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Chen Yisong
angle
Commits
8cf3a7ec
Commit
8cf3a7ec
authored
Jun 23, 2013
by
Nicolas Capens
Committed by
Shannon Woods
Jun 26, 2013
Browse files
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Plain Diff
Initialize the symbol table without invoking the parser.
TRAC #23368 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
parent
45494d46
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Showing
4 changed files
with
416 additions
and
518 deletions
+416
-518
Compiler.cpp
src/compiler/Compiler.cpp
+35
-53
Initialize.cpp
src/compiler/Initialize.cpp
+348
-449
Initialize.h
src/compiler/Initialize.h
+3
-15
SymbolTable.h
src/compiler/SymbolTable.h
+30
-1
No files found.
src/compiler/Compiler.cpp
View file @
8cf3a7ec
//
// Copyright (c) 2002-201
2
The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2002-201
3
The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
...
...
@@ -27,52 +27,6 @@ bool isWebGLBasedSpec(ShShaderSpec spec)
}
namespace
{
bool
InitializeSymbolTable
(
const
TBuiltInStrings
&
builtInStrings
,
ShShaderType
type
,
ShShaderSpec
spec
,
const
ShBuiltInResources
&
resources
,
TInfoSink
&
infoSink
,
TSymbolTable
&
symbolTable
)
{
TIntermediate
intermediate
(
infoSink
);
TExtensionBehavior
extBehavior
;
InitExtensionBehavior
(
resources
,
extBehavior
);
// The builtins deliberately don't specify precisions for the function
// arguments and return types. For that reason we don't try to check them.
TParseContext
parseContext
(
symbolTable
,
extBehavior
,
intermediate
,
type
,
spec
,
0
,
false
,
NULL
,
infoSink
);
parseContext
.
fragmentPrecisionHigh
=
resources
.
FragmentPrecisionHigh
==
1
;
GlobalParseContext
=
&
parseContext
;
assert
(
symbolTable
.
isEmpty
());
//
// Parse the built-ins. This should only happen once per
// language symbol table.
//
// Push the symbol table to give it an initial scope. This
// push should not have a corresponding pop, so that built-ins
// are preserved, and the test for an empty table fails.
//
symbolTable
.
push
();
for
(
TBuiltInStrings
::
const_iterator
i
=
builtInStrings
.
begin
();
i
!=
builtInStrings
.
end
();
++
i
)
{
const
char
*
builtInShaders
=
i
->
c_str
();
int
builtInLengths
=
static_cast
<
int
>
(
i
->
size
());
if
(
builtInLengths
<=
0
)
continue
;
if
(
PaParseStrings
(
1
,
&
builtInShaders
,
&
builtInLengths
,
&
parseContext
)
!=
0
)
{
infoSink
.
info
.
prefix
(
EPrefixInternalError
);
infoSink
.
info
<<
"Unable to parse built-ins"
;
return
false
;
}
}
IdentifyBuiltIns
(
type
,
spec
,
resources
,
symbolTable
);
return
true
;
}
class
TScopedPoolAllocator
{
public
:
TScopedPoolAllocator
(
TPoolAllocator
*
allocator
,
bool
pushPop
)
...
...
@@ -252,14 +206,42 @@ bool TCompiler::compile(const char* const shaderStrings[],
return
success
;
}
bool
TCompiler
::
InitBuiltInSymbolTable
(
const
ShBuiltInResources
&
resources
)
bool
TCompiler
::
InitBuiltInSymbolTable
(
const
ShBuiltInResources
&
resources
)
{
TBuiltIns
builtIns
;
compileResources
=
resources
;
builtIns
.
initialize
(
shaderType
,
shaderSpec
,
resources
,
extensionBehavior
);
return
InitializeSymbolTable
(
builtIns
.
getBuiltInStrings
(),
shaderType
,
shaderSpec
,
resources
,
infoSink
,
symbolTable
);
assert
(
symbolTable
.
isEmpty
());
symbolTable
.
push
();
TPublicType
integer
;
integer
.
type
=
EbtInt
;
integer
.
size
=
1
;
integer
.
matrix
=
false
;
integer
.
array
=
false
;
TPublicType
floatingPoint
;
floatingPoint
.
type
=
EbtFloat
;
floatingPoint
.
size
=
1
;
floatingPoint
.
matrix
=
false
;
floatingPoint
.
array
=
false
;
switch
(
shaderType
)
{
case
SH_FRAGMENT_SHADER
:
symbolTable
.
setDefaultPrecision
(
integer
,
EbpMedium
);
break
;
case
SH_VERTEX_SHADER
:
symbolTable
.
setDefaultPrecision
(
integer
,
EbpHigh
);
symbolTable
.
setDefaultPrecision
(
floatingPoint
,
EbpHigh
);
break
;
default
:
assert
(
false
&&
"Language not supported"
);
}
InsertBuiltInFunctions
(
shaderType
,
shaderSpec
,
resources
,
extensionBehavior
,
symbolTable
);
IdentifyBuiltIns
(
shaderType
,
shaderSpec
,
resources
,
symbolTable
);
return
true
;
}
void
TCompiler
::
clearResults
()
...
...
src/compiler/Initialize.cpp
View file @
8cf3a7ec
//
// Copyright (c) 2002-201
0
The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2002-201
3
The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
...
...
@@ -14,479 +14,406 @@
#include "compiler/intermediate.h"
//============================================================================
//
// Prototypes for built-in functions seen by both vertex and fragment shaders.
//
//============================================================================
static
TString
BuiltInFunctionsCommon
(
const
ShBuiltInResources
&
resources
)
void
InsertBuiltInFunctions
(
ShShaderType
type
,
ShShaderSpec
spec
,
const
ShBuiltInResources
&
resources
,
const
TExtensionBehavior
&
extensionBehavior
,
TSymbolTable
&
symbolTable
)
{
TString
s
;
TType
*
float1
=
new
TType
(
EbtFloat
,
EbpUndefined
,
EvqGlobal
,
1
);
TType
*
float2
=
new
TType
(
EbtFloat
,
EbpUndefined
,
EvqGlobal
,
2
);
TType
*
float3
=
new
TType
(
EbtFloat
,
EbpUndefined
,
EvqGlobal
,
3
);
TType
*
float4
=
new
TType
(
EbtFloat
,
EbpUndefined
,
EvqGlobal
,
4
);
TType
*
int2
=
new
TType
(
EbtInt
,
EbpUndefined
,
EvqGlobal
,
2
);
TType
*
int3
=
new
TType
(
EbtInt
,
EbpUndefined
,
EvqGlobal
,
3
);
TType
*
int4
=
new
TType
(
EbtInt
,
EbpUndefined
,
EvqGlobal
,
4
);
//
// Angle and Trigonometric Functions.
//
s
.
append
(
TString
(
"float radians(float degrees);"
)
);
s
.
append
(
TString
(
"vec2 radians(vec2 degrees);"
)
);
s
.
append
(
TString
(
"vec3 radians(vec3 degrees);"
)
);
s
.
append
(
TString
(
"vec4 radians(vec4 degrees);"
)
);
s
.
append
(
TString
(
"float degrees(float radians);"
)
);
s
.
append
(
TString
(
"vec2 degrees(vec2 radians);"
)
);
s
.
append
(
TString
(
"vec3 degrees(vec3 radians);"
)
);
s
.
append
(
TString
(
"vec4 degrees(vec4 radians);"
)
);
s
.
append
(
TString
(
"float sin(float angle);"
)
);
s
.
append
(
TString
(
"vec2 sin(vec2 angle);"
)
);
s
.
append
(
TString
(
"vec3 sin(vec3 angle);"
)
);
s
.
append
(
TString
(
"vec4 sin(vec4 angle);"
)
);
s
.
append
(
TString
(
"float cos(float angle);"
)
);
s
.
append
(
TString
(
"vec2 cos(vec2 angle);"
)
);
s
.
append
(
TString
(
"vec3 cos(vec3 angle);"
)
);
s
.
append
(
TString
(
"vec4 cos(vec4 angle);"
)
);
s
.
append
(
TString
(
"float tan(float angle);"
)
);
s
.
append
(
TString
(
"vec2 tan(vec2 angle);"
)
);
s
.
append
(
TString
(
"vec3 tan(vec3 angle);"
)
);
s
.
append
(
TString
(
"vec4 tan(vec4 angle);"
)
);
s
.
append
(
TString
(
"float asin(float x);"
)
);
s
.
append
(
TString
(
"vec2 asin(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 asin(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 asin(vec4 x);"
)
);
s
.
append
(
TString
(
"float acos(float x);"
)
);
s
.
append
(
TString
(
"vec2 acos(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 acos(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 acos(vec4 x);"
)
);
s
.
append
(
TString
(
"float atan(float y, float x);"
)
);
s
.
append
(
TString
(
"vec2 atan(vec2 y, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 atan(vec3 y, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 atan(vec4 y, vec4 x);"
)
);
s
.
append
(
TString
(
"float atan(float y_over_x);"
)
);
s
.
append
(
TString
(
"vec2 atan(vec2 y_over_x);"
)
);
s
.
append
(
TString
(
"vec3 atan(vec3 y_over_x);"
)
);
s
.
append
(
TString
(
"vec4 atan(vec4 y_over_x);"
)
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"radians"
,
float1
,
"degrees"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"radians"
,
float2
,
"degrees"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"radians"
,
float3
,
"degrees"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"radians"
,
float4
,
"degrees"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"degrees"
,
float1
,
"radians"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"degrees"
,
float2
,
"radians"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"degrees"
,
float3
,
"radians"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"degrees"
,
float4
,
"radians"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"sin"
,
float1
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"sin"
,
float2
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"sin"
,
float3
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"sin"
,
float4
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"cos"
,
float1
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"cos"
,
float2
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"cos"
,
float3
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"cos"
,
float4
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"tan"
,
float1
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"tan"
,
float2
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"tan"
,
float3
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"tan"
,
float4
,
"angle"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"asin"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"asin"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"asin"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"asin"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"acos"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"acos"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"acos"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"acos"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"atan"
,
float1
,
"y"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"atan"
,
float2
,
"y"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"atan"
,
float3
,
"y"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"atan"
,
float4
,
"y"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"atan"
,
float1
,
"y_over_x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"atan"
,
float2
,
"y_over_x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"atan"
,
float3
,
"y_over_x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"atan"
,
float4
,
"y_over_x"
);
//
// Exponential Functions.
//
s
.
append
(
TString
(
"float pow(float x, float y);"
)
);
s
.
append
(
TString
(
"vec2 pow(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"vec3 pow(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"vec4 pow(vec4 x, vec4 y);"
)
);
s
.
append
(
TString
(
"float exp(float x);"
)
);
s
.
append
(
TString
(
"vec2 exp(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 exp(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 exp(vec4 x);"
)
);
s
.
append
(
TString
(
"float log(float x);"
)
);
s
.
append
(
TString
(
"vec2 log(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 log(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 log(vec4 x);"
)
);
s
.
append
(
TString
(
"float exp2(float x);"
)
);
s
.
append
(
TString
(
"vec2 exp2(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 exp2(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 exp2(vec4 x);"
)
);
s
.
append
(
TString
(
"float log2(float x);"
)
);
s
.
append
(
TString
(
"vec2 log2(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 log2(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 log2(vec4 x);"
)
);
s
.
append
(
TString
(
"float sqrt(float x);"
)
);
s
.
append
(
TString
(
"vec2 sqrt(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 sqrt(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 sqrt(vec4 x);"
)
);
s
.
append
(
TString
(
"float inversesqrt(float x);"
)
);
s
.
append
(
TString
(
"vec2 inversesqrt(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 inversesqrt(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 inversesqrt(vec4 x);"
)
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"pow"
,
float1
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"pow"
,
float2
,
"x"
,
float2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"pow"
,
float3
,
"x"
,
float3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"pow"
,
float4
,
"x"
,
float4
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"exp"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"exp"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"exp"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"exp"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"log"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"log"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"log"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"log"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"exp2"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"exp2"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"exp2"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"exp2"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"log2"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"log2"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"log2"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"log2"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"sqrt"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"sqrt"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"sqrt"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"sqrt"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"inversesqrt"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"inversesqrt"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"inversesqrt"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"inversesqrt"
,
float4
,
"x"
);
//
// Common Functions.
//
s
.
append
(
TString
(
"float abs(float x);"
)
);
s
.
append
(
TString
(
"vec2 abs(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 abs(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 abs(vec4 x);"
)
);
s
.
append
(
TString
(
"float sign(float x);"
)
);
s
.
append
(
TString
(
"vec2 sign(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 sign(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 sign(vec4 x);"
)
);
s
.
append
(
TString
(
"float floor(float x);"
)
);
s
.
append
(
TString
(
"vec2 floor(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 floor(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 floor(vec4 x);"
)
);
s
.
append
(
TString
(
"float ceil(float x);"
)
);
s
.
append
(
TString
(
"vec2 ceil(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 ceil(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 ceil(vec4 x);"
)
);
s
.
append
(
TString
(
"float fract(float x);"
)
);
s
.
append
(
TString
(
"vec2 fract(vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 fract(vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 fract(vec4 x);"
)
);
s
.
append
(
TString
(
"float mod(float x, float y);"
)
);
s
.
append
(
TString
(
"vec2 mod(vec2 x, float y);"
)
);
s
.
append
(
TString
(
"vec3 mod(vec3 x, float y);"
)
);
s
.
append
(
TString
(
"vec4 mod(vec4 x, float y);"
)
);
s
.
append
(
TString
(
"vec2 mod(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"vec3 mod(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"vec4 mod(vec4 x, vec4 y);"
)
);
s
.
append
(
TString
(
"float min(float x, float y);"
)
);
s
.
append
(
TString
(
"vec2 min(vec2 x, float y);"
)
);
s
.
append
(
TString
(
"vec3 min(vec3 x, float y);"
)
);
s
.
append
(
TString
(
"vec4 min(vec4 x, float y);"
)
);
s
.
append
(
TString
(
"vec2 min(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"vec3 min(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"vec4 min(vec4 x, vec4 y);"
)
);
s
.
append
(
TString
(
"float max(float x, float y);"
)
);
s
.
append
(
TString
(
"vec2 max(vec2 x, float y);"
)
);
s
.
append
(
TString
(
"vec3 max(vec3 x, float y);"
)
);
s
.
append
(
TString
(
"vec4 max(vec4 x, float y);"
)
);
s
.
append
(
TString
(
"vec2 max(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"vec3 max(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"vec4 max(vec4 x, vec4 y);"
)
);
s
.
append
(
TString
(
"float clamp(float x, float minVal, float maxVal);"
)
);
s
.
append
(
TString
(
"vec2 clamp(vec2 x, float minVal, float maxVal);"
)
);
s
.
append
(
TString
(
"vec3 clamp(vec3 x, float minVal, float maxVal);"
)
);
s
.
append
(
TString
(
"vec4 clamp(vec4 x, float minVal, float maxVal);"
)
);
s
.
append
(
TString
(
"vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);"
)
);
s
.
append
(
TString
(
"vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);"
)
);
s
.
append
(
TString
(
"vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);"
)
);
s
.
append
(
TString
(
"float mix(float x, float y, float a);"
)
);
s
.
append
(
TString
(
"vec2 mix(vec2 x, vec2 y, float a);"
)
);
s
.
append
(
TString
(
"vec3 mix(vec3 x, vec3 y, float a);"
)
);
s
.
append
(
TString
(
"vec4 mix(vec4 x, vec4 y, float a);"
)
);
s
.
append
(
TString
(
"vec2 mix(vec2 x, vec2 y, vec2 a);"
)
);
s
.
append
(
TString
(
"vec3 mix(vec3 x, vec3 y, vec3 a);"
)
);
s
.
append
(
TString
(
"vec4 mix(vec4 x, vec4 y, vec4 a);"
)
);
s
.
append
(
TString
(
"float step(float edge, float x);"
)
);
s
.
append
(
TString
(
"vec2 step(vec2 edge, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 step(vec3 edge, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 step(vec4 edge, vec4 x);"
)
);
s
.
append
(
TString
(
"vec2 step(float edge, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 step(float edge, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 step(float edge, vec4 x);"
)
);
s
.
append
(
TString
(
"float smoothstep(float edge0, float edge1, float x);"
)
);
s
.
append
(
TString
(
"vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);"
)
);
s
.
append
(
TString
(
"vec2 smoothstep(float edge0, float edge1, vec2 x);"
)
);
s
.
append
(
TString
(
"vec3 smoothstep(float edge0, float edge1, vec3 x);"
)
);
s
.
append
(
TString
(
"vec4 smoothstep(float edge0, float edge1, vec4 x);"
)
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"abs"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"abs"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"abs"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"abs"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"sign"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"sign"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"sign"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"sign"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"floor"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"floor"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"floor"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"floor"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"ceil"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"ceil"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"ceil"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"ceil"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"fract"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"fract"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"fract"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"fract"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"mod"
,
float1
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"mod"
,
float2
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"mod"
,
float3
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"mod"
,
float4
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"mod"
,
float2
,
"x"
,
float2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"mod"
,
float3
,
"x"
,
float3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"mod"
,
float4
,
"x"
,
float4
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"min"
,
float1
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"min"
,
float2
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"min"
,
float3
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"min"
,
float4
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"min"
,
float2
,
"x"
,
float2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"min"
,
float3
,
"x"
,
float3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"min"
,
float4
,
"x"
,
float4
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"max"
,
float1
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"max"
,
float2
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"max"
,
float3
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"max"
,
float4
,
"x"
,
float1
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"max"
,
float2
,
"x"
,
float2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"max"
,
float3
,
"x"
,
float3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"max"
,
float4
,
"x"
,
float4
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"clamp"
,
float1
,
"x"
,
float1
,
"minVal"
,
float1
,
"maxVal"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"clamp"
,
float2
,
"x"
,
float1
,
"minVal"
,
float1
,
"maxVal"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"clamp"
,
float3
,
"x"
,
float1
,
"minVal"
,
float1
,
"maxVal"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"clamp"
,
float4
,
"x"
,
float1
,
"minVal"
,
float1
,
"maxVal"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"clamp"
,
float2
,
"x"
,
float2
,
"minVal"
,
float2
,
"maxVal"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"clamp"
,
float3
,
"x"
,
float3
,
"minVal"
,
float3
,
"maxVal"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"clamp"
,
float4
,
"x"
,
float4
,
"minVal"
,
float4
,
"maxVal"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"mix"
,
float1
,
"x"
,
float1
,
"y"
,
float1
,
"a"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"mix"
,
float2
,
"x"
,
float2
,
"y"
,
float1
,
"a"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"mix"
,
float3
,
"x"
,
float3
,
"y"
,
float1
,
"a"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"mix"
,
float4
,
"x"
,
float4
,
"y"
,
float1
,
"a"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"mix"
,
float2
,
"x"
,
float2
,
"y"
,
float2
,
"a"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"mix"
,
float3
,
"x"
,
float3
,
"y"
,
float3
,
"a"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"mix"
,
float4
,
"x"
,
float4
,
"y"
,
float4
,
"a"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"step"
,
float1
,
"edge"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"step"
,
float2
,
"edge"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"step"
,
float3
,
"edge"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"step"
,
float4
,
"edge"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"step"
,
float1
,
"edge"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"step"
,
float1
,
"edge"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"step"
,
float1
,
"edge"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float1
,
"smoothstep"
,
float1
,
"edge0"
,
float1
,
"edge1"
,
float1
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"smoothstep"
,
float2
,
"edge0"
,
float2
,
"edge1"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"smoothstep"
,
float3
,
"edge0"
,
float3
,
"edge1"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"smoothstep"
,
float4
,
"edge0"
,
float4
,
"edge1"
,
float4
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float2
,
"smoothstep"
,
float1
,
"edge0"
,
float1
,
"edge1"
,
float2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float3
,
"smoothstep"
,
float1
,
"edge0"
,
float1
,
"edge1"
,
float3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
float4
,
"smoothstep"
,
float1
,
"edge0"
,
float1
,
"edge1"
,
float4
,
"x"
);
//
// Geometric Functions.
//
s
.
append
(
TString
(
"float length(float x);"
));
s
.
append
(
TString
(
"float length(vec2 x);"
));
s
.
append
(
TString
(
"float length(vec3 x);"
));
s
.
append
(
TString
(
"float length(vec4 x);"
));
s
.
append
(
TString
(
"float distance(float p0, float p1);"
));
s
.
append
(
TString
(
"float distance(vec2 p0, vec2 p1);"
));
s
.
append
(
TString
(
"float distance(vec3 p0, vec3 p1);"
));
s
.
append
(
TString
(
"float distance(vec4 p0, vec4 p1);"
));
s
.
append
(
TString
(
"float dot(float x, float y);"
));
s
.
append
(
TString
(
"float dot(vec2 x, vec2 y);"
));
s
.
append
(
TString
(
"float dot(vec3 x, vec3 y);"
));
s
.
append
(
TString
(
"float dot(vec4 x, vec4 y);"
));
s
.
append
(
TString
(
"vec3 cross(vec3 x, vec3 y);"
));
s
.
append
(
TString
(
"float normalize(float x);"
));
s
.
append
(
TString
(
"vec2 normalize(vec2 x);"
));
s
.
append
(
TString
(
"vec3 normalize(vec3 x);"
));
s
.
append
(
TString
(
"vec4 normalize(vec4 x);"
));
s
.
append
(
TString
(
"float faceforward(float N, float I, float Nref);"
));
s
.
append
(
TString
(
"vec2 faceforward(vec2 N, vec2 I, vec2 Nref);"
));
s
.
append
(
TString
(
"vec3 faceforward(vec3 N, vec3 I, vec3 Nref);"
));
s
.
append
(
TString
(
"vec4 faceforward(vec4 N, vec4 I, vec4 Nref);"
));
s
.
append
(
TString
(
"float reflect(float I, float N);"
));
s
.
append
(
TString
(
"vec2 reflect(vec2 I, vec2 N);"
));
s
.
append
(
TString
(
"vec3 reflect(vec3 I, vec3 N);"
));
s
.
append
(
TString
(
"vec4 reflect(vec4 I, vec4 N);"
));
s
.
append
(
TString
(
"float refract(float I, float N, float eta);"
));
s
.
append
(
TString
(
"vec2 refract(vec2 I, vec2 N, float eta);"
));
s
.
append
(
TString
(
"vec3 refract(vec3 I, vec3 N, float eta);"
));
s
.
append
(
TString
(
"vec4 refract(vec4 I, vec4 N, float eta);"
));
symbolTable
.
insertBuiltIn
(
float1
,
"length"
,
float1
,
"x"
);
symbolTable
.
insertBuiltIn
(
float1
,
"length"
,
float2
,
"x"
);
symbolTable
.
insertBuiltIn
(
float1
,
"length"
,
float3
,
"x"
);
symbolTable
.
insertBuiltIn
(
float1
,
"length"
,
float4
,
"x"
);
symbolTable
.
insertBuiltIn
(
float1
,
"distance"
,
float1
,
"p0"
,
float1
,
"p1"
);
symbolTable
.
insertBuiltIn
(
float1
,
"distance"
,
float2
,
"p0"
,
float2
,
"p1"
);
symbolTable
.
insertBuiltIn
(
float1
,
"distance"
,
float3
,
"p0"
,
float3
,
"p1"
);
symbolTable
.
insertBuiltIn
(
float1
,
"distance"
,
float4
,
"p0"
,
float4
,
"p1"
);
symbolTable
.
insertBuiltIn
(
float1
,
"dot"
,
float1
,
"x"
,
float1
,
"y"
);
symbolTable
.
insertBuiltIn
(
float1
,
"dot"
,
float2
,
"x"
,
float2
,
"y"
);
symbolTable
.
insertBuiltIn
(
float1
,
"dot"
,
float3
,
"x"
,
float3
,
"y"
);
symbolTable
.
insertBuiltIn
(
float1
,
"dot"
,
float4
,
"x"
,
float4
,
"y"
);
symbolTable
.
insertBuiltIn
(
float3
,
"cross"
,
float3
,
"x"
,
float3
,
"y"
);
symbolTable
.
insertBuiltIn
(
float1
,
"normalize"
,
float1
,
"x"
);
symbolTable
.
insertBuiltIn
(
float2
,
"normalize"
,
float2
,
"x"
);
symbolTable
.
insertBuiltIn
(
float3
,
"normalize"
,
float3
,
"x"
);
symbolTable
.
insertBuiltIn
(
float4
,
"normalize"
,
float4
,
"x"
);
symbolTable
.
insertBuiltIn
(
float1
,
"faceforward"
,
float1
,
"N"
,
float1
,
"I"
,
float1
,
"Nref"
);
symbolTable
.
insertBuiltIn
(
float2
,
"faceforward"
,
float2
,
"N"
,
float2
,
"I"
,
float2
,
"Nref"
);
symbolTable
.
insertBuiltIn
(
float3
,
"faceforward"
,
float3
,
"N"
,
float3
,
"I"
,
float3
,
"Nref"
);
symbolTable
.
insertBuiltIn
(
float4
,
"faceforward"
,
float4
,
"N"
,
float4
,
"I"
,
float4
,
"Nref"
);
symbolTable
.
insertBuiltIn
(
float1
,
"reflect"
,
float1
,
"I"
,
float1
,
"N"
);
symbolTable
.
insertBuiltIn
(
float2
,
"reflect"
,
float2
,
"I"
,
float2
,
"N"
);
symbolTable
.
insertBuiltIn
(
float3
,
"reflect"
,
float3
,
"I"
,
float3
,
"N"
);
symbolTable
.
insertBuiltIn
(
float4
,
"reflect"
,
float4
,
"I"
,
float4
,
"N"
);
symbolTable
.
insertBuiltIn
(
float1
,
"refract"
,
float1
,
"I"
,
float1
,
"N"
,
float1
,
"eta"
);
symbolTable
.
insertBuiltIn
(
float2
,
"refract"
,
float2
,
"I"
,
float2
,
"N"
,
float1
,
"eta"
);
symbolTable
.
insertBuiltIn
(
float3
,
"refract"
,
float3
,
"I"
,
float3
,
"N"
,
float1
,
"eta"
);
symbolTable
.
insertBuiltIn
(
float4
,
"refract"
,
float4
,
"I"
,
float4
,
"N"
,
float1
,
"eta"
);
TType
*
mat2
=
new
TType
(
EbtFloat
,
EbpUndefined
,
EvqGlobal
,
2
,
true
);
TType
*
mat3
=
new
TType
(
EbtFloat
,
EbpUndefined
,
EvqGlobal
,
3
,
true
);
TType
*
mat4
=
new
TType
(
EbtFloat
,
EbpUndefined
,
EvqGlobal
,
4
,
true
);
//
// Matrix Functions.
//
s
.
append
(
TString
(
"mat2 matrixCompMult(mat2 x, mat2 y);"
));
s
.
append
(
TString
(
"mat3 matrixCompMult(mat3 x, mat3 y);"
));
s
.
append
(
TString
(
"mat4 matrixCompMult(mat4 x, mat4 y);"
));
symbolTable
.
insertBuiltIn
(
mat2
,
"matrixCompMult"
,
mat2
,
"x"
,
mat2
,
"y"
);
symbolTable
.
insertBuiltIn
(
mat3
,
"matrixCompMult"
,
mat3
,
"x"
,
mat3
,
"y"
);
symbolTable
.
insertBuiltIn
(
mat4
,
"matrixCompMult"
,
mat4
,
"x"
,
mat4
,
"y"
);
TType
*
bool1
=
new
TType
(
EbtBool
,
EbpUndefined
,
EvqGlobal
,
1
);
TType
*
bool2
=
new
TType
(
EbtBool
,
EbpUndefined
,
EvqGlobal
,
2
);
TType
*
bool3
=
new
TType
(
EbtBool
,
EbpUndefined
,
EvqGlobal
,
3
);
TType
*
bool4
=
new
TType
(
EbtBool
,
EbpUndefined
,
EvqGlobal
,
4
);
//
// Vector relational functions.
//
s
.
append
(
TString
(
"bvec2 lessThan(vec2 x, vec2 y);"
));
s
.
append
(
TString
(
"bvec3 lessThan(vec3 x, vec3 y);"
));
s
.
append
(
TString
(
"bvec4 lessThan(vec4 x, vec4 y);"
));
s
.
append
(
TString
(
"bvec2 lessThan(ivec2 x, ivec2 y);"
));
s
.
append
(
TString
(
"bvec3 lessThan(ivec3 x, ivec3 y);"
));
s
.
append
(
TString
(
"bvec4 lessThan(ivec4 x, ivec4 y);"
));
symbolTable
.
insertBuiltIn
(
bool2
,
"lessThan"
,
float2
,
"x"
,
float2
,
"y"
);
symbolTable
.
insertBuiltIn
(
bool3
,
"lessThan"
,
float3
,
"x"
,
float3
,
"y"
);
symbolTable
.
insertBuiltIn
(
bool4
,
"lessThan"
,
float4
,
"x"
,
float4
,
"y"
);
s
.
append
(
TString
(
"bvec2 lessThanEqual(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 lessThanEqual(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 lessThanEqual(vec4 x, vec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"lessThan"
,
int2
,
"x"
,
int2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"lessThan"
,
int3
,
"x"
,
int3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"lessThan"
,
int4
,
"x"
,
int4
,
"y"
);
s
.
append
(
TString
(
"bvec2 lessThanEqual(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 lessThanEqual(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 lessThanEqual(ivec4 x, ivec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"lessThanEqual"
,
float2
,
"x"
,
float2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"lessThanEqual"
,
float3
,
"x"
,
float3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"lessThanEqual"
,
float4
,
"x"
,
float4
,
"y"
);
s
.
append
(
TString
(
"bvec2 greaterThan(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 greaterThan(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 greaterThan(vec4 x, vec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"lessThanEqual"
,
int2
,
"x"
,
int2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"lessThanEqual"
,
int3
,
"x"
,
int3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"lessThanEqual"
,
int4
,
"x"
,
int4
,
"y"
);
s
.
append
(
TString
(
"bvec2 greaterThan(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 greaterThan(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 greaterThan(ivec4 x, ivec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"greaterThan"
,
float2
,
"x"
,
float2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"greaterThan"
,
float3
,
"x"
,
float3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"greaterThan"
,
float4
,
"x"
,
float4
,
"y"
);
s
.
append
(
TString
(
"bvec2 greaterThanEqual(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 greaterThanEqual(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 greaterThanEqual(vec4 x, vec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"greaterThan"
,
int2
,
"x"
,
int2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"greaterThan"
,
int3
,
"x"
,
int3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"greaterThan"
,
int4
,
"x"
,
int4
,
"y"
);
s
.
append
(
TString
(
"bvec2 greaterThanEqual(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 greaterThanEqual(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 greaterThanEqual(ivec4 x, ivec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"greaterThanEqual"
,
float2
,
"x"
,
float2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"greaterThanEqual"
,
float3
,
"x"
,
float3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"greaterThanEqual"
,
float4
,
"x"
,
float4
,
"y"
);
s
.
append
(
TString
(
"bvec2 equal(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 equal(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 equal(vec4 x, vec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"greaterThanEqual"
,
int2
,
"x"
,
int2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"greaterThanEqual"
,
int3
,
"x"
,
int3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"greaterThanEqual"
,
int4
,
"x"
,
int4
,
"y"
);
s
.
append
(
TString
(
"bvec2 equal(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 equal(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 equal(ivec4 x, ivec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"equal"
,
float2
,
"x"
,
float2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"equal"
,
float3
,
"x"
,
float3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"equal"
,
float4
,
"x"
,
float4
,
"y"
);
s
.
append
(
TString
(
"bvec2 equal(bvec2 x, bvec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 equal(bvec3 x, bvec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 equal(bvec4 x, bvec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"equal"
,
int2
,
"x"
,
int2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"equal"
,
int3
,
"x"
,
int3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"equal"
,
int4
,
"x"
,
int4
,
"y"
);
s
.
append
(
TString
(
"bvec2 notEqual(vec2 x, vec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 notEqual(vec3 x, vec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 notEqual(vec4 x, vec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"equal"
,
bool2
,
"x"
,
bool2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"equal"
,
bool3
,
"x"
,
bool3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"equal"
,
bool4
,
"x"
,
bool4
,
"y"
);
s
.
append
(
TString
(
"bvec2 notEqual(ivec2 x, ivec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 notEqual(ivec3 x, ivec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 notEqual(ivec4 x, ivec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"notEqual"
,
float2
,
"x"
,
float2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"notEqual"
,
float3
,
"x"
,
float3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"notEqual"
,
float4
,
"x"
,
float4
,
"y"
);
s
.
append
(
TString
(
"bvec2 notEqual(bvec2 x, bvec2 y);"
)
);
s
.
append
(
TString
(
"bvec3 notEqual(bvec3 x, bvec3 y);"
)
);
s
.
append
(
TString
(
"bvec4 notEqual(bvec4 x, bvec4 y);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"notEqual"
,
int2
,
"x"
,
int2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"notEqual"
,
int3
,
"x"
,
int3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"notEqual"
,
int4
,
"x"
,
int4
,
"y"
);
s
.
append
(
TString
(
"bool any(bvec2 x);"
)
);
s
.
append
(
TString
(
"bool any(bvec3 x);"
)
);
s
.
append
(
TString
(
"bool any(bvec4 x);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool2
,
"notEqual"
,
bool2
,
"x"
,
bool2
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool3
,
"notEqual"
,
bool3
,
"x"
,
bool3
,
"y"
);
s
ymbolTable
.
insertBuiltIn
(
bool4
,
"notEqual"
,
bool4
,
"x"
,
bool4
,
"y"
);
s
.
append
(
TString
(
"bool all(bvec2 x);"
)
);
s
.
append
(
TString
(
"bool all(bvec3 x);"
)
);
s
.
append
(
TString
(
"bool all(bvec4 x);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool1
,
"any"
,
bool2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
bool1
,
"any"
,
bool3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
bool1
,
"any"
,
bool4
,
"x"
);
s
.
append
(
TString
(
"bvec2 not(bvec2 x);"
)
);
s
.
append
(
TString
(
"bvec3 not(bvec3 x);"
)
);
s
.
append
(
TString
(
"bvec4 not(bvec4 x);"
)
);
s
ymbolTable
.
insertBuiltIn
(
bool1
,
"all"
,
bool2
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
bool1
,
"all"
,
bool3
,
"x"
);
s
ymbolTable
.
insertBuiltIn
(
bool1
,
"all"
,
bool4
,
"x"
);
//
// Texture Functions.
//
s
.
append
(
TString
(
"vec4 texture2D(sampler2D sampler, vec2 coord);"
));
s
.
append
(
TString
(
"vec4 texture2DProj(sampler2D sampler, vec3 coord);"
));
s
.
append
(
TString
(
"vec4 texture2DProj(sampler2D sampler, vec4 coord);"
));
s
.
append
(
TString
(
"vec4 textureCube(samplerCube sampler, vec3 coord);"
));
if
(
resources
.
OES_EGL_image_external
)
{
s
.
append
(
TString
(
"vec4 texture2D(samplerExternalOES sampler, vec2 coord);"
));
s
.
append
(
TString
(
"vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);"
));
s
.
append
(
TString
(
"vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);"
));
}
symbolTable
.
insertBuiltIn
(
bool2
,
"not"
,
bool2
,
"x"
);
symbolTable
.
insertBuiltIn
(
bool3
,
"not"
,
bool3
,
"x"
);
symbolTable
.
insertBuiltIn
(
bool4
,
"not"
,
bool4
,
"x"
);
if
(
resources
.
ARB_texture_rectangle
)
{
s
.
append
(
TString
(
"vec4 texture2DRect(sampler2DRect sampler, vec2 coord);"
));
s
.
append
(
TString
(
"vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);"
));
s
.
append
(
TString
(
"vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);"
));
}
TType
*
sampler2D
=
new
TType
(
EbtSampler2D
,
EbpUndefined
,
EvqGlobal
,
1
);
TType
*
samplerCube
=
new
TType
(
EbtSamplerCube
,
EbpUndefined
,
EvqGlobal
,
1
);
//
//
Noise functions.
//
Texture Functions
//
//s.append(TString("float noise1(float x);"));
//s.append(TString("float noise1(vec2 x);"));
//s.append(TString("float noise1(vec3 x);"));
//s.append(TString("float noise1(vec4 x);"));
//s.append(TString("vec2 noise2(float x);"));
//s.append(TString("vec2 noise2(vec2 x);"));
//s.append(TString("vec2 noise2(vec3 x);"));
//s.append(TString("vec2 noise2(vec4 x);"));
//s.append(TString("vec3 noise3(float x);"));
//s.append(TString("vec3 noise3(vec2 x);"));
//s.append(TString("vec3 noise3(vec3 x);"));
//s.append(TString("vec3 noise3(vec4 x);"));
//s.append(TString("vec4 noise4(float x);"));
//s.append(TString("vec4 noise4(vec2 x);"));
//s.append(TString("vec4 noise4(vec3 x);"));
//s.append(TString("vec4 noise4(vec4 x);"));
return
s
;
}
symbolTable
.
insertBuiltIn
(
float4
,
"texture2D"
,
sampler2D
,
"sampler"
,
float2
,
"coord"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DProj"
,
sampler2D
,
"sampler"
,
float3
,
"coord"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DProj"
,
sampler2D
,
"sampler"
,
float4
,
"coord"
);
symbolTable
.
insertBuiltIn
(
float4
,
"textureCube"
,
samplerCube
,
"sampler"
,
float3
,
"coord"
);
//============================================================================
//
// Prototypes for built-in functions seen by vertex shaders only.
//
//============================================================================
static
TString
BuiltInFunctionsVertex
(
const
ShBuiltInResources
&
resources
)
{
TString
s
;
//
// Geometric Functions.
//
//s.append(TString("vec4 ftransform();"));
//
// Texture Functions.
//
s
.
append
(
TString
(
"vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"
));
s
.
append
(
TString
(
"vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"
));
s
.
append
(
TString
(
"vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"
));
s
.
append
(
TString
(
"vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"
));
if
(
resources
.
OES_EGL_image_external
)
{
TType
*
samplerExternalOES
=
new
TType
(
EbtSamplerExternalOES
,
EbpUndefined
,
EvqGlobal
,
1
);
return
s
;
}
symbolTable
.
insertBuiltIn
(
float4
,
"texture2D"
,
samplerExternalOES
,
"sampler"
,
float2
,
"coord"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DProj"
,
samplerExternalOES
,
"sampler"
,
float3
,
"coord"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DProj"
,
samplerExternalOES
,
"sampler"
,
float4
,
"coord"
);
}
//============================================================================
//
// Prototypes for built-in functions seen by fragment shaders only.
//
//============================================================================
static
TString
BuiltInFunctionsFragment
(
const
ShBuiltInResources
&
resources
)
{
TString
s
;
if
(
resources
.
ARB_texture_rectangle
)
{
TType
*
sampler2DRect
=
new
TType
(
EbtSampler2DRect
,
EbpUndefined
,
EvqGlobal
,
1
);
//
// Texture Functions.
//
s
.
append
(
TString
(
"vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"
));
s
.
append
(
TString
(
"vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"
));
s
.
append
(
TString
(
"vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"
));
s
.
append
(
TString
(
"vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"
));
if
(
resources
.
OES_standard_derivatives
)
{
s
.
append
(
TString
(
"float dFdx(float p);"
));
s
.
append
(
TString
(
"vec2 dFdx(vec2 p);"
));
s
.
append
(
TString
(
"vec3 dFdx(vec3 p);"
));
s
.
append
(
TString
(
"vec4 dFdx(vec4 p);"
));
s
.
append
(
TString
(
"float dFdy(float p);"
));
s
.
append
(
TString
(
"vec2 dFdy(vec2 p);"
));
s
.
append
(
TString
(
"vec3 dFdy(vec3 p);"
));
s
.
append
(
TString
(
"vec4 dFdy(vec4 p);"
));
s
.
append
(
TString
(
"float fwidth(float p);"
));
s
.
append
(
TString
(
"vec2 fwidth(vec2 p);"
));
s
.
append
(
TString
(
"vec3 fwidth(vec3 p);"
));
s
.
append
(
TString
(
"vec4 fwidth(vec4 p);"
));
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DRect"
,
sampler2DRect
,
"sampler"
,
float2
,
"coord"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DRectProj"
,
sampler2DRect
,
"sampler"
,
float3
,
"coord"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DRectProj"
,
sampler2DRect
,
"sampler"
,
float4
,
"coord"
);
}
return
s
;
}
if
(
type
==
SH_FRAGMENT_SHADER
)
{
symbolTable
.
insertBuiltIn
(
float4
,
"texture2D"
,
sampler2D
,
"sampler"
,
float2
,
"coord"
,
float1
,
"bias"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DProj"
,
sampler2D
,
"sampler"
,
float3
,
"coord"
,
float1
,
"bias"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DProj"
,
sampler2D
,
"sampler"
,
float4
,
"coord"
,
float1
,
"bias"
);
symbolTable
.
insertBuiltIn
(
float4
,
"textureCube"
,
samplerCube
,
"sampler"
,
float3
,
"coord"
,
float1
,
"bias"
);
if
(
resources
.
OES_standard_derivatives
)
{
symbolTable
.
insertBuiltIn
(
float1
,
"dFdx"
,
float1
,
"p"
);
symbolTable
.
insertBuiltIn
(
float2
,
"dFdx"
,
float2
,
"p"
);
symbolTable
.
insertBuiltIn
(
float3
,
"dFdx"
,
float3
,
"p"
);
symbolTable
.
insertBuiltIn
(
float4
,
"dFdx"
,
float4
,
"p"
);
symbolTable
.
insertBuiltIn
(
float1
,
"dFdy"
,
float1
,
"p"
);
symbolTable
.
insertBuiltIn
(
float2
,
"dFdy"
,
float2
,
"p"
);
symbolTable
.
insertBuiltIn
(
float3
,
"dFdy"
,
float3
,
"p"
);
symbolTable
.
insertBuiltIn
(
float4
,
"dFdy"
,
float4
,
"p"
);
symbolTable
.
insertBuiltIn
(
float1
,
"fwidth"
,
float1
,
"p"
);
symbolTable
.
insertBuiltIn
(
float2
,
"fwidth"
,
float2
,
"p"
);
symbolTable
.
insertBuiltIn
(
float3
,
"fwidth"
,
float3
,
"p"
);
symbolTable
.
insertBuiltIn
(
float4
,
"fwidth"
,
float4
,
"p"
);
}
}
//============================================================================
//
// Standard uniforms.
//
//============================================================================
static
TString
StandardUniforms
()
{
TString
s
;
if
(
type
==
SH_VERTEX_SHADER
)
{
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DLod"
,
sampler2D
,
"sampler"
,
float2
,
"coord"
,
float1
,
"lod"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DProjLod"
,
sampler2D
,
"sampler"
,
float3
,
"coord"
,
float1
,
"lod"
);
symbolTable
.
insertBuiltIn
(
float4
,
"texture2DProjLod"
,
sampler2D
,
"sampler"
,
float4
,
"coord"
,
float1
,
"lod"
);
symbolTable
.
insertBuiltIn
(
float4
,
"textureCubeLod"
,
samplerCube
,
"sampler"
,
float3
,
"coord"
,
float1
,
"lod"
);
}
//
// Depth range in window coordinates
//
s
.
append
(
TString
(
"struct gl_DepthRangeParameters {"
));
s
.
append
(
TString
(
" highp float near;"
));
// n
s
.
append
(
TString
(
" highp float far;"
));
// f
s
.
append
(
TString
(
" highp float diff;"
));
// f - n
s
.
append
(
TString
(
"};"
));
s
.
append
(
TString
(
"uniform gl_DepthRangeParameters gl_DepthRange;"
));
return
s
;
}
//============================================================================
//
// Default precision for vertex shaders.
//
//============================================================================
static
TString
DefaultPrecisionVertex
()
{
TString
s
;
s
.
append
(
TString
(
"precision highp int;"
));
s
.
append
(
TString
(
"precision highp float;"
));
return
s
;
}
//============================================================================
//
// Default precision for fragment shaders.
//
//============================================================================
static
TString
DefaultPrecisionFragment
()
{
TString
s
;
s
.
append
(
TString
(
"precision mediump int;"
));
// No default precision for float in fragment shaders
return
s
;
}
//============================================================================
//
// Implementation dependent built-in constants.
//
//============================================================================
static
TString
BuiltInConstants
(
ShShaderSpec
spec
,
const
ShBuiltInResources
&
resources
,
const
TExtensionBehavior
&
extensionBehavior
)
{
TStringStream
s
;
s
<<
"const int gl_MaxVertexAttribs = "
<<
resources
.
MaxVertexAttribs
<<
";"
;
s
<<
"const int gl_MaxVertexUniformVectors = "
<<
resources
.
MaxVertexUniformVectors
<<
";"
;
TTypeList
*
members
=
NewPoolTTypeList
();
TType
*
near
=
new
TType
(
EbtFloat
,
EbpHigh
,
EvqGlobal
,
1
);
TType
*
far
=
new
TType
(
EbtFloat
,
EbpHigh
,
EvqGlobal
,
1
);
TType
*
diff
=
new
TType
(
EbtFloat
,
EbpHigh
,
EvqGlobal
,
1
);
near
->
setFieldName
(
"near"
);
far
->
setFieldName
(
"far"
);
diff
->
setFieldName
(
"diff"
);
members
->
push_back
(
near
);
members
->
push_back
(
far
);
members
->
push_back
(
diff
);
TVariable
*
depthRangeParameters
=
new
TVariable
(
NewPoolTString
(
"gl_DepthRangeParameters"
),
TType
(
members
,
"gl_DepthRangeParameters"
),
true
);
symbolTable
.
insert
(
*
depthRangeParameters
);
TVariable
*
depthRange
=
new
TVariable
(
NewPoolTString
(
"gl_DepthRange"
),
TType
(
members
,
"gl_DepthRangeParameters"
));
depthRange
->
setQualifier
(
EvqUniform
);
symbolTable
.
insert
(
*
depthRange
);
s
<<
"const int gl_MaxVaryingVectors = "
<<
resources
.
MaxVaryingVectors
<<
";"
;
s
<<
"const int gl_MaxVertexTextureImageUnits = "
<<
resources
.
MaxVertexTextureImageUnits
<<
";"
;
s
<<
"const int gl_MaxCombinedTextureImageUnits = "
<<
resources
.
MaxCombinedTextureImageUnits
<<
";"
;
s
<<
"const int gl_MaxTextureImageUnits = "
<<
resources
.
MaxTextureImageUnits
<<
";"
;
s
<<
"const int gl_MaxFragmentUniformVectors = "
<<
resources
.
MaxFragmentUniformVectors
<<
";"
;
//
// Implementation dependent built-in constants.
//
symbolTable
.
insertConstInt
(
"gl_MaxVertexAttribs"
,
resources
.
MaxVertexAttribs
);
symbolTable
.
insertConstInt
(
"gl_MaxVertexUniformVectors"
,
resources
.
MaxVertexUniformVectors
);
symbolTable
.
insertConstInt
(
"gl_MaxVaryingVectors"
,
resources
.
MaxVaryingVectors
);
symbolTable
.
insertConstInt
(
"gl_MaxVertexTextureImageUnits"
,
resources
.
MaxVertexTextureImageUnits
);
symbolTable
.
insertConstInt
(
"gl_MaxCombinedTextureImageUnits"
,
resources
.
MaxCombinedTextureImageUnits
);
symbolTable
.
insertConstInt
(
"gl_MaxTextureImageUnits"
,
resources
.
MaxTextureImageUnits
);
symbolTable
.
insertConstInt
(
"gl_MaxFragmentUniformVectors"
,
resources
.
MaxFragmentUniformVectors
);
if
(
spec
!=
SH_CSS_SHADERS_SPEC
)
{
...
...
@@ -494,40 +421,13 @@ static TString BuiltInConstants(ShShaderSpec spec, const ShBuiltInResources &res
const
bool
usingMRTExtension
=
(
iter
!=
extensionBehavior
.
end
()
&&
(
iter
->
second
==
EBhEnable
||
iter
->
second
==
EBhRequire
));
const
int
maxDrawBuffers
=
(
usingMRTExtension
?
resources
.
MaxDrawBuffers
:
1
);
s
<<
"const int gl_MaxDrawBuffers = "
<<
maxDrawBuffers
<<
";"
;
s
ymbolTable
.
insertConstInt
(
"gl_MaxDrawBuffers"
,
maxDrawBuffers
)
;
}
return
s
.
str
();
}
void
TBuiltIns
::
initialize
(
ShShaderType
type
,
ShShaderSpec
spec
,
const
ShBuiltInResources
&
resources
,
const
TExtensionBehavior
&
extensionBehavior
)
{
switch
(
type
)
{
case
SH_FRAGMENT_SHADER
:
builtInStrings
.
push_back
(
DefaultPrecisionFragment
());
builtInStrings
.
push_back
(
BuiltInFunctionsCommon
(
resources
));
builtInStrings
.
push_back
(
BuiltInFunctionsFragment
(
resources
));
builtInStrings
.
push_back
(
StandardUniforms
());
break
;
case
SH_VERTEX_SHADER
:
builtInStrings
.
push_back
(
DefaultPrecisionVertex
());
builtInStrings
.
push_back
(
BuiltInFunctionsCommon
(
resources
));
builtInStrings
.
push_back
(
BuiltInFunctionsVertex
(
resources
));
builtInStrings
.
push_back
(
StandardUniforms
());
break
;
default
:
assert
(
false
&&
"Language not supported"
);
}
builtInStrings
.
push_back
(
BuiltInConstants
(
spec
,
resources
,
extensionBehavior
));
}
void
IdentifyBuiltIns
(
ShShaderType
type
,
ShShaderSpec
spec
,
const
ShBuiltInResources
&
resources
,
TSymbolTable
&
symbolTable
)
const
ShBuiltInResources
&
resources
,
TSymbolTable
&
symbolTable
)
{
//
// First, insert some special built-in variables that are not in
...
...
@@ -571,8 +471,6 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
// expected to be resolved through a library of functions, versus as
// operations.
//
symbolTable
.
relateToOperator
(
"not"
,
EOpVectorLogicalNot
);
symbolTable
.
relateToOperator
(
"matrixCompMult"
,
EOpMul
);
symbolTable
.
relateToOperator
(
"equal"
,
EOpVectorEqual
);
...
...
@@ -623,6 +521,7 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
symbolTable
.
relateToOperator
(
"any"
,
EOpAny
);
symbolTable
.
relateToOperator
(
"all"
,
EOpAll
);
symbolTable
.
relateToOperator
(
"not"
,
EOpVectorLogicalNot
);
// Map language-specific operators.
switch
(
type
)
{
...
...
src/compiler/Initialize.h
View file @
8cf3a7ec
//
// Copyright (c) 2002-201
0
The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2002-201
3
The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
...
...
@@ -11,20 +11,8 @@
#include "compiler/ShHandle.h"
#include "compiler/SymbolTable.h"
typedef
TVector
<
TString
>
TBuiltInStrings
;
class
TBuiltIns
{
public
:
POOL_ALLOCATOR_NEW_DELETE
(
GlobalPoolAllocator
)
void
initialize
(
ShShaderType
type
,
ShShaderSpec
spec
,
const
ShBuiltInResources
&
resources
,
const
TExtensionBehavior
&
extensionBehavior
);
const
TBuiltInStrings
&
getBuiltInStrings
()
{
return
builtInStrings
;
}
protected
:
TBuiltInStrings
builtInStrings
;
};
void
InsertBuiltInFunctions
(
ShShaderType
type
,
ShShaderSpec
spec
,
const
ShBuiltInResources
&
resources
,
const
TExtensionBehavior
&
extensionBehavior
,
TSymbolTable
&
table
);
void
IdentifyBuiltIns
(
ShShaderType
type
,
ShShaderSpec
spec
,
const
ShBuiltInResources
&
resources
,
...
...
src/compiler/SymbolTable.h
View file @
8cf3a7ec
//
// Copyright (c) 2002-201
0
The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2002-201
3
The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
...
...
@@ -273,6 +273,35 @@ public:
return
table
[
currentLevel
()]
->
insert
(
symbol
);
}
bool
insertConstInt
(
const
char
*
name
,
int
value
)
{
TVariable
*
constant
=
new
TVariable
(
NewPoolTString
(
name
),
TType
(
EbtInt
,
EbpUndefined
,
EvqConst
,
1
));
constant
->
getConstPointer
()
->
setIConst
(
value
);
return
insert
(
*
constant
);
}
bool
insertBuiltIn
(
TType
*
rvalue
,
const
char
*
name
,
TType
*
ptype1
,
const
char
*
pname1
,
TType
*
ptype2
=
0
,
const
char
*
pname2
=
0
,
TType
*
ptype3
=
0
,
const
char
*
pname3
=
0
)
{
TFunction
*
function
=
new
TFunction
(
NewPoolTString
(
name
),
*
rvalue
);
TParameter
param1
=
{
NewPoolTString
(
pname1
),
ptype1
};
function
->
addParameter
(
param1
);
if
(
pname2
)
{
TParameter
param2
=
{
NewPoolTString
(
pname2
),
ptype2
};
function
->
addParameter
(
param2
);
}
if
(
pname3
)
{
TParameter
param3
=
{
NewPoolTString
(
pname3
),
ptype3
};
function
->
addParameter
(
param3
);
}
return
insert
(
*
function
);
}
TSymbol
*
find
(
const
TString
&
name
,
bool
*
builtIn
=
0
,
bool
*
sameScope
=
0
)
{
int
level
=
currentLevel
();
...
...
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