Commit 8efc5ad5 by Olli Etuaho

Initialize BuiltInFunctionEmulator outside Compiler

This moves GLSL output specific code from the Compiler class to the GLSL/ESSL translators. BUG=angleproject:865 Change-Id: I2d552e9cdb41f7d8ddfee7b0249a99d629a6d7d7 Reviewed-on: https://chromium-review.googlesource.com/255471Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
parent b27f79a7
......@@ -100,7 +100,7 @@ class BuiltInFunctionEmulator::BuiltInFunctionEmulationMarker : public TIntermTr
BuiltInFunctionEmulator::BuiltInFunctionEmulator()
{}
void BuiltInFunctionEmulator::AddEmulatedFunction(
void BuiltInFunctionEmulator::addEmulatedFunction(
TOperator op, const TType& param,
const char* emulatedFunctionDefinition)
{
......@@ -108,7 +108,7 @@ void BuiltInFunctionEmulator::AddEmulatedFunction(
std::string(emulatedFunctionDefinition);
}
void BuiltInFunctionEmulator::AddEmulatedFunction(
void BuiltInFunctionEmulator::addEmulatedFunction(
TOperator op, const TType& param1, const TType& param2,
const char* emulatedFunctionDefinition)
{
......@@ -116,7 +116,7 @@ void BuiltInFunctionEmulator::AddEmulatedFunction(
std::string(emulatedFunctionDefinition);
}
void BuiltInFunctionEmulator::AddEmulatedFunction(
void BuiltInFunctionEmulator::addEmulatedFunction(
TOperator op, const TType& param1, const TType& param2, const TType& param3,
const char* emulatedFunctionDefinition)
{
......@@ -174,6 +174,9 @@ void BuiltInFunctionEmulator::MarkBuiltInFunctionsForEmulation(
{
ASSERT(root);
if (mEmulatedFunctions.empty())
return;
BuiltInFunctionEmulationMarker marker(*this);
root->traverse(&marker);
}
......
......@@ -19,6 +19,8 @@
class BuiltInFunctionEmulator
{
public:
BuiltInFunctionEmulator();
void MarkBuiltInFunctionsForEmulation(TIntermNode* root);
void Cleanup();
......@@ -32,13 +34,10 @@ class BuiltInFunctionEmulator
// shader source.
void OutputEmulatedFunctions(TInfoSinkBase& out) const;
protected:
BuiltInFunctionEmulator();
// Add functions that need to be emulated.
void AddEmulatedFunction(TOperator op, const TType& param, const char* emulatedFunctionDefinition);
void AddEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const char* emulatedFunctionDefinition);
void AddEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const TType& param3, const char* emulatedFunctionDefinition);
void addEmulatedFunction(TOperator op, const TType& param, const char* emulatedFunctionDefinition);
void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const char* emulatedFunctionDefinition);
void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const TType& param3, const char* emulatedFunctionDefinition);
private:
class BuiltInFunctionEmulationMarker;
......
......@@ -5,11 +5,11 @@
//
#include "angle_gl.h"
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
#include "compiler/translator/SymbolTable.h"
BuiltInFunctionEmulatorGLSL::BuiltInFunctionEmulatorGLSL(sh::GLenum shaderType)
: BuiltInFunctionEmulator()
void InitBuiltInFunctionEmulatorForGLSL(BuiltInFunctionEmulator *emu, sh::GLenum shaderType)
{
#if defined(__APPLE__)
// we use macros here instead of function definitions to work around more GLSL
......@@ -25,15 +25,15 @@ BuiltInFunctionEmulatorGLSL::BuiltInFunctionEmulatorGLSL(sh::GLenum shaderType)
if (shaderType == GL_FRAGMENT_SHADER)
{
AddEmulatedFunction(EOpCos, float1, "webgl_emu_precision float webgl_cos_emu(webgl_emu_precision float a) { return cos(a); }");
AddEmulatedFunction(EOpCos, float2, "webgl_emu_precision vec2 webgl_cos_emu(webgl_emu_precision vec2 a) { return cos(a); }");
AddEmulatedFunction(EOpCos, float3, "webgl_emu_precision vec3 webgl_cos_emu(webgl_emu_precision vec3 a) { return cos(a); }");
AddEmulatedFunction(EOpCos, float4, "webgl_emu_precision vec4 webgl_cos_emu(webgl_emu_precision vec4 a) { return cos(a); }");
emu->addEmulatedFunction(EOpCos, float1, "webgl_emu_precision float webgl_cos_emu(webgl_emu_precision float a) { return cos(a); }");
emu->addEmulatedFunction(EOpCos, float2, "webgl_emu_precision vec2 webgl_cos_emu(webgl_emu_precision vec2 a) { return cos(a); }");
emu->addEmulatedFunction(EOpCos, float3, "webgl_emu_precision vec3 webgl_cos_emu(webgl_emu_precision vec3 a) { return cos(a); }");
emu->addEmulatedFunction(EOpCos, float4, "webgl_emu_precision vec4 webgl_cos_emu(webgl_emu_precision vec4 a) { return cos(a); }");
}
AddEmulatedFunction(EOpDistance, float1, float1, "#define webgl_distance_emu(x, y) ((x) >= (y) ? (x) - (y) : (y) - (x))");
AddEmulatedFunction(EOpDot, float1, float1, "#define webgl_dot_emu(x, y) ((x) * (y))");
AddEmulatedFunction(EOpLength, float1, "#define webgl_length_emu(x) ((x) >= 0.0 ? (x) : -(x))");
AddEmulatedFunction(EOpNormalize, float1, "#define webgl_normalize_emu(x) ((x) == 0.0 ? 0.0 : ((x) > 0.0 ? 1.0 : -1.0))");
AddEmulatedFunction(EOpReflect, float1, float1, "#define webgl_reflect_emu(I, N) ((I) - 2.0 * (N) * (I) * (N))");
emu->addEmulatedFunction(EOpDistance, float1, float1, "#define webgl_distance_emu(x, y) ((x) >= (y) ? (x) - (y) : (y) - (x))");
emu->addEmulatedFunction(EOpDot, float1, float1, "#define webgl_dot_emu(x, y) ((x) * (y))");
emu->addEmulatedFunction(EOpLength, float1, "#define webgl_length_emu(x) ((x) >= 0.0 ? (x) : -(x))");
emu->addEmulatedFunction(EOpNormalize, float1, "#define webgl_normalize_emu(x) ((x) == 0.0 ? 0.0 : ((x) > 0.0 ? 1.0 : -1.0))");
emu->addEmulatedFunction(EOpReflect, float1, float1, "#define webgl_reflect_emu(I, N) ((I) - 2.0 * (N) * (I) * (N))");
#endif
}
......@@ -7,15 +7,13 @@
#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "GLSLANG/ShaderLang.h"
class BuiltInFunctionEmulator;
//
// This class is only a workaround for OpenGL driver bugs, and isn't needed in general.
// This is only a workaround for OpenGL driver bugs, and isn't needed in general.
//
class BuiltInFunctionEmulatorGLSL : public BuiltInFunctionEmulator
{
public:
BuiltInFunctionEmulatorGLSL(sh::GLenum shaderType);
};
void InitBuiltInFunctionEmulatorForGLSL(BuiltInFunctionEmulator *emu, sh::GLenum shaderType);
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
......@@ -5,61 +5,61 @@
//
#include "angle_gl.h"
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/BuiltInFunctionEmulatorHLSL.h"
#include "compiler/translator/SymbolTable.h"
BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
: BuiltInFunctionEmulator()
void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu)
{
TType float1(EbtFloat);
TType float2(EbtFloat, 2);
TType float3(EbtFloat, 3);
TType float4(EbtFloat, 4);
AddEmulatedFunction(EOpMod, float1, float1,
emu->addEmulatedFunction(EOpMod, float1, float1,
"float webgl_mod_emu(float x, float y)\n"
"{\n"
" return x - y * floor(x / y);\n"
"}\n"
"\n");
AddEmulatedFunction(EOpMod, float2, float2,
emu->addEmulatedFunction(EOpMod, float2, float2,
"float2 webgl_mod_emu(float2 x, float2 y)\n"
"{\n"
" return x - y * floor(x / y);\n"
"}\n"
"\n");
AddEmulatedFunction(EOpMod, float2, float1,
emu->addEmulatedFunction(EOpMod, float2, float1,
"float2 webgl_mod_emu(float2 x, float y)\n"
"{\n"
" return x - y * floor(x / y);\n"
"}\n"
"\n");
AddEmulatedFunction(EOpMod, float3, float3,
emu->addEmulatedFunction(EOpMod, float3, float3,
"float3 webgl_mod_emu(float3 x, float3 y)\n"
"{\n"
" return x - y * floor(x / y);\n"
"}\n"
"\n");
AddEmulatedFunction(EOpMod, float3, float1,
emu->addEmulatedFunction(EOpMod, float3, float1,
"float3 webgl_mod_emu(float3 x, float y)\n"
"{\n"
" return x - y * floor(x / y);\n"
"}\n"
"\n");
AddEmulatedFunction(EOpMod, float4, float4,
emu->addEmulatedFunction(EOpMod, float4, float4,
"float4 webgl_mod_emu(float4 x, float4 y)\n"
"{\n"
" return x - y * floor(x / y);\n"
"}\n"
"\n");
AddEmulatedFunction(EOpMod, float4, float1,
emu->addEmulatedFunction(EOpMod, float4, float1,
"float4 webgl_mod_emu(float4 x, float y)\n"
"{\n"
" return x - y * floor(x / y);\n"
"}\n"
"\n");
AddEmulatedFunction(EOpFaceForward, float1, float1, float1,
emu->addEmulatedFunction(EOpFaceForward, float1, float1, float1,
"float webgl_faceforward_emu(float N, float I, float Nref)\n"
"{\n"
" if(dot(Nref, I) >= 0)\n"
......@@ -72,7 +72,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" }\n"
"}\n"
"\n");
AddEmulatedFunction(EOpFaceForward, float2, float2, float2,
emu->addEmulatedFunction(EOpFaceForward, float2, float2, float2,
"float2 webgl_faceforward_emu(float2 N, float2 I, float2 Nref)\n"
"{\n"
" if(dot(Nref, I) >= 0)\n"
......@@ -85,7 +85,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" }\n"
"}\n"
"\n");
AddEmulatedFunction(EOpFaceForward, float3, float3, float3,
emu->addEmulatedFunction(EOpFaceForward, float3, float3, float3,
"float3 webgl_faceforward_emu(float3 N, float3 I, float3 Nref)\n"
"{\n"
" if(dot(Nref, I) >= 0)\n"
......@@ -98,7 +98,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" }\n"
"}\n"
"\n");
AddEmulatedFunction(EOpFaceForward, float4, float4, float4,
emu->addEmulatedFunction(EOpFaceForward, float4, float4, float4,
"float4 webgl_faceforward_emu(float4 N, float4 I, float4 Nref)\n"
"{\n"
" if(dot(Nref, I) >= 0)\n"
......@@ -112,20 +112,20 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
"}\n"
"\n");
AddEmulatedFunction(EOpAtan, float1, float1,
emu->addEmulatedFunction(EOpAtan, float1, float1,
"float webgl_atan_emu(float y, float x)\n"
"{\n"
" if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
" return atan2(y, x);\n"
"}\n");
AddEmulatedFunction(EOpAtan, float2, float2,
emu->addEmulatedFunction(EOpAtan, float2, float2,
"float2 webgl_atan_emu(float2 y, float2 x)\n"
"{\n"
" if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
" if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
" return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
"}\n");
AddEmulatedFunction(EOpAtan, float3, float3,
emu->addEmulatedFunction(EOpAtan, float3, float3,
"float3 webgl_atan_emu(float3 y, float3 x)\n"
"{\n"
" if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
......@@ -133,7 +133,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
" return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
"}\n");
AddEmulatedFunction(EOpAtan, float4, float4,
emu->addEmulatedFunction(EOpAtan, float4, float4,
"float4 webgl_atan_emu(float4 y, float4 x)\n"
"{\n"
" if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
......@@ -143,69 +143,69 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
"}\n");
AddEmulatedFunction(EOpAsinh, float1,
emu->addEmulatedFunction(EOpAsinh, float1,
"float webgl_asinh_emu(in float x) {\n"
" return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
"}\n");
AddEmulatedFunction(EOpAsinh, float2,
emu->addEmulatedFunction(EOpAsinh, float2,
"float2 webgl_asinh_emu(in float2 x) {\n"
" return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
"}\n");
AddEmulatedFunction(EOpAsinh, float3,
emu->addEmulatedFunction(EOpAsinh, float3,
"float3 webgl_asinh_emu(in float3 x) {\n"
" return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
"}\n");
AddEmulatedFunction(EOpAsinh, float4,
emu->addEmulatedFunction(EOpAsinh, float4,
"float4 webgl_asinh_emu(in float4 x) {\n"
" return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
"}\n");
AddEmulatedFunction(EOpAcosh, float1,
emu->addEmulatedFunction(EOpAcosh, float1,
"float webgl_acosh_emu(in float x) {\n"
" return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
"}\n");
AddEmulatedFunction(EOpAcosh, float2,
emu->addEmulatedFunction(EOpAcosh, float2,
"float2 webgl_acosh_emu(in float2 x) {\n"
" return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
"}\n");
AddEmulatedFunction(EOpAcosh, float3,
emu->addEmulatedFunction(EOpAcosh, float3,
"float3 webgl_acosh_emu(in float3 x) {\n"
" return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
"}\n");
AddEmulatedFunction(EOpAcosh, float4,
emu->addEmulatedFunction(EOpAcosh, float4,
"float4 webgl_acosh_emu(in float4 x) {\n"
" return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
"}\n");
AddEmulatedFunction(EOpAtanh, float1,
emu->addEmulatedFunction(EOpAtanh, float1,
"float webgl_atanh_emu(in float x) {\n"
" return 0.5 * log((1.0 + x) / (1.0 - x));\n"
"}\n");
AddEmulatedFunction(EOpAtanh, float2,
emu->addEmulatedFunction(EOpAtanh, float2,
"float2 webgl_atanh_emu(in float2 x) {\n"
" return 0.5 * log((1.0 + x) / (1.0 - x));\n"
"}\n");
AddEmulatedFunction(EOpAtanh, float3,
emu->addEmulatedFunction(EOpAtanh, float3,
"float3 webgl_atanh_emu(in float3 x) {\n"
" return 0.5 * log((1.0 + x) / (1.0 - x));\n"
"}\n");
AddEmulatedFunction(EOpAtanh, float4,
emu->addEmulatedFunction(EOpAtanh, float4,
"float4 webgl_atanh_emu(in float4 x) {\n"
" return 0.5 * log((1.0 + x) / (1.0 - x));\n"
"}\n");
AddEmulatedFunction(EOpRoundEven, float1,
emu->addEmulatedFunction(EOpRoundEven, float1,
"float webgl_roundEven_emu(in float x) {\n"
" return (frac(x) == 0.5 && trunc(x) % 2.0 == 0.0) ? trunc(x) : round(x);\n"
"}\n");
AddEmulatedFunction(EOpRoundEven, float2,
emu->addEmulatedFunction(EOpRoundEven, float2,
"float2 webgl_roundEven_emu(in float2 x) {\n"
" float2 v;\n"
" v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
" v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
" return v;\n"
"}\n");
AddEmulatedFunction(EOpRoundEven, float3,
emu->addEmulatedFunction(EOpRoundEven, float3,
"float3 webgl_roundEven_emu(in float3 x) {\n"
" float3 v;\n"
" v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
......@@ -213,7 +213,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);\n"
" return v;\n"
"}\n");
AddEmulatedFunction(EOpRoundEven, float4,
emu->addEmulatedFunction(EOpRoundEven, float4,
"float4 webgl_roundEven_emu(in float4 x) {\n"
" float4 v;\n"
" v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
......@@ -223,7 +223,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" return v;\n"
"}\n");
AddEmulatedFunction(EOpPackSnorm2x16, float2,
emu->addEmulatedFunction(EOpPackSnorm2x16, float2,
"int webgl_toSnorm(in float x) {\n"
" return int(round(clamp(x, -1.0, 1.0) * 32767.0));\n"
"}\n"
......@@ -233,7 +233,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" int y = webgl_toSnorm(v.y);\n"
" return (asuint(y) << 16) | (asuint(x) & 0xffffu);\n"
"}\n");
AddEmulatedFunction(EOpPackUnorm2x16, float2,
emu->addEmulatedFunction(EOpPackUnorm2x16, float2,
"uint webgl_toUnorm(in float x) {\n"
" return uint(round(clamp(x, 0.0, 1.0) * 65535.0));\n"
"}\n"
......@@ -243,7 +243,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" uint y = webgl_toUnorm(v.y);\n"
" return (y << 16) | x;\n"
"}\n");
AddEmulatedFunction(EOpPackHalf2x16, float2,
emu->addEmulatedFunction(EOpPackHalf2x16, float2,
"uint webgl_packHalf2x16_emu(in float2 v) {\n"
" uint x = f32tof16(v.x);\n"
" uint y = f32tof16(v.y);\n"
......@@ -252,7 +252,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
TType uint1(EbtUInt);
AddEmulatedFunction(EOpUnpackSnorm2x16, uint1,
emu->addEmulatedFunction(EOpUnpackSnorm2x16, uint1,
"float webgl_fromSnorm(in uint x) {\n"
" int xi = asint(x & 0x7fffu) - asint(x & 0x8000u);\n"
" return clamp(float(xi) / 32767.0, -1.0, 1.0);\n"
......@@ -263,7 +263,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" uint x = u;\n"
" return float2(webgl_fromSnorm(x), webgl_fromSnorm(y));\n"
"}\n");
AddEmulatedFunction(EOpUnpackUnorm2x16, uint1,
emu->addEmulatedFunction(EOpUnpackUnorm2x16, uint1,
"float webgl_fromUnorm(in uint x) {\n"
" return float(x) / 65535.0;\n"
"}\n"
......@@ -273,7 +273,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" uint x = u & 0xffffu;\n"
" return float2(webgl_fromUnorm(x), webgl_fromUnorm(y));\n"
"}\n");
AddEmulatedFunction(EOpUnpackHalf2x16, uint1,
emu->addEmulatedFunction(EOpUnpackHalf2x16, uint1,
"float2 webgl_unpackHalf2x16_emu(in uint u) {\n"
" uint y = (u >> 16);\n"
" uint x = u & 0xffffu;\n"
......@@ -289,40 +289,40 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
// transpose(r) and transpose(c) are in a sense free, since to get the
// transpose of r, we simply can build a column matrix out of the original
// vector instead of a row matrix.
AddEmulatedFunction(EOpOuterProduct, float2, float2,
emu->addEmulatedFunction(EOpOuterProduct, float2, float2,
"float2x2 webgl_outerProduct_emu(in float2 c, in float2 r) {\n"
" return mul(float2x1(r), float1x2(c));\n"
"}\n");
AddEmulatedFunction(EOpOuterProduct, float3, float3,
emu->addEmulatedFunction(EOpOuterProduct, float3, float3,
"float3x3 webgl_outerProduct_emu(in float3 c, in float3 r) {\n"
" return mul(float3x1(r), float1x3(c));\n"
"}\n");
AddEmulatedFunction(EOpOuterProduct, float4, float4,
emu->addEmulatedFunction(EOpOuterProduct, float4, float4,
"float4x4 webgl_outerProduct_emu(in float4 c, in float4 r) {\n"
" return mul(float4x1(r), float1x4(c));\n"
"}\n");
AddEmulatedFunction(EOpOuterProduct, float3, float2,
emu->addEmulatedFunction(EOpOuterProduct, float3, float2,
"float2x3 webgl_outerProduct_emu(in float3 c, in float2 r) {\n"
" return mul(float2x1(r), float1x3(c));\n"
"}\n");
AddEmulatedFunction(EOpOuterProduct, float2, float3,
emu->addEmulatedFunction(EOpOuterProduct, float2, float3,
"float3x2 webgl_outerProduct_emu(in float2 c, in float3 r) {\n"
" return mul(float3x1(r), float1x2(c));\n"
"}\n");
AddEmulatedFunction(EOpOuterProduct, float4, float2,
emu->addEmulatedFunction(EOpOuterProduct, float4, float2,
"float2x4 webgl_outerProduct_emu(in float4 c, in float2 r) {\n"
" return mul(float2x1(r), float1x4(c));\n"
"}\n");
AddEmulatedFunction(EOpOuterProduct, float2, float4,
emu->addEmulatedFunction(EOpOuterProduct, float2, float4,
"float4x2 webgl_outerProduct_emu(in float2 c, in float4 r) {\n"
" return mul(float4x1(r), float1x2(c));\n"
"}\n");
AddEmulatedFunction(EOpOuterProduct, float4, float3,
emu->addEmulatedFunction(EOpOuterProduct, float4, float3,
"float3x4 webgl_outerProduct_emu(in float4 c, in float3 r) {\n"
" return mul(float3x1(r), float1x4(c));\n"
"}\n");
AddEmulatedFunction(EOpOuterProduct, float3, float4,
emu->addEmulatedFunction(EOpOuterProduct, float3, float4,
"float4x3 webgl_outerProduct_emu(in float3 c, in float4 r) {\n"
" return mul(float4x1(r), float1x3(c));\n"
"}\n");
......@@ -346,7 +346,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
// We don't need to care about divide-by-zero since results are undefined
// for singular or poorly-conditioned matrices.
AddEmulatedFunction(EOpInverse, mat2,
emu->addEmulatedFunction(EOpInverse, mat2,
"float2x2 webgl_inverse_emu(in float2x2 m) {\n"
" float2x2 cof = { m[1][1], -m[0][1], -m[1][0], m[0][0] };\n"
" return cof / determinant(transpose(m));\n"
......@@ -354,7 +354,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
// cofAB is the cofactor for column A and row B.
AddEmulatedFunction(EOpInverse, mat3,
emu->addEmulatedFunction(EOpInverse, mat3,
"float3x3 webgl_inverse_emu(in float3x3 m) {\n"
" float cof00 = m[1][1] * m[2][2] - m[2][1] * m[1][2];\n"
" float cof01 = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]);\n"
......@@ -369,7 +369,7 @@ BuiltInFunctionEmulatorHLSL::BuiltInFunctionEmulatorHLSL()
" return cof / determinant(transpose(m));\n"
"}\n");
AddEmulatedFunction(EOpInverse, mat4,
emu->addEmulatedFunction(EOpInverse, mat4,
"float4x4 webgl_inverse_emu(in float4x4 m) {\n"
" float cof00 = m[1][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[1][3] + m[3][1] * m[1][2] * m[2][3]"
" - m[1][1] * m[3][2] * m[2][3] - m[2][1] * m[1][2] * m[3][3] - m[3][1] * m[2][2] * m[1][3];\n"
......
......@@ -7,15 +7,10 @@
#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "GLSLANG/ShaderLang.h"
//
// This class is needed to emulate GLSL functions that don't exist in HLSL.
//
class BuiltInFunctionEmulatorHLSL : public BuiltInFunctionEmulator
{
public:
BuiltInFunctionEmulatorHLSL();
};
class BuiltInFunctionEmulator;
void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu);
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
......@@ -125,7 +125,7 @@ TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
maxCallStackDepth(0),
fragmentPrecisionHigh(false),
clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC),
builtInFunctionEmulator(type),
builtInFunctionEmulator(),
mSourcePath(NULL)
{
}
......@@ -265,8 +265,11 @@ TIntermNode *TCompiler::compileTreeImpl(const char* const shaderStrings[],
}
// Built-in function emulation needs to happen after validateLimitations pass.
if (success && (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS))
if (success)
{
initBuiltInFunctionEmulator(&builtInFunctionEmulator, compileOptions);
builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(root);
}
// Clamping uniform array bounds needs to happen after validateLimitations pass.
if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS))
......@@ -649,7 +652,7 @@ ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const
return clampingStrategy;
}
const BuiltInFunctionEmulatorGLSL& TCompiler::getBuiltInFunctionEmulator() const
const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const
{
return builtInFunctionEmulator;
}
......
......@@ -14,7 +14,7 @@
// This should not be included by driver code.
//
#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/HashNames.h"
#include "compiler/translator/InfoSink.h"
......@@ -114,6 +114,8 @@ class TCompiler : public TShHandleBase
bool validateLimitations(TIntermNode* root);
// Collect info for all attribs, uniforms, varyings.
void collectVariables(TIntermNode* root);
// Add emulated functions to the built-in function emulator.
virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions) {};
// Translate to object code.
virtual void translate(TIntermNode *root, int compileOptions) = 0;
// Returns true if, after applying the packing rules in the GLSL 1.017 spec
......@@ -146,7 +148,7 @@ class TCompiler : public TShHandleBase
const ArrayBoundsClamper& getArrayBoundsClamper() const;
ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
const BuiltInFunctionEmulatorGLSL& getBuiltInFunctionEmulator() const;
const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
std::vector<sh::Attribute> attributes;
std::vector<sh::Attribute> outputVariables;
......@@ -179,7 +181,7 @@ class TCompiler : public TShHandleBase
ArrayBoundsClamper arrayBoundsClamper;
ShArrayIndexClampingStrategy clampingStrategy;
BuiltInFunctionEmulatorGLSL builtInFunctionEmulator;
BuiltInFunctionEmulator builtInFunctionEmulator;
// Results of compilation.
int shaderVersion;
......
......@@ -12,6 +12,7 @@
#include "common/angleutils.h"
#include "common/utilities.h"
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/BuiltInFunctionEmulatorHLSL.h"
#include "compiler/translator/DetectDiscontinuity.h"
#include "compiler/translator/FlagStd140Structs.h"
......@@ -178,7 +179,8 @@ void OutputHLSL::output(TIntermNode *treeRoot, TInfoSinkBase &objSink)
RewriteElseBlocks(treeRoot);
}
BuiltInFunctionEmulatorHLSL builtInFunctionEmulator;
BuiltInFunctionEmulator builtInFunctionEmulator;
InitBuiltInFunctionEmulatorForHLSL(&builtInFunctionEmulator);
builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(treeRoot);
// Output the body and footer first to determine what has to go in the header
......@@ -289,7 +291,7 @@ TString OutputHLSL::structInitializerString(int indent, const TStructure &struct
return init;
}
void OutputHLSL::header(const BuiltInFunctionEmulatorHLSL *builtInFunctionEmulator)
void OutputHLSL::header(const BuiltInFunctionEmulator *builtInFunctionEmulator)
{
TInfoSinkBase &out = getInfoSink();
......
......@@ -16,7 +16,7 @@
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/ParseContext.h"
class BuiltInFunctionEmulatorHLSL;
class BuiltInFunctionEmulator;
namespace sh
{
......@@ -47,7 +47,7 @@ class OutputHLSL : public TIntermTraverser
TInfoSinkBase &getInfoSink() { ASSERT(!mInfoSinkStack.empty()); return *mInfoSinkStack.top(); }
protected:
void header(const BuiltInFunctionEmulatorHLSL *builtInFunctionEmulator);
void header(const BuiltInFunctionEmulator *builtInFunctionEmulator);
// Visit AST nodes and output their code to the body stream
void visitSymbol(TIntermSymbol*);
......
......@@ -6,6 +6,7 @@
#include "compiler/translator/TranslatorESSL.h"
#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
#include "compiler/translator/EmulatePrecision.h"
#include "compiler/translator/OutputESSL.h"
#include "angle_gl.h"
......@@ -15,6 +16,12 @@ TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
{
}
void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions)
{
if (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS)
InitBuiltInFunctionEmulatorForGLSL(emu, getShaderType());
}
void TranslatorESSL::translate(TIntermNode *root, int) {
TInfoSinkBase& sink = getInfoSink().obj;
......
......@@ -15,6 +15,8 @@ class TranslatorESSL : public TCompiler
TranslatorESSL(sh::GLenum type, ShShaderSpec spec);
protected:
void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions) override;
virtual void translate(TIntermNode *root, int compileOptions);
private:
......
......@@ -7,6 +7,7 @@
#include "compiler/translator/TranslatorGLSL.h"
#include "angle_gl.h"
#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
#include "compiler/translator/EmulatePrecision.h"
#include "compiler/translator/OutputGLSL.h"
#include "compiler/translator/VersionGLSL.h"
......@@ -61,6 +62,12 @@ TranslatorGLSL::TranslatorGLSL(sh::GLenum type,
: TCompiler(type, spec, output) {
}
void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions)
{
if (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS)
InitBuiltInFunctionEmulatorForGLSL(emu, getShaderType());
}
void TranslatorGLSL::translate(TIntermNode *root, int) {
TInfoSinkBase& sink = getInfoSink().obj;
......
......@@ -15,6 +15,8 @@ class TranslatorGLSL : public TCompiler
TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
protected:
void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions) override;
virtual void translate(TIntermNode *root, int compileOptions);
private:
......
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