Commit 93edca16 by Jamie Madill Committed by Commit Bot

Vulkan: Add an Image helper class.

This class wraps a lot of the common functionality of a vk::Image. It keeps an associated DeviceMemory and ImageView. Eventually we can probably merge this class with RenderTargetVk. We can also use it to implement the same functionality between Renderbuffer and Texture and abstract different storage types, like 2D and Cube. Bug: angleproject:2318 Change-Id: I39239f47b483cfb96290a15b06edd264f7f4bb34 Reviewed-on: https://chromium-review.googlesource.com/980772Reviewed-by: 's avatarFrank Henigman <fjhenigman@chromium.org> Reviewed-by: 's avatarLuc Ferron <lucferron@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 6bc264ae
...@@ -71,10 +71,7 @@ bool IsMipmapFiltered(const SamplerState &samplerState) ...@@ -71,10 +71,7 @@ bool IsMipmapFiltered(const SamplerState &samplerState)
} }
SwizzleState::SwizzleState() SwizzleState::SwizzleState()
: swizzleRed(GL_INVALID_INDEX), : swizzleRed(GL_RED), swizzleGreen(GL_GREEN), swizzleBlue(GL_BLUE), swizzleAlpha(GL_ALPHA)
swizzleGreen(GL_INVALID_INDEX),
swizzleBlue(GL_INVALID_INDEX),
swizzleAlpha(GL_INVALID_INDEX)
{ {
} }
...@@ -102,7 +99,6 @@ bool SwizzleState::operator!=(const SwizzleState &other) const ...@@ -102,7 +99,6 @@ bool SwizzleState::operator!=(const SwizzleState &other) const
TextureState::TextureState(TextureType type) TextureState::TextureState(TextureType type)
: mType(type), : mType(type),
mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
mSamplerState(SamplerState::CreateDefaultForTarget(type)), mSamplerState(SamplerState::CreateDefaultForTarget(type)),
mBaseLevel(0), mBaseLevel(0),
mMaxLevel(1000), mMaxLevel(1000),
......
...@@ -261,9 +261,10 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context, ...@@ -261,9 +261,10 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context,
ASSERT(renderTarget); ASSERT(renderTarget);
vk::Image *readImage = renderTarget->image; vk::Image *readImage = renderTarget->image;
vk::StagingImage stagingImage; vk::ImageHelper stagingImage;
ANGLE_TRY(stagingImage.init(contextVk, TextureDimension::TEX_2D, *renderTarget->format, ANGLE_TRY(stagingImage.init2DStaging(
gl::Extents(area.width, area.height, 1), vk::StagingUsage::Read)); device, renderer->getMemoryProperties(), *renderTarget->format,
gl::Extents(area.width, area.height, 1), vk::StagingUsage::Read));
vk::CommandBuffer *commandBuffer = nullptr; vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(beginWriteResource(renderer, &commandBuffer)); ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
...@@ -302,10 +303,10 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context, ...@@ -302,10 +303,10 @@ gl::Error FramebufferVk::readPixels(const gl::Context *context,
// TODO(jmadill): parameters // TODO(jmadill): parameters
uint8_t *mapPointer = nullptr; uint8_t *mapPointer = nullptr;
ANGLE_TRY( ANGLE_TRY(stagingImage.getDeviceMemory().map(device, 0, stagingImage.getAllocatedMemorySize(),
stagingImage.getDeviceMemory().map(device, 0, stagingImage.getSize(), 0, &mapPointer)); 0, &mapPointer));
const auto &angleFormat = renderTarget->format->textureFormat(); const angle::Format &angleFormat = renderTarget->format->textureFormat();
// TODO(jmadill): Use pixel bytes from the ANGLE format directly. // TODO(jmadill): Use pixel bytes from the ANGLE format directly.
const auto &glFormat = gl::GetSizedInternalFormatInfo(angleFormat.glInternalFormat); const auto &glFormat = gl::GetSizedInternalFormatInfo(angleFormat.glInternalFormat);
......
...@@ -23,10 +23,9 @@ constexpr VkClearColorValue kBlackClearColorValue = {{0}}; ...@@ -23,10 +23,9 @@ constexpr VkClearColorValue kBlackClearColorValue = {{0}};
} // anonymous namespace } // anonymous namespace
RenderbufferVk::RenderbufferVk(const gl::RenderbufferState &state) RenderbufferVk::RenderbufferVk(const gl::RenderbufferState &state) : RenderbufferImpl(state)
: RenderbufferImpl(state), mAllocatedMemorySize(0)
{ {
mRenderTarget.image = &mImage; mRenderTarget.image = &mImage.getImage();
mRenderTarget.imageView = &mImageView; mRenderTarget.imageView = &mImageView;
mRenderTarget.resource = this; mRenderTarget.resource = this;
} }
...@@ -40,8 +39,7 @@ gl::Error RenderbufferVk::onDestroy(const gl::Context *context) ...@@ -40,8 +39,7 @@ gl::Error RenderbufferVk::onDestroy(const gl::Context *context)
ContextVk *contextVk = vk::GetImpl(context); ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer(); RendererVk *renderer = contextVk->getRenderer();
renderer->releaseResource(*this, &mImage); mImage.release(renderer->getCurrentQueueSerial(), renderer);
renderer->releaseResource(*this, &mDeviceMemory);
renderer->releaseResource(*this, &mImageView); renderer->releaseResource(*this, &mImageView);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS);
...@@ -66,11 +64,8 @@ gl::Error RenderbufferVk::setStorage(const gl::Context *context, ...@@ -66,11 +64,8 @@ gl::Error RenderbufferVk::setStorage(const gl::Context *context,
static_cast<GLsizei>(width) != mState.getWidth() || static_cast<GLsizei>(width) != mState.getWidth() ||
static_cast<GLsizei>(height) != mState.getHeight()) static_cast<GLsizei>(height) != mState.getHeight())
{ {
ASSERT(mImageView.valid()); mImage.release(renderer->getCurrentQueueSerial(), renderer);
renderer->releaseResource(*this, &mImage);
renderer->releaseResource(*this, &mDeviceMemory);
renderer->releaseResource(*this, &mImageView); renderer->releaseResource(*this, &mImageView);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS);
} }
} }
...@@ -92,71 +87,34 @@ gl::Error RenderbufferVk::setStorage(const gl::Context *context, ...@@ -92,71 +87,34 @@ gl::Error RenderbufferVk::setStorage(const gl::Context *context,
(textureFormat.redBits > 0 ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT : 0) | (textureFormat.redBits > 0 ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT : 0) |
(isDepthOrStencilFormat ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT : 0); (isDepthOrStencilFormat ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT : 0);
VkImageCreateInfo imageInfo; ANGLE_TRY(mImage.init2D(device, mRenderTarget.extents, vkFormat, 1, usage));
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.pNext = nullptr;
imageInfo.flags = 0;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = vkFormat.vkTextureFormat;
imageInfo.extent.width = static_cast<uint32_t>(width);
imageInfo.extent.height = static_cast<uint32_t>(height);
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = usage;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.queueFamilyIndexCount = 0;
imageInfo.pQueueFamilyIndices = nullptr;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ANGLE_TRY(mImage.init(device, imageInfo));
VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
ANGLE_TRY(vk::AllocateImageMemory(renderer, flags, &mImage, &mDeviceMemory, ANGLE_TRY(mImage.initMemory(device, renderer->getMemoryProperties(), flags));
&mAllocatedMemorySize));
VkImageAspectFlags aspect = VkImageAspectFlags aspect =
(textureFormat.depthBits > 0 ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) | (textureFormat.depthBits > 0 ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) |
(textureFormat.stencilBits > 0 ? VK_IMAGE_ASPECT_STENCIL_BIT : 0) | (textureFormat.stencilBits > 0 ? VK_IMAGE_ASPECT_STENCIL_BIT : 0) |
(textureFormat.redBits > 0 ? VK_IMAGE_ASPECT_COLOR_BIT : 0); (textureFormat.redBits > 0 ? VK_IMAGE_ASPECT_COLOR_BIT : 0);
// Allocate ImageView. ANGLE_TRY(mImage.initImageView(device, aspect, gl::SwizzleState(), &mImageView));
VkImageViewCreateInfo viewInfo;
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.flags = 0;
viewInfo.image = mImage.getHandle();
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = vkFormat.vkTextureFormat;
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
viewInfo.subresourceRange.aspectMask = aspect;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
ANGLE_TRY(mImageView.init(device, viewInfo));
// TODO(jmadill): Fold this into the RenderPass load/store ops. http://anglebug.com/2361 // TODO(jmadill): Fold this into the RenderPass load/store ops. http://anglebug.com/2361
vk::CommandBuffer *commandBuffer = nullptr; vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(beginWriteResource(renderer, &commandBuffer)); ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
mImage.changeLayoutWithStages(aspect, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, mImage.getImage().changeLayoutWithStages(
VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer);
if (isDepthOrStencilFormat) if (isDepthOrStencilFormat)
{ {
commandBuffer->clearSingleDepthStencilImage(mImage, aspect, commandBuffer->clearSingleDepthStencilImage(mImage.getImage(), aspect,
kDefaultClearDepthStencilValue); kDefaultClearDepthStencilValue);
} }
else else
{ {
commandBuffer->clearSingleColorImage(mImage, kBlackClearColorValue); commandBuffer->clearSingleColorImage(mImage.getImage(), kBlackClearColorValue);
} }
} }
......
...@@ -45,10 +45,8 @@ class RenderbufferVk : public RenderbufferImpl, public ResourceVk ...@@ -45,10 +45,8 @@ class RenderbufferVk : public RenderbufferImpl, public ResourceVk
const gl::ImageIndex &imageIndex) override; const gl::ImageIndex &imageIndex) override;
private: private:
vk::Image mImage; vk::ImageHelper mImage;
vk::DeviceMemory mDeviceMemory;
vk::ImageView mImageView; vk::ImageView mImageView;
size_t mAllocatedMemorySize;
RenderTargetVk mRenderTarget; RenderTargetVk mRenderTarget;
}; };
......
...@@ -19,57 +19,32 @@ namespace rx ...@@ -19,57 +19,32 @@ namespace rx
{ {
namespace namespace
{ {
VkComponentSwizzle ConvertSwizzleStateToVkSwizzle(const GLenum swizzle) void MapSwizzleState(GLenum internalFormat,
{ const gl::SwizzleState &swizzleState,
switch (swizzle) gl::SwizzleState *swizzleStateOut)
{
case GL_ALPHA:
return VK_COMPONENT_SWIZZLE_A;
case GL_RED:
return VK_COMPONENT_SWIZZLE_R;
case GL_GREEN:
return VK_COMPONENT_SWIZZLE_G;
case GL_BLUE:
return VK_COMPONENT_SWIZZLE_B;
case GL_ZERO:
return VK_COMPONENT_SWIZZLE_ZERO;
case GL_ONE:
return VK_COMPONENT_SWIZZLE_ONE;
default:
UNREACHABLE();
return VK_COMPONENT_SWIZZLE_IDENTITY;
}
}
void FillComponentsSwizzleParameters(GLenum internalFormat,
const gl::SwizzleState &swizzleState,
VkComponentMapping *componentMapping)
{ {
switch (internalFormat) switch (internalFormat)
{ {
case GL_LUMINANCE: case GL_LUMINANCE:
componentMapping->r = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); swizzleStateOut->swizzleRed = swizzleState.swizzleRed;
componentMapping->g = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); swizzleStateOut->swizzleGreen = swizzleState.swizzleRed;
componentMapping->b = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); swizzleStateOut->swizzleBlue = swizzleState.swizzleRed;
componentMapping->a = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleAlpha); swizzleStateOut->swizzleAlpha = GL_ONE;
break; break;
case GL_LUMINANCE_ALPHA: case GL_LUMINANCE_ALPHA:
componentMapping->r = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); swizzleStateOut->swizzleRed = swizzleState.swizzleRed;
componentMapping->g = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); swizzleStateOut->swizzleGreen = swizzleState.swizzleRed;
componentMapping->b = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); swizzleStateOut->swizzleBlue = swizzleState.swizzleRed;
componentMapping->a = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleGreen); swizzleStateOut->swizzleAlpha = swizzleState.swizzleGreen;
break; break;
case GL_ALPHA: case GL_ALPHA:
componentMapping->r = VK_COMPONENT_SWIZZLE_ZERO; swizzleStateOut->swizzleRed = GL_ZERO;
componentMapping->g = VK_COMPONENT_SWIZZLE_ZERO; swizzleStateOut->swizzleGreen = GL_ZERO;
componentMapping->b = VK_COMPONENT_SWIZZLE_ZERO; swizzleStateOut->swizzleBlue = GL_ZERO;
componentMapping->a = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); swizzleStateOut->swizzleAlpha = swizzleState.swizzleRed;
break; break;
default: default:
componentMapping->r = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); *swizzleStateOut = swizzleState;
componentMapping->g = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleGreen);
componentMapping->b = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleBlue);
componentMapping->a = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleAlpha);
break; break;
} }
} }
...@@ -88,8 +63,8 @@ gl::Error TextureVk::onDestroy(const gl::Context *context) ...@@ -88,8 +63,8 @@ gl::Error TextureVk::onDestroy(const gl::Context *context)
ContextVk *contextVk = vk::GetImpl(context); ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer(); RendererVk *renderer = contextVk->getRenderer();
renderer->releaseResource(*this, &mImage); mImage.release(renderer->getCurrentQueueSerial(), renderer);
renderer->releaseResource(*this, &mDeviceMemory);
renderer->releaseResource(*this, &mImageView); renderer->releaseResource(*this, &mImageView);
renderer->releaseResource(*this, &mSampler); renderer->releaseResource(*this, &mSampler);
...@@ -123,8 +98,7 @@ gl::Error TextureVk::setImage(const gl::Context *context, ...@@ -123,8 +98,7 @@ gl::Error TextureVk::setImage(const gl::Context *context,
if (desc.size != size || if (desc.size != size ||
!gl::Format::SameSized(desc.format, gl::Format(internalFormat, type))) !gl::Format::SameSized(desc.format, gl::Format(internalFormat, type)))
{ {
renderer->releaseResource(*this, &mImage); mImage.release(renderer->getCurrentQueueSerial(), renderer);
renderer->releaseResource(*this, &mDeviceMemory);
renderer->releaseResource(*this, &mImageView); renderer->releaseResource(*this, &mImageView);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS);
...@@ -148,62 +122,28 @@ gl::Error TextureVk::setImage(const gl::Context *context, ...@@ -148,62 +122,28 @@ gl::Error TextureVk::setImage(const gl::Context *context,
if (!mImage.valid()) if (!mImage.valid())
{ {
ASSERT(!mDeviceMemory.valid() && !mImageView.valid()); VkImageUsageFlags usage =
(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VkImageCreateInfo imageInfo; VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; ANGLE_TRY(mImage.init2D(device, size, vkFormat, 1, usage));
imageInfo.pNext = nullptr;
imageInfo.flags = 0; VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
imageInfo.imageType = VK_IMAGE_TYPE_2D; ANGLE_TRY(mImage.initMemory(device, renderer->getMemoryProperties(), flags));
imageInfo.format = vkFormat.vkTextureFormat;
imageInfo.extent.width = size.width; gl::SwizzleState mappedSwizzle;
imageInfo.extent.height = size.height; MapSwizzleState(formatInfo.internalFormat, mState.getSwizzleState(), &mappedSwizzle);
imageInfo.extent.depth = size.depth;
imageInfo.mipLevels = 1; ANGLE_TRY(
imageInfo.arrayLayers = 1; mImage.initImageView(device, VK_IMAGE_ASPECT_COLOR_BIT, mappedSwizzle, &mImageView));
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
// TODO(jmadill): Are all these image transfer bits necessary?
imageInfo.usage = (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.queueFamilyIndexCount = 0;
imageInfo.pQueueFamilyIndices = nullptr;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ANGLE_TRY(mImage.init(device, imageInfo));
VkMemoryPropertyFlags flags = (VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
size_t requiredSize = 0;
ANGLE_TRY(vk::AllocateImageMemory(renderer, flags, &mImage, &mDeviceMemory, &requiredSize));
VkImageViewCreateInfo viewInfo;
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.flags = 0;
viewInfo.image = mImage.getHandle();
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = vkFormat.vkTextureFormat;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
FillComponentsSwizzleParameters(internalFormat, mState.getSwizzleState(),
&viewInfo.components);
ANGLE_TRY(mImageView.init(device, viewInfo));
// TODO(jmadill): Fold this into the RenderPass load/store ops. http://anglebug.com/2361 // TODO(jmadill): Fold this into the RenderPass load/store ops. http://anglebug.com/2361
vk::CommandBuffer *commandBuffer = nullptr; vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(beginWriteResource(renderer, &commandBuffer)); ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
VkClearColorValue black = {{0}}; VkClearColorValue black = {{0}};
mImage.changeLayoutWithStages( mImage.getImage().changeLayoutWithStages(
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer);
commandBuffer->clearSingleColorImage(mImage, black); commandBuffer->clearSingleColorImage(mImage.getImage(), black);
} }
if (!mSampler.valid()) if (!mSampler.valid())
...@@ -233,7 +173,7 @@ gl::Error TextureVk::setImage(const gl::Context *context, ...@@ -233,7 +173,7 @@ gl::Error TextureVk::setImage(const gl::Context *context,
ANGLE_TRY(mSampler.init(device, samplerInfo)); ANGLE_TRY(mSampler.init(device, samplerInfo));
} }
mRenderTarget.image = &mImage; mRenderTarget.image = &mImage.getImage();
mRenderTarget.imageView = &mImageView; mRenderTarget.imageView = &mImageView;
mRenderTarget.format = &vkFormat; mRenderTarget.format = &vkFormat;
mRenderTarget.extents = size; mRenderTarget.extents = size;
...@@ -275,9 +215,9 @@ gl::Error TextureVk::setSubImageImpl(ContextVk *contextVk, ...@@ -275,9 +215,9 @@ gl::Error TextureVk::setSubImageImpl(ContextVk *contextVk,
const gl::Extents &size = mRenderTarget.extents; const gl::Extents &size = mRenderTarget.extents;
const vk::Format &vkFormat = *mRenderTarget.format; const vk::Format &vkFormat = *mRenderTarget.format;
vk::StagingImage stagingImage; vk::ImageHelper stagingImage;
ANGLE_TRY(stagingImage.init(contextVk, TextureDimension::TEX_2D, vkFormat, size, ANGLE_TRY(stagingImage.init2DStaging(device, renderer->getMemoryProperties(), vkFormat, size,
vk::StagingUsage::Write)); vk::StagingUsage::Write));
GLuint inputRowPitch = 0; GLuint inputRowPitch = 0;
ANGLE_TRY_RESULT( ANGLE_TRY_RESULT(
...@@ -322,12 +262,12 @@ gl::Error TextureVk::setSubImageImpl(ContextVk *contextVk, ...@@ -322,12 +262,12 @@ gl::Error TextureVk::setSubImageImpl(ContextVk *contextVk,
stagingImage.getImage().changeLayoutWithStages( stagingImage.getImage().changeLayoutWithStages(
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer);
mImage.changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, mImage.getImage().changeLayoutWithStages(
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer);
gl::Box wholeRegion(0, 0, 0, size.width, size.height, size.depth); gl::Box wholeRegion(0, 0, 0, size.width, size.height, size.depth);
commandBuffer->copySingleImage(stagingImage.getImage(), mImage, wholeRegion, commandBuffer->copySingleImage(stagingImage.getImage(), mImage.getImage(), wholeRegion,
VK_IMAGE_ASPECT_COLOR_BIT); VK_IMAGE_ASPECT_COLOR_BIT);
// Immediately release staging image. // Immediately release staging image.
...@@ -472,12 +412,12 @@ gl::Error TextureVk::initializeContents(const gl::Context *context, ...@@ -472,12 +412,12 @@ gl::Error TextureVk::initializeContents(const gl::Context *context,
const vk::Image &TextureVk::getImage() const const vk::Image &TextureVk::getImage() const
{ {
ASSERT(mImage.valid()); ASSERT(mImage.valid());
return mImage; return mImage.getImage();
} }
const vk::ImageView &TextureVk::getImageView() const const vk::ImageView &TextureVk::getImageView() const
{ {
ASSERT(mImageView.valid()); ASSERT(mImage.valid());
return mImageView; return mImageView;
} }
......
...@@ -122,9 +122,7 @@ class TextureVk : public TextureImpl, public ResourceVk ...@@ -122,9 +122,7 @@ class TextureVk : public TextureImpl, public ResourceVk
GLenum type, GLenum type,
const uint8_t *pixels); const uint8_t *pixels);
// TODO(jmadill): support a more flexible storage back-end. vk::ImageHelper mImage;
vk::Image mImage;
vk::DeviceMemory mDeviceMemory;
vk::ImageView mImageView; vk::ImageView mImageView;
vk::Sampler mSampler; vk::Sampler mSampler;
......
...@@ -107,36 +107,13 @@ uint8_t PackGLCompareFunc(GLenum compareFunc) ...@@ -107,36 +107,13 @@ uint8_t PackGLCompareFunc(GLenum compareFunc)
} }
} }
VkSampleCountFlagBits ConvertSamples(GLint sampleCount)
{
switch (sampleCount)
{
case 0:
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 2:
return VK_SAMPLE_COUNT_2_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
case 8:
return VK_SAMPLE_COUNT_8_BIT;
case 16:
return VK_SAMPLE_COUNT_16_BIT;
case 32:
return VK_SAMPLE_COUNT_32_BIT;
default:
UNREACHABLE();
return VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM;
}
}
void UnpackAttachmentDesc(VkAttachmentDescription *desc, void UnpackAttachmentDesc(VkAttachmentDescription *desc,
const vk::PackedAttachmentDesc &packedDesc, const vk::PackedAttachmentDesc &packedDesc,
const vk::PackedAttachmentOpsDesc &ops) const vk::PackedAttachmentOpsDesc &ops)
{ {
desc->flags = static_cast<VkAttachmentDescriptionFlags>(packedDesc.flags); desc->flags = static_cast<VkAttachmentDescriptionFlags>(packedDesc.flags);
desc->format = static_cast<VkFormat>(packedDesc.format); desc->format = static_cast<VkFormat>(packedDesc.format);
desc->samples = ConvertSamples(packedDesc.samples); desc->samples = gl_vk::GetSamples(packedDesc.samples);
desc->loadOp = static_cast<VkAttachmentLoadOp>(ops.loadOp); desc->loadOp = static_cast<VkAttachmentLoadOp>(ops.loadOp);
desc->storeOp = static_cast<VkAttachmentStoreOp>(ops.storeOp); desc->storeOp = static_cast<VkAttachmentStoreOp>(ops.storeOp);
desc->stencilLoadOp = static_cast<VkAttachmentLoadOp>(ops.stencilLoadOp); desc->stencilLoadOp = static_cast<VkAttachmentLoadOp>(ops.stencilLoadOp);
...@@ -545,7 +522,7 @@ Error PipelineDesc::initializePipeline(VkDevice device, ...@@ -545,7 +522,7 @@ Error PipelineDesc::initializePipeline(VkDevice device,
multisampleState.pNext = nullptr; multisampleState.pNext = nullptr;
multisampleState.flags = 0; multisampleState.flags = 0;
multisampleState.rasterizationSamples = multisampleState.rasterizationSamples =
ConvertSamples(mMultisampleStateInfo.rasterizationSamples); gl_vk::GetSamples(mMultisampleStateInfo.rasterizationSamples);
multisampleState.sampleShadingEnable = multisampleState.sampleShadingEnable =
static_cast<VkBool32>(mMultisampleStateInfo.sampleShadingEnable); static_cast<VkBool32>(mMultisampleStateInfo.sampleShadingEnable);
multisampleState.minSampleShading = mMultisampleStateInfo.minSampleShading; multisampleState.minSampleShading = mMultisampleStateInfo.minSampleShading;
......
...@@ -173,15 +173,13 @@ vk::Error FindAndAllocateCompatibleMemory(VkDevice device, ...@@ -173,15 +173,13 @@ vk::Error FindAndAllocateCompatibleMemory(VkDevice device,
} }
template <typename T> template <typename T>
vk::Error AllocateBufferOrImageMemory(RendererVk *renderer, vk::Error AllocateBufferOrImageMemory(VkDevice device,
const vk::MemoryProperties &memoryProperties,
VkMemoryPropertyFlags memoryPropertyFlags, VkMemoryPropertyFlags memoryPropertyFlags,
T *bufferOrImage, T *bufferOrImage,
vk::DeviceMemory *deviceMemoryOut, vk::DeviceMemory *deviceMemoryOut,
size_t *requiredSizeOut) size_t *requiredSizeOut)
{ {
VkDevice device = renderer->getDevice();
const vk::MemoryProperties &memoryProperties = renderer->getMemoryProperties();
// Call driver to determine memory requirements. // Call driver to determine memory requirements.
VkMemoryRequirements memoryRequirements; VkMemoryRequirements memoryRequirements;
bufferOrImage->getMemoryRequirements(device, &memoryRequirements); bufferOrImage->getMemoryRequirements(device, &memoryRequirements);
...@@ -906,79 +904,6 @@ Error RenderPass::init(VkDevice device, const VkRenderPassCreateInfo &createInfo ...@@ -906,79 +904,6 @@ Error RenderPass::init(VkDevice device, const VkRenderPassCreateInfo &createInfo
return NoError(); return NoError();
} }
// StagingImage implementation.
StagingImage::StagingImage() : mSize(0)
{
}
StagingImage::StagingImage(StagingImage &&other)
: mImage(std::move(other.mImage)),
mDeviceMemory(std::move(other.mDeviceMemory)),
mSize(other.mSize)
{
other.mSize = 0;
}
void StagingImage::destroy(VkDevice device)
{
mImage.destroy(device);
mDeviceMemory.destroy(device);
}
Error StagingImage::init(ContextVk *contextVk,
TextureDimension dimension,
const Format &format,
const gl::Extents &extent,
StagingUsage usage)
{
VkDevice device = contextVk->getDevice();
RendererVk *renderer = contextVk->getRenderer();
uint32_t queueFamilyIndex = renderer->getQueueFamilyIndex();
VkImageCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.imageType = VK_IMAGE_TYPE_2D;
createInfo.format = format.vkTextureFormat;
createInfo.extent.width = static_cast<uint32_t>(extent.width);
createInfo.extent.height = static_cast<uint32_t>(extent.height);
createInfo.extent.depth = static_cast<uint32_t>(extent.depth);
createInfo.mipLevels = 1;
createInfo.arrayLayers = 1;
createInfo.samples = VK_SAMPLE_COUNT_1_BIT;
createInfo.tiling = VK_IMAGE_TILING_LINEAR;
createInfo.usage = GetStagingImageUsageFlags(usage);
createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.queueFamilyIndexCount = 1;
createInfo.pQueueFamilyIndices = &queueFamilyIndex;
// Use Preinitialized for writable staging images - in these cases we want to map the memory
// before we do a copy. For readback images, use an undefined layout.
createInfo.initialLayout = usage == vk::StagingUsage::Read ? VK_IMAGE_LAYOUT_UNDEFINED
: VK_IMAGE_LAYOUT_PREINITIALIZED;
ANGLE_TRY(mImage.init(device, createInfo));
// Allocate and bind host visible and coherent Image memory.
// TODO(ynovikov): better approach would be to request just visible memory,
// and call vkInvalidateMappedMemoryRanges if the allocated memory is not coherent.
// This would solve potential issues of:
// 1) not having (enough) coherent memory and 2) coherent memory being slower
VkMemoryPropertyFlags memoryPropertyFlags =
(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
ANGLE_TRY(AllocateImageMemory(renderer, memoryPropertyFlags, &mImage, &mDeviceMemory, &mSize));
return NoError();
}
void StagingImage::dumpResources(Serial serial, std::vector<vk::GarbageObject> *garbageQueue)
{
mImage.dumpResources(serial, garbageQueue);
mDeviceMemory.dumpResources(serial, garbageQueue);
}
// Buffer implementation. // Buffer implementation.
Buffer::Buffer() Buffer::Buffer()
{ {
...@@ -1269,8 +1194,11 @@ Error AllocateBufferMemory(RendererVk *renderer, ...@@ -1269,8 +1194,11 @@ Error AllocateBufferMemory(RendererVk *renderer,
DeviceMemory *deviceMemoryOut, DeviceMemory *deviceMemoryOut,
size_t *requiredSizeOut) size_t *requiredSizeOut)
{ {
return AllocateBufferOrImageMemory(renderer, memoryPropertyFlags, buffer, deviceMemoryOut, VkDevice device = renderer->getDevice();
requiredSizeOut); const vk::MemoryProperties &memoryProperties = renderer->getMemoryProperties();
return AllocateBufferOrImageMemory(device, memoryProperties, memoryPropertyFlags, buffer,
deviceMemoryOut, requiredSizeOut);
} }
Error AllocateImageMemory(RendererVk *renderer, Error AllocateImageMemory(RendererVk *renderer,
...@@ -1279,8 +1207,11 @@ Error AllocateImageMemory(RendererVk *renderer, ...@@ -1279,8 +1207,11 @@ Error AllocateImageMemory(RendererVk *renderer,
DeviceMemory *deviceMemoryOut, DeviceMemory *deviceMemoryOut,
size_t *requiredSizeOut) size_t *requiredSizeOut)
{ {
return AllocateBufferOrImageMemory(renderer, memoryPropertyFlags, image, deviceMemoryOut, VkDevice device = renderer->getDevice();
requiredSizeOut); const vk::MemoryProperties &memoryProperties = renderer->getMemoryProperties();
return AllocateBufferOrImageMemory(device, memoryProperties, memoryPropertyFlags, image,
deviceMemoryOut, requiredSizeOut);
} }
// GarbageObject implementation. // GarbageObject implementation.
...@@ -1488,6 +1419,200 @@ void LineLoopHandler::onSubjectStateChange(const gl::Context *context, ...@@ -1488,6 +1419,200 @@ void LineLoopHandler::onSubjectStateChange(const gl::Context *context,
mLineLoopIndexBuffer = VK_NULL_HANDLE; mLineLoopIndexBuffer = VK_NULL_HANDLE;
} }
} }
// ImageHelper implementation.
ImageHelper::ImageHelper() : mFormat(nullptr), mSamples(0), mAllocatedMemorySize(0)
{
}
ImageHelper::~ImageHelper()
{
ASSERT(!valid());
}
bool ImageHelper::valid() const
{
return mImage.valid();
}
Error ImageHelper::init2D(VkDevice device,
const gl::Extents &extents,
const Format &format,
GLint samples,
VkImageUsageFlags usage)
{
ASSERT(!valid());
mExtents = extents;
mFormat = &format;
mSamples = samples;
VkImageCreateInfo imageInfo;
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.pNext = nullptr;
imageInfo.flags = 0;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = format.vkTextureFormat;
imageInfo.extent.width = static_cast<uint32_t>(extents.width);
imageInfo.extent.height = static_cast<uint32_t>(extents.height);
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = gl_vk::GetSamples(samples);
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = usage;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.queueFamilyIndexCount = 0;
imageInfo.pQueueFamilyIndices = nullptr;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ANGLE_TRY(mImage.init(device, imageInfo));
return NoError();
}
void ImageHelper::release(Serial serial, RendererVk *renderer)
{
renderer->releaseObject(serial, &mImage);
renderer->releaseObject(serial, &mDeviceMemory);
}
Error ImageHelper::initMemory(VkDevice device,
const MemoryProperties &memoryProperties,
VkMemoryPropertyFlags flags)
{
ANGLE_TRY(AllocateBufferOrImageMemory(device, memoryProperties, flags, &mImage, &mDeviceMemory,
&mAllocatedMemorySize));
return NoError();
}
Error ImageHelper::initImageView(VkDevice device,
VkImageAspectFlags aspectMask,
const gl::SwizzleState &swizzleMap,
vk::ImageView *imageViewOut)
{
VkImageViewCreateInfo viewInfo;
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.flags = 0;
viewInfo.image = mImage.getHandle();
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = mFormat->vkTextureFormat;
viewInfo.components.r = gl_vk::GetSwizzle(swizzleMap.swizzleRed);
viewInfo.components.g = gl_vk::GetSwizzle(swizzleMap.swizzleGreen);
viewInfo.components.b = gl_vk::GetSwizzle(swizzleMap.swizzleBlue);
viewInfo.components.a = gl_vk::GetSwizzle(swizzleMap.swizzleAlpha);
viewInfo.subresourceRange.aspectMask = aspectMask;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
ANGLE_TRY(imageViewOut->init(device, viewInfo));
return NoError();
}
void ImageHelper::destroy(VkDevice device)
{
mImage.destroy(device);
mDeviceMemory.destroy(device);
}
Error ImageHelper::init2DStaging(VkDevice device,
const MemoryProperties &memoryProperties,
const Format &format,
const gl::Extents &extents,
StagingUsage usage)
{
ASSERT(!valid());
mExtents = extents;
mFormat = &format;
mSamples = 1;
// Use Preinitialized for writable staging images - in these cases we want to map the memory
// before we do a copy. For readback images, use an undefined layout.
VkImageLayout initialLayout = usage == vk::StagingUsage::Read ? VK_IMAGE_LAYOUT_UNDEFINED
: VK_IMAGE_LAYOUT_PREINITIALIZED;
VkImageCreateInfo imageInfo;
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.pNext = nullptr;
imageInfo.flags = 0;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = format.vkTextureFormat;
imageInfo.extent.width = static_cast<uint32_t>(extents.width);
imageInfo.extent.height = static_cast<uint32_t>(extents.height);
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = gl_vk::GetSamples(mSamples);
imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageInfo.usage = GetStagingImageUsageFlags(usage);
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.queueFamilyIndexCount = 0;
imageInfo.pQueueFamilyIndices = nullptr;
imageInfo.initialLayout = initialLayout;
ANGLE_TRY(mImage.init(device, imageInfo));
// Allocate and bind host visible and coherent Image memory.
// TODO(ynovikov): better approach would be to request just visible memory,
// and call vkInvalidateMappedMemoryRanges if the allocated memory is not coherent.
// This would solve potential issues of:
// 1) not having (enough) coherent memory and 2) coherent memory being slower
VkMemoryPropertyFlags memoryPropertyFlags =
(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
ANGLE_TRY(initMemory(device, memoryProperties, memoryPropertyFlags));
return NoError();
}
void ImageHelper::dumpResources(Serial serial, std::vector<vk::GarbageObject> *garbageQueue)
{
mImage.dumpResources(serial, garbageQueue);
mDeviceMemory.dumpResources(serial, garbageQueue);
}
Image &ImageHelper::getImage()
{
return mImage;
}
const Image &ImageHelper::getImage() const
{
return mImage;
}
DeviceMemory &ImageHelper::getDeviceMemory()
{
return mDeviceMemory;
}
const DeviceMemory &ImageHelper::getDeviceMemory() const
{
return mDeviceMemory;
}
const gl::Extents &ImageHelper::getExtents() const
{
return mExtents;
}
const Format &ImageHelper::getFormat() const
{
return *mFormat;
}
GLint ImageHelper::getSamples() const
{
return mSamples;
}
size_t ImageHelper::getAllocatedMemorySize() const
{
return mAllocatedMemorySize;
}
} // namespace vk } // namespace vk
namespace gl_vk namespace gl_vk
...@@ -1552,6 +1677,50 @@ VkFrontFace GetFrontFace(GLenum frontFace) ...@@ -1552,6 +1677,50 @@ VkFrontFace GetFrontFace(GLenum frontFace)
} }
} }
VkSampleCountFlagBits GetSamples(GLint sampleCount)
{
switch (sampleCount)
{
case 0:
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 2:
return VK_SAMPLE_COUNT_2_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
case 8:
return VK_SAMPLE_COUNT_8_BIT;
case 16:
return VK_SAMPLE_COUNT_16_BIT;
case 32:
return VK_SAMPLE_COUNT_32_BIT;
default:
UNREACHABLE();
return VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM;
}
}
VkComponentSwizzle GetSwizzle(const GLenum swizzle)
{
switch (swizzle)
{
case GL_ALPHA:
return VK_COMPONENT_SWIZZLE_A;
case GL_RED:
return VK_COMPONENT_SWIZZLE_R;
case GL_GREEN:
return VK_COMPONENT_SWIZZLE_G;
case GL_BLUE:
return VK_COMPONENT_SWIZZLE_B;
case GL_ZERO:
return VK_COMPONENT_SWIZZLE_ZERO;
case GL_ONE:
return VK_COMPONENT_SWIZZLE_ONE;
default:
UNREACHABLE();
return VK_COMPONENT_SWIZZLE_IDENTITY;
}
}
} // namespace gl_vk } // namespace gl_vk
ResourceVk::ResourceVk() : mCurrentWritingNode(nullptr) ResourceVk::ResourceVk() : mCurrentWritingNode(nullptr)
......
...@@ -41,6 +41,7 @@ struct Box; ...@@ -41,6 +41,7 @@ struct Box;
struct Extents; struct Extents;
struct RasterizerState; struct RasterizerState;
struct Rectangle; struct Rectangle;
struct SwizzleState;
struct VertexAttribute; struct VertexAttribute;
class VertexBinding; class VertexBinding;
...@@ -586,34 +587,6 @@ class Fence final : public WrappedObject<Fence, VkFence> ...@@ -586,34 +587,6 @@ class Fence final : public WrappedObject<Fence, VkFence>
VkResult getStatus(VkDevice device) const; VkResult getStatus(VkDevice device) const;
}; };
// Helper class for managing a CPU/GPU transfer Image.
class StagingImage final : angle::NonCopyable
{
public:
StagingImage();
StagingImage(StagingImage &&other);
void destroy(VkDevice device);
vk::Error init(ContextVk *contextVk,
TextureDimension dimension,
const Format &format,
const gl::Extents &extent,
StagingUsage usage);
Image &getImage() { return mImage; }
const Image &getImage() const { return mImage; }
DeviceMemory &getDeviceMemory() { return mDeviceMemory; }
const DeviceMemory &getDeviceMemory() const { return mDeviceMemory; }
VkDeviceSize getSize() const { return mSize; }
void dumpResources(Serial serial, std::vector<vk::GarbageObject> *garbageQueue);
private:
Image mImage;
DeviceMemory mDeviceMemory;
size_t mSize;
};
// Similar to StagingImage, for Buffers. // Similar to StagingImage, for Buffers.
class StagingBuffer final : angle::NonCopyable class StagingBuffer final : angle::NonCopyable
{ {
...@@ -730,6 +703,58 @@ class LineLoopHandler final : angle::NonCopyable, angle::ObserverInterface ...@@ -730,6 +703,58 @@ class LineLoopHandler final : angle::NonCopyable, angle::ObserverInterface
Optional<int> mLineLoopBufferLastIndex; Optional<int> mLineLoopBufferLastIndex;
}; };
class ImageHelper final : angle::NonCopyable
{
public:
ImageHelper();
~ImageHelper();
bool valid() const;
Error init2D(VkDevice device,
const gl::Extents &extents,
const Format &format,
GLint samples,
VkImageUsageFlags usage);
Error initMemory(VkDevice device,
const MemoryProperties &memoryProperties,
VkMemoryPropertyFlags flags);
Error initImageView(VkDevice device,
VkImageAspectFlags aspectMask,
const gl::SwizzleState &swizzleMap,
ImageView *imageViewOut);
Error init2DStaging(VkDevice device,
const MemoryProperties &memoryProperties,
const Format &format,
const gl::Extents &extent,
StagingUsage usage);
void release(Serial serial, RendererVk *renderer);
void destroy(VkDevice device);
void dumpResources(Serial serial, std::vector<vk::GarbageObject> *garbageQueue);
Image &getImage();
const Image &getImage() const;
DeviceMemory &getDeviceMemory();
const DeviceMemory &getDeviceMemory() const;
const gl::Extents &getExtents() const;
const Format &getFormat() const;
GLint getSamples() const;
size_t getAllocatedMemorySize() const;
private:
// Vulkan objects.
Image mImage;
DeviceMemory mDeviceMemory;
// Image properties.
gl::Extents mExtents;
const Format *mFormat;
GLint mSamples;
size_t mAllocatedMemorySize;
};
} // namespace vk } // namespace vk
namespace gl_vk namespace gl_vk
...@@ -737,6 +762,8 @@ namespace gl_vk ...@@ -737,6 +762,8 @@ namespace gl_vk
VkPrimitiveTopology GetPrimitiveTopology(GLenum mode); VkPrimitiveTopology GetPrimitiveTopology(GLenum mode);
VkCullModeFlags GetCullMode(const gl::RasterizerState &rasterState); VkCullModeFlags GetCullMode(const gl::RasterizerState &rasterState);
VkFrontFace GetFrontFace(GLenum frontFace); VkFrontFace GetFrontFace(GLenum frontFace);
VkSampleCountFlagBits GetSamples(GLint sampleCount);
VkComponentSwizzle GetSwizzle(const GLenum swizzle);
} // namespace gl_vk } // namespace gl_vk
// This is a helper class for back-end objects used in Vk command buffers. It records a serial // This is a helper class for back-end objects used in Vk command buffers. It records a serial
......
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