Commit 826f3d30 by Jamie Madill

Add a GetComponentType method to query a DXGI format.

Also add a few missing DXGI formats related to vertex inputs. Change-Id: Ia39234a164000d11eef3806ba4f06b6426f1cbb7 Reviewed-on: https://chromium-review.googlesource.com/183584Tested-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 9eeecfc2
......@@ -443,18 +443,19 @@ struct DXGIFormatInfo
GLuint mPixelBits;
GLuint mBlockWidth;
GLuint mBlockHeight;
GLenum mComponentType;
MipGenerationFunction mMipGenerationFunction;
ColorReadFunction mColorReadFunction;
DXGIFormatInfo()
: mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mMipGenerationFunction(NULL),
: mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mComponentType(GL_NONE), mMipGenerationFunction(NULL),
mColorReadFunction(NULL)
{ }
DXGIFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight,
DXGIFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum componentType,
MipGenerationFunction mipFunc, ColorReadFunction readFunc)
: mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight),
: mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight), mComponentType(componentType),
mMipGenerationFunction(mipFunc), mColorReadFunction(readFunc)
{ }
};
......@@ -462,81 +463,89 @@ struct DXGIFormatInfo
typedef std::map<DXGI_FORMAT, DXGIFormatInfo> DXGIFormatInfoMap;
void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelBits, GLuint blockWidth, GLuint blockHeight,
MipGenerationFunction mipFunc, ColorReadFunction readFunc)
GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc)
{
map->insert(std::make_pair(dxgiFormat, DXGIFormatInfo(pixelBits, blockWidth, blockHeight, mipFunc, readFunc)));
map->insert(std::make_pair(dxgiFormat, DXGIFormatInfo(pixelBits, blockWidth, blockHeight, componentType, mipFunc, readFunc)));
}
static DXGIFormatInfoMap BuildDXGIFormatInfoMap()
{
DXGIFormatInfoMap map;
// | DXGI format |S |W |H |Mip generation function | Color read function
AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GenerateMip<A8>, ReadColor<A8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GenerateMip<R8>, ReadColor<R8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GenerateMip<R8G8>, ReadColor<R8G8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GenerateMip<R8S>, ReadColor<R8S, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GenerateMip<R8G8S>, ReadColor<R8G8S, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GenerateMip<R8>, ReadColor<R8, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GenerateMip<R16>, ReadColor<R16, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GenerateMip<R32>, ReadColor<R32, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GenerateMip<R8G8>, ReadColor<R8G8, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GenerateMip<R16G16>, ReadColor<R16G16, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GenerateMip<R32G32>, ReadColor<R32G32, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GenerateMip<R32G32B32>, ReadColor<R32G32B32, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GenerateMip<R16G16B16A16>, ReadColor<R16G16B16A16, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GenerateMip<R32G32B32A32>, ReadColor<R32G32B32A32, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GenerateMip<R8S>, ReadColor<R8S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GenerateMip<R16S>, ReadColor<R16S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GenerateMip<R32S>, ReadColor<R32S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GenerateMip<R8G8S>, ReadColor<R8G8S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GenerateMip<R16G16S>, ReadColor<R16G16S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GenerateMip<R32G32S>, ReadColor<R32G32S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GenerateMip<R32G32B32S>, ReadColor<R32G32B32S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GenerateMip<R16G16B16A16S>, ReadColor<R16G16B16A16S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GenerateMip<R32G32B32A32S>, ReadColor<R32G32B32A32S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GenerateMip<R16F>, ReadColor<R16F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GenerateMip<R32F>, ReadColor<R32F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GenerateMip<R9G9B9E5>, ReadColor<R9G9B9E5, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GenerateMip<R11G11B10F>, ReadColor<R11G11B10F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, NULL, NULL);
// | DXGI format |S |W |H |Component Type | Mip generation function | Color read function
AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A8>, ReadColor<A8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8>, ReadColor<R8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8>, ReadColor<R8G8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8S>, ReadColor<R8S, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8S>, ReadColor<R8G8S, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8>, ReadColor<R8, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16>, ReadColor<R16, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32>, ReadColor<R32, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8>, ReadColor<R8G8, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16>, ReadColor<R16G16, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32>, ReadColor<R32G32, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32>, ReadColor<R32G32B32, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16B16A16>, ReadColor<R16G16B16A16, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32A32>, ReadColor<R32G32B32A32, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GL_INT, GenerateMip<R8S>, ReadColor<R8S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GL_INT, GenerateMip<R16S>, ReadColor<R16S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GL_INT, GenerateMip<R32S>, ReadColor<R32S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GL_INT, GenerateMip<R8G8S>, ReadColor<R8G8S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GL_INT, GenerateMip<R16G16S>, ReadColor<R16G16S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GL_INT, GenerateMip<R32G32S>, ReadColor<R32G32S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GL_INT, GenerateMip<R32G32B32S>, ReadColor<R32G32B32S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GL_INT, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GL_INT, GenerateMip<R16G16B16A16S>, ReadColor<R16G16B16A16S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GL_INT, GenerateMip<R32G32B32A32S>, ReadColor<R32G32B32A32S, GLint>);
AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLuint>);
AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GL_FLOAT, GenerateMip<R16F>, ReadColor<R16F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R32F>, ReadColor<R32F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, GL_FLOAT, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GL_FLOAT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GL_FLOAT, GenerateMip<R9G9B9E5>, ReadColor<R9G9B9E5, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R11G11B10F>, ReadColor<R11G11B10F, GLfloat>);
AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, GL_NONE, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, GL_UNSIGNED_INT, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, GL_UNSIGNED_INT, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, GL_FLOAT, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
// Useful formats for vertex buffers
AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, 64, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, 64, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
return map;
}
......@@ -1002,6 +1011,20 @@ GLuint GetBlockHeight(DXGI_FORMAT format)
}
}
GLenum GetComponentType(DXGI_FORMAT format)
{
DXGIFormatInfo dxgiFormatInfo;
if (GetDXGIFormatInfo(format, &dxgiFormatInfo))
{
return dxgiFormatInfo.mComponentType;
}
else
{
UNREACHABLE();
return GL_NONE;
}
}
GLuint GetDepthBits(DXGI_FORMAT format)
{
DXGIDepthStencilInfo dxgiDSInfo;
......
......@@ -28,6 +28,7 @@ LoadImageFunction GetImageLoadFunction(GLenum internalFormat, GLenum type, GLuin
GLuint GetFormatPixelBytes(DXGI_FORMAT format);
GLuint GetBlockWidth(DXGI_FORMAT format);
GLuint GetBlockHeight(DXGI_FORMAT format);
GLenum GetComponentType(DXGI_FORMAT format);
GLuint GetDepthBits(DXGI_FORMAT format);
GLuint GetDepthOffset(DXGI_FORMAT format);
......
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