Don't compile D3D geometry shader when using instanced point emulation
If ANGLE is using instanced point sprites (e.g. on Feature Level 9_3) then it
still tries to compile the point sprite geometry shader. It shouldn't do this.
Change-Id: I6e7753dd337c385893fc4bea6c8438aeaf5e8427
Reviewed-on: https://chromium-review.googlesource.com/321397
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Tested-by:
Austin Kinross <aukinros@microsoft.com>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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