Implemented 3D texture entry points.

TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2172 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 6d73c4ee
...@@ -64,6 +64,10 @@ GLuint GetDepthSize(GLenum depthFormat); ...@@ -64,6 +64,10 @@ GLuint GetDepthSize(GLenum depthFormat);
GLuint GetStencilSize(GLenum stencilFormat); GLuint GetStencilSize(GLenum stencilFormat);
bool IsTriangleMode(GLenum drawMode); bool IsTriangleMode(GLenum drawMode);
bool IsValidES3FormatCombination(GLint internalformat, GLenum format, GLenum type, GLenum* err);
bool IsValidES3CompressedFormat(GLenum format);
bool IsValidES3CopyTexImageCombination(GLenum textureFormat, GLenum frameBufferFormat);
} }
std::string getTempPath(); std::string getTempPath();
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