Commit a9be0dc6 by Geoff Lang

Refactor Texture to track image information for size and format queries.

BUG=angle:681 Change-Id: Ifb3f52d6348e4479181e66f1c39578f49e9dcf76 Reviewed-on: https://chromium-review.googlesource.com/235613Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 24d5811b
...@@ -98,17 +98,17 @@ GLuint TextureAttachment::id() const ...@@ -98,17 +98,17 @@ GLuint TextureAttachment::id() const
GLsizei TextureAttachment::getWidth() const GLsizei TextureAttachment::getWidth() const
{ {
return mTexture->getWidth(mIndex); return mTexture->getWidth(mIndex.type, mIndex.mipIndex);
} }
GLsizei TextureAttachment::getHeight() const GLsizei TextureAttachment::getHeight() const
{ {
return mTexture->getHeight(mIndex); return mTexture->getHeight(mIndex.type, mIndex.mipIndex);
} }
GLenum TextureAttachment::getInternalFormat() const GLenum TextureAttachment::getInternalFormat() const
{ {
return mTexture->getInternalFormat(mIndex); return mTexture->getInternalFormat(mIndex.type, mIndex.mipIndex);
} }
GLenum TextureAttachment::type() const GLenum TextureAttachment::type() const
......
...@@ -21,6 +21,7 @@ ...@@ -21,6 +21,7 @@
#include "angle_gl.h" #include "angle_gl.h"
#include <vector> #include <vector>
#include <map>
namespace egl namespace egl
{ {
...@@ -57,14 +58,10 @@ class Texture : public RefCountObject ...@@ -57,14 +58,10 @@ class Texture : public RefCountObject
void setUsage(GLenum usage); void setUsage(GLenum usage);
GLenum getUsage() const; GLenum getUsage() const;
GLint getBaseLevelWidth() const; size_t getWidth(GLenum target, size_t level) const;
GLint getBaseLevelHeight() const; size_t getHeight(GLenum target, size_t level) const;
GLint getBaseLevelDepth() const; size_t getDepth(GLenum target, size_t level) const;
GLenum getBaseLevelInternalFormat() const; GLenum getInternalFormat(GLenum target, size_t level) const;
GLsizei getWidth(const ImageIndex &index) const;
GLsizei getHeight(const ImageIndex &index) const;
GLenum getInternalFormat(const ImageIndex &index) const;
virtual bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const = 0; virtual bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const = 0;
...@@ -100,8 +97,6 @@ class Texture : public RefCountObject ...@@ -100,8 +97,6 @@ class Texture : public RefCountObject
static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
protected: protected:
int mipLevels() const;
const rx::Image *getBaseLevelImage() const;
static unsigned int issueTextureSerial(); static unsigned int issueTextureSerial();
rx::TextureImpl *mTexture; rx::TextureImpl *mTexture;
...@@ -113,11 +108,39 @@ class Texture : public RefCountObject ...@@ -113,11 +108,39 @@ class Texture : public RefCountObject
GLenum mTarget; GLenum mTarget;
struct ImageIdentifier
{
GLenum target;
size_t level;
ImageIdentifier();
ImageIdentifier(GLenum target, size_t level);
bool operator<(const ImageIdentifier &other) const;
};
struct ImageDesc
{
Extents size;
GLenum internalFormat;
ImageDesc();
ImageDesc(const Extents &size, GLenum internalFormat);
};
const unsigned int mTextureSerial; const unsigned int mTextureSerial;
static unsigned int mCurrentTextureSerial; static unsigned int mCurrentTextureSerial;
private: private:
DISALLOW_COPY_AND_ASSIGN(Texture); DISALLOW_COPY_AND_ASSIGN(Texture);
const ImageDesc &getImageDesc(const ImageIdentifier& index) const;
void setImageDesc(const ImageIdentifier& index, const ImageDesc &desc);
void setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat);
void clearImageDescs();
typedef std::map<ImageIdentifier, ImageDesc> ImageDescMap;
ImageDescMap mImageDescs;
}; };
class Texture2D : public Texture class Texture2D : public Texture
...@@ -127,12 +150,6 @@ class Texture2D : public Texture ...@@ -127,12 +150,6 @@ class Texture2D : public Texture
virtual ~Texture2D(); virtual ~Texture2D();
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLenum getInternalFormat(GLint level) const;
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
Error setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type, Error setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type,
const PixelUnpackState &unpack, const uint8_t *pixels) override; const PixelUnpackState &unpack, const uint8_t *pixels) override;
...@@ -154,7 +171,7 @@ class Texture2D : public Texture ...@@ -154,7 +171,7 @@ class Texture2D : public Texture
DISALLOW_COPY_AND_ASSIGN(Texture2D); DISALLOW_COPY_AND_ASSIGN(Texture2D);
bool isMipmapComplete() const; bool isMipmapComplete() const;
bool isLevelComplete(int level) const; bool isLevelComplete(size_t level) const;
egl::Surface *mSurface; egl::Surface *mSurface;
}; };
...@@ -166,12 +183,6 @@ class TextureCubeMap : public Texture ...@@ -166,12 +183,6 @@ class TextureCubeMap : public Texture
virtual ~TextureCubeMap(); virtual ~TextureCubeMap();
GLsizei getWidth(GLenum target, GLint level) const;
GLsizei getHeight(GLenum target, GLint level) const;
GLenum getInternalFormat(GLenum target, GLint level) const;
bool isCompressed(GLenum target, GLint level) const;
bool isDepth(GLenum target, GLint level) const;
virtual bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const; virtual bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const;
bool isCubeComplete() const; bool isCubeComplete() const;
...@@ -183,7 +194,7 @@ class TextureCubeMap : public Texture ...@@ -183,7 +194,7 @@ class TextureCubeMap : public Texture
DISALLOW_COPY_AND_ASSIGN(TextureCubeMap); DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
bool isMipmapComplete() const; bool isMipmapComplete() const;
bool isFaceLevelComplete(int faceIndex, int level) const; bool isFaceLevelComplete(GLenum target, size_t level) const;
}; };
class Texture3D : public Texture class Texture3D : public Texture
...@@ -193,20 +204,13 @@ class Texture3D : public Texture ...@@ -193,20 +204,13 @@ class Texture3D : public Texture
virtual ~Texture3D(); virtual ~Texture3D();
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLsizei getDepth(GLint level) const;
GLenum getInternalFormat(GLint level) const;
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
virtual bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const; virtual bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const;
private: private:
DISALLOW_COPY_AND_ASSIGN(Texture3D); DISALLOW_COPY_AND_ASSIGN(Texture3D);
bool isMipmapComplete() const; bool isMipmapComplete() const;
bool isLevelComplete(int level) const; bool isLevelComplete(size_t level) const;
}; };
class Texture2DArray : public Texture class Texture2DArray : public Texture
...@@ -216,20 +220,13 @@ class Texture2DArray : public Texture ...@@ -216,20 +220,13 @@ class Texture2DArray : public Texture
virtual ~Texture2DArray(); virtual ~Texture2DArray();
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLsizei getLayers(GLint level) const;
GLenum getInternalFormat(GLint level) const;
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
virtual bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const; virtual bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const;
private: private:
DISALLOW_COPY_AND_ASSIGN(Texture2DArray); DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
bool isMipmapComplete() const; bool isMipmapComplete() const;
bool isLevelComplete(int level) const; bool isLevelComplete(size_t level) const;
}; };
} }
......
...@@ -1230,28 +1230,11 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi ...@@ -1230,28 +1230,11 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi
const gl::Caps &caps = context->getCaps(); const gl::Caps &caps = context->getCaps();
gl::Texture *texture = NULL;
GLenum textureInternalFormat = GL_NONE;
GLint textureLevelWidth = 0;
GLint textureLevelHeight = 0;
GLint textureLevelDepth = 0;
GLuint maxDimension = 0; GLuint maxDimension = 0;
switch (target) switch (target)
{ {
case GL_TEXTURE_2D: case GL_TEXTURE_2D:
{
gl::Texture2D *texture2d = context->getTexture2D();
if (texture2d)
{
textureInternalFormat = texture2d->getInternalFormat(level);
textureLevelWidth = texture2d->getWidth(level);
textureLevelHeight = texture2d->getHeight(level);
textureLevelDepth = 1;
texture = texture2d;
maxDimension = caps.max2DTextureSize; maxDimension = caps.max2DTextureSize;
}
}
break; break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
...@@ -1260,48 +1243,15 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi ...@@ -1260,48 +1243,15 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
if (textureCube)
{
textureInternalFormat = textureCube->getInternalFormat(target, level);
textureLevelWidth = textureCube->getWidth(target, level);
textureLevelHeight = textureCube->getHeight(target, level);
textureLevelDepth = 1;
texture = textureCube;
maxDimension = caps.maxCubeMapTextureSize; maxDimension = caps.maxCubeMapTextureSize;
}
}
break; break;
case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture2dArray = context->getTexture2DArray();
if (texture2dArray)
{
textureInternalFormat = texture2dArray->getInternalFormat(level);
textureLevelWidth = texture2dArray->getWidth(level);
textureLevelHeight = texture2dArray->getHeight(level);
textureLevelDepth = texture2dArray->getLayers(level);
texture = texture2dArray;
maxDimension = caps.max2DTextureSize; maxDimension = caps.max2DTextureSize;
}
}
break; break;
case GL_TEXTURE_3D: case GL_TEXTURE_3D:
{
gl::Texture3D *texture3d = context->getTexture3D();
if (texture3d)
{
textureInternalFormat = texture3d->getInternalFormat(level);
textureLevelWidth = texture3d->getWidth(level);
textureLevelHeight = texture3d->getHeight(level);
textureLevelDepth = texture3d->getDepth(level);
texture = texture3d;
maxDimension = caps.max3DTextureSize; maxDimension = caps.max3DTextureSize;
}
}
break; break;
default: default:
...@@ -1309,6 +1259,7 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi ...@@ -1309,6 +1259,7 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi
return false; return false;
} }
gl::Texture *texture = context->getTargetTexture(IsCubemapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
if (!texture) if (!texture)
{ {
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
...@@ -1329,21 +1280,17 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi ...@@ -1329,21 +1280,17 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi
return false; return false;
} }
if (formatInfo.compressed) if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height))
{
if (((width % formatInfo.compressedBlockWidth) != 0 && width != textureLevelWidth) ||
((height % formatInfo.compressedBlockHeight) != 0 && height != textureLevelHeight))
{ {
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
} }
}
if (isSubImage) if (isSubImage)
{ {
if (xoffset + width > textureLevelWidth || if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
yoffset + height > textureLevelHeight || static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
zoffset >= textureLevelDepth) static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
{ {
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
...@@ -1371,7 +1318,7 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi ...@@ -1371,7 +1318,7 @@ bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLi
} }
} }
*textureFormatOut = textureInternalFormat; *textureFormatOut = texture->getInternalFormat(target, level);
return true; return true;
} }
...@@ -1786,12 +1733,6 @@ bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attach ...@@ -1786,12 +1733,6 @@ bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attach
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
} }
gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
if (tex2d->isCompressed(level))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
} }
break; break;
...@@ -1812,12 +1753,6 @@ bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attach ...@@ -1812,12 +1753,6 @@ bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attach
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
} }
gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
if (texcube->isCompressed(textarget, level))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
} }
break; break;
...@@ -1825,6 +1760,13 @@ bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attach ...@@ -1825,6 +1760,13 @@ bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attach
context->recordError(Error(GL_INVALID_ENUM)); context->recordError(Error(GL_INVALID_ENUM));
return false; return false;
} }
const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(textarget, level));
if (internalFormatInfo.compressed)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
} }
return true; return true;
......
...@@ -21,96 +21,6 @@ ...@@ -21,96 +21,6 @@
namespace gl namespace gl
{ {
static bool ValidateSubImageParams2D(Context *context, bool compressed, GLsizei width, GLsizei height,
GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
gl::Texture2D *texture)
{
if (!texture)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (compressed != texture->isCompressed(level))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (format != GL_NONE)
{
if (gl::GetFormatTypeInfo(format, type).internalFormat != texture->getInternalFormat(level))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
if (compressed)
{
if ((width % 4 != 0 && width != texture->getWidth(level)) ||
(height % 4 != 0 && height != texture->getHeight(level)))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
if (xoffset + width > texture->getWidth(level) ||
yoffset + height > texture->getHeight(level))
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
return true;
}
static bool ValidateSubImageParamsCube(Context *context, bool compressed, GLsizei width, GLsizei height,
GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
gl::TextureCubeMap *texture)
{
if (!texture)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (compressed != texture->isCompressed(target, level))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (format != GL_NONE)
{
if (gl::GetFormatTypeInfo(format, type).internalFormat != texture->getInternalFormat(target, level))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
if (compressed)
{
if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
(height % 4 != 0 && height != texture->getHeight(target, 0)))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
if (xoffset + width > texture->getWidth(target, level) ||
yoffset + height > texture->getHeight(target, level))
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
return true;
}
bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid *pixels) GLint border, GLenum format, GLenum type, const GLvoid *pixels)
...@@ -143,11 +53,7 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -143,11 +53,7 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
const gl::Caps &caps = context->getCaps(); const gl::Caps &caps = context->getCaps();
gl::Texture *texture = NULL; if (target == GL_TEXTURE_2D)
GLenum textureInternalFormat = GL_NONE;
switch (target)
{
case GL_TEXTURE_2D:
{ {
if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) || if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.max2DTextureSize >> level)) static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
...@@ -155,30 +61,8 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -155,30 +61,8 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
} }
gl::Texture2D *tex2d = context->getTexture2D();
if (tex2d)
{
textureInternalFormat = tex2d->getInternalFormat(level);
texture = tex2d;
} }
else if (IsCubemapTextureTarget(target))
if (isSubImage && !ValidateSubImageParams2D(context, isCompressed, width, height, xoffset, yoffset,
level, format, type, tex2d))
{
return false;
}
texture = tex2d;
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{ {
if (!isSubImage && width != height) if (!isSubImage && width != height)
{ {
...@@ -192,38 +76,46 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -192,38 +76,46 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
} }
gl::TextureCubeMap *texCube = context->getTextureCubeMap();
if (texCube)
{
textureInternalFormat = texCube->getInternalFormat(target, level);
texture = texCube;
} }
else
if (isSubImage && !ValidateSubImageParamsCube(context, isCompressed, width, height, xoffset, yoffset,
target, level, format, type, texCube))
{ {
context->recordError(Error(GL_INVALID_ENUM));
return false; return false;
} }
}
break;
default: gl::Texture *texture = context->getTargetTexture(IsCubemapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
context->recordError(Error(GL_INVALID_ENUM)); if (!texture)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
} }
if (!texture) if (isSubImage)
{
if (format != GL_NONE)
{
if (gl::GetFormatTypeInfo(format, type).internalFormat != texture->getInternalFormat(target, level))
{ {
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
} }
}
if (!isSubImage && texture->isImmutable()) if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
static_cast<size_t>(yoffset + height) > texture->getHeight(target, level))
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
}
else
{
if (texture->isImmutable())
{ {
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
} }
}
// Verify zero border // Verify zero border
if (border != 0) if (border != 0)
...@@ -232,7 +124,15 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -232,7 +124,15 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
return false; return false;
} }
GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat; GLenum actualInternalFormat = isSubImage ? texture->getInternalFormat(target, level) : internalformat;
const InternalFormat &actualFormatInfo = GetInternalFormatInfo(actualInternalFormat);
if (isCompressed != actualFormatInfo.compressed)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (isCompressed) if (isCompressed)
{ {
if (!ValidCompressedImageSize(context, actualInternalFormat, width, height)) if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
......
...@@ -16,6 +16,7 @@ ...@@ -16,6 +16,7 @@
#include "libANGLE/FramebufferAttachment.h" #include "libANGLE/FramebufferAttachment.h"
#include "common/mathutil.h" #include "common/mathutil.h"
#include "common/utilities.h"
namespace gl namespace gl
{ {
...@@ -310,34 +311,15 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -310,34 +311,15 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
const gl::Caps &caps = context->getCaps(); const gl::Caps &caps = context->getCaps();
gl::Texture *texture = NULL;
bool textureCompressed = false;
GLenum textureInternalFormat = GL_NONE;
GLint textureLevelWidth = 0;
GLint textureLevelHeight = 0;
GLint textureLevelDepth = 0;
switch (target) switch (target)
{ {
case GL_TEXTURE_2D: case GL_TEXTURE_2D:
{
if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) || if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.max2DTextureSize >> level)) static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
{ {
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
} }
gl::Texture2D *texture2d = context->getTexture2D();
if (texture2d)
{
textureCompressed = texture2d->isCompressed(level);
textureInternalFormat = texture2d->getInternalFormat(level);
textureLevelWidth = texture2d->getWidth(level);
textureLevelHeight = texture2d->getHeight(level);
textureLevelDepth = 1;
texture = texture2d;
}
}
break; break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
...@@ -346,7 +328,6 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -346,7 +328,6 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
if (!isSubImage && width != height) if (!isSubImage && width != height)
{ {
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
...@@ -358,22 +339,9 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -358,22 +339,9 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
} }
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
if (textureCube)
{
textureCompressed = textureCube->isCompressed(target, level);
textureInternalFormat = textureCube->getInternalFormat(target, level);
textureLevelWidth = textureCube->getWidth(target, level);
textureLevelHeight = textureCube->getHeight(target, level);
textureLevelDepth = 1;
texture = textureCube;
}
}
break; break;
case GL_TEXTURE_3D: case GL_TEXTURE_3D:
{
if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) || if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) || static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) ||
static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level)) static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level))
...@@ -381,22 +349,9 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -381,22 +349,9 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
} }
gl::Texture3D *texture3d = context->getTexture3D();
if (texture3d)
{
textureCompressed = texture3d->isCompressed(level);
textureInternalFormat = texture3d->getInternalFormat(level);
textureLevelWidth = texture3d->getWidth(level);
textureLevelHeight = texture3d->getHeight(level);
textureLevelDepth = texture3d->getDepth(level);
texture = texture3d;
}
}
break; break;
case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_2D_ARRAY:
{
if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) || if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) || static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
static_cast<GLuint>(depth) > (caps.maxArrayTextureLayers >> level)) static_cast<GLuint>(depth) > (caps.maxArrayTextureLayers >> level))
...@@ -404,18 +359,6 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -404,18 +359,6 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
} }
gl::Texture2DArray *texture2darray = context->getTexture2DArray();
if (texture2darray)
{
textureCompressed = texture2darray->isCompressed(level);
textureInternalFormat = texture2darray->getInternalFormat(level);
textureLevelWidth = texture2darray->getWidth(level);
textureLevelHeight = texture2darray->getHeight(level);
textureLevelDepth = texture2darray->getLayers(level);
texture = texture2darray;
}
}
break; break;
default: default:
...@@ -423,6 +366,7 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -423,6 +366,7 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
return false; return false;
} }
gl::Texture *texture = context->getTargetTexture(IsCubemapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
if (!texture) if (!texture)
{ {
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
...@@ -436,7 +380,7 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -436,7 +380,7 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
} }
// Validate texture formats // Validate texture formats
GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat; GLenum actualInternalFormat = isSubImage ? texture->getInternalFormat(target, level) : internalformat;
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat); const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat);
if (isCompressed) if (isCompressed)
{ {
...@@ -475,22 +419,12 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -475,22 +419,12 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
// Validate sub image parameters // Validate sub image parameters
if (isSubImage) if (isSubImage)
{ {
if (isCompressed != textureCompressed) if (isCompressed != actualFormatInfo.compressed)
{ {
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
} }
if (isCompressed)
{
if ((width % 4 != 0 && width != textureLevelWidth) ||
(height % 4 != 0 && height != textureLevelHeight))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
if (width == 0 || height == 0 || depth == 0) if (width == 0 || height == 0 || depth == 0)
{ {
return false; return false;
...@@ -510,9 +444,9 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, ...@@ -510,9 +444,9 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
return false; return false;
} }
if (xoffset + width > textureLevelWidth || if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
yoffset + height > textureLevelHeight || static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
zoffset + depth > textureLevelDepth) static_cast<size_t>(zoffset + depth) > texture->getDepth(target, level))
{ {
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
...@@ -1067,13 +1001,6 @@ bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum att ...@@ -1067,13 +1001,6 @@ bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum att
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
} }
gl::Texture2DArray *texArray = static_cast<gl::Texture2DArray *>(tex);
if (texArray->isCompressed(level))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
} }
break; break;
...@@ -1090,17 +1017,17 @@ bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum att ...@@ -1090,17 +1017,17 @@ bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum att
context->recordError(Error(GL_INVALID_VALUE)); context->recordError(Error(GL_INVALID_VALUE));
return false; return false;
} }
}
break;
gl::Texture3D *tex3d = static_cast<gl::Texture3D *>(tex); default:
if (tex3d->isCompressed(level))
{
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
} }
}
break;
default: const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(tex->getTarget(), level));
if (internalFormatInfo.compressed)
{
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
return false; return false;
} }
......
...@@ -1453,7 +1453,8 @@ void GL_APIENTRY GenerateMipmap(GLenum target) ...@@ -1453,7 +1453,8 @@ void GL_APIENTRY GenerateMipmap(GLenum target)
return; return;
} }
GLenum internalFormat = texture->getBaseLevelInternalFormat(); GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
GLenum internalFormat = texture->getInternalFormat(baseTarget, 0);
const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat); const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat); const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
...@@ -1484,7 +1485,7 @@ void GL_APIENTRY GenerateMipmap(GLenum target) ...@@ -1484,7 +1485,7 @@ void GL_APIENTRY GenerateMipmap(GLenum target)
} }
// Non-power of 2 ES2 check // Non-power of 2 ES2 check
if (!context->getExtensions().textureNPOT && (!isPow2(texture->getBaseLevelWidth()) || !isPow2(texture->getBaseLevelHeight()))) if (!context->getExtensions().textureNPOT && (!isPow2(texture->getWidth(baseTarget, 0)) || !isPow2(texture->getHeight(baseTarget, 0))))
{ {
ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP)); ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(Error(GL_INVALID_OPERATION));
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment