.ubo.* = SKIP 1323 LINUX : dEQP-GLES3.functional.ubo.* = SKIP
1323 LINUX : dEQP-GLES3.functional.fbo.blit.conversion.* = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.* = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_* = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.int.vertex_attribi_4i = FAIL 1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.int.vertex_attribi_4i = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.int.vertex_attribi_4iv = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.ivec2.vertex_attribi_4i = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.ivec2.vertex_attribi_4iv = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.ivec3.vertex_attribi_4i = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.ivec3.vertex_attribi_4iv = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.ivec4.vertex_attribi_4i = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.ivec4.vertex_attribi_4iv = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.uint.vertex_attribi_4ui = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.uint.vertex_attribi_4uiv = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.uvec2.vertex_attribi_4ui = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.uvec2.vertex_attribi_4uiv = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.uvec3.vertex_attribi_4ui = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.uvec3.vertex_attribi_4uiv = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.uvec4.vertex_attribi_4ui = FAIL
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.uvec4.vertex_attribi_4uiv = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays_instanced.lines.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays_instanced.line_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays_instanced.points.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_fan.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays_instanced.triangles.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays.line_loop.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays.lines.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays.line_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays.points.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays.triangle_fan.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays.triangles.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_arrays.triangle_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements_instanced.line_loop.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements_instanced.lines.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements_instanced.line_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements_instanced.points.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements_instanced.triangle_fan.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements_instanced.triangles.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements_instanced.triangle_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements.line_loop.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements.lines.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements.line_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements.points.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements.triangle_fan.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements.triangles.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_elements.triangle_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_range_elements.line_loop.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_range_elements.lines.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_range_elements.line_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_range_elements.points.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_range_elements.triangle_fan.default_attribute = FAIL 1323 LINUX : dEQP-GLES3.functional.draw.draw_range_elements.triangle_fan.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_range_elements.triangles.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_range_elements.triangle_strip.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.random.170 = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.random.210 = FAIL 1323 LINUX : dEQP-GLES3.functional.draw.random.210 = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_from_default = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_from_default = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_from_default = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL
1323 LINUX : dEQP-GLES3.functional.implementation_limits.max_fragment_uniform_components = FAIL
1323 LINUX : dEQP-GLES3.functional.implementation_limits.max_vertex_uniform_components = FAIL
1323 LINUX : dEQP-GLES3.functional.negative_api.state.get_integeri_v = FAIL 1323 LINUX : dEQP-GLES3.functional.negative_api.state.get_integeri_v = FAIL
1323 LINUX : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL 1323 LINUX : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.scalar = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec2 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec3 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec4 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.scalar = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec2 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec3 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec4 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.scalar = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec2 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec3 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec4 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.scalar = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec2 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec3 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec4 = FAIL 1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec4 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.mediump_fragment.scalar = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.mediump_fragment.vec2 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.mediump_fragment.vec3 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.mediump_fragment.vec4 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.mediump_vertex.scalar = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.mediump_vertex.vec2 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.mediump_vertex.vec3 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.mediump_vertex.vec4 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.functions.array_arguments.copy_global_inout_on_call_fragment = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.functions.array_arguments.copy_global_inout_on_call_vertex = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_2_dynamic_fragment = FAIL 1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_2_dynamic_fragment = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_dynamic_fragment = FAIL 1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_dynamic_fragment = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_dynamic_vertex = FAIL 1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_dynamic_vertex = FAIL
1323 LINUX : dEQP-GLES3.functional.state_query.integers64.max_server_wait_timeout_getfloat = FAIL 1323 LINUX : dEQP-GLES3.functional.state_query.integers64.max_server_wait_timeout_getfloat = FAIL
1323 LINUX : dEQP-GLES3.functional.state_query.integers.max_fragment_uniform_components_getfloat = FAIL
1323 LINUX : dEQP-GLES3.functional.state_query.integers.max_fragment_uniform_components_getinteger64 = FAIL
1323 LINUX : dEQP-GLES3.functional.state_query.integers.max_vertex_uniform_components_getfloat = FAIL
1323 LINUX : dEQP-GLES3.functional.state_query.integers.max_vertex_uniform_components_getinteger64 = FAIL
1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_clamp = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_clamp = FAIL
1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_mirror = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_mirror = FAIL
1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_repeat = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_repeat = FAIL
1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp = FAIL
1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror = FAIL
1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat = FAIL 1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.basic_types.separate.lines.highp_mat2 = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.basic_types.separate.lines.lowp_mat2 = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.basic_types.separate.lines.mediump_mat2 = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.basic_types.separate.points.highp_mat2 = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.basic_types.separate.points.lowp_mat2 = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.basic_types.separate.points.mediump_mat2 = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.highp_mat2 = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.lowp_mat2 = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.mediump_mat2 = FAIL
1323 LINUX : dEQP-GLES3.functional.transform_feedback.random.separate.lines.8 = FAIL
1098 LINUX : dEQP-GLES3.functional.uniform_api.random.6 = FAIL 1098 LINUX : dEQP-GLES3.functional.uniform_api.random.6 = FAIL
// While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers) // While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers)
......
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