Texture storage now has deferred creation of all render targets and shader resources.

TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1743 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 5c25ed2f
......@@ -35,8 +35,8 @@ class TextureStorage
virtual bool isManaged() const = 0;
virtual int levelCount() = 0;
virtual RenderTarget *getRenderTarget() const = 0;
virtual RenderTarget *getRenderTarget(GLenum faceTarget) const = 0;
virtual RenderTarget *getRenderTarget() = 0;
virtual RenderTarget *getRenderTarget(GLenum faceTarget) = 0;
virtual void generateMipmap(int level) = 0;
virtual void generateMipmap(int face, int level) = 0;
......
......@@ -131,7 +131,7 @@ bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, int l
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
ASSERT(getBaseTexture());
ASSERT(getBaseTexture());
context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level, face), xoffset, yoffset, 0, srcTexture, 0, &srcBox);
return true;
}
......@@ -145,15 +145,19 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
ID3D11Texture2D *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
mSRV = NULL;
mRenderTarget = NULL;
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mRenderTarget[i] = NULL;
}
D3D11_TEXTURE2D_DESC desc;
surfaceTexture->GetDesc(&desc);
mMipLevels = desc.MipLevels;
initializeSRV(desc.Format);
initializeRenderTarget(desc.Format, desc.Width, desc.Height);
mTextureFormat = desc.Format;
mTextureWidth = desc.Width;
mTextureHeight = desc.Height;
}
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
......@@ -161,9 +165,15 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum
{
mTexture = NULL;
mSRV = NULL;
mRenderTarget = NULL;
mTextureWidth = 0;
mTextureHeight = 0;
DXGI_FORMAT format = gl_d3d11::ConvertTextureFormat(internalformat);
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mRenderTarget[i] = NULL;
}
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (width > 0 && height > 0)
......@@ -198,11 +208,11 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum
{
mTexture->GetDesc(&desc);
mMipLevels = desc.MipLevels;
mTextureFormat = desc.Format;
mTextureWidth = desc.Width;
mTextureHeight = desc.Height;
}
}
initializeSRV(format);
initializeRenderTarget(format, width, height);
}
TextureStorage11_2D::~TextureStorage11_2D()
......@@ -219,16 +229,10 @@ TextureStorage11_2D::~TextureStorage11_2D()
mSRV = NULL;
}
if (mRenderTarget)
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
for (unsigned int i = 0; i < mMipLevels; i++)
{
delete mRenderTarget[i];
mRenderTarget[i] = NULL;
}
delete[] mRenderTarget;
mRenderTarget = NULL;
delete mRenderTarget[i];
mRenderTarget[i] = NULL;
}
}
......@@ -238,15 +242,39 @@ TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage
return static_cast<TextureStorage11_2D*>(storage);
}
RenderTarget *TextureStorage11_2D::getRenderTarget(int level) const
RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
{
if (level < 0 || level >= static_cast<int>(mMipLevels))
if (level >= 0 && level < static_cast<int>(mMipLevels))
{
return NULL;
if (!mRenderTarget[level])
{
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mTextureFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = level;
ID3D11RenderTargetView *rtv;
result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
if (result == E_OUTOFMEMORY)
{
return error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
}
ASSERT(SUCCEEDED(result));
mRenderTarget[level] = new RenderTarget11(mRenderer, rtv,
std::max(mTextureWidth >> level, 1U),
std::max(mTextureHeight >> level, 1U));
}
return mRenderTarget[level];
}
else
{
return mRenderTarget[level];
return NULL;
}
}
......@@ -255,79 +283,34 @@ ID3D11Texture2D *TextureStorage11_2D::getBaseTexture() const
return mTexture;
}
ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() const
{
return mSRV;
}
void TextureStorage11_2D::generateMipmap(int level)
{
// TODO
UNIMPLEMENTED();
}
void TextureStorage11_2D::initializeRenderTarget(DXGI_FORMAT format, int width, int height)
ID3D11ShaderResourceView *TextureStorage11_2D::getSRV()
{
ASSERT(mRenderTarget == NULL);
if (mTexture != NULL && isRenderTarget())
if (!mSRV)
{
if (getBindFlags() & D3D11_BIND_RENDER_TARGET)
{
mRenderTarget = new RenderTarget11*[mMipLevels];
for (unsigned i = 0; i < mMipLevels; i++)
{
// Create render target view -- texture should already be created with
// BIND_RENDER_TARGET flag.
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Format = format;
rtvDesc.Texture2D.MipSlice = i;
ID3D11RenderTargetView *renderTargetView;
ID3D11Device *device = mRenderer->getDevice();
HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &renderTargetView);
if (result == E_OUTOFMEMORY)
return;
ASSERT(SUCCEEDED(result));
mRenderTarget[i] = new RenderTarget11(mRenderer, renderTargetView, std::max(width >> i, 1), std::max(height >> i, 1));
}
}
else if (getBindFlags() & D3D11_BIND_DEPTH_STENCIL)
{
// TODO
UNIMPLEMENTED();
}
else
UNREACHABLE();
}
}
void TextureStorage11_2D::initializeSRV(DXGI_FORMAT format)
{
ASSERT(mSRV == NULL);
ID3D11Device *device = mRenderer->getDevice();
if (mTexture)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = format;
srvDesc.Format = mTextureFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
srvDesc.Texture2D.MostDetailedMip = 0;
ID3D11Device *device = mRenderer->getDevice();
HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
if (result == E_OUTOFMEMORY)
{
return error(GL_OUT_OF_MEMORY);
return error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mSRV;
}
void TextureStorage11_2D::generateMipmap(int level)
{
// TODO
UNIMPLEMENTED();
}
TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
......@@ -335,10 +318,15 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
{
mTexture = NULL;
mSRV = NULL;
mTextureWidth = 0;
mTextureHeight = 0;
for (unsigned int i = 0; i < 6; ++i)
for (unsigned int i = 0; i < 6; i++)
{
mRenderTarget[i] = NULL;
for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
{
mRenderTarget[i][j] = NULL;
}
}
DXGI_FORMAT format = gl_d3d11::ConvertTextureFormat(internalformat);
......@@ -377,11 +365,11 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
{
mTexture->GetDesc(&desc);
mMipLevels = desc.MipLevels;
mTextureFormat = desc.Format;
mTextureWidth = desc.Width;
mTextureHeight = desc.Height;
}
}
initializeSRV(format);
initializeRenderTarget(format, size);
}
TextureStorage11_Cube::~TextureStorage11_Cube()
......@@ -400,16 +388,10 @@ TextureStorage11_Cube::~TextureStorage11_Cube()
for (unsigned int i = 0; i < 6; i++)
{
if (mRenderTarget[i])
for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
{
for (unsigned int j = 0; j < mMipLevels; j++)
{
delete mRenderTarget[i][j];
mRenderTarget[i][j] = NULL;
}
delete[] mRenderTarget[i];
mRenderTarget[i] = NULL;
delete mRenderTarget[i][j];
mRenderTarget[i][j] = NULL;
}
}
}
......@@ -420,103 +402,87 @@ TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureS
return static_cast<TextureStorage11_Cube*>(storage);
}
RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) const
RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level)
{
if (level < 0 || level >= static_cast<int>(mMipLevels))
unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget);
if (level >= 0 && level < static_cast<int>(mMipLevels))
{
return NULL;
}
else
{
return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)][level];
}
}
ID3D11Texture2D *TextureStorage11_Cube::getBaseTexture() const
{
return mTexture;
}
ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() const
{
return mSRV;
}
void TextureStorage11_Cube::generateMipmap(int face, int level)
{
// TODO
UNIMPLEMENTED();
}
void TextureStorage11_Cube::initializeRenderTarget(DXGI_FORMAT format, int size)
{
if (mTexture != NULL && isRenderTarget())
{
if (getBindFlags() & D3D11_BIND_RENDER_TARGET)
if (!mRenderTarget[faceIdx][level])
{
// Create render target view -- texture should already be created with
// BIND_RENDER_TARGET flag.
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
for (unsigned int i = 0; i < 6; ++i)
if (getBindFlags() & D3D11_BIND_RENDER_TARGET)
{
ASSERT(mRenderTarget[i] == NULL);
mRenderTarget[i] = new RenderTarget11*[mMipLevels];
for (unsigned int j = 0; j < mMipLevels; j++)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = format;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = j;
rtvDesc.Texture2DArray.FirstArraySlice = i;
rtvDesc.Texture2DArray.ArraySize = 1;
ID3D11RenderTargetView *renderTargetView;
ID3D11Device *device = mRenderer->getDevice();
HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &renderTargetView);
if (result == E_OUTOFMEMORY)
return;
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = mTextureFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = level;
rtvDesc.Texture2DArray.FirstArraySlice = faceIdx;
rtvDesc.Texture2DArray.ArraySize = 1;
ASSERT(SUCCEEDED(result));
ID3D11RenderTargetView *rtv;
result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
int mipSize = size >> j;
mRenderTarget[i][j] = new RenderTarget11(mRenderer, renderTargetView, mipSize, mipSize);
if (result == E_OUTOFMEMORY)
{
return error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
}
ASSERT(SUCCEEDED(result));
mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv,
std::max(mTextureWidth >> level, 1U),
std::max(mTextureHeight >> level, 1U));
}
else if (getBindFlags() & D3D11_BIND_DEPTH_STENCIL)
{
// TODO
UNIMPLEMENTED();
}
else UNREACHABLE();
}
else if (getBindFlags() & D3D11_BIND_DEPTH_STENCIL)
{
// TODO
UNIMPLEMENTED();
}
else
UNREACHABLE();
return mRenderTarget[faceIdx][level];
}
else
{
return NULL;
}
}
void TextureStorage11_Cube::initializeSRV(DXGI_FORMAT format)
ID3D11Texture2D *TextureStorage11_Cube::getBaseTexture() const
{
ASSERT(mSRV == NULL);
return mTexture;
}
if (mTexture)
ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV()
{
if (!mSRV)
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = format;
srvDesc.Format = mTextureFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
srvDesc.TextureCube.MostDetailedMip = 0;
ID3D11Device *device = mRenderer->getDevice();
HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
if (result == E_OUTOFMEMORY)
{
return error(GL_OUT_OF_MEMORY);
return error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mSRV;
}
void TextureStorage11_Cube::generateMipmap(int face, int level)
{
// TODO
UNIMPLEMENTED();
}
}
\ No newline at end of file
}
......@@ -12,6 +12,7 @@
#include <d3d11.h>
#include "libGLESv2/Texture.h"
#include "libGLESv2/renderer/TextureStorage.h"
namespace rx
......@@ -36,11 +37,12 @@ class TextureStorage11 : public TextureStorage
UINT getBindFlags() const;
virtual ID3D11Texture2D *getBaseTexture() const = 0;
virtual ID3D11ShaderResourceView *getSRV() const = 0;
virtual RenderTarget *getRenderTarget() const { return getRenderTarget(0); }
virtual RenderTarget *getRenderTarget(int level) const { return NULL; }
virtual RenderTarget *getRenderTarget(GLenum faceTarget) const { return getRenderTarget(faceTarget, 0); }
virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) const { return NULL; }
virtual ID3D11ShaderResourceView *getSRV() = 0;
virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
virtual RenderTarget *getRenderTarget(int level) { return NULL; }
virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); }
virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; }
virtual void generateMipmap(int level) {};
virtual void generateMipmap(int face, int level) {};
......@@ -49,7 +51,7 @@ class TextureStorage11 : public TextureStorage
virtual bool isManaged() const;
virtual int levelCount();
UINT getSubresourceIndex(int level, int faceTarget);
bool updateSubresourceLevel(ID3D11Texture2D *texture, int level, int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
protected:
......@@ -72,20 +74,22 @@ class TextureStorage11_2D : public TextureStorage11
static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
virtual RenderTarget *getRenderTarget(int level) const;
virtual ID3D11Texture2D *getBaseTexture() const;
virtual ID3D11ShaderResourceView *getSRV() const;
virtual ID3D11ShaderResourceView *getSRV();
virtual RenderTarget *getRenderTarget(int level);
virtual void generateMipmap(int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
void initializeRenderTarget(DXGI_FORMAT format, int width, int height);
void initializeSRV(DXGI_FORMAT format);
ID3D11Texture2D *mTexture;
DXGI_FORMAT mTextureFormat;
unsigned int mTextureWidth;
unsigned int mTextureHeight;
ID3D11ShaderResourceView *mSRV;
RenderTarget11 **mRenderTarget;
RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
class TextureStorage11_Cube : public TextureStorage11
......@@ -96,20 +100,22 @@ class TextureStorage11_Cube : public TextureStorage11
static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) const;
virtual ID3D11Texture2D *getBaseTexture() const;
virtual ID3D11ShaderResourceView *getSRV() const;
virtual ID3D11ShaderResourceView *getSRV();
virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
virtual void generateMipmap(int face, int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
void initializeRenderTarget(DXGI_FORMAT format, int size);
void initializeSRV(DXGI_FORMAT format);
ID3D11Texture2D *mTexture;
DXGI_FORMAT mTextureFormat;
unsigned int mTextureWidth;
unsigned int mTextureHeight;
ID3D11ShaderResourceView *mSRV;
RenderTarget11 **mRenderTarget[6];
RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
}
......
......@@ -178,7 +178,7 @@ IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
return surface;
}
RenderTarget *TextureStorage9_2D::getRenderTarget() const
RenderTarget *TextureStorage9_2D::getRenderTarget()
{
return mRenderTarget;
}
......@@ -284,7 +284,7 @@ IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, in
return surface;
}
RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget) const
RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget)
{
return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)];
}
......
......@@ -41,8 +41,8 @@ class TextureStorage9 : public TextureStorage
DWORD getUsage() const;
virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
virtual RenderTarget *getRenderTarget() const { return NULL; }
virtual RenderTarget *getRenderTarget(GLenum faceTarget) const { return NULL; }
virtual RenderTarget *getRenderTarget() { return NULL; }
virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; }
virtual void generateMipmap(int level) {};
virtual void generateMipmap(int face, int level) {};
......@@ -72,7 +72,7 @@ class TextureStorage9_2D : public TextureStorage9
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
virtual RenderTarget *getRenderTarget() const;
virtual RenderTarget *getRenderTarget();
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
virtual void generateMipmap(int level);
......@@ -94,7 +94,7 @@ class TextureStorage9_Cube : public TextureStorage9
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
virtual RenderTarget *getRenderTarget(GLenum faceTarget) const;
virtual RenderTarget *getRenderTarget(GLenum faceTarget);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
virtual void generateMipmap(int face, int level);
......
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