InternalFormat and format are the same.

TRAC #15703 Issue=86 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@580 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent aed1832d
......@@ -3152,7 +3152,7 @@ Texture *Context::getIncompleteTexture(SamplerType type)
case SAMPLER_2D:
{
Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID);
incomplete2d->setImage(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
t = incomplete2d;
}
break;
......@@ -3161,12 +3161,12 @@ Texture *Context::getIncompleteTexture(SamplerType type)
{
TextureCubeMap *incompleteCube = new TextureCubeMap(Texture::INCOMPLETE_TEXTURE_ID);
incompleteCube->setImagePosX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosY(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegY(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosZ(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegZ(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
t = incompleteCube;
}
......
......@@ -32,7 +32,10 @@ Texture::Image::Image()
Texture::Image::~Image()
{
if (surface) surface->Release();
if (surface)
{
surface->Release();
}
}
Texture::Texture(GLuint id) : RefCountObject(id)
......@@ -970,7 +973,7 @@ bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GL
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats
void Texture::copyNonRenderable(Image *image, GLenum internalFormat, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget)
void Texture::copyNonRenderable(Image *image, GLenum format, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget)
{
IDirect3DDevice9 *device = getDevice();
IDirect3DSurface9 *surface = NULL;
......@@ -1008,7 +1011,7 @@ void Texture::copyNonRenderable(Image *image, GLenum internalFormat, GLint xoffs
if (!image->surface)
{
createSurface(width, height, internalFormat, mType, image);
createSurface(width, height, format, mType, image);
}
if (image->surface == NULL)
......@@ -1239,7 +1242,7 @@ GLenum Texture2D::getInternalFormat() const
//
// Returns true if the existing texture was unsuitable and had to be destroyed. If so, it will also set
// a new height and width for the texture by working backwards from the given width and height.
bool Texture2D::redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type)
bool Texture2D::redefineTexture(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type)
{
bool widthOkay = (mWidth >> level == width);
bool heightOkay = (mHeight >> level == height);
......@@ -1250,13 +1253,13 @@ bool Texture2D::redefineTexture(GLint level, GLenum internalFormat, GLsizei widt
bool typeOkay = (type == mType);
bool textureOkay = (sizeOkay && typeOkay && internalFormat == mImageArray[0].format);
bool textureOkay = (sizeOkay && typeOkay && format == mImageArray[0].format);
if (!textureOkay)
{
TRACE("Redefining 2D texture (%d, 0x%04X, %d, %d => 0x%04X, %d, %d).", level,
mImageArray[0].format, mWidth, mHeight,
internalFormat, width, height);
format, width, height);
// Purge all the levels and the texture.
......@@ -1280,25 +1283,25 @@ bool Texture2D::redefineTexture(GLint level, GLenum internalFormat, GLsizei widt
mWidth = width << level;
mHeight = height << level;
mImageArray[0].format = internalFormat;
mImageArray[0].format = format;
mType = type;
}
return !textureOkay;
}
void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
redefineTexture(level, internalFormat, width, height, type);
redefineTexture(level, format, width, height, type);
Texture::setImage(width, height, format, type, unpackAlignment, pixels, &mImageArray[level]);
}
void Texture2D::setCompressedImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
redefineTexture(level, internalFormat, width, height, GL_UNSIGNED_BYTE);
redefineTexture(level, format, width, height, GL_UNSIGNED_BYTE);
Texture::setCompressedImage(width, height, internalFormat, imageSize, pixels, &mImageArray[level]);
Texture::setCompressedImage(width, height, format, imageSize, pixels, &mImageArray[level]);
}
void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
......@@ -1348,7 +1351,7 @@ void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GL
}
}
void Texture2D::copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
IDirect3DSurface9 *renderTarget = source->getRenderTarget();
......@@ -1358,11 +1361,11 @@ void Texture2D::copyImage(GLint level, GLenum internalFormat, GLint x, GLint y,
return error(GL_OUT_OF_MEMORY);
}
bool redefined = redefineTexture(level, internalFormat, width, height, mType);
bool redefined = redefineTexture(level, format, width, height, mType);
if (!isRenderableFormat())
{
copyNonRenderable(&mImageArray[level], internalFormat, 0, 0, x, y, width, height, renderTarget);
copyNonRenderable(&mImageArray[level], format, 0, 0, x, y, width, height, renderTarget);
}
else
{
......@@ -1386,14 +1389,14 @@ void Texture2D::copyImage(GLint level, GLenum internalFormat, GLint x, GLint y,
IDirect3DSurface9 *dest;
HRESULT hr = mTexture->GetSurfaceLevel(level, &dest);
getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, internalFormat, 0, 0, dest);
getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, format, 0, 0, dest);
dest->Release();
}
}
mImageArray[level].width = width;
mImageArray[level].height = height;
mImageArray[level].format = internalFormat;
mImageArray[level].format = format;
}
void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
......@@ -1804,41 +1807,41 @@ GLenum TextureCubeMap::getInternalFormat() const
return mImageArray[0][0].format;
}
void TextureCubeMap::setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(0, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
setImage(0, level, width, height, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(1, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
setImage(1, level, width, height, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(2, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
setImage(2, level, width, height, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(3, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
setImage(3, level, width, height, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(4, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
setImage(4, level, width, height, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
setImage(5, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
setImage(5, level, width, height, format, type, unpackAlignment, pixels);
}
void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
redefineTexture(level, internalFormat, width);
redefineTexture(level, format, width);
Texture::setCompressedImage(width, height, internalFormat, imageSize, pixels, &mImageArray[faceIndex(face)][level]);
Texture::setCompressedImage(width, height, format, imageSize, pixels, &mImageArray[faceIndex(face)][level]);
}
void TextureCubeMap::commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
......@@ -2104,9 +2107,9 @@ void TextureCubeMap::convertToRenderTarget()
mIsRenderable = true;
}
void TextureCubeMap::setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
void TextureCubeMap::setImage(int face, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
{
redefineTexture(level, internalFormat, width);
redefineTexture(level, format, width);
Texture::setImage(width, height, format, type, unpackAlignment, pixels, &mImageArray[face][level]);
}
......@@ -2143,18 +2146,18 @@ bool TextureCubeMap::dirtyImageData() const
//
// Returns true if the existing texture was unsuitable had to be destroyed. If so, it will also set
// a new size for the texture by working backwards from the given size.
bool TextureCubeMap::redefineTexture(GLint level, GLenum internalFormat, GLsizei width)
bool TextureCubeMap::redefineTexture(GLint level, GLenum format, GLsizei width)
{
// Are these settings compatible with level 0?
bool sizeOkay = (mImageArray[0][0].width >> level == width);
bool textureOkay = (sizeOkay && internalFormat == mImageArray[0][0].format);
bool textureOkay = (sizeOkay && format == mImageArray[0][0].format);
if (!textureOkay)
{
TRACE("Redefining cube texture (%d, 0x%04X, %d => 0x%04X, %d).", level,
mImageArray[0][0].format, mImageArray[0][0].width,
internalFormat, width);
format, width);
// Purge all the levels and the texture.
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
......@@ -2183,13 +2186,13 @@ bool TextureCubeMap::redefineTexture(GLint level, GLenum internalFormat, GLsizei
mHeight = width << level;
mImageArray[0][0].height = width << level;
mImageArray[0][0].format = internalFormat;
mImageArray[0][0].format = format;
}
return !textureOkay;
}
void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
IDirect3DSurface9 *renderTarget = source->getRenderTarget();
......@@ -2200,11 +2203,11 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum internalFormat
}
unsigned int faceindex = faceIndex(target);
bool redefined = redefineTexture(level, internalFormat, width);
bool redefined = redefineTexture(level, format, width);
if (!isRenderableFormat())
{
copyNonRenderable(&mImageArray[faceindex][level], internalFormat, 0, 0, x, y, width, height, renderTarget);
copyNonRenderable(&mImageArray[faceindex][level], format, 0, 0, x, y, width, height, renderTarget);
}
else
{
......@@ -2229,14 +2232,14 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum internalFormat
IDirect3DSurface9 *dest = getCubeMapSurface(target, level);
getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, internalFormat, 0, 0, dest);
getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, format, 0, 0, dest);
dest->Release();
}
}
mImageArray[faceindex][level].width = width;
mImageArray[faceindex][level].height = height;
mImageArray[faceindex][level].format = internalFormat;
mImageArray[faceindex][level].format = format;
}
IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(GLenum face, unsigned int level)
......
......@@ -101,7 +101,7 @@ class Texture : public RefCountObject
bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img);
void setCompressedImage(GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img);
bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img);
void copyNonRenderable(Image *image, GLenum internalFormat, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget);
void copyNonRenderable(Image *image, GLenum format, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget);
void needRenderTarget();
......@@ -192,11 +192,11 @@ class Texture2D : public Texture
GLenum getTarget() const;
GLenum getInternalFormat() const;
void setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
bool isComplete() const;
......@@ -217,7 +217,7 @@ class Texture2D : public Texture
virtual bool dirtyImageData() const;
bool redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type);
bool redefineTexture(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type);
void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
Image mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
......@@ -237,18 +237,18 @@ class TextureCubeMap : public Texture
GLenum getTarget() const;
GLenum getInternalFormat() const;
void setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLenum face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
bool isComplete() const;
......@@ -277,9 +277,9 @@ class TextureCubeMap : public Texture
bool isCubeComplete() const;
void setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImage(int face, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
bool redefineTexture(GLint level, GLenum internalFormat, GLsizei width);
bool redefineTexture(GLint level, GLenum format, GLsizei width);
Image mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
......
......@@ -4412,7 +4412,7 @@ void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GL
return error(GL_INVALID_OPERATION);
}
switch (internalformat)
switch (format)
{
case GL_ALPHA:
case GL_LUMINANCE:
......@@ -4507,8 +4507,8 @@ void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GL
return error(GL_INVALID_ENUM);
}
if (internalformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
internalformat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
{
if (context->supportsCompressedTextures())
{
......@@ -4544,7 +4544,7 @@ void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GL
return error(GL_INVALID_OPERATION);
}
texture->setImage(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
}
else
{
......@@ -4558,22 +4558,22 @@ void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GL
switch (target)
{
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
texture->setImagePosX(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
texture->setImageNegX(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
texture->setImagePosY(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
texture->setImageNegY(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
texture->setImagePosZ(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
texture->setImageNegZ(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
break;
default: UNREACHABLE();
}
......
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