Added stubs for all the new ES3 entry points with events and an error check to…

Added stubs for all the new ES3 entry points with events and an error check to verify that the context is an ES3 context. TRAC #22694 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2070 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent f26ddae9
......@@ -256,6 +256,8 @@ bool validReadFormatType(GLenum format, GLenum type)
extern "C"
{
// OpenGL ES 2.0 functions
void __stdcall glActiveTexture(GLenum texture)
{
EVENT("(GLenum texture = 0x%X)", texture);
......@@ -859,7 +861,7 @@ GLenum __stdcall glCheckFramebufferStatus(GLenum target)
void __stdcall glClear(GLbitfield mask)
{
EVENT("(GLbitfield mask = %X)", mask);
EVENT("(GLbitfield mask = 0x%X)", mask);
try
{
......@@ -936,7 +938,7 @@ void __stdcall glClearStencil(GLint s)
void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
red, green, blue, alpha);
try
......@@ -1936,7 +1938,7 @@ void __stdcall glDepthFunc(GLenum func)
void __stdcall glDepthMask(GLboolean flag)
{
EVENT("(GLboolean flag = %d)", flag);
EVENT("(GLboolean flag = %u)", flag);
try
{
......@@ -4915,7 +4917,7 @@ void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsiz
void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
{
EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
try
{
......@@ -6339,7 +6341,7 @@ void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
try
......@@ -6378,7 +6380,7 @@ void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean trans
void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
try
......@@ -6417,7 +6419,7 @@ void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean trans
void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
try
......@@ -6751,7 +6753,7 @@ void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
{
EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
"GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
"GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
index, size, type, normalized, stride, ptr);
try
......@@ -6821,6 +6823,2607 @@ void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
}
}
// OpenGL ES 3.0 functions
void __stdcall glReadBuffer(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
{
EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
"const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
"GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, format, type, pixels);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, zoffset, x, y, width, height);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
"const GLvoid* data = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, imageSize, data);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGenQueries(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLboolean __stdcall glIsQuery(GLuint id)
{
EVENT("(GLuint id = %u)", id);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
}
return GL_FALSE;
}
void __stdcall glBeginQuery(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glEndQuery(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
{
EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLboolean __stdcall glUnmapBuffer(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
}
return GL_FALSE;
}
void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
{
EVENT("(GLsizei n = %d, const GLenum* bufs = 0x%0.8p)", n, bufs);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
"GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
target, attachment, texture, level, layer);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
target, offset, length, access);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
}
return NULL;
}
void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glBindVertexArray(GLuint array)
{
EVENT("(GLuint array = %u)", array);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
{
EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
{
EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLboolean __stdcall glIsVertexArray(GLuint array)
{
EVENT("(GLuint array = %u)", array);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
}
return GL_FALSE;
}
void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
target, index, data);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
{
EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glEndTransformFeedback(void)
{
EVENT("(void)");
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
target, index, buffer, offset, size);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
target, index, buffer);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
{
EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
program, count, varyings, bufferMode);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
{
EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
"GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
program, index, bufSize, length, size, type, name);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
index, size, type, stride, pointer);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
{
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
index, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
{
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
index, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
index, x, y, z, w);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
{
EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
{
EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
{
EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
program, location, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
{
EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
program, name);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, 0);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, 0);
}
return 0;
}
void __stdcall glUniform1ui(GLint location, GLuint v0)
{
EVENT("(GLint location = %d, GLuint v0 = %u)",
location, v0);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)",
location, v0, v1);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)",
location, v0, v1, v2);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
location, v0, v1, v2, v3);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
location, count, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
buffer, drawbuffer, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
buffer, drawbuffer, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
buffer, drawbuffer, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
buffer, drawbuffer, depth, stencil);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
{
EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
}
return NULL;
}
void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
readTarget, writeTarget, readOffset, writeOffset, size);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
{
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
program, uniformCount, uniformNames, uniformIndices);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
program, uniformCount, uniformIndices, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
{
EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, 0);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, 0);
}
return 0;
}
void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
program, uniformBlockIndex, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
program, uniformBlockIndex, bufSize, length, uniformBlockName);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
program, uniformBlockIndex, uniformBlockBinding);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
mode, first, count, instanceCount);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
mode, count, type, indices, instanceCount);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
{
EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(NULL));
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
}
return NULL;
}
GLboolean __stdcall glIsSync(GLsync sync)
{
EVENT("(GLsync sync = 0x%0.8p)", sync);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
}
return GL_FALSE;
}
void __stdcall glDeleteSync(GLsync sync)
{
EVENT("(GLsync sync = 0x%0.8p)", sync);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
sync, flags, timeout);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
}
return GL_FALSE;
}
void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
sync, flags, timeout);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
{
EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
{
EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
sync, pname, bufSize, length, values);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
target, index, data);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
target, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
{
EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
{
EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLboolean __stdcall glIsSampler(GLuint sampler)
{
EVENT("(GLuint sampler = %u)", sampler);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
}
return GL_FALSE;
}
void __stdcall glBindSampler(GLuint unit, GLuint sampler)
{
EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* param = 0x%0.8p)",
sampler, pname, param);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* param = 0x%0.8p)", sampler, pname, param);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
{
EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
{
EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
{
EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
GLboolean __stdcall glIsTransformFeedback(GLuint id)
{
EVENT("(GLuint id = %u)", id);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
}
return GL_FALSE;
}
void __stdcall glPauseTransformFeedback(void)
{
EVENT("(void)");
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glResumeTransformFeedback(void)
{
EVENT("(void)");
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
{
EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
{
EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
program, binaryFormat, binary, length);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
program, pname, value);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
{
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
target, numAttachments, attachments);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
"GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, numAttachments, attachments, x, y, width, height);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d)",
target, levels, internalformat, width, height, depth);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
"GLint* params = 0x%0.8p)",
target, internalformat, pname, bufSize, params);
try
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
catch(std::bad_alloc&)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
// Extension functions
void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
......
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