Commit 7d32aa5f by Jamie Madill

Revert "D3D11 Texture refactoring: Store ANGLEFormat in TextureStorage11"

Failing Windows Debug WebGL tests: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28NVIDIA%29/builds/13587 Seems to fail in and around: [ FAILED ] WebglConformance.conformance_renderbuffers_framebuffer_object_attachment (320392 ms) [ RUN ] WebglConformance.conformance_renderbuffers_framebuffer_state_restoration BUG=angleproject:1244 This reverts commit d72c61c6. Change-Id: Id84d6988bc1a3530d8dde4c36d18b735f3de06fc Reviewed-on: https://chromium-review.googlesource.com/329621Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent d72c61c6
...@@ -178,7 +178,7 @@ static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11Depth ...@@ -178,7 +178,7 @@ static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11Depth
return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
} }
RenderTarget11::RenderTarget11(d3d11::ANGLEFormat angleFormat) : mANGLEFormat(angleFormat) RenderTarget11::RenderTarget11()
{ {
} }
...@@ -211,17 +211,9 @@ void RenderTarget11::signalDirty() ...@@ -211,17 +211,9 @@ void RenderTarget11::signalDirty()
mDirtyCallbacks.clear(); mDirtyCallbacks.clear();
} }
TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv, TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
ID3D11Resource *resource, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples)
ID3D11ShaderResourceView *srv, : mWidth(width),
GLenum internalFormat,
d3d11::ANGLEFormat angleFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei samples)
: RenderTarget11(angleFormat),
mWidth(width),
mHeight(height), mHeight(height),
mDepth(depth), mDepth(depth),
mInternalFormat(internalFormat), mInternalFormat(internalFormat),
...@@ -256,20 +248,11 @@ TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv, ...@@ -256,20 +248,11 @@ TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv,
mRenderTarget->GetDesc(&desc); mRenderTarget->GetDesc(&desc);
mDXGIFormat = desc.Format; mDXGIFormat = desc.Format;
} }
ASSERT(mANGLEFormat != d3d11::ANGLE_FORMAT_NONE || (mWidth == 0 && mHeight == 0)); }
}
TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples)
ID3D11Resource *resource, : mWidth(width),
ID3D11ShaderResourceView *srv,
GLenum internalFormat,
d3d11::ANGLEFormat angleFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei samples)
: RenderTarget11(angleFormat),
mWidth(width),
mHeight(height), mHeight(height),
mDepth(depth), mDepth(depth),
mInternalFormat(internalFormat), mInternalFormat(internalFormat),
...@@ -304,7 +287,6 @@ TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv, ...@@ -304,7 +287,6 @@ TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv,
mDepthStencil->GetDesc(&desc); mDepthStencil->GetDesc(&desc);
mDXGIFormat = desc.Format; mDXGIFormat = desc.Format;
} }
ASSERT(mANGLEFormat != d3d11::ANGLE_FORMAT_NONE || (mWidth == 0 && mHeight == 0));
} }
TextureRenderTarget11::~TextureRenderTarget11() TextureRenderTarget11::~TextureRenderTarget11()
...@@ -370,19 +352,12 @@ DXGI_FORMAT TextureRenderTarget11::getDXGIFormat() const ...@@ -370,19 +352,12 @@ DXGI_FORMAT TextureRenderTarget11::getDXGIFormat() const
return mDXGIFormat; return mDXGIFormat;
} }
SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain, SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth)
Renderer11 *renderer, : mSwapChain(swapChain),
bool depth)
: RenderTarget11(d3d11::ANGLE_FORMAT_NONE), // format will be determined in constructor body
mSwapChain(swapChain),
mRenderer(renderer), mRenderer(renderer),
mDepth(depth) mDepth(depth)
{ {
ASSERT(mSwapChain); ASSERT(mSwapChain);
mANGLEFormat = d3d11::GetTextureFormatInfo(getInternalFormatInternal(),
mRenderer->getRenderer11DeviceCaps())
.formatSet.format;
} }
SurfaceRenderTarget11::~SurfaceRenderTarget11() SurfaceRenderTarget11::~SurfaceRenderTarget11()
...@@ -406,11 +381,6 @@ GLsizei SurfaceRenderTarget11::getDepth() const ...@@ -406,11 +381,6 @@ GLsizei SurfaceRenderTarget11::getDepth() const
GLenum SurfaceRenderTarget11::getInternalFormat() const GLenum SurfaceRenderTarget11::getInternalFormat() const
{ {
return getInternalFormatInternal();
}
GLenum SurfaceRenderTarget11::getInternalFormatInternal() const
{
return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetRenderTargetInternalFormat()); return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetRenderTargetInternalFormat());
} }
...@@ -437,8 +407,7 @@ ID3D11DepthStencilView *SurfaceRenderTarget11::getDepthStencilView() const ...@@ -437,8 +407,7 @@ ID3D11DepthStencilView *SurfaceRenderTarget11::getDepthStencilView() const
ID3D11ShaderResourceView *SurfaceRenderTarget11::getShaderResourceView() const ID3D11ShaderResourceView *SurfaceRenderTarget11::getShaderResourceView() const
{ {
return (mDepth ? mSwapChain->getDepthStencilShaderResource() return (mDepth ? mSwapChain->getDepthStencilShaderResource() : mSwapChain->getRenderTargetShaderResource());
: mSwapChain->getRenderTargetShaderResource());
} }
unsigned int SurfaceRenderTarget11::getSubresourceIndex() const unsigned int SurfaceRenderTarget11::getSubresourceIndex() const
......
...@@ -11,7 +11,6 @@ ...@@ -11,7 +11,6 @@
#define LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
#include "libANGLE/renderer/d3d/RenderTargetD3D.h" #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
...@@ -23,7 +22,7 @@ class Renderer11; ...@@ -23,7 +22,7 @@ class Renderer11;
class RenderTarget11 : public RenderTargetD3D class RenderTarget11 : public RenderTargetD3D
{ {
public: public:
RenderTarget11(d3d11::ANGLEFormat angleFormat); RenderTarget11();
virtual ~RenderTarget11(); virtual ~RenderTarget11();
virtual ID3D11Resource *getTexture() const = 0; virtual ID3D11Resource *getTexture() const = 0;
...@@ -39,36 +38,18 @@ class RenderTarget11 : public RenderTargetD3D ...@@ -39,36 +38,18 @@ class RenderTarget11 : public RenderTargetD3D
void removeDirtyCallback(const NotificationCallback *callback); void removeDirtyCallback(const NotificationCallback *callback);
void signalDirty() override; void signalDirty() override;
d3d11::ANGLEFormat getANGLEFormat() const { return mANGLEFormat; }
protected: protected:
std::set<const NotificationCallback *> mDirtyCallbacks; std::set<const NotificationCallback *> mDirtyCallbacks;
d3d11::ANGLEFormat mANGLEFormat;
}; };
class TextureRenderTarget11 : public RenderTarget11 class TextureRenderTarget11 : public RenderTarget11
{ {
public: public:
// TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them // TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
TextureRenderTarget11(ID3D11RenderTargetView *rtv, TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
ID3D11Resource *resource, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples);
ID3D11ShaderResourceView *srv, TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
GLenum internalFormat, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples);
d3d11::ANGLEFormat angleFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei samples);
TextureRenderTarget11(ID3D11DepthStencilView *dsv,
ID3D11Resource *resource,
ID3D11ShaderResourceView *srv,
GLenum internalFormat,
d3d11::ANGLEFormat angleFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei samples);
virtual ~TextureRenderTarget11(); virtual ~TextureRenderTarget11();
GLsizei getWidth() const override; GLsizei getWidth() const override;
...@@ -123,10 +104,6 @@ class SurfaceRenderTarget11 : public RenderTarget11 ...@@ -123,10 +104,6 @@ class SurfaceRenderTarget11 : public RenderTarget11
DXGI_FORMAT getDXGIFormat() const override; DXGI_FORMAT getDXGIFormat() const override;
private: private:
// The internal versions of the functions are needed so that they can be safely called
// from the constructor.
GLenum getInternalFormatInternal() const;
SwapChain11 *mSwapChain; SwapChain11 *mSwapChain;
Renderer11 *mRenderer; Renderer11 *mRenderer;
bool mDepth; bool mDepth;
......
...@@ -3131,9 +3131,7 @@ gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, G ...@@ -3131,9 +3131,7 @@ gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, G
return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target depth stencil view, result: 0x%X.", result); return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target depth stencil view, result: 0x%X.", result);
} }
*outRT = *outRT = new TextureRenderTarget11(dsv, texture, srv, format, width, height, 1, supportedSamples);
new TextureRenderTarget11(dsv, texture, srv, format, formatInfo.formatSet.format,
width, height, 1, supportedSamples);
SafeRelease(dsv); SafeRelease(dsv);
} }
...@@ -3160,9 +3158,7 @@ gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, G ...@@ -3160,9 +3158,7 @@ gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, G
mDeviceContext->ClearRenderTargetView(rtv, clearValues); mDeviceContext->ClearRenderTargetView(rtv, clearValues);
} }
*outRT = *outRT = new TextureRenderTarget11(rtv, texture, srv, format, width, height, 1, supportedSamples);
new TextureRenderTarget11(rtv, texture, srv, format, formatInfo.formatSet.format,
width, height, 1, supportedSamples);
SafeRelease(rtv); SafeRelease(rtv);
} }
...@@ -3176,9 +3172,7 @@ gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, G ...@@ -3176,9 +3172,7 @@ gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, G
} }
else else
{ {
*outRT = new TextureRenderTarget11(reinterpret_cast<ID3D11RenderTargetView *>(nullptr), *outRT = new TextureRenderTarget11(reinterpret_cast<ID3D11RenderTargetView*>(NULL), NULL, NULL, format, width, height, 1, supportedSamples);
nullptr, nullptr, format, d3d11::ANGLE_FORMAT_NONE,
width, height, 1, supportedSamples);
} }
return gl::Error(GL_NO_ERROR); return gl::Error(GL_NO_ERROR);
......
...@@ -773,6 +773,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swap ...@@ -773,6 +773,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swap
D3D11_TEXTURE2D_DESC texDesc; D3D11_TEXTURE2D_DESC texDesc;
mTexture->GetDesc(&texDesc); mTexture->GetDesc(&texDesc);
mMipLevels = texDesc.MipLevels; mMipLevels = texDesc.MipLevels;
mTextureFormatSet.texFormat = texDesc.Format;
mTextureWidth = texDesc.Width; mTextureWidth = texDesc.Width;
mTextureHeight = texDesc.Height; mTextureHeight = texDesc.Height;
mTextureDepth = 1; mTextureDepth = 1;
...@@ -780,10 +781,22 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swap ...@@ -780,10 +781,22 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swap
mInternalFormat = swapchain->GetRenderTargetInternalFormat(); mInternalFormat = swapchain->GetRenderTargetInternalFormat();
const auto &formatInfo = ID3D11ShaderResourceView *srv = swapchain->getRenderTargetShaderResource();
d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
mTextureFormatSet = formatInfo.formatSet; srv->GetDesc(&srvDesc);
mTextureFormatSet.srvFormat = srvDesc.Format;
ID3D11RenderTargetView *offscreenRTV = swapchain->getRenderTarget();
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
offscreenRTV->GetDesc(&rtvDesc);
mTextureFormatSet.rtvFormat = rtvDesc.Format;
const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormatSet.texFormat);
const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(
dxgiFormatInfo.internalFormat, mRenderer->getRenderer11DeviceCaps());
mSwizzleFormatSet = formatInfo.swizzleFormatSet; mSwizzleFormatSet = formatInfo.swizzleFormatSet;
mTextureFormatSet.dsvFormat = DXGI_FORMAT_UNKNOWN;
} }
TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer,
...@@ -1239,9 +1252,9 @@ gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, Rend ...@@ -1239,9 +1252,9 @@ gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, Rend
} }
ASSERT(SUCCEEDED(result)); ASSERT(SUCCEEDED(result));
mLevelZeroRenderTarget = new TextureRenderTarget11( mLevelZeroRenderTarget =
rtv, mLevelZeroTexture, nullptr, mInternalFormat, mTextureFormatSet.format, new TextureRenderTarget11(rtv, mLevelZeroTexture, nullptr, mInternalFormat,
getLevelWidth(level), getLevelHeight(level), 1, 0); getLevelWidth(level), getLevelHeight(level), 1, 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(rtv); SafeRelease(rtv);
...@@ -1270,9 +1283,8 @@ gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, Rend ...@@ -1270,9 +1283,8 @@ gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, Rend
result); result);
} }
mRenderTarget[level] = mRenderTarget[level] = new TextureRenderTarget11(
new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, mTextureFormatSet.format, rtv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
getLevelWidth(level), getLevelHeight(level), 1, 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(rtv); SafeRelease(rtv);
...@@ -1301,9 +1313,8 @@ gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, Rend ...@@ -1301,9 +1313,8 @@ gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, Rend
result); result);
} }
mRenderTarget[level] = mRenderTarget[level] = new TextureRenderTarget11(
new TextureRenderTarget11(dsv, texture, srv, mInternalFormat, mTextureFormatSet.format, dsv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
getLevelWidth(level), getLevelHeight(level), 1, 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(dsv); SafeRelease(dsv);
...@@ -1451,12 +1462,45 @@ TextureStorage11_EGLImage::TextureStorage11_EGLImage(Renderer11 *renderer, EGLIm ...@@ -1451,12 +1462,45 @@ TextureStorage11_EGLImage::TextureStorage11_EGLImage(Renderer11 *renderer, EGLIm
mCurrentRenderTarget = reinterpret_cast<uintptr_t>(renderTarget11); mCurrentRenderTarget = reinterpret_cast<uintptr_t>(renderTarget11);
mMipLevels = 1; mMipLevels = 1;
mTextureFormatSet = d3d11::GetANGLEFormatSet(renderTarget11->getANGLEFormat()); mTextureFormatSet.texFormat = renderTarget11->getDXGIFormat();
mSwizzleFormatSet = d3d11::GetANGLEFormatSet(mTextureFormatSet.swizzleFormat);
mTextureWidth = renderTarget11->getWidth(); mTextureWidth = renderTarget11->getWidth();
mTextureHeight = renderTarget11->getHeight(); mTextureHeight = renderTarget11->getHeight();
mTextureDepth = 1; mTextureDepth = 1;
mInternalFormat = renderTarget11->getInternalFormat(); mInternalFormat = renderTarget11->getInternalFormat();
ID3D11ShaderResourceView *srv = renderTarget11->getShaderResourceView();
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srv->GetDesc(&srvDesc);
mTextureFormatSet.srvFormat = srvDesc.Format;
ID3D11RenderTargetView *rtv = renderTarget11->getRenderTargetView();
if (rtv != nullptr)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtv->GetDesc(&rtvDesc);
mTextureFormatSet.rtvFormat = rtvDesc.Format;
}
else
{
mTextureFormatSet.rtvFormat = DXGI_FORMAT_UNKNOWN;
}
ID3D11DepthStencilView *dsv = renderTarget11->getDepthStencilView();
if (dsv != nullptr)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
dsv->GetDesc(&dsvDesc);
mTextureFormatSet.dsvFormat = dsvDesc.Format;
}
else
{
mTextureFormatSet.dsvFormat = DXGI_FORMAT_UNKNOWN;
}
const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormatSet.texFormat);
const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(
dxgiFormatInfo.internalFormat, mRenderer->getRenderer11DeviceCaps());
mSwizzleFormatSet = formatInfo.swizzleFormatSet;
} }
TextureStorage11_EGLImage::~TextureStorage11_EGLImage() TextureStorage11_EGLImage::~TextureStorage11_EGLImage()
...@@ -2209,9 +2253,9 @@ gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index, ...@@ -2209,9 +2253,9 @@ gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index,
} }
ASSERT(SUCCEEDED(result)); ASSERT(SUCCEEDED(result));
mLevelZeroRenderTarget[faceIndex] = new TextureRenderTarget11( mLevelZeroRenderTarget[faceIndex] =
rtv, mLevelZeroTexture, nullptr, mInternalFormat, mTextureFormatSet.format, new TextureRenderTarget11(rtv, mLevelZeroTexture, nullptr, mInternalFormat,
getLevelWidth(level), getLevelHeight(level), 1, 0); getLevelWidth(level), getLevelHeight(level), 1, 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(rtv); SafeRelease(rtv);
...@@ -2278,9 +2322,9 @@ gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index, ...@@ -2278,9 +2322,9 @@ gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index,
d3d11::SetDebugName(rtv, "TexStorageCube.RenderTargetRTV"); d3d11::SetDebugName(rtv, "TexStorageCube.RenderTargetRTV");
mRenderTarget[faceIndex][level] = new TextureRenderTarget11( mRenderTarget[faceIndex][level] =
rtv, texture, srv, mInternalFormat, mTextureFormatSet.format, getLevelWidth(level), new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(level),
getLevelHeight(level), 1, 0); getLevelHeight(level), 1, 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(rtv); SafeRelease(rtv);
...@@ -2311,9 +2355,9 @@ gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index, ...@@ -2311,9 +2355,9 @@ gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index,
d3d11::SetDebugName(dsv, "TexStorageCube.RenderTargetDSV"); d3d11::SetDebugName(dsv, "TexStorageCube.RenderTargetDSV");
mRenderTarget[faceIndex][level] = new TextureRenderTarget11( mRenderTarget[faceIndex][level] =
dsv, texture, srv, mInternalFormat, mTextureFormatSet.format, getLevelWidth(level), new TextureRenderTarget11(dsv, texture, srv, mInternalFormat, getLevelWidth(level),
getLevelHeight(level), 1, 0); getLevelHeight(level), 1, 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(dsv); SafeRelease(dsv);
...@@ -2755,8 +2799,8 @@ gl::Error TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index, Rend ...@@ -2755,8 +2799,8 @@ gl::Error TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index, Rend
d3d11::SetDebugName(rtv, "TexStorage3D.RTV"); d3d11::SetDebugName(rtv, "TexStorage3D.RTV");
mLevelRenderTargets[mipLevel] = new TextureRenderTarget11( mLevelRenderTargets[mipLevel] = new TextureRenderTarget11(
rtv, texture, srv, mInternalFormat, mTextureFormatSet.format, rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel),
getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel), 0); getLevelHeight(mipLevel), getLevelDepth(mipLevel), 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(rtv); SafeRelease(rtv);
...@@ -2809,9 +2853,9 @@ gl::Error TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index, Rend ...@@ -2809,9 +2853,9 @@ gl::Error TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index, Rend
d3d11::SetDebugName(rtv, "TexStorage3D.LayerRTV"); d3d11::SetDebugName(rtv, "TexStorage3D.LayerRTV");
mLevelLayerRenderTargets[key] = new TextureRenderTarget11( mLevelLayerRenderTargets[key] =
rtv, texture, srv, mInternalFormat, mTextureFormatSet.format, new TextureRenderTarget11(rtv, texture, srv, mInternalFormat,
getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0); getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(rtv); SafeRelease(rtv);
...@@ -3200,9 +3244,9 @@ gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index, ...@@ -3200,9 +3244,9 @@ gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index,
d3d11::SetDebugName(rtv, "TexStorage2DArray.RenderTargetRTV"); d3d11::SetDebugName(rtv, "TexStorage2DArray.RenderTargetRTV");
mRenderTargets[key] = new TextureRenderTarget11( mRenderTargets[key] =
rtv, texture, srv, mInternalFormat, mTextureFormatSet.format, new TextureRenderTarget11(rtv, texture, srv, mInternalFormat,
getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0); getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(rtv); SafeRelease(rtv);
...@@ -3233,9 +3277,9 @@ gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index, ...@@ -3233,9 +3277,9 @@ gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index,
d3d11::SetDebugName(dsv, "TexStorage2DArray.RenderTargetDSV"); d3d11::SetDebugName(dsv, "TexStorage2DArray.RenderTargetDSV");
mRenderTargets[key] = new TextureRenderTarget11( mRenderTargets[key] =
dsv, texture, srv, mInternalFormat, mTextureFormatSet.format, new TextureRenderTarget11(dsv, texture, srv, mInternalFormat,
getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0); getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
// RenderTarget will take ownership of these resources // RenderTarget will take ownership of these resources
SafeRelease(dsv); SafeRelease(dsv);
......
...@@ -136,8 +136,7 @@ bool SupportsFormat(const Renderer11DeviceCaps &deviceCaps) ...@@ -136,8 +136,7 @@ bool SupportsFormat(const Renderer11DeviceCaps &deviceCaps)
}} // namespace }} // namespace
ANGLEFormatSet::ANGLEFormatSet() ANGLEFormatSet::ANGLEFormatSet()
: format(ANGLE_FORMAT_NONE), : texFormat(DXGI_FORMAT_UNKNOWN),
texFormat(DXGI_FORMAT_UNKNOWN),
srvFormat(DXGI_FORMAT_UNKNOWN), srvFormat(DXGI_FORMAT_UNKNOWN),
rtvFormat(DXGI_FORMAT_UNKNOWN), rtvFormat(DXGI_FORMAT_UNKNOWN),
dsvFormat(DXGI_FORMAT_UNKNOWN), dsvFormat(DXGI_FORMAT_UNKNOWN),
...@@ -150,11 +149,10 @@ ANGLEFormatSet::ANGLEFormatSet() ...@@ -150,11 +149,10 @@ ANGLEFormatSet::ANGLEFormatSet()
// This function allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and // This function allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and
// DSVs given a GL internal format. // DSVs given a GL internal format.
TextureFormat::TextureFormat(GLenum internalFormat, TextureFormat::TextureFormat(GLenum internalFormat,
const ANGLEFormat angleFormat, const ANGLEFormatSet &formatSet,
InitializeTextureDataFunction internalFormatInitializer) InitializeTextureDataFunction internalFormatInitializer)
: dataInitializerFunction(internalFormatInitializer) : formatSet(formatSet), dataInitializerFunction(internalFormatInitializer)
{{ {{
formatSet = GetANGLEFormatSet(angleFormat);
swizzleFormatSet = GetANGLEFormatSet(formatSet.swizzleFormat); swizzleFormatSet = GetANGLEFormatSet(formatSet.swizzleFormat);
// Gather all the load functions for this internal format // Gather all the load functions for this internal format
...@@ -163,14 +161,12 @@ TextureFormat::TextureFormat(GLenum internalFormat, ...@@ -163,14 +161,12 @@ TextureFormat::TextureFormat(GLenum internalFormat,
ASSERT(loadFunctions.size() != 0 || internalFormat == GL_NONE); ASSERT(loadFunctions.size() != 0 || internalFormat == GL_NONE);
}} }}
ANGLEFormatSet::ANGLEFormatSet(ANGLEFormat format, ANGLEFormatSet::ANGLEFormatSet(DXGI_FORMAT texFormat,
DXGI_FORMAT texFormat,
DXGI_FORMAT srvFormat, DXGI_FORMAT srvFormat,
DXGI_FORMAT rtvFormat, DXGI_FORMAT rtvFormat,
DXGI_FORMAT dsvFormat, DXGI_FORMAT dsvFormat,
ANGLEFormat swizzleFormat) ANGLEFormat swizzleFormat)
: format(format), : texFormat(texFormat),
texFormat(texFormat),
srvFormat(srvFormat), srvFormat(srvFormat),
rtvFormat(rtvFormat), rtvFormat(rtvFormat),
dsvFormat(dsvFormat), dsvFormat(dsvFormat),
...@@ -206,7 +202,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -206,7 +202,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
}} }}
// clang-format on // clang-format on
static const TextureFormat defaultInfo(GL_NONE, ANGLE_FORMAT_NONE, nullptr); static const TextureFormat defaultInfo(GL_NONE, ANGLEFormatSet(), nullptr);
return defaultInfo; return defaultInfo;
}} // GetTextureFormatInfo }} // GetTextureFormatInfo
...@@ -351,7 +347,7 @@ def get_texture_format_item(idx, internal_format, requirements_fn, angle_format_ ...@@ -351,7 +347,7 @@ def get_texture_format_item(idx, internal_format, requirements_fn, angle_format_
indent += ' ' indent += ' '
table_data += indent + 'static const TextureFormat textureFormat(internalFormat,\n' table_data += indent + 'static const TextureFormat textureFormat(internalFormat,\n'
table_data += indent + ' ' + angle_format_id + ',\n' table_data += indent + ' GetANGLEFormatSet(' + angle_format_id + '),\n'
table_data += indent + ' ' + internal_format_initializer + ');\n' table_data += indent + ' ' + internal_format_initializer + ');\n'
table_data += indent + 'return textureFormat;\n' table_data += indent + 'return textureFormat;\n'
...@@ -396,8 +392,7 @@ def parse_json_into_switch_angle_format_string(json_data): ...@@ -396,8 +392,7 @@ def parse_json_into_switch_angle_format_string(json_data):
dsv_format = angle_format["dsvFormat"] if "dsvFormat" in angle_format else "DXGI_FORMAT_UNKNOWN" dsv_format = angle_format["dsvFormat"] if "dsvFormat" in angle_format else "DXGI_FORMAT_UNKNOWN"
swizzle_format = get_swizzle_format_id(angle_format_item[0], angle_format) swizzle_format = get_swizzle_format_id(angle_format_item[0], angle_format)
table_data += ' {\n' table_data += ' {\n'
table_data += ' static const ANGLEFormatSet formatInfo(' + angle_format_item[0] + ',\n' table_data += ' static const ANGLEFormatSet formatInfo(' + tex_format + ',\n'
table_data += ' ' + tex_format + ',\n'
table_data += ' ' + srv_format + ',\n' table_data += ' ' + srv_format + ',\n'
table_data += ' ' + rtv_format + ',\n' table_data += ' ' + rtv_format + ',\n'
table_data += ' ' + dsv_format + ',\n' table_data += ' ' + dsv_format + ',\n'
...@@ -436,9 +431,7 @@ with open('texture_format_map.json') as texture_format_map_file: ...@@ -436,9 +431,7 @@ with open('texture_format_map.json') as texture_format_map_file:
texture_format_cases = parse_json_into_switch_texture_format_string(json_map, json_data) texture_format_cases = parse_json_into_switch_texture_format_string(json_map, json_data)
angle_format_cases = parse_json_into_switch_angle_format_string(json_data) angle_format_cases = parse_json_into_switch_angle_format_string(json_data)
output_cpp = template_texture_format_table_autogen_cpp.format( output_cpp = template_texture_format_table_autogen_cpp.format(texture_format_info_cases=texture_format_cases, angle_format_info_cases=angle_format_cases)
texture_format_info_cases=texture_format_cases,
angle_format_info_cases=angle_format_cases)
with open('texture_format_table_autogen.cpp', 'wt') as out_file: with open('texture_format_table_autogen.cpp', 'wt') as out_file:
out_file.write(output_cpp) out_file.write(output_cpp)
out_file.close() out_file.close()
......
...@@ -38,8 +38,7 @@ struct LoadImageFunctionInfo ...@@ -38,8 +38,7 @@ struct LoadImageFunctionInfo
struct ANGLEFormatSet struct ANGLEFormatSet
{ {
ANGLEFormatSet(); ANGLEFormatSet();
ANGLEFormatSet(ANGLEFormat format, ANGLEFormatSet(DXGI_FORMAT texFormat,
DXGI_FORMAT texFormat,
DXGI_FORMAT srvFormat, DXGI_FORMAT srvFormat,
DXGI_FORMAT rtvFormat, DXGI_FORMAT rtvFormat,
DXGI_FORMAT dsvFormat, DXGI_FORMAT dsvFormat,
...@@ -47,8 +46,6 @@ struct ANGLEFormatSet ...@@ -47,8 +46,6 @@ struct ANGLEFormatSet
ANGLEFormatSet(const ANGLEFormatSet &) = default; ANGLEFormatSet(const ANGLEFormatSet &) = default;
ANGLEFormatSet &operator=(const ANGLEFormatSet &) = default; ANGLEFormatSet &operator=(const ANGLEFormatSet &) = default;
ANGLEFormat format;
DXGI_FORMAT texFormat; DXGI_FORMAT texFormat;
DXGI_FORMAT srvFormat; DXGI_FORMAT srvFormat;
DXGI_FORMAT rtvFormat; DXGI_FORMAT rtvFormat;
...@@ -60,7 +57,7 @@ struct ANGLEFormatSet ...@@ -60,7 +57,7 @@ struct ANGLEFormatSet
struct TextureFormat : public angle::NonCopyable struct TextureFormat : public angle::NonCopyable
{ {
TextureFormat(GLenum internalFormat, TextureFormat(GLenum internalFormat,
const ANGLEFormat angleFormat, const ANGLEFormatSet &formatSet,
InitializeTextureDataFunction internalFormatInitializer); InitializeTextureDataFunction internalFormatInitializer);
ANGLEFormatSet formatSet; ANGLEFormatSet formatSet;
......
...@@ -98,8 +98,7 @@ bool SupportsFormat(const Renderer11DeviceCaps &deviceCaps) ...@@ -98,8 +98,7 @@ bool SupportsFormat(const Renderer11DeviceCaps &deviceCaps)
} // namespace } // namespace
ANGLEFormatSet::ANGLEFormatSet() ANGLEFormatSet::ANGLEFormatSet()
: format(ANGLE_FORMAT_NONE), : texFormat(DXGI_FORMAT_UNKNOWN),
texFormat(DXGI_FORMAT_UNKNOWN),
srvFormat(DXGI_FORMAT_UNKNOWN), srvFormat(DXGI_FORMAT_UNKNOWN),
rtvFormat(DXGI_FORMAT_UNKNOWN), rtvFormat(DXGI_FORMAT_UNKNOWN),
dsvFormat(DXGI_FORMAT_UNKNOWN), dsvFormat(DXGI_FORMAT_UNKNOWN),
...@@ -112,11 +111,10 @@ ANGLEFormatSet::ANGLEFormatSet() ...@@ -112,11 +111,10 @@ ANGLEFormatSet::ANGLEFormatSet()
// This function allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and // This function allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and
// DSVs given a GL internal format. // DSVs given a GL internal format.
TextureFormat::TextureFormat(GLenum internalFormat, TextureFormat::TextureFormat(GLenum internalFormat,
const ANGLEFormat angleFormat, const ANGLEFormatSet &formatSet,
InitializeTextureDataFunction internalFormatInitializer) InitializeTextureDataFunction internalFormatInitializer)
: dataInitializerFunction(internalFormatInitializer) : formatSet(formatSet), dataInitializerFunction(internalFormatInitializer)
{ {
formatSet = GetANGLEFormatSet(angleFormat);
swizzleFormatSet = GetANGLEFormatSet(formatSet.swizzleFormat); swizzleFormatSet = GetANGLEFormatSet(formatSet.swizzleFormat);
// Gather all the load functions for this internal format // Gather all the load functions for this internal format
...@@ -125,14 +123,12 @@ TextureFormat::TextureFormat(GLenum internalFormat, ...@@ -125,14 +123,12 @@ TextureFormat::TextureFormat(GLenum internalFormat,
ASSERT(loadFunctions.size() != 0 || internalFormat == GL_NONE); ASSERT(loadFunctions.size() != 0 || internalFormat == GL_NONE);
} }
ANGLEFormatSet::ANGLEFormatSet(ANGLEFormat format, ANGLEFormatSet::ANGLEFormatSet(DXGI_FORMAT texFormat,
DXGI_FORMAT texFormat,
DXGI_FORMAT srvFormat, DXGI_FORMAT srvFormat,
DXGI_FORMAT rtvFormat, DXGI_FORMAT rtvFormat,
DXGI_FORMAT dsvFormat, DXGI_FORMAT dsvFormat,
ANGLEFormat swizzleFormat) ANGLEFormat swizzleFormat)
: format(format), : texFormat(texFormat),
texFormat(texFormat),
srvFormat(srvFormat), srvFormat(srvFormat),
rtvFormat(rtvFormat), rtvFormat(rtvFormat),
dsvFormat(dsvFormat), dsvFormat(dsvFormat),
...@@ -147,8 +143,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -147,8 +143,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
{ {
case ANGLE_FORMAT_A8_UNORM: case ANGLE_FORMAT_A8_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_A8_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_A8_UNORM,
DXGI_FORMAT_A8_UNORM,
DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM,
DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -157,8 +152,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -157,8 +152,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_B4G4R4A4_UNORM: case ANGLE_FORMAT_B4G4R4A4_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_B4G4R4A4_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_B4G4R4A4_UNORM,
DXGI_FORMAT_B4G4R4A4_UNORM,
DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM,
DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -167,8 +161,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -167,8 +161,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_B5G5R5A1_UNORM: case ANGLE_FORMAT_B5G5R5A1_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_B5G5R5A1_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_B5G5R5A1_UNORM,
DXGI_FORMAT_B5G5R5A1_UNORM,
DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM,
DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -177,8 +170,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -177,8 +170,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_B5G6R5_UNORM: case ANGLE_FORMAT_B5G6R5_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_B5G6R5_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_B5G6R5_UNORM,
DXGI_FORMAT_B5G6R5_UNORM,
DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM,
DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -187,8 +179,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -187,8 +179,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_B8G8R8A8_UNORM: case ANGLE_FORMAT_B8G8R8A8_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_B8G8R8A8_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -197,8 +188,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -197,8 +188,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_BC1_UNORM: case ANGLE_FORMAT_BC1_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_BC1_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_BC1_UNORM,
DXGI_FORMAT_BC1_UNORM,
DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -207,8 +197,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -207,8 +197,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_BC2_UNORM: case ANGLE_FORMAT_BC2_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_BC2_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_BC2_UNORM,
DXGI_FORMAT_BC2_UNORM,
DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -217,8 +206,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -217,8 +206,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_BC3_UNORM: case ANGLE_FORMAT_BC3_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_BC3_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_BC3_UNORM,
DXGI_FORMAT_BC3_UNORM,
DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -227,8 +215,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -227,8 +215,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_D16_UNORM_FL10: case ANGLE_FORMAT_D16_UNORM_FL10:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_D16_UNORM_FL10, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16_TYPELESS,
DXGI_FORMAT_R16_TYPELESS,
DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_D16_UNORM,
...@@ -237,8 +224,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -237,8 +224,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_D16_UNORM_FL9_3: case ANGLE_FORMAT_D16_UNORM_FL9_3:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_D16_UNORM_FL9_3, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_D16_UNORM,
DXGI_FORMAT_D16_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_D16_UNORM,
...@@ -247,8 +233,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -247,8 +233,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_D24_UNORM_S8_UINT_FL10: case ANGLE_FORMAT_D24_UNORM_S8_UINT_FL10:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_D24_UNORM_S8_UINT_FL10, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_D24_UNORM_S8_UINT,
...@@ -257,8 +242,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -257,8 +242,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_D24_UNORM_S8_UINT_FL9_3: case ANGLE_FORMAT_D24_UNORM_S8_UINT_FL9_3:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_D24_UNORM_S8_UINT_FL9_3, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_D24_UNORM_S8_UINT,
DXGI_FORMAT_D24_UNORM_S8_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_D24_UNORM_S8_UINT,
...@@ -267,8 +251,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -267,8 +251,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_D32_FLOAT: case ANGLE_FORMAT_D32_FLOAT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_D32_FLOAT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32_TYPELESS,
DXGI_FORMAT_R32_TYPELESS,
DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_D32_FLOAT,
...@@ -277,8 +260,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -277,8 +260,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_D32_FLOAT_S8X24_UINT_FL10: case ANGLE_FORMAT_D32_FLOAT_S8X24_UINT_FL10:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_D32_FLOAT_S8X24_UINT_FL10, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32G8X24_TYPELESS,
DXGI_FORMAT_R32G8X24_TYPELESS,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
...@@ -287,8 +269,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -287,8 +269,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_NONE: case ANGLE_FORMAT_NONE:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_NONE, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -297,8 +278,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -297,8 +278,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R10G10B10A2_UINT: case ANGLE_FORMAT_R10G10B10A2_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R10G10B10A2_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R10G10B10A2_UINT,
DXGI_FORMAT_R10G10B10A2_UINT,
DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT,
DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -307,8 +287,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -307,8 +287,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R10G10B10A2_UNORM: case ANGLE_FORMAT_R10G10B10A2_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R10G10B10A2_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -317,8 +296,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -317,8 +296,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R11G11B10_FLOAT: case ANGLE_FORMAT_R11G11B10_FLOAT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R11G11B10_FLOAT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R11G11B10_FLOAT,
DXGI_FORMAT_R11G11B10_FLOAT,
DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT,
DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -327,8 +305,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -327,8 +305,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16G16B16A16_FLOAT: case ANGLE_FORMAT_R16G16B16A16_FLOAT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16G16B16A16_FLOAT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -337,8 +314,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -337,8 +314,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16G16B16A16_SINT: case ANGLE_FORMAT_R16G16B16A16_SINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16G16B16A16_SINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -347,8 +323,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -347,8 +323,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16G16B16A16_UINT: case ANGLE_FORMAT_R16G16B16A16_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16G16B16A16_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -357,8 +332,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -357,8 +332,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16G16B16A16_UNORM: case ANGLE_FORMAT_R16G16B16A16_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16G16B16A16_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -367,8 +341,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -367,8 +341,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16G16_FLOAT: case ANGLE_FORMAT_R16G16_FLOAT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16G16_FLOAT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -377,8 +350,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -377,8 +350,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16G16_SINT: case ANGLE_FORMAT_R16G16_SINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16G16_SINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16G16_SINT,
DXGI_FORMAT_R16G16_SINT,
DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT,
DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -387,8 +359,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -387,8 +359,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16G16_UINT: case ANGLE_FORMAT_R16G16_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16G16_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16G16_UINT,
DXGI_FORMAT_R16G16_UINT,
DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT,
DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -397,8 +368,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -397,8 +368,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16_FLOAT: case ANGLE_FORMAT_R16_FLOAT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16_FLOAT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -407,8 +377,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -407,8 +377,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16_SINT: case ANGLE_FORMAT_R16_SINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16_SINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -417,8 +386,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -417,8 +386,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R16_UINT: case ANGLE_FORMAT_R16_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R16_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -427,8 +395,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -427,8 +395,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R32G32B32A32_FLOAT: case ANGLE_FORMAT_R32G32B32A32_FLOAT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R32G32B32A32_FLOAT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -437,8 +404,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -437,8 +404,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R32G32B32A32_SINT: case ANGLE_FORMAT_R32G32B32A32_SINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R32G32B32A32_SINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -447,8 +413,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -447,8 +413,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R32G32B32A32_UINT: case ANGLE_FORMAT_R32G32B32A32_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R32G32B32A32_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -457,8 +422,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -457,8 +422,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R32G32_FLOAT: case ANGLE_FORMAT_R32G32_FLOAT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R32G32_FLOAT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -467,8 +431,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -467,8 +431,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R32G32_SINT: case ANGLE_FORMAT_R32G32_SINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R32G32_SINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32G32_SINT,
DXGI_FORMAT_R32G32_SINT,
DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT,
DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -477,8 +440,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -477,8 +440,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R32G32_UINT: case ANGLE_FORMAT_R32G32_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R32G32_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32G32_UINT,
DXGI_FORMAT_R32G32_UINT,
DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT,
DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -487,8 +449,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -487,8 +449,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R32_FLOAT: case ANGLE_FORMAT_R32_FLOAT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R32_FLOAT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -497,8 +458,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -497,8 +458,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R32_SINT: case ANGLE_FORMAT_R32_SINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R32_SINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32_SINT,
DXGI_FORMAT_R32_SINT,
DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT,
DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -507,8 +467,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -507,8 +467,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R32_UINT: case ANGLE_FORMAT_R32_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R32_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -517,8 +476,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -517,8 +476,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8B8A8_SINT: case ANGLE_FORMAT_R8G8B8A8_SINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8B8A8_SINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -527,8 +485,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -527,8 +485,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8B8A8_SNORM: case ANGLE_FORMAT_R8G8B8A8_SNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8B8A8_SNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -537,8 +494,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -537,8 +494,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8B8A8_UINT: case ANGLE_FORMAT_R8G8B8A8_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8B8A8_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -547,8 +503,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -547,8 +503,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8B8A8_UNORM: case ANGLE_FORMAT_R8G8B8A8_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8B8A8_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -557,8 +512,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -557,8 +512,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE: case ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -567,8 +521,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -567,8 +521,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB: case ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -577,8 +530,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -577,8 +530,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE: case ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -587,8 +539,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -587,8 +539,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8_SINT: case ANGLE_FORMAT_R8G8_SINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8_SINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8_SINT,
DXGI_FORMAT_R8G8_SINT,
DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT,
DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -597,8 +548,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -597,8 +548,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8_SNORM: case ANGLE_FORMAT_R8G8_SNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8_SNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8_SNORM,
DXGI_FORMAT_R8G8_SNORM,
DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -607,8 +557,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -607,8 +557,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8_SNORM_NONRENDERABLE: case ANGLE_FORMAT_R8G8_SNORM_NONRENDERABLE:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8_SNORM_NONRENDERABLE, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8_SNORM,
DXGI_FORMAT_R8G8_SNORM,
DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -617,8 +566,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -617,8 +566,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8_UINT: case ANGLE_FORMAT_R8G8_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8_UINT,
DXGI_FORMAT_R8G8_UINT,
DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT,
DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -627,8 +575,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -627,8 +575,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8_UNORM: case ANGLE_FORMAT_R8G8_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -637,8 +584,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -637,8 +584,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8G8_UNORM_NONRENDERABLE: case ANGLE_FORMAT_R8G8_UNORM_NONRENDERABLE:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8G8_UNORM_NONRENDERABLE, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -647,8 +593,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -647,8 +593,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8_SINT: case ANGLE_FORMAT_R8_SINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8_SINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8_SINT,
DXGI_FORMAT_R8_SINT,
DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT,
DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -657,8 +602,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -657,8 +602,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8_SNORM: case ANGLE_FORMAT_R8_SNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8_SNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8_SNORM,
DXGI_FORMAT_R8_SNORM,
DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -667,8 +611,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -667,8 +611,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8_SNORM_NONRENDERABLE: case ANGLE_FORMAT_R8_SNORM_NONRENDERABLE:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8_SNORM_NONRENDERABLE, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8_SNORM,
DXGI_FORMAT_R8_SNORM,
DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -677,8 +620,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -677,8 +620,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8_UINT: case ANGLE_FORMAT_R8_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8_UINT,
DXGI_FORMAT_R8_UINT,
DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT,
DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -687,8 +629,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -687,8 +629,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8_UNORM: case ANGLE_FORMAT_R8_UNORM:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8_UNORM, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -697,8 +638,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -697,8 +638,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R8_UNORM_NONRENDERABLE: case ANGLE_FORMAT_R8_UNORM_NONRENDERABLE:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R8_UNORM_NONRENDERABLE, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -707,8 +647,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -707,8 +647,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_R9G9B9E5_SHAREDEXP: case ANGLE_FORMAT_R9G9B9E5_SHAREDEXP:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_R9G9B9E5_SHAREDEXP, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
...@@ -717,8 +656,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat) ...@@ -717,8 +656,7 @@ const ANGLEFormatSet &GetANGLEFormatSet(ANGLEFormat angleFormat)
} }
case ANGLE_FORMAT_X24_TYPELESS_G8_UINT: case ANGLE_FORMAT_X24_TYPELESS_G8_UINT:
{ {
static const ANGLEFormatSet formatInfo(ANGLE_FORMAT_X24_TYPELESS_G8_UINT, static const ANGLEFormatSet formatInfo(DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_X24_TYPELESS_G8_UINT, DXGI_FORMAT_X24_TYPELESS_G8_UINT,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_D24_UNORM_S8_UINT,
...@@ -747,14 +685,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -747,14 +685,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (OnlyFL9_3(renderer11DeviceCaps)) else if (OnlyFL9_3(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -766,14 +704,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -766,14 +704,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
case GL_ALPHA16F_EXT: case GL_ALPHA16F_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16B16A16_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16B16A16_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_ALPHA32F_EXT: case GL_ALPHA32F_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32B32A32_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32B32A32_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -782,14 +720,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -782,14 +720,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (OnlyFL9_3(renderer11DeviceCaps)) else if (OnlyFL9_3(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -801,28 +739,28 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -801,28 +739,28 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
case GL_BGR5_A1_ANGLEX: case GL_BGR5_A1_ANGLEX:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_B8G8R8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_B8G8R8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_BGRA4_ANGLEX: case GL_BGRA4_ANGLEX:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_B8G8R8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_B8G8R8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_BGRA8_EXT: case GL_BGRA8_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_B8G8R8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_B8G8R8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_BGRA_EXT: case GL_BGRA_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_B8G8R8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_B8G8R8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -831,7 +769,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -831,7 +769,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8_UNORM_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8_UNORM_NONRENDERABLE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -845,7 +783,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -845,7 +783,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8_UNORM_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8_UNORM_NONRENDERABLE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -859,7 +797,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -859,7 +797,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
...@@ -873,7 +811,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -873,7 +811,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
...@@ -887,7 +825,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -887,7 +825,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -899,28 +837,28 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -899,28 +837,28 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_BC1_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_BC1_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_BC2_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_BC2_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_BC3_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_BC3_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_BC1_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_BC1_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -929,7 +867,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -929,7 +867,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8_SNORM_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8_SNORM_NONRENDERABLE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -943,7 +881,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -943,7 +881,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8_SNORM_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8_SNORM_NONRENDERABLE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -957,7 +895,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -957,7 +895,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -971,7 +909,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -971,7 +909,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
...@@ -985,7 +923,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -985,7 +923,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -999,14 +937,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -999,14 +937,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D24_UNORM_S8_UINT_FL10, GetANGLEFormatSet(ANGLE_FORMAT_D24_UNORM_S8_UINT_FL10),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (OnlyFL9_3(renderer11DeviceCaps)) else if (OnlyFL9_3(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D24_UNORM_S8_UINT_FL9_3, GetANGLEFormatSet(ANGLE_FORMAT_D24_UNORM_S8_UINT_FL9_3),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1020,14 +958,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1020,14 +958,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D32_FLOAT_S8X24_UINT_FL10, GetANGLEFormatSet(ANGLE_FORMAT_D32_FLOAT_S8X24_UINT_FL10),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (OnlyFL9_3(renderer11DeviceCaps)) else if (OnlyFL9_3(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_NONE, GetANGLEFormatSet(ANGLE_FORMAT_NONE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1041,14 +979,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1041,14 +979,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D16_UNORM_FL10, GetANGLEFormatSet(ANGLE_FORMAT_D16_UNORM_FL10),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (OnlyFL9_3(renderer11DeviceCaps)) else if (OnlyFL9_3(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D16_UNORM_FL9_3, GetANGLEFormatSet(ANGLE_FORMAT_D16_UNORM_FL9_3),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1062,14 +1000,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1062,14 +1000,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D24_UNORM_S8_UINT_FL10, GetANGLEFormatSet(ANGLE_FORMAT_D24_UNORM_S8_UINT_FL10),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (OnlyFL9_3(renderer11DeviceCaps)) else if (OnlyFL9_3(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D24_UNORM_S8_UINT_FL9_3, GetANGLEFormatSet(ANGLE_FORMAT_D24_UNORM_S8_UINT_FL9_3),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1083,14 +1021,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1083,14 +1021,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D32_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_D32_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (OnlyFL9_3(renderer11DeviceCaps)) else if (OnlyFL9_3(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_NONE, GetANGLEFormatSet(ANGLE_FORMAT_NONE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1104,7 +1042,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1104,7 +1042,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D24_UNORM_S8_UINT_FL10, GetANGLEFormatSet(ANGLE_FORMAT_D24_UNORM_S8_UINT_FL10),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1116,287 +1054,287 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1116,287 +1054,287 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_BC1_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_BC1_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_ETC1_RGB8_OES: case GL_ETC1_RGB8_OES:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM_NONRENDERABLE),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
case GL_LUMINANCE: case GL_LUMINANCE:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
case GL_LUMINANCE16F_EXT: case GL_LUMINANCE16F_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16B16A16_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16B16A16_FLOAT),
Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>); Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
return textureFormat; return textureFormat;
} }
case GL_LUMINANCE32F_EXT: case GL_LUMINANCE32F_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32B32A32_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32B32A32_FLOAT),
Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>); Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
return textureFormat; return textureFormat;
} }
case GL_LUMINANCE8_ALPHA8_EXT: case GL_LUMINANCE8_ALPHA8_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_LUMINANCE8_EXT: case GL_LUMINANCE8_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
case GL_LUMINANCE_ALPHA: case GL_LUMINANCE_ALPHA:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_LUMINANCE_ALPHA16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16B16A16_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16B16A16_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_LUMINANCE_ALPHA32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32B32A32_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32B32A32_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_NONE: case GL_NONE:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_NONE, GetANGLEFormatSet(ANGLE_FORMAT_NONE),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R11F_G11F_B10F: case GL_R11F_G11F_B10F:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R11G11B10_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R11G11B10_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R16F: case GL_R16F:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R16_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R16I: case GL_R16I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R16_SINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R16UI: case GL_R16UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R16_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R32F: case GL_R32F:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R32_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R32I: case GL_R32I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R32_SINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R32UI: case GL_R32UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R32_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R8: case GL_R8:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R8I: case GL_R8I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R8_SINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R8UI: case GL_R8UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R8_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_R8_SNORM: case GL_R8_SNORM:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8_SNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8_SNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG16F: case GL_RG16F:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG16I: case GL_RG16I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16_SINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG16UI: case GL_RG16UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG32F: case GL_RG32F:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG32I: case GL_RG32I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32_SINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG32UI: case GL_RG32UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG8: case GL_RG8:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG8I: case GL_RG8I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R8G8_SINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG8UI: case GL_RG8UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R8G8_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RG8_SNORM: case GL_RG8_SNORM:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8_SNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8_SNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGB: case GL_RGB:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
case GL_RGB10_A2: case GL_RGB10_A2:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R10G10B10A2_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R10G10B10A2_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGB10_A2UI: case GL_RGB10_A2UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R10G10B10A2_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R10G10B10A2_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGB16F: case GL_RGB16F:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16B16A16_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16B16A16_FLOAT),
Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>); Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
return textureFormat; return textureFormat;
} }
case GL_RGB16I: case GL_RGB16I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16B16A16_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16B16A16_SINT),
Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>); Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>);
return textureFormat; return textureFormat;
} }
case GL_RGB16UI: case GL_RGB16UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16B16A16_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16B16A16_UINT),
Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>); Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>);
return textureFormat; return textureFormat;
} }
case GL_RGB32F: case GL_RGB32F:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32B32A32_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32B32A32_FLOAT),
Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>); Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
return textureFormat; return textureFormat;
} }
case GL_RGB32I: case GL_RGB32I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32B32A32_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32B32A32_SINT),
Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>); Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
return textureFormat; return textureFormat;
} }
case GL_RGB32UI: case GL_RGB32UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32B32A32_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32B32A32_UINT),
Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>); Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
return textureFormat; return textureFormat;
} }
...@@ -1405,14 +1343,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1405,14 +1343,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,false>(renderer11DeviceCaps)) if (SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,false>(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
else if (SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,true>(renderer11DeviceCaps)) else if (SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,true>(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_B5G6R5_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_B5G6R5_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1426,14 +1364,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1426,14 +1364,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,false>(renderer11DeviceCaps)) if (SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,false>(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,true>(renderer11DeviceCaps)) else if (SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,true>(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_B5G5R5A1_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_B5G5R5A1_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1445,84 +1383,84 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1445,84 +1383,84 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
case GL_RGB8: case GL_RGB8:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
case GL_RGB8I: case GL_RGB8I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_SINT),
Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>); Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>);
return textureFormat; return textureFormat;
} }
case GL_RGB8UI: case GL_RGB8UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UINT),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>);
return textureFormat; return textureFormat;
} }
case GL_RGB8_SNORM: case GL_RGB8_SNORM:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_SNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_SNORM),
Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x7F>); Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x7F>);
return textureFormat; return textureFormat;
} }
case GL_RGB9_E5: case GL_RGB9_E5:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R9G9B9E5_SHAREDEXP, GetANGLEFormatSet(ANGLE_FORMAT_R9G9B9E5_SHAREDEXP),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA: case GL_RGBA:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA16F: case GL_RGBA16F:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16B16A16_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16B16A16_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA16I: case GL_RGBA16I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16B16A16_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16B16A16_SINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA16UI: case GL_RGBA16UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R16G16B16A16_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R16G16B16A16_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA32F: case GL_RGBA32F:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32B32A32_FLOAT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32B32A32_FLOAT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA32I: case GL_RGBA32I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32B32A32_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32B32A32_SINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA32UI: case GL_RGBA32UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R32G32B32A32_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R32G32B32A32_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1531,14 +1469,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1531,14 +1469,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,false>(renderer11DeviceCaps)) if (SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,false>(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,true>(renderer11DeviceCaps)) else if (SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,true>(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_B4G4R4A4_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_B4G4R4A4_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1550,42 +1488,42 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1550,42 +1488,42 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
case GL_RGBA8: case GL_RGBA8:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA8I: case GL_RGBA8I:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_SINT, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_SINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA8UI: case GL_RGBA8UI:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UINT, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_RGBA8_SNORM: case GL_RGBA8_SNORM:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_SNORM, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_SNORM),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
case GL_SRGB8: case GL_SRGB8:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB_NONRENDERABLE),
Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>); Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
return textureFormat; return textureFormat;
} }
case GL_SRGB8_ALPHA8: case GL_SRGB8_ALPHA8:
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB, GetANGLEFormatSet(ANGLE_FORMAT_R8G8B8A8_UNORM_SRGB),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1594,14 +1532,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1594,14 +1532,14 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
if (OnlyFL10Plus(renderer11DeviceCaps)) if (OnlyFL10Plus(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_X24_TYPELESS_G8_UINT, GetANGLEFormatSet(ANGLE_FORMAT_X24_TYPELESS_G8_UINT),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
else if (OnlyFL9_3(renderer11DeviceCaps)) else if (OnlyFL9_3(renderer11DeviceCaps))
{ {
static const TextureFormat textureFormat(internalFormat, static const TextureFormat textureFormat(internalFormat,
ANGLE_FORMAT_D24_UNORM_S8_UINT_FL9_3, GetANGLEFormatSet(ANGLE_FORMAT_D24_UNORM_S8_UINT_FL9_3),
nullptr); nullptr);
return textureFormat; return textureFormat;
} }
...@@ -1616,7 +1554,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, ...@@ -1616,7 +1554,7 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
} }
// clang-format on // clang-format on
static const TextureFormat defaultInfo(GL_NONE, ANGLE_FORMAT_NONE, nullptr); static const TextureFormat defaultInfo(GL_NONE, ANGLEFormatSet(), nullptr);
return defaultInfo; return defaultInfo;
} // GetTextureFormatInfo } // GetTextureFormatInfo
......
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