Renames current load*Data functions to clarify destination format.

TRAC #22294 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1616 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent d8353dd8
......@@ -25,7 +25,7 @@ Image::Image()
mActualFormat = GL_NONE;
}
void Image::loadAlphaData(GLsizei width, GLsizei height,
void Image::loadAlphaDataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
......@@ -45,7 +45,7 @@ void Image::loadAlphaData(GLsizei width, GLsizei height,
}
}
void Image::loadAlphaFloatData(GLsizei width, GLsizei height,
void Image::loadAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
......@@ -65,7 +65,7 @@ void Image::loadAlphaFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height,
void Image::loadAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
......@@ -85,7 +85,7 @@ void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadLuminanceData(GLsizei width, GLsizei height,
void Image::loadLuminanceDataToNativeOrBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
{
const unsigned char *source = NULL;
......@@ -113,7 +113,7 @@ void Image::loadLuminanceData(GLsizei width, GLsizei height,
}
}
void Image::loadLuminanceFloatData(GLsizei width, GLsizei height,
void Image::loadLuminanceFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
......@@ -133,7 +133,7 @@ void Image::loadLuminanceFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
void Image::loadLuminanceHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
......@@ -153,7 +153,7 @@ void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height,
void Image::loadLuminanceAlphaDataToNativeOrBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
{
const unsigned char *source = NULL;
......@@ -181,7 +181,7 @@ void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height,
}
}
void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
void Image::loadLuminanceAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
......@@ -201,7 +201,7 @@ void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
void Image::loadLuminanceAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
......@@ -221,7 +221,7 @@ void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadRGBUByteData(GLsizei width, GLsizei height,
void Image::loadRGBUByteDataToBGRX(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
......@@ -241,7 +241,7 @@ void Image::loadRGBUByteData(GLsizei width, GLsizei height,
}
}
void Image::loadRGB565Data(GLsizei width, GLsizei height,
void Image::loadRGB565DataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
......@@ -262,7 +262,7 @@ void Image::loadRGB565Data(GLsizei width, GLsizei height,
}
}
void Image::loadRGBFloatData(GLsizei width, GLsizei height,
void Image::loadRGBFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
......@@ -282,7 +282,7 @@ void Image::loadRGBFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height,
void Image::loadRGBHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
......@@ -302,7 +302,7 @@ void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadRGBAUByteData(GLsizei width, GLsizei height,
void Image::loadRGBAUByteDataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned int *source = NULL;
......@@ -320,7 +320,7 @@ void Image::loadRGBAUByteData(GLsizei width, GLsizei height,
}
}
void Image::loadRGBA4444Data(GLsizei width, GLsizei height,
void Image::loadRGBA4444DataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
......@@ -341,7 +341,7 @@ void Image::loadRGBA4444Data(GLsizei width, GLsizei height,
}
}
void Image::loadRGBA5551Data(GLsizei width, GLsizei height,
void Image::loadRGBA5551DataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
......@@ -362,7 +362,7 @@ void Image::loadRGBA5551Data(GLsizei width, GLsizei height,
}
}
void Image::loadRGBAFloatData(GLsizei width, GLsizei height,
void Image::loadRGBAFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
......@@ -376,7 +376,7 @@ void Image::loadRGBAFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height,
void Image::loadRGBAHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
......@@ -390,7 +390,7 @@ void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height,
}
}
void Image::loadBGRAData(GLsizei width, GLsizei height,
void Image::loadBGRADataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
......
......@@ -55,47 +55,47 @@ class Image
virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
static void loadAlphaData(GLsizei width, GLsizei height,
static void loadAlphaDataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadAlphaDataSSE2(GLsizei width, GLsizei height,
static void loadAlphaDataToBGRASSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadAlphaFloatData(GLsizei width, GLsizei height,
static void loadAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
static void loadAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadLuminanceData(GLsizei width, GLsizei height,
static void loadLuminanceDataToNativeOrBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
static void loadLuminanceFloatData(GLsizei width, GLsizei height,
static void loadLuminanceFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
static void loadLuminanceHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadLuminanceAlphaData(GLsizei width, GLsizei height,
static void loadLuminanceAlphaDataToNativeOrBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
static void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
static void loadLuminanceAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
static void loadLuminanceAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBUByteData(GLsizei width, GLsizei height,
static void loadRGBUByteDataToBGRX(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGB565Data(GLsizei width, GLsizei height,
static void loadRGB565DataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBFloatData(GLsizei width, GLsizei height,
static void loadRGBFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBHalfFloatData(GLsizei width, GLsizei height,
static void loadRGBHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
static void loadRGBAUByteDataToBGRASSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBAUByteData(GLsizei width, GLsizei height,
static void loadRGBAUByteDataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBA4444Data(GLsizei width, GLsizei height,
static void loadRGBA4444DataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBA5551Data(GLsizei width, GLsizei height,
static void loadRGBA5551DataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBAFloatData(GLsizei width, GLsizei height,
static void loadRGBAFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
static void loadRGBAHalfFloatDataToRGBA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
static void loadBGRAData(GLsizei width, GLsizei height,
static void loadBGRADataToBGRA(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output);
protected:
......
......@@ -124,28 +124,28 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
UNIMPLEMENTED(); // TODO - new function for D3D11-supported formats
break;
case GL_LUMINANCE8_EXT:
loadLuminanceData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
break;
case GL_ALPHA32F_EXT:
loadAlphaFloatData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
case GL_LUMINANCE32F_EXT:
UNIMPLEMENTED(); // TODO - new function for D3D11-supported formats
break;
case GL_ALPHA16F_EXT:
loadAlphaHalfFloatData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
case GL_LUMINANCE16F_EXT:
loadLuminanceHalfFloatData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
case GL_LUMINANCE8_ALPHA8_EXT:
loadLuminanceAlphaData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
break;
case GL_LUMINANCE_ALPHA32F_EXT:
loadLuminanceAlphaFloatData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
case GL_LUMINANCE_ALPHA16F_EXT:
loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
case GL_RGB8_OES:
UNIMPLEMENTED(); // TODO - new function for D3D11-supported formats
......@@ -163,19 +163,19 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
UNIMPLEMENTED(); // TODO - new function for D3D11-supported formats
break;
case GL_BGRA8_EXT:
loadBGRAData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
case GL_RGB32F_EXT:
UNIMPLEMENTED(); // TODO - new function for D3D11-supported formats
break;
case GL_RGB16F_EXT:
loadRGBHalfFloatData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
case GL_RGBA32F_EXT:
loadRGBAFloatData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
case GL_RGBA16F_EXT:
loadRGBAHalfFloatData(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
break;
default: UNREACHABLE();
}
......
......@@ -377,74 +377,74 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heigh
case GL_ALPHA8_EXT:
if (gl::supportsSSE2())
{
loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadAlphaDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
else
{
loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadAlphaDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
break;
case GL_LUMINANCE8_EXT:
loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
break;
case GL_ALPHA32F_EXT:
loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE32F_EXT:
loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_ALPHA16F_EXT:
loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE16F_EXT:
loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE8_ALPHA8_EXT:
loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
break;
case GL_LUMINANCE_ALPHA32F_EXT:
loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE_ALPHA16F_EXT:
loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB8_OES:
loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGBUByteDataToBGRX(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB565:
loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGB565DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA8_OES:
if (gl::supportsSSE2())
{
loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGBAUByteDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
else
{
loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
break;
case GL_RGBA4:
loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGBA4444DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB5_A1:
loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGBA5551DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_BGRA8_EXT:
loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadBGRADataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
// float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
case GL_RGB32F_EXT:
loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGBFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB16F_EXT:
loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA32F_EXT:
loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGBAFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA16F_EXT:
loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
default: UNREACHABLE();
}
......
......@@ -16,7 +16,7 @@
namespace rx
{
void Image::loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
void Image::loadRGBAUByteDataToBGRASSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned int *source = NULL;
......@@ -58,7 +58,7 @@ void Image::loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
}
}
void Image::loadAlphaDataSSE2(GLsizei width, GLsizei height,
void Image::loadAlphaDataToBGRASSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
......
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