Commit 9bbad18e by Geoff Lang

Mark GL_RGB10_A2UI as a renderable format.

dEQP-GLES3.functional.fbo.color.tex3d.rgb10_a2ui was already failing but because the framebuffer was marked as unsupported, dEQP considers the test to be passing. BUG=angleproject:1149 BUG=angleproject:1097 Change-Id: I82223e8e927d1fd6d66f75b5fdea7989c92d706d Reviewed-on: https://chromium-review.googlesource.com/298031Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 809ec546
......@@ -346,6 +346,7 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
InternalFormatInfoMap map;
// clang-format off
// From ES 3.0.1 spec, table 3.12
map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
......@@ -362,7 +363,7 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported)));
......@@ -479,6 +480,7 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
// - It affects only validation of internalformat in RenderbufferStorageMultisample.
// | Internal format | |D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat(0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, NeverSupported)));
// clang-format on
return map;
}
......
......@@ -126,6 +126,7 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
InternalFormatInfoMap map;
// clang-format off
// | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES render support |
InsertFormatMapping(&map, GL_R8, VersionOrExts(3, 0, "GL_ARB_texture_rg"), Always(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), Always(), VersionOrExts(3, 0, "GL_EXT_texture_rg") );
InsertFormatMapping(&map, GL_R8_SNORM, VersionOnly(3, 1), Always(), Never(), VersionOnly(3, 0), Always(), Never() );
......@@ -139,7 +140,7 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
InsertFormatMapping(&map, GL_RGBA8, Always(), Always(), Always(), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8"), Always(), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8") );
InsertFormatMapping(&map, GL_RGBA8_SNORM, VersionOnly(3, 1), Always(), Never(), VersionOnly(3, 0), Always(), Never() );
InsertFormatMapping(&map, GL_RGB10_A2, Always(), Always(), Always(), VersionOnly(3, 0), Always(), VersionOnly(3, 0) );
InsertFormatMapping(&map, GL_RGB10_A2UI, VersionOrExts(3, 3, "GL_ARB_texture_rgb10_a2ui"), Never(), Never(), VersionOnly(3, 0), Never(), Never() );
InsertFormatMapping(&map, GL_RGB10_A2UI, VersionOrExts(3, 3, "GL_ARB_texture_rgb10_a2ui"), Never(), Always(), VersionOnly(3, 0), Never(), Always() );
InsertFormatMapping(&map, GL_SRGB8, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), Always(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), VersionOrExts(3, 0, "GL_EXT_texture_sRGB"), Always(), VersionOrExts(3, 0, "GL_EXT_texture_sRGB"));
InsertFormatMapping(&map, GL_SRGB8_ALPHA8, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), Always(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), VersionOrExts(3, 0, "GL_EXT_texture_sRGB"), Always(), VersionOrExts(3, 0, "GL_EXT_texture_sRGB"));
InsertFormatMapping(&map, GL_R8I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), Never(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), Never(), VersionOnly(3, 0) );
......@@ -244,6 +245,7 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
// From GL_ANGLE_texture_compression_dxt5
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"), Always(), Never(), ExtsOnly("GL_ANGLE_texture_compression_dxt5"), Always(), Never());
// clang-format on
return map;
}
......
......@@ -576,10 +576,7 @@
1096 WIN : dEQP-GLES3.functional.fragment_ops.random.* = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgb16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.depth.depth_component32 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.depth.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb9_e5 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.srgb_unsigned_byte = FAIL
......@@ -594,7 +591,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb9_e5 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.srgb_unsigned_byte = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.srgb8 = FAIL
......@@ -608,7 +604,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rg8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgba8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb9_e5 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.srgb_unsigned_byte = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.srgb8 = FAIL
......@@ -622,7 +617,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgba8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.layer.2darr_1_3 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.layer.2darr_4_15 = FAIL
......@@ -630,10 +624,7 @@
1097 WIN : dEQP-GLES3.functional.fbo.completeness.layer.3d_4_15 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgba16f_stencil_rbo_stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgba8_stencil_rbo_stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.render.resize.rbo_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.render.recreate_color.rbo_rgb10_a2ui_depth_stencil_rbo_depth24_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_stencil_rbo_stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.clear.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba16i = FAIL
......@@ -677,6 +668,7 @@
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rg32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rg8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r32i = FAIL
......@@ -700,7 +692,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.rbo.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component24 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component16 = FAIL
......@@ -734,8 +725,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba32ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba16ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rgb565 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rgba32f = FAIL
......@@ -745,7 +734,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_r11f_g11f_b10f = FAIL
......@@ -760,16 +748,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_rgba32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_rgba16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_rgba8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_rg32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_rg16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_rg8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_r32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_r16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2ui_to_r8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgb565 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgba32f = FAIL
......@@ -800,8 +778,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg32ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg16ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r11f_g11f_b10f = FAIL
......@@ -809,9 +785,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r32ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r16ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_r11f_g11f_b10f = FAIL
......@@ -819,7 +792,6 @@
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8ui_to_rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.depth_stencil.stencil_index8_basic = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.depth_stencil.stencil_index8_scale = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8_linear_out_of_bounds_blit_from_default = FAIL
......@@ -1136,8 +1108,6 @@
1100 WIN : dEQP-GLES3.functional.fragment_out.random.97 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.98 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.99 = FAIL
1101 WIN : dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2ui_triangles = FAIL
1101 WIN : dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2ui_clears = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.triangles = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.triangle_strip = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.triangle_fan = FAIL
......@@ -1341,7 +1311,6 @@
1101 WIN : dEQP-GLES3.functional.state_query.shader.transform_feedback = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.internal_format.rgba_samples = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.internal_format.rgb_samples = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.internal_format.rgb10_a2ui_samples = FAIL
1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL
1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_elements.points.instanced_attributes = FAIL
......
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