Commit a48f95ab by Le Quyen Committed by Commit Bot

Move Vulkan GlslangWrapper code to a shared location.

Metal backend will reuse Vulkan's GlslangWrapper code. The Metal backend will use this code to translate glsl to spirv then cross compile to Metal Shading Language using spirv-cross. So the source code of GlslangWrapper should be moved outside vulkan folder. Bug: angleproject:2634 Change-Id: I208062daf0d77756c9d32cfdab925b7dfdf83e05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1858042Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent d4affcdd
......@@ -582,6 +582,18 @@ angle_source_set("libANGLE_headers") {
]
}
angle_source_set("angle_glslang_wrapper") {
sources = [
"src/libANGLE/renderer/glslang_wrapper_utils.cpp",
"src/libANGLE/renderer/glslang_wrapper_utils.h",
]
deps = [
":libANGLE_headers",
"${angle_glslang_dir}:glslang_default_resource_limits_sources",
"${angle_glslang_dir}:glslang_sources",
]
}
angle_source_set("libANGLE_base") {
sources = libangle_sources
......
......@@ -794,6 +794,27 @@ std::string StripLastArrayIndex(const std::string &name)
return name;
}
bool SamplerNameContainsNonZeroArrayElement(const std::string &name)
{
constexpr char kZERO_ELEMENT[] = "[0]";
size_t start = 0;
while (true)
{
start = name.find(kZERO_ELEMENT[0], start);
if (start == std::string::npos)
{
break;
}
if (name.compare(start, strlen(kZERO_ELEMENT), kZERO_ELEMENT) != 0)
{
return true;
}
start++;
}
return false;
}
const sh::ShaderVariable *FindShaderVarField(const sh::ShaderVariable &var,
const std::string &fullName,
GLuint *fieldIndexOut)
......
......@@ -63,6 +63,8 @@ std::string ParseResourceName(const std::string &name, std::vector<unsigned int>
// Strips only the last array index from a resource name.
std::string StripLastArrayIndex(const std::string &name);
bool SamplerNameContainsNonZeroArrayElement(const std::string &name);
// Find the child field which matches 'fullName' == var.name + "." + field.name.
// Return nullptr if not found.
const sh::ShaderVariable *FindShaderVarField(const sh::ShaderVariable &var,
......
......@@ -56,7 +56,7 @@ void TOutputVulkanGLSL::writeLayoutQualifier(TIntermTyped *variable)
TInfoSinkBase &out = objSink();
// This isn't super clean, but it gets the job done.
// See corresponding code in GlslangWrapper.cpp.
// See corresponding code in glslang_wrapper_utils.cpp.
TIntermSymbol *symbol = variable->getAsSymbolNode();
ASSERT(symbol);
......
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GlslangWrapper: Wrapper for Vulkan's glslang compiler.
// Wrapper for Khronos glslang compiler.
//
#include "libANGLE/renderer/vulkan/GlslangWrapper.h"
#include "libANGLE/renderer/glslang_wrapper_utils.h"
// glslang has issues with some specific warnings.
ANGLE_DISABLE_EXTRA_SEMI_WARNING
......@@ -28,8 +28,16 @@ ANGLE_REENABLE_EXTRA_SEMI_WARNING
#include "common/utilities.h"
#include "libANGLE/Caps.h"
#include "libANGLE/ProgramLinkedResources.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
#define ANGLE_GLSLANG_CHECK(CALLBACK, TEST, ERR) \
do \
{ \
if (ANGLE_UNLIKELY(!(TEST))) \
{ \
return CALLBACK(ERR); \
} \
\
} while (0)
namespace rx
{
......@@ -454,7 +462,8 @@ std::string GenerateTransformFeedbackVaryingOutput(const gl::TransformFeedbackVa
return result.str();
}
void GenerateTransformFeedbackOutputs(const gl::ProgramState &programState,
void GenerateTransformFeedbackOutputs(const GlslangSourceOptions &options,
const gl::ProgramState &programState,
IntermediateShaderSource *vertexShader)
{
const std::vector<gl::TransformFeedbackVarying> &varyings =
......@@ -464,14 +473,14 @@ void GenerateTransformFeedbackOutputs(const gl::ProgramState &programState,
programState.getTransformFeedbackBufferMode() == GL_INTERLEAVED_ATTRIBS;
const size_t bufferCount = isInterleaved ? 1 : varyings.size();
const std::string xfbSet = Str(kUniformsAndXfbDescriptorSetIndex);
const std::string xfbSet = Str(options.uniformsAndXfbDescriptorSetIndex);
std::vector<std::string> xfbIndices(bufferCount);
std::string xfbDecl;
for (uint32_t bufferIndex = 0; bufferIndex < bufferCount; ++bufferIndex)
{
const std::string xfbBinding = Str(kXfbBindingIndexStart + bufferIndex);
const std::string xfbBinding = Str(options.xfbBindingIndexStart + bufferIndex);
xfbIndices[bufferIndex] = Str(bufferIndex);
xfbDecl += "layout(set = " + xfbSet + ", binding = " + xfbBinding + ") buffer xfbBuffer" +
......@@ -648,11 +657,13 @@ void AssignVaryingLocations(const gl::ProgramState &programState,
inStageSource->insertQualifierSpecifier(kVaryingName, "in");
}
void AssignUniformBindings(gl::ShaderMap<IntermediateShaderSource> *shaderSources)
void AssignUniformBindings(const GlslangSourceOptions &options,
gl::ShaderMap<IntermediateShaderSource> *shaderSources)
{
// Bind the default uniforms for vertex and fragment shaders.
// See corresponding code in OutputVulkanGLSL.cpp.
const std::string uniformsDescriptorSet = "set = " + Str(kUniformsAndXfbDescriptorSetIndex);
const std::string uniformsDescriptorSet =
"set = " + Str(options.uniformsAndXfbDescriptorSetIndex);
constexpr char kDefaultUniformsBlockName[] = "defaultUniforms";
uint32_t bindingIndex = 0;
......@@ -669,7 +680,7 @@ void AssignUniformBindings(gl::ShaderMap<IntermediateShaderSource> *shaderSource
// Substitute layout and qualifier strings for the driver uniforms block.
const std::string driverBlockLayoutString =
"set = " + Str(kDriverUniformsDescriptorSetIndex) + ", binding = 0";
"set = " + Str(options.driverUniformsDescriptorSetIndex) + ", binding = 0";
constexpr char kDriverBlockName[] = "ANGLEUniformBlock";
for (IntermediateShaderSource &shaderSource : *shaderSources)
......@@ -705,12 +716,14 @@ void AssignResourceBinding(gl::ShaderBitSet activeShaders,
}
}
uint32_t AssignInterfaceBlockBindings(const std::vector<gl::InterfaceBlock> &blocks,
uint32_t AssignInterfaceBlockBindings(const GlslangSourceOptions &options,
const std::vector<gl::InterfaceBlock> &blocks,
const char *qualifier,
uint32_t bindingStart,
gl::ShaderMap<IntermediateShaderSource> *shaderSources)
{
const std::string resourcesDescriptorSet = "set = " + Str(kShaderResourceDescriptorSetIndex);
const std::string resourcesDescriptorSet =
"set = " + Str(options.shaderResourceDescriptorSetIndex);
uint32_t bindingIndex = bindingStart;
for (const gl::InterfaceBlock &block : blocks)
......@@ -728,7 +741,8 @@ uint32_t AssignInterfaceBlockBindings(const std::vector<gl::InterfaceBlock> &blo
return bindingIndex;
}
uint32_t AssignAtomicCounterBufferBindings(const std::vector<gl::AtomicCounterBuffer> &buffers,
uint32_t AssignAtomicCounterBufferBindings(const GlslangSourceOptions &options,
const std::vector<gl::AtomicCounterBuffer> &buffers,
const char *qualifier,
uint32_t bindingStart,
gl::ShaderMap<IntermediateShaderSource> *shaderSources)
......@@ -739,8 +753,8 @@ uint32_t AssignAtomicCounterBufferBindings(const std::vector<gl::AtomicCounterBu
}
constexpr char kAtomicCounterBlockName[] = "ANGLEAtomicCounters";
const std::string bindingString =
"set = " + Str(kShaderResourceDescriptorSetIndex) + ", binding = " + Str(bindingStart);
const std::string bindingString = "set = " + Str(options.shaderResourceDescriptorSetIndex) +
", binding = " + Str(bindingStart);
for (const gl::ShaderType shaderType : gl::AllShaderTypes())
{
......@@ -756,12 +770,14 @@ uint32_t AssignAtomicCounterBufferBindings(const std::vector<gl::AtomicCounterBu
return bindingStart + 1;
}
uint32_t AssignImageBindings(const std::vector<gl::LinkedUniform> &uniforms,
uint32_t AssignImageBindings(const GlslangSourceOptions &options,
const std::vector<gl::LinkedUniform> &uniforms,
const gl::RangeUI &imageUniformRange,
uint32_t bindingStart,
gl::ShaderMap<IntermediateShaderSource> *shaderSources)
{
const std::string resourcesDescriptorSet = "set = " + Str(kShaderResourceDescriptorSetIndex);
const std::string resourcesDescriptorSet =
"set = " + Str(options.shaderResourceDescriptorSetIndex);
uint32_t bindingIndex = bindingStart;
for (unsigned int uniformIndex : imageUniformRange)
......@@ -783,34 +799,37 @@ uint32_t AssignImageBindings(const std::vector<gl::LinkedUniform> &uniforms,
return bindingIndex;
}
void AssignNonTextureBindings(const gl::ProgramState &programState,
void AssignNonTextureBindings(const GlslangSourceOptions &options,
const gl::ProgramState &programState,
gl::ShaderMap<IntermediateShaderSource> *shaderSources)
{
uint32_t bindingStart = 0;
const std::vector<gl::InterfaceBlock> &uniformBlocks = programState.getUniformBlocks();
bindingStart =
AssignInterfaceBlockBindings(uniformBlocks, kUniformQualifier, bindingStart, shaderSources);
bindingStart = AssignInterfaceBlockBindings(options, uniformBlocks, kUniformQualifier,
bindingStart, shaderSources);
const std::vector<gl::InterfaceBlock> &storageBlocks = programState.getShaderStorageBlocks();
bindingStart =
AssignInterfaceBlockBindings(storageBlocks, kSSBOQualifier, bindingStart, shaderSources);
bindingStart = AssignInterfaceBlockBindings(options, storageBlocks, kSSBOQualifier,
bindingStart, shaderSources);
const std::vector<gl::AtomicCounterBuffer> &atomicCounterBuffers =
programState.getAtomicCounterBuffers();
bindingStart = AssignAtomicCounterBufferBindings(atomicCounterBuffers, kSSBOQualifier,
bindingStart = AssignAtomicCounterBufferBindings(options, atomicCounterBuffers, kSSBOQualifier,
bindingStart, shaderSources);
const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms();
const gl::RangeUI &imageUniformRange = programState.getImageUniformRange();
bindingStart = AssignImageBindings(uniforms, imageUniformRange, bindingStart, shaderSources);
bindingStart =
AssignImageBindings(options, uniforms, imageUniformRange, bindingStart, shaderSources);
}
void AssignTextureBindings(bool useOldRewriteStructSamplers,
void AssignTextureBindings(const GlslangSourceOptions &options,
bool useOldRewriteStructSamplers,
const gl::ProgramState &programState,
gl::ShaderMap<IntermediateShaderSource> *shaderSources)
{
const std::string texturesDescriptorSet = "set = " + Str(kTextureDescriptorSetIndex);
const std::string texturesDescriptorSet = "set = " + Str(options.textureDescriptorSetIndex);
// Assign textures to a descriptor set and binding.
uint32_t bindingIndex = 0;
......@@ -821,7 +840,7 @@ void AssignTextureBindings(bool useOldRewriteStructSamplers,
const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex];
if (!useOldRewriteStructSamplers &&
vk::SamplerNameContainsNonZeroArrayElement(samplerUniform.name))
gl::SamplerNameContainsNonZeroArrayElement(samplerUniform.name))
{
continue;
}
......@@ -832,7 +851,7 @@ void AssignTextureBindings(bool useOldRewriteStructSamplers,
// Samplers in structs are extracted and renamed.
const std::string samplerName = useOldRewriteStructSamplers
? GetMappedSamplerNameOld(samplerUniform.name)
: vk::GetMappedSamplerName(samplerUniform.name);
: GlslangGetMappedSamplerName(samplerUniform.name);
AssignResourceBinding(samplerUniform.activeShaders(), samplerName, bindingString,
kUniformQualifier, kUnusedUniformSubstitution, shaderSources);
......@@ -891,7 +910,7 @@ void CleanupUnusedEntities(bool useOldRewriteStructSamplers,
std::string uniformName = unusedUniform.isSampler
? useOldRewriteStructSamplers
? GetMappedSamplerNameOld(unusedUniform.name)
: vk::GetMappedSamplerName(unusedUniform.name)
: GlslangGetMappedSamplerName(unusedUniform.name)
: unusedUniform.name;
for (IntermediateShaderSource &shaderSource : *shaderSources)
......@@ -907,27 +926,126 @@ constexpr gl::ShaderMap<EShLanguage> kShLanguageMap = {
{gl::ShaderType::Fragment, EShLangFragment},
{gl::ShaderType::Compute, EShLangCompute},
};
angle::Result GetShaderSpirvCode(GlslangErrorCallback callback,
const gl::Caps &glCaps,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut)
{
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = static_cast<EShMessages>(EShMsgSpvRules | EShMsgVulkanRules);
TBuiltInResource builtInResources(glslang::DefaultTBuiltInResource);
GetBuiltInResourcesFromCaps(glCaps, &builtInResources);
glslang::TShader vertexShader(EShLangVertex);
glslang::TShader fragmentShader(EShLangFragment);
glslang::TShader geometryShader(EShLangGeometry);
glslang::TShader computeShader(EShLangCompute);
gl::ShaderMap<glslang::TShader *> shaders = {
{gl::ShaderType::Vertex, &vertexShader},
{gl::ShaderType::Fragment, &fragmentShader},
{gl::ShaderType::Geometry, &geometryShader},
{gl::ShaderType::Compute, &computeShader},
};
glslang::TProgram program;
for (const gl::ShaderType shaderType : gl::AllShaderTypes())
{
if (shaderSources[shaderType].empty())
{
continue;
}
const char *shaderString = shaderSources[shaderType].c_str();
int shaderLength = static_cast<int>(shaderSources[shaderType].size());
glslang::TShader *shader = shaders[shaderType];
shader->setStringsWithLengths(&shaderString, &shaderLength, 1);
shader->setEntryPoint("main");
bool result = shader->parse(&builtInResources, 450, ECoreProfile, false, false, messages);
if (!result)
{
ERR() << "Internal error parsing Vulkan shader corresponding to " << shaderType << ":\n"
<< shader->getInfoLog() << "\n"
<< shader->getInfoDebugLog() << "\n";
ANGLE_GLSLANG_CHECK(callback, false, GlslangError::InvalidShader);
}
program.addShader(shader);
}
bool linkResult = program.link(messages);
if (!linkResult)
{
ERR() << "Internal error linking Vulkan shaders:\n" << program.getInfoLog() << "\n";
ANGLE_GLSLANG_CHECK(callback, false, GlslangError::InvalidShader);
}
for (const gl::ShaderType shaderType : gl::AllShaderTypes())
{
if (shaderSources[shaderType].empty())
{
continue;
}
glslang::TIntermediate *intermediate = program.getIntermediate(kShLanguageMap[shaderType]);
glslang::GlslangToSpv(*intermediate, (*shaderCodeOut)[shaderType]);
}
return angle::Result::Continue;
}
} // anonymous namespace
// static
void GlslangWrapper::Initialize()
void GlslangInitialize()
{
int result = ShInitialize();
ASSERT(result != 0);
}
// static
void GlslangWrapper::Release()
void GlslangRelease()
{
int result = ShFinalize();
ASSERT(result != 0);
}
// static
void GlslangWrapper::GetShaderSource(bool useOldRewriteStructSamplers,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
gl::ShaderMap<std::string> *shaderSourcesOut)
std::string GlslangGetMappedSamplerName(const std::string &originalName)
{
std::string samplerName = originalName;
// Samplers in structs are extracted.
std::replace(samplerName.begin(), samplerName.end(), '.', '_');
// Remove array elements
auto out = samplerName.begin();
for (auto in = samplerName.begin(); in != samplerName.end(); in++)
{
if (*in == '[')
{
while (*in != ']')
{
in++;
ASSERT(in != samplerName.end());
}
}
else
{
*out++ = *in;
}
}
samplerName.erase(out, samplerName.end());
return samplerName;
}
void GlslangGetShaderSource(const GlslangSourceOptions &options,
bool useOldRewriteStructSamplers,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
gl::ShaderMap<std::string> *shaderSourcesOut)
{
gl::ShaderMap<IntermediateShaderSource> intermediateSources;
......@@ -966,9 +1084,9 @@ void GlslangWrapper::GetShaderSource(bool useOldRewriteStructSamplers,
AssignOutputLocations(programState, fragmentSource);
AssignVaryingLocations(programState, resources, vertexSource, fragmentSource);
}
AssignUniformBindings(&intermediateSources);
AssignTextureBindings(useOldRewriteStructSamplers, programState, &intermediateSources);
AssignNonTextureBindings(programState, &intermediateSources);
AssignUniformBindings(options, &intermediateSources);
AssignTextureBindings(options, useOldRewriteStructSamplers, programState, &intermediateSources);
AssignNonTextureBindings(options, programState, &intermediateSources);
for (const auto shaderType : gl::kAllGraphicsShaderTypes)
{
......@@ -986,7 +1104,7 @@ void GlslangWrapper::GetShaderSource(bool useOldRewriteStructSamplers,
}
else
{
GenerateTransformFeedbackOutputs(programState, vertexSource);
GenerateTransformFeedbackOutputs(options, programState, vertexSource);
}
}
......@@ -996,12 +1114,11 @@ void GlslangWrapper::GetShaderSource(bool useOldRewriteStructSamplers,
}
}
// static
angle::Result GlslangWrapper::GetShaderCode(vk::Context *context,
const gl::Caps &glCaps,
bool enableLineRasterEmulation,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut)
angle::Result GlslangGetShaderSpirvCode(GlslangErrorCallback callback,
const gl::Caps &glCaps,
bool enableLineRasterEmulation,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut)
{
if (enableLineRasterEmulation)
{
......@@ -1010,100 +1127,28 @@ angle::Result GlslangWrapper::GetShaderCode(vk::Context *context,
gl::ShaderMap<std::string> patchedSources = shaderSources;
// #defines must come after the #version directive.
ANGLE_VK_CHECK(context,
angle::ReplaceSubstring(&patchedSources[gl::ShaderType::Vertex],
kVersionDefine, kLineRasterDefine),
VK_ERROR_INVALID_SHADER_NV);
ANGLE_VK_CHECK(context,
angle::ReplaceSubstring(&patchedSources[gl::ShaderType::Fragment],
kVersionDefine, kLineRasterDefine),
VK_ERROR_INVALID_SHADER_NV);
ANGLE_GLSLANG_CHECK(callback,
angle::ReplaceSubstring(&patchedSources[gl::ShaderType::Vertex],
kVersionDefine, kLineRasterDefine),
GlslangError::InvalidShader);
ANGLE_GLSLANG_CHECK(callback,
angle::ReplaceSubstring(&patchedSources[gl::ShaderType::Fragment],
kVersionDefine, kLineRasterDefine),
GlslangError::InvalidShader);
if (!shaderSources[gl::ShaderType::Geometry].empty())
{
ANGLE_VK_CHECK(context,
angle::ReplaceSubstring(&patchedSources[gl::ShaderType::Geometry],
kVersionDefine, kLineRasterDefine),
VK_ERROR_INVALID_SHADER_NV);
ANGLE_GLSLANG_CHECK(callback,
angle::ReplaceSubstring(&patchedSources[gl::ShaderType::Geometry],
kVersionDefine, kLineRasterDefine),
GlslangError::InvalidShader);
}
return GetShaderCodeImpl(context, glCaps, patchedSources, shaderCodeOut);
return GetShaderSpirvCode(callback, glCaps, patchedSources, shaderCodeOut);
}
else
{
return GetShaderCodeImpl(context, glCaps, shaderSources, shaderCodeOut);
return GetShaderSpirvCode(callback, glCaps, shaderSources, shaderCodeOut);
}
}
// static
angle::Result GlslangWrapper::GetShaderCodeImpl(vk::Context *context,
const gl::Caps &glCaps,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut)
{
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = static_cast<EShMessages>(EShMsgSpvRules | EShMsgVulkanRules);
TBuiltInResource builtInResources(glslang::DefaultTBuiltInResource);
GetBuiltInResourcesFromCaps(glCaps, &builtInResources);
glslang::TShader vertexShader(EShLangVertex);
glslang::TShader fragmentShader(EShLangFragment);
glslang::TShader geometryShader(EShLangGeometry);
glslang::TShader computeShader(EShLangCompute);
gl::ShaderMap<glslang::TShader *> shaders = {
{gl::ShaderType::Vertex, &vertexShader},
{gl::ShaderType::Fragment, &fragmentShader},
{gl::ShaderType::Geometry, &geometryShader},
{gl::ShaderType::Compute, &computeShader},
};
glslang::TProgram program;
for (const gl::ShaderType shaderType : gl::AllShaderTypes())
{
if (shaderSources[shaderType].empty())
{
continue;
}
const char *shaderString = shaderSources[shaderType].c_str();
int shaderLength = static_cast<int>(shaderSources[shaderType].size());
glslang::TShader *shader = shaders[shaderType];
shader->setStringsWithLengths(&shaderString, &shaderLength, 1);
shader->setEntryPoint("main");
bool result = shader->parse(&builtInResources, 450, ECoreProfile, false, false, messages);
if (!result)
{
ERR() << "Internal error parsing Vulkan shader corresponding to " << shaderType << ":\n"
<< shader->getInfoLog() << "\n"
<< shader->getInfoDebugLog() << "\n";
ANGLE_VK_CHECK(context, false, VK_ERROR_INVALID_SHADER_NV);
}
program.addShader(shader);
}
bool linkResult = program.link(messages);
if (!linkResult)
{
ERR() << "Internal error linking Vulkan shaders:\n" << program.getInfoLog() << "\n";
ANGLE_VK_CHECK(context, false, VK_ERROR_INVALID_SHADER_NV);
}
for (const gl::ShaderType shaderType : gl::AllShaderTypes())
{
if (shaderSources[shaderType].empty())
{
continue;
}
glslang::TIntermediate *intermediate = program.getIntermediate(kShLanguageMap[shaderType]);
glslang::GlslangToSpv(*intermediate, (*shaderCodeOut)[shaderType]);
}
return angle::Result::Continue;
}
} // namespace rx
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Wrapper for Khronos glslang compiler. This file is used by Vulkan and Metal backends.
//
#ifndef LIBANGLE_RENDERER_GLSLANG_WRAPPER_UTILS_H_
#define LIBANGLE_RENDERER_GLSLANG_WRAPPER_UTILS_H_
#include <functional>
#include "libANGLE/renderer/ProgramImpl.h"
namespace rx
{
enum class GlslangError
{
InvalidShader,
};
struct GlslangSourceOptions
{
// Uniforms set index:
uint32_t uniformsAndXfbDescriptorSetIndex = 0;
// Textures set index:
uint32_t textureDescriptorSetIndex = 1;
// Other shader resources set index:
uint32_t shaderResourceDescriptorSetIndex = 2;
// ANGLE driver uniforms set index:
uint32_t driverUniformsDescriptorSetIndex = 3;
// Binding index start for transform feedback buffers:
uint32_t xfbBindingIndexStart = 16;
};
using GlslangErrorCallback = std::function<angle::Result(GlslangError)>;
void GlslangInitialize();
void GlslangRelease();
// Get the mapped sampler name after the soure is transformed by GlslangGetShaderSource()
std::string GlslangGetMappedSamplerName(const std::string &originalName);
// Transform the source to include actual binding points for various shader
// resources (textures, buffers, xfb, etc)
void GlslangGetShaderSource(const GlslangSourceOptions &options,
bool useOldRewriteStructSamplers,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
gl::ShaderMap<std::string> *shaderSourcesOut);
angle::Result GlslangGetShaderSpirvCode(GlslangErrorCallback callback,
const gl::Caps &glCaps,
bool enableLineRasterEmulation,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodesOut);
} // namespace rx
#endif // LIBANGLE_RENDERER_GLSLANG_WRAPPER_UTILS_H_
......@@ -39,8 +39,8 @@ _vulkan_backend_sources = [
"FenceNVVk.h",
"FramebufferVk.cpp",
"FramebufferVk.h",
"GlslangWrapper.cpp",
"GlslangWrapper.h",
"GlslangWrapperVk.cpp",
"GlslangWrapperVk.h",
"ImageVk.cpp",
"ImageVk.h",
"MemoryObjectVk.cpp",
......@@ -263,12 +263,11 @@ angle_source_set("angle_vulkan_backend") {
libs = []
deps = [
":angle_vulkan",
"$angle_glslang_dir:glslang_default_resource_limits_sources",
"$angle_glslang_dir:glslang_sources",
"$angle_root:angle_image_util",
"$angle_spirv_tools_dir:spvtools_val",
]
public_deps = [
"$angle_root:angle_glslang_wrapper",
"$angle_root:libANGLE_headers",
"$angle_root/third_party/vulkan-headers/src:vulkan_headers",
]
......
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GlslangWrapperVk: Wrapper for Vulkan's glslang compiler.
//
#include "libANGLE/renderer/vulkan/GlslangWrapperVk.h"
#include "libANGLE/renderer/glslang_wrapper_utils.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
namespace rx
{
namespace
{
angle::Result ErrorHandler(vk::Context *context, GlslangError)
{
ANGLE_VK_CHECK(context, false, VK_ERROR_INVALID_SHADER_NV);
return angle::Result::Stop;
}
GlslangSourceOptions CreateSourceOptions()
{
GlslangSourceOptions options;
options.uniformsAndXfbDescriptorSetIndex = kUniformsAndXfbDescriptorSetIndex;
options.textureDescriptorSetIndex = kTextureDescriptorSetIndex;
options.shaderResourceDescriptorSetIndex = kShaderResourceDescriptorSetIndex;
options.driverUniformsDescriptorSetIndex = kDriverUniformsDescriptorSetIndex;
options.xfbBindingIndexStart = kXfbBindingIndexStart;
return options;
}
} // namespace
// static
void GlslangWrapperVk::GetShaderSource(bool useOldRewriteStructSamplers,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
gl::ShaderMap<std::string> *shaderSourcesOut)
{
GlslangGetShaderSource(CreateSourceOptions(), useOldRewriteStructSamplers, programState,
resources, shaderSourcesOut);
}
// static
angle::Result GlslangWrapperVk::GetShaderCode(vk::Context *context,
const gl::Caps &glCaps,
bool enableLineRasterEmulation,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut)
{
return GlslangGetShaderSpirvCode(
[context](GlslangError error) { return ErrorHandler(context, error); }, glCaps,
enableLineRasterEmulation, shaderSources, shaderCodeOut);
}
} // namespace rx
......@@ -3,7 +3,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GlslangWrapper: Wrapper for Vulkan's glslang compiler.
// GlslangWrapperVk: Wrapper for Vulkan's glslang compiler.
//
#ifndef LIBANGLE_RENDERER_VULKAN_GLSLANG_WRAPPER_H_
......@@ -16,12 +16,9 @@ namespace rx
{
// This class currently holds no state. If we want to hold state we would need to solve the
// potential race conditions with multiple threads.
class GlslangWrapper
class GlslangWrapperVk
{
public:
static void Initialize();
static void Release();
static void GetShaderSource(bool useOldRewriteStructSamplers,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
......@@ -32,12 +29,6 @@ class GlslangWrapper
bool enableLineRasterEmulation,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodesOut);
private:
static angle::Result GetShaderCodeImpl(vk::Context *context,
const gl::Caps &glCaps,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodesOut);
};
} // namespace rx
......
......@@ -10,11 +10,13 @@
#include "libANGLE/renderer/vulkan/ProgramVk.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/Context.h"
#include "libANGLE/ProgramLinkedResources.h"
#include "libANGLE/renderer/glslang_wrapper_utils.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "libANGLE/renderer/vulkan/BufferVk.h"
#include "libANGLE/renderer/vulkan/GlslangWrapper.h"
#include "libANGLE/renderer/vulkan/GlslangWrapperVk.h"
#include "libANGLE/renderer/vulkan/TextureVk.h"
namespace rx
......@@ -271,7 +273,7 @@ void AddTextureDescriptorSetDesc(const gl::ProgramState &programState,
// 2D arrays are split into multiple 1D arrays when generating
// LinkedUniforms. Since they are flattened into one array, ignore the
// nonzero elements and expand the array to the total array size.
if (vk::SamplerNameContainsNonZeroArrayElement(samplerUniform.name))
if (gl::SamplerNameContainsNonZeroArrayElement(samplerUniform.name))
{
continue;
}
......@@ -369,7 +371,7 @@ angle::Result ProgramVk::ShaderInfo::initShaders(ContextVk *contextVk,
ASSERT(!valid());
gl::ShaderMap<std::vector<uint32_t>> shaderCodes;
ANGLE_TRY(GlslangWrapper::GetShaderCode(
ANGLE_TRY(GlslangWrapperVk::GetShaderCode(
contextVk, contextVk->getCaps(), enableLineRasterEmulation, shaderSources, &shaderCodes));
for (const gl::ShaderType shaderType : gl::AllShaderTypes())
......@@ -564,8 +566,8 @@ std::unique_ptr<LinkEvent> ProgramVk::link(const gl::Context *context,
// assignment done in that function.
linkResources(resources);
GlslangWrapper::GetShaderSource(contextVk->useOldRewriteStructSamplers(), mState, resources,
&mShaderSources);
GlslangWrapperVk::GetShaderSource(contextVk->useOldRewriteStructSamplers(), mState, resources,
&mShaderSources);
reset(contextVk);
......@@ -1616,7 +1618,7 @@ angle::Result ProgramVk::updateTexturesDescriptorSet(ContextVk *contextVk)
uint32_t uniformIndex = mState.getUniformIndexFromSamplerIndex(textureIndex);
const gl::LinkedUniform &samplerUniform = mState.getUniforms()[uniformIndex];
std::string mappedSamplerName = vk::GetMappedSamplerName(samplerUniform.name);
std::string mappedSamplerName = GlslangGetMappedSamplerName(samplerUniform.name);
if (useOldRewriteStructSamplers ||
mappedSamplerNameToBindingIndex.emplace(mappedSamplerName, currentBindingIndex).second)
......
......@@ -20,12 +20,12 @@
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/driver_utils.h"
#include "libANGLE/renderer/glslang_wrapper_utils.h"
#include "libANGLE/renderer/vulkan/CommandGraph.h"
#include "libANGLE/renderer/vulkan/CompilerVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/DisplayVk.h"
#include "libANGLE/renderer/vulkan/FramebufferVk.h"
#include "libANGLE/renderer/vulkan/GlslangWrapper.h"
#include "libANGLE/renderer/vulkan/ProgramVk.h"
#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
#include "libANGLE/renderer/vulkan/vk_caps_utils.h"
......@@ -566,7 +566,7 @@ void RendererVk::onDestroy(vk::Context *context)
mPipelineCache.destroy(mDevice);
GlslangWrapper::Release();
GlslangRelease();
if (mDevice)
{
......@@ -885,7 +885,7 @@ angle::Result RendererVk::initialize(DisplayVk *displayVk,
// Store the physical device memory properties so we can find the right memory pools.
mMemoryProperties.init(mPhysicalDevice);
GlslangWrapper::Initialize();
GlslangInitialize();
// Initialize the format table.
mFormatTable.initialize(this, &mNativeTextureCaps, &mNativeCaps.compressedTextureFormats);
......
......@@ -14,14 +14,14 @@ complete. They are templated with markers that are filled in later at link time.
1. **Link-Time Translation**: During a call to `glLinkProgram` the Vulkan back-end can know the
necessary locations and properties to write to connect the shader stage interfaces. We get the
completed shader source using ANGLE's [GlslangWrapper][GlslangWrapper.cpp] helper class. We still
completed shader source using ANGLE's [GlslangWrapperVk][GlslangWrapperVk.cpp] helper class. We still
cannot generate `VkShaderModules` since some ANGLE features like [OpenGL line
rasterization](OpenGLLineSegmentRasterization.md) emulation depend on draw-time information.
1. **Draw-time SPIR-V Generation**: Once the application records a draw call we use Khronos'
[glslang][glslang] to convert the Vulkan-compatible GLSL into SPIR-V with the correct draw-time
defines. The SPIR-V is then compiled into `VkShaderModules`. For details please see
[GlslangWrapper.cpp][GlslangWrapper.cpp]. The `VkShaderModules` are then used by `VkPipelines`. Note
[GlslangWrapperVk.cpp][GlslangWrapperVk.cpp]. The `VkShaderModules` are then used by `VkPipelines`. Note
that we currently don't use [SPIRV-Tools][SPIRV-Tools] to perform any SPIR-V optimization. This
could be something to improve on in the future.
......@@ -32,7 +32,7 @@ participant App
participant "ANGLE Front-end"
participant "Vulkan Back-end"
participant "ANGLE Translator"
participant "GlslangWrapper"
participant "GlslangWrapperVk"
participant "Glslang"
App->"ANGLE Front-end": glCompileShader (VS)
......@@ -51,8 +51,8 @@ App->"ANGLE Front-end": glLinkProgram
Note right of "Vulkan Back-end": ProgramVk inits uniforms,\nlayouts, and descriptors.
"Vulkan Back-end"->GlslangWrapper: GlslangWrapper::GetShaderSource
GlslangWrapper- ->"Vulkan Back-end": return filled-in sources
"Vulkan Back-end"->GlslangWrapperVk: GlslangWrapperVk::GetShaderSource
GlslangWrapperVk- ->"Vulkan Back-end": return filled-in sources
Note right of "Vulkan Back-end": Source is templated with\ndefines to be resolved at\ndraw time.
......@@ -63,8 +63,8 @@ Note right of App: App execution continues...
App->"ANGLE Front-end": glDrawArrays (any draw)
"ANGLE Front-end"->"Vulkan Back-end": ContextVk::drawArrays
"Vulkan Back-end"->GlslangWrapper: GlslangWrapper::GetShaderCode (with defines)
GlslangWrapper->Glslang: GlslangToSpv
"Vulkan Back-end"->GlslangWrapperVk: GlslangWrapperVk::GetShaderCode (with defines)
GlslangWrapperVk->Glslang: GlslangToSpv
Glslang- ->"Vulkan Back-end": Return SPIR-V
Note right of "Vulkan Back-end": We init VkShaderModules\nand VkPipeline then\nrecord the draw.
......@@ -76,7 +76,7 @@ Note right of "Vulkan Back-end": We init VkShaderModules\nand VkPipeline then\nr
[GL_KHR_vulkan_glsl]: https://github.com/KhronosGroup/GLSL/blob/master/extensions/khr/GL_KHR_vulkan_glsl.txt
[glslang]: https://github.com/KhronosGroup/glslang
[GlslangWrapper.cpp]: https://chromium.googlesource.com/angle/angle/+/refs/heads/master/src/libANGLE/renderer/vulkan/GlslangWrapper.cpp
[GlslangWrapperVk.cpp]: https://chromium.googlesource.com/angle/angle/+/refs/heads/master/src/libANGLE/renderer/vulkan/GlslangWrapperVk.cpp
[SPIRV-Tools]: https://github.com/KhronosGroup/SPIRV-Tools
[translator]: https://chromium.googlesource.com/angle/angle/+/refs/heads/master/src/compiler/translator/
[TranslatorVulkan.cpp]: https://chromium.googlesource.com/angle/angle/+/refs/heads/master/src/compiler/translator/TranslatorVulkan.cpp
......
......@@ -2,7 +2,7 @@
participant "ANGLE Front-end"
participant "Vulkan Back-end"
participant "ANGLE Translator"
participant "GlslangWrapper"
participant "GlslangWrapperVk"
participant "Glslang"
App->"ANGLE Front-end": glCompileShader (VS)
......@@ -21,8 +21,8 @@ App->"ANGLE Front-end": glLinkProgram
Note right of "Vulkan Back-end": ProgramVk inits uniforms,\nlayouts, and descriptors.
"Vulkan Back-end"->GlslangWrapper: GlslangWrapper::GetShaderSource
GlslangWrapper-->"Vulkan Back-end": return filled-in sources
"Vulkan Back-end"->GlslangWrapperVk: GlslangWrapperVk::GetShaderSource
GlslangWrapperVk-->"Vulkan Back-end": return filled-in sources
Note right of "Vulkan Back-end": Source is templated with\ndefines to be resolved at\ndraw time.
......@@ -33,11 +33,11 @@ Note right of App: App execution continues...
App->"ANGLE Front-end": glDrawArrays (any draw)
"ANGLE Front-end"->"Vulkan Back-end": ContextVk::drawArrays
"Vulkan Back-end"->GlslangWrapper: GlslangWrapper::GetShaderCode (with defines)
GlslangWrapper->Glslang: GlslangToSpv
"Vulkan Back-end"->GlslangWrapperVk: GlslangWrapperVk::GetShaderCode (with defines)
GlslangWrapperVk->Glslang: GlslangToSpv
Glslang-->"Vulkan Back-end": Return SPIR-V
Note right of "Vulkan Back-end": We init VkShaderModules\nand VkPipeline then\nrecord the draw.
"Vulkan Back-end"-->"ANGLE Front-end": return success
]]></source><desc></desc><defs><marker viewBox="0 0 5 5" markerWidth="5" markerHeight="5" orient="auto" refX="5" refY="2.5" id="markerArrowBlock"><path d="M 0 0 L 5 2.5 L 0 5 z"></path></marker><marker viewBox="0 0 9.6 16" markerWidth="4" markerHeight="16" orient="auto" refX="9.6" refY="8" id="markerArrowOpen"><path d="M 9.6,8 1.92,16 0,13.7 5.76,8 0,2.286 1.92,0 9.6,8 z"></path></marker></defs><g class="title"></g><g class="actor"><rect x="10" y="20" width="47.59375" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="21" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="20">App</tspan></text></g><g class="actor"><rect x="10" y="1170.359375" width="47.59375" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="21" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="20">App</tspan></text></g><line x1="33.796875" x2="33.796875" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="237.0390625" y="20" width="152.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="248.0390625" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="247.0390625">ANGLE Front-end</tspan></text></g><g class="actor"><rect x="237.0390625" y="1170.359375" width="152.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="248.0390625" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="247.0390625">ANGLE Front-end</tspan></text></g><line x1="313.515625" x2="313.515625" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="462.9765625" y="20" width="152.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="473.9765625" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="472.9765625">Vulkan Back-end</tspan></text></g><g class="actor"><rect x="462.9765625" y="1170.359375" width="152.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="473.9765625" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="472.9765625">Vulkan Back-end</tspan></text></g><line x1="539.453125" x2="539.453125" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="728.3984375" y="20" width="161.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="739.3984375" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="738.3984375">ANGLE Translator</tspan></text></g><g class="actor"><rect x="728.3984375" y="1170.359375" width="161.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="739.3984375" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="738.3984375">ANGLE Translator</tspan></text></g><line x1="809.375" x2="809.375" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="910.3515625" y="20" width="143.359375" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="920.3515625" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="920.3515625">GlslangWrapper</tspan></text></g><g class="actor"><rect x="910.3515625" y="1170.359375" width="143.359375" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="920.3515625" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="920.3515625">GlslangWrapper</tspan></text></g><line x1="982.03125" x2="982.03125" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="1073.7109375" y="20" width="81.78125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="1083.7109375" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="1083.7109375">Glslang</tspan></text></g><g class="actor"><rect x="1073.7109375" y="1170.359375" width="81.78125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="1083.7109375" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="1083.7109375">Glslang</tspan></text></g><line x1="1114.6015625" x2="1114.6015625" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="signal"><text x="85.6875" y="89.5" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="85.6875">glCompileShader (VS)</tspan></text><line x1="33.796875" x2="313.515625" y1="98" y2="98" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="351.609375" y="128.5" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="351.609375">ShaderVk::compile</tspan></text><line x1="313.515625" x2="539.453125" y1="137" y2="137" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="625.9296875" y="167.5" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="625.9296875">sh::Compile</tspan></text><line x1="539.453125" x2="809.375" y1="176" y2="176" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="433.890625" y="206.5" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="433.890625">return Vulkan-compatible GLSL</tspan></text><line x1="809.375" x2="313.515625" y1="215" y2="215" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="333.515625" y="235" width="185.9375" height="67.390625" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="338.515625" y="255" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="338.515625">Source is templated</tspan><tspan dy="1.2em" x="338.515625">with markers to be</tspan><tspan dy="1.2em" x="338.515625">filled at link time.</tspan></text></g><g class="note"><rect x="53.796875" y="322.390625" width="212.328125" height="29" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="58.796875" y="342.390625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="58.796875">Same for FS, GS, etc...</tspan></text></g><g class="signal"><text x="81.2890625" y="381.890625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="81.2890625">glCreateProgram (...)</tspan></text><line x1="33.796875" x2="313.515625" y1="390.390625" y2="390.390625" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="85.6875" y="420.890625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="85.6875">glAttachShader (...)</tspan></text><line x1="33.796875" x2="313.515625" y1="429.390625" y2="429.390625" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="116.375" y="459.890625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="116.375">glLinkProgram</tspan></text><line x1="33.796875" x2="313.515625" y1="468.390625" y2="468.390625" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="360.40625" y="498.890625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="360.40625">ProgramVk::link</tspan></text><line x1="313.515625" x2="539.453125" y1="507.390625" y2="507.390625" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="559.453125" y="527.390625" width="229.921875" height="48.1875" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="564.453125" y="547.390625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="564.453125">ProgramVk inits uniforms,</tspan><tspan dy="1.2em" x="564.453125">layouts, and descriptors.</tspan></text></g><g class="signal"><text x="624.2890625" y="606.078125" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="624.2890625">GlslangWrapper::GetShaderSource</tspan></text><line x1="539.453125" x2="982.03125" y1="614.578125" y2="614.578125" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="655.1796875" y="645.078125" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="655.1796875">return filled-in sources</tspan></text><line x1="982.03125" x2="539.453125" y1="653.578125" y2="653.578125" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="559.453125" y="673.578125" width="229.921875" height="67.390625" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="564.453125" y="693.578125" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="564.453125">Source is templated with</tspan><tspan dy="1.2em" x="564.453125">defines to be resolved at</tspan><tspan dy="1.2em" x="564.453125">draw time.</tspan></text></g><g class="signal"><text x="364.90625" y="771.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="364.90625">return success</tspan></text><line x1="539.453125" x2="313.515625" y1="779.96875" y2="779.96875" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="53.796875" y="799.96875" width="239.71875" height="29" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="59.796875" y="819.96875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="58.796875">App execution continues...</tspan></text></g><g class="signal"><text x="72.4921875" y="859.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="72.4921875">glDrawArrays (any draw)</tspan></text><line x1="33.796875" x2="313.515625" y1="867.96875" y2="867.96875" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="334.1171875" y="898.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="334.1171875">ContextVk::drawArrays</tspan></text><line x1="313.515625" x2="539.453125" y1="906.96875" y2="906.96875" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="567.2109375" y="937.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="567.2109375">GlslangWrapper::GetShaderCode (with defines)</tspan></text><line x1="539.453125" x2="982.03125" y1="945.96875" y2="945.96875" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="995.43359375" y="976.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="995.43359375">GlslangToSpv</tspan></text><line x1="982.03125" x2="1114.6015625" y1="984.96875" y2="984.96875" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="769.24609375" y="1015.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="769.24609375">Return SPIR-V</tspan></text><line x1="1114.6015625" x2="539.453125" y1="1023.96875" y2="1023.96875" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="559.453125" y="1043.96875" width="212.328125" height="67.390625" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="564.453125" y="1063.96875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="564.453125">We init VkShaderModules</tspan><tspan dy="1.2em" x="564.453125">and VkPipeline then</tspan><tspan dy="1.2em" x="564.453125">record the draw.</tspan></text></g><g class="signal"><text x="364.90625" y="1141.859375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="364.90625">return success</tspan></text><line x1="539.453125" x2="313.515625" y1="1150.359375" y2="1150.359375" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g></svg>
\ No newline at end of file
]]></source><desc></desc><defs><marker viewBox="0 0 5 5" markerWidth="5" markerHeight="5" orient="auto" refX="5" refY="2.5" id="markerArrowBlock"><path d="M 0 0 L 5 2.5 L 0 5 z"></path></marker><marker viewBox="0 0 9.6 16" markerWidth="4" markerHeight="16" orient="auto" refX="9.6" refY="8" id="markerArrowOpen"><path d="M 9.6,8 1.92,16 0,13.7 5.76,8 0,2.286 1.92,0 9.6,8 z"></path></marker></defs><g class="title"></g><g class="actor"><rect x="10" y="20" width="47.59375" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="21" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="20">App</tspan></text></g><g class="actor"><rect x="10" y="1170.359375" width="47.59375" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="21" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="20">App</tspan></text></g><line x1="33.796875" x2="33.796875" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="237.0390625" y="20" width="152.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="248.0390625" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="247.0390625">ANGLE Front-end</tspan></text></g><g class="actor"><rect x="237.0390625" y="1170.359375" width="152.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="248.0390625" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="247.0390625">ANGLE Front-end</tspan></text></g><line x1="313.515625" x2="313.515625" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="462.9765625" y="20" width="152.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="473.9765625" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="472.9765625">Vulkan Back-end</tspan></text></g><g class="actor"><rect x="462.9765625" y="1170.359375" width="152.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="473.9765625" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="472.9765625">Vulkan Back-end</tspan></text></g><line x1="539.453125" x2="539.453125" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="728.3984375" y="20" width="161.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="739.3984375" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="738.3984375">ANGLE Translator</tspan></text></g><g class="actor"><rect x="728.3984375" y="1170.359375" width="161.953125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="739.3984375" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="738.3984375">ANGLE Translator</tspan></text></g><line x1="809.375" x2="809.375" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="910.3515625" y="20" width="143.359375" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="920.3515625" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="920.3515625">GlslangWrapperVk</tspan></text></g><g class="actor"><rect x="910.3515625" y="1170.359375" width="143.359375" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="920.3515625" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="920.3515625">GlslangWrapperVk</tspan></text></g><line x1="982.03125" x2="982.03125" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="actor"><rect x="1073.7109375" y="20" width="81.78125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="1083.7109375" y="45" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="1083.7109375">Glslang</tspan></text></g><g class="actor"><rect x="1073.7109375" y="1170.359375" width="81.78125" height="39" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="1083.7109375" y="1195.359375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="1083.7109375">Glslang</tspan></text></g><line x1="1114.6015625" x2="1114.6015625" y1="59" y2="1170.359375" stroke="#000000" fill="none" style="stroke-width: 2;"></line><g class="signal"><text x="85.6875" y="89.5" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="85.6875">glCompileShader (VS)</tspan></text><line x1="33.796875" x2="313.515625" y1="98" y2="98" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="351.609375" y="128.5" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="351.609375">ShaderVk::compile</tspan></text><line x1="313.515625" x2="539.453125" y1="137" y2="137" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="625.9296875" y="167.5" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="625.9296875">sh::Compile</tspan></text><line x1="539.453125" x2="809.375" y1="176" y2="176" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="433.890625" y="206.5" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="433.890625">return Vulkan-compatible GLSL</tspan></text><line x1="809.375" x2="313.515625" y1="215" y2="215" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="333.515625" y="235" width="185.9375" height="67.390625" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="338.515625" y="255" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="338.515625">Source is templated</tspan><tspan dy="1.2em" x="338.515625">with markers to be</tspan><tspan dy="1.2em" x="338.515625">filled at link time.</tspan></text></g><g class="note"><rect x="53.796875" y="322.390625" width="212.328125" height="29" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="58.796875" y="342.390625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="58.796875">Same for FS, GS, etc...</tspan></text></g><g class="signal"><text x="81.2890625" y="381.890625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="81.2890625">glCreateProgram (...)</tspan></text><line x1="33.796875" x2="313.515625" y1="390.390625" y2="390.390625" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="85.6875" y="420.890625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="85.6875">glAttachShader (...)</tspan></text><line x1="33.796875" x2="313.515625" y1="429.390625" y2="429.390625" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="116.375" y="459.890625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="116.375">glLinkProgram</tspan></text><line x1="33.796875" x2="313.515625" y1="468.390625" y2="468.390625" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="360.40625" y="498.890625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="360.40625">ProgramVk::link</tspan></text><line x1="313.515625" x2="539.453125" y1="507.390625" y2="507.390625" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="559.453125" y="527.390625" width="229.921875" height="48.1875" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="564.453125" y="547.390625" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="564.453125">ProgramVk inits uniforms,</tspan><tspan dy="1.2em" x="564.453125">layouts, and descriptors.</tspan></text></g><g class="signal"><text x="624.2890625" y="606.078125" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="624.2890625">GlslangWrapperVk::GetShaderSource</tspan></text><line x1="539.453125" x2="982.03125" y1="614.578125" y2="614.578125" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="655.1796875" y="645.078125" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="655.1796875">return filled-in sources</tspan></text><line x1="982.03125" x2="539.453125" y1="653.578125" y2="653.578125" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="559.453125" y="673.578125" width="229.921875" height="67.390625" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="564.453125" y="693.578125" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="564.453125">Source is templated with</tspan><tspan dy="1.2em" x="564.453125">defines to be resolved at</tspan><tspan dy="1.2em" x="564.453125">draw time.</tspan></text></g><g class="signal"><text x="364.90625" y="771.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="364.90625">return success</tspan></text><line x1="539.453125" x2="313.515625" y1="779.96875" y2="779.96875" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="53.796875" y="799.96875" width="239.71875" height="29" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="59.796875" y="819.96875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="58.796875">App execution continues...</tspan></text></g><g class="signal"><text x="72.4921875" y="859.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="72.4921875">glDrawArrays (any draw)</tspan></text><line x1="33.796875" x2="313.515625" y1="867.96875" y2="867.96875" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="334.1171875" y="898.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="334.1171875">ContextVk::drawArrays</tspan></text><line x1="313.515625" x2="539.453125" y1="906.96875" y2="906.96875" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="567.2109375" y="937.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="567.2109375">GlslangWrapperVk::GetShaderCode (with defines)</tspan></text><line x1="539.453125" x2="982.03125" y1="945.96875" y2="945.96875" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="995.43359375" y="976.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="995.43359375">GlslangToSpv</tspan></text><line x1="982.03125" x2="1114.6015625" y1="984.96875" y2="984.96875" stroke="#000000" fill="none" style="stroke-width: 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="signal"><text x="769.24609375" y="1015.46875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="769.24609375">Return SPIR-V</tspan></text><line x1="1114.6015625" x2="539.453125" y1="1023.96875" y2="1023.96875" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g><g class="note"><rect x="559.453125" y="1043.96875" width="212.328125" height="67.390625" stroke="#000000" fill="#ffffff" style="stroke-width: 2;"></rect><text x="564.453125" y="1063.96875" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="564.453125">We init VkShaderModules</tspan><tspan dy="1.2em" x="564.453125">and VkPipeline then</tspan><tspan dy="1.2em" x="564.453125">record the draw.</tspan></text></g><g class="signal"><text x="364.90625" y="1141.859375" style="font-size: 16px; font-family: &quot;Andale Mono&quot;, monospace;"><tspan x="364.90625">return success</tspan></text><line x1="539.453125" x2="313.515625" y1="1150.359375" y2="1150.359375" stroke="#000000" fill="none" style="stroke-width: 2; stroke-dasharray: 6, 2; marker-end: url(&quot;#markerArrowBlock&quot;);"></line></g></svg>
\ No newline at end of file
......@@ -552,57 +552,6 @@ void GarbageObject::destroy(VkDevice device)
}
}
bool SamplerNameContainsNonZeroArrayElement(const std::string &name)
{
constexpr char kZERO_ELEMENT[] = "[0]";
size_t start = 0;
while (true)
{
start = name.find(kZERO_ELEMENT[0], start);
if (start == std::string::npos)
{
break;
}
if (name.compare(start, strlen(kZERO_ELEMENT), kZERO_ELEMENT) != 0)
{
return true;
}
start++;
}
return false;
}
std::string GetMappedSamplerName(const std::string &originalName)
{
std::string samplerName = originalName;
// Samplers in structs are extracted.
std::replace(samplerName.begin(), samplerName.end(), '.', '_');
// Remove array elements
auto out = samplerName.begin();
for (auto in = samplerName.begin(); in != samplerName.end(); in++)
{
if (*in == '[')
{
while (*in != ']')
{
in++;
ASSERT(in != samplerName.end());
}
}
else
{
*out++ = *in;
}
}
samplerName.erase(out, samplerName.end());
return samplerName;
}
} // namespace vk
// VK_EXT_debug_utils
......
......@@ -599,8 +599,6 @@ class Recycler final : angle::NonCopyable
std::vector<T> mObjectFreeList;
};
bool SamplerNameContainsNonZeroArrayElement(const std::string &name);
std::string GetMappedSamplerName(const std::string &originalName);
} // namespace vk
// List of function pointers for used extensions.
......
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