Commit 92877af5 by Geoff Lang

Regenerate public projects.

Change-Id: Ica5add561a1c095d1b2fca863f2d94e9f8d44e50 Reviewed-on: https://chromium-review.googlesource.com/187280Tested-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org>
parent 8e32884a
...@@ -46,7 +46,7 @@ ...@@ -46,7 +46,7 @@
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...@@ -56,7 +56,7 @@ ...@@ -56,7 +56,7 @@
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...@@ -70,7 +70,7 @@ ...@@ -70,7 +70,7 @@
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...@@ -83,7 +83,7 @@ ...@@ -83,7 +83,7 @@
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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...@@ -93,7 +93,7 @@ ...@@ -93,7 +93,7 @@
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</Lib> </Lib>
<Link> <Link>
<AdditionalDependencies>d3d9.lib;dxguid.lib;kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies> <AdditionalDependencies>d3d9.lib;kernel32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;user32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib</AdditionalDependencies>
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...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
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...@@ -115,13 +115,13 @@ ...@@ -115,13 +115,13 @@
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...@@ -132,6 +132,7 @@ ...@@ -132,6 +132,7 @@
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...@@ -148,7 +149,6 @@ ...@@ -148,7 +149,6 @@
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...@@ -177,19 +177,19 @@ ...@@ -177,19 +177,19 @@
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...@@ -197,6 +197,7 @@ ...@@ -197,6 +197,7 @@
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...@@ -207,9 +208,9 @@ ...@@ -207,9 +208,9 @@
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...@@ -230,7 +231,6 @@ ...@@ -230,7 +231,6 @@
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...@@ -248,18 +248,18 @@ ...@@ -248,18 +248,18 @@
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<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Image9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Image9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\passthroughps.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\passthroughps.h"/>
...@@ -303,7 +303,6 @@ ...@@ -303,7 +303,6 @@
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Query.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Shader.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Shader.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\main.cpp"/> <ClCompile Include="..\..\src\libGLESv2\main.cpp"/>
...@@ -313,6 +312,7 @@ ...@@ -313,6 +312,7 @@
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/> <ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\angletypes.cpp"/> <ClCompile Include="..\..\src\libGLESv2\angletypes.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/>
...@@ -333,32 +333,32 @@ ...@@ -333,32 +333,32 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Query11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Query11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Image11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Image11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Image9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Image9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/> <ClCompile Include="..\..\src\common\event_tracer.cpp"/>
......
...@@ -99,6 +99,9 @@ ...@@ -99,6 +99,9 @@
<ClInclude Include="..\..\src\libGLESv2\Program.h"> <ClInclude Include="..\..\src\libGLESv2\Program.h">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\main.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"> <ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
...@@ -183,9 +186,6 @@ ...@@ -183,9 +186,6 @@
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"> <ClCompile Include="..\..\src\libGLESv2\Buffer.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Shader.cpp"> <ClCompile Include="..\..\src\libGLESv2\Shader.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
...@@ -198,9 +198,6 @@ ...@@ -198,9 +198,6 @@
<ClCompile Include="..\..\src\libGLESv2\main.cpp"> <ClCompile Include="..\..\src\libGLESv2\main.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\main.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"> <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClInclude> </ClInclude>
...@@ -231,6 +228,9 @@ ...@@ -231,6 +228,9 @@
<ClInclude Include="..\..\src\libGLESv2\formatutils.h"> <ClInclude Include="..\..\src\libGLESv2\formatutils.h">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\angletypes.cpp"> <ClCompile Include="..\..\src\libGLESv2\angletypes.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
...@@ -357,9 +357,6 @@ ...@@ -357,9 +357,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClCompile> </ClCompile>
...@@ -378,9 +375,6 @@ ...@@ -378,9 +375,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp">
<Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude> </ClInclude>
...@@ -396,9 +390,9 @@ ...@@ -396,9 +390,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.h"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
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<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude> </ClInclude>
...@@ -420,6 +414,12 @@ ...@@ -420,6 +414,12 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Blit11.cpp">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\BufferStorage11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter>
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<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp">
<Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClCompile> </ClCompile>
...@@ -429,6 +429,9 @@ ...@@ -429,6 +429,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Image11.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Image11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude> </ClInclude>
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<Filter>src\libGLESv2\renderer\d3d11</Filter>
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<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
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...@@ -438,9 +441,6 @@ ...@@ -438,9 +441,6 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Image11.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Image11.cpp">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
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<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Renderer11.cpp">
<Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
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...@@ -453,10 +453,10 @@ ...@@ -453,10 +453,10 @@
<None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\generate_shaders.bat"> <None Include="..\..\src\libGLESv2\renderer\d3d11\shaders\generate_shaders.bat">
<Filter>src\libGLESv2\renderer\d3d11\shaders</Filter> <Filter>src\libGLESv2\renderer\d3d11\shaders</Filter>
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<Filter>src\libGLESv2\renderer\d3d11\shaders</Filter> <Filter>src\libGLESv2\renderer\d3d11\shaders</Filter>
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<Filter>src\libGLESv2\renderer\d3d11\shaders</Filter> <Filter>src\libGLESv2\renderer\d3d11\shaders</Filter>
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...@@ -480,6 +480,9 @@ ...@@ -480,6 +480,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3d11ps.h">
<Filter>src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
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<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2d11ps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrg2d11ps.h">
<Filter>src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
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...@@ -510,15 +513,15 @@ ...@@ -510,15 +513,15 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\clearuint11vs.h">
<Filter>src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
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<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\passthroughrgba3dui11ps.h">
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...@@ -579,9 +582,6 @@ ...@@ -579,9 +582,6 @@
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<Filter>src\libGLESv2\renderer\d3d11\shaders\compiled</Filter> <Filter>src\libGLESv2\renderer\d3d11\shaders\compiled</Filter>
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<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\shaders\compiled\swizzlef2dps.h">
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...@@ -642,21 +642,24 @@ ...@@ -642,21 +642,24 @@
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<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile> </ClCompile>
...@@ -675,28 +678,25 @@ ...@@ -675,28 +678,25 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.h"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h">
...@@ -711,7 +711,7 @@ ...@@ -711,7 +711,7 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp">
...@@ -720,13 +720,13 @@ ...@@ -720,13 +720,13 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Image9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Image9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.vs"> <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps">
<Filter>src\libGLESv2\renderer\d3d9\shaders</Filter> <Filter>src\libGLESv2\renderer\d3d9\shaders</Filter>
</None> </None>
<None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\generate_shaders.bat"> <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.vs">
<Filter>src\libGLESv2\renderer\d3d9\shaders</Filter> <Filter>src\libGLESv2\renderer\d3d9\shaders</Filter>
</None> </None>
<None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps"> <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\generate_shaders.bat">
<Filter>src\libGLESv2\renderer\d3d9\shaders</Filter> <Filter>src\libGLESv2\renderer\d3d9\shaders</Filter>
</None> </None>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h">
......
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