Commit aa981bd7 by Jamie Madill

Refactor Uniform validation to validationES.cpp.

This patch also incidentally fixes some bugged validation in the new ES3 unsigned int uniform API entry points. BUG=angle:571 Change-Id: I89bd909467bd9418fe5ce3f246561765cf27a5e9 Reviewed-on: https://chromium-review.googlesource.com/200074Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent d7c7bb27
......@@ -5228,26 +5228,16 @@ void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
try
{
if (count < 0)
{
return gl::error(GL_INVALID_VALUE);
}
if (location == -1)
{
return;
}
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
if (!ValidateUniform(context, GL_FLOAT, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary->setUniform1fv(location, count, v))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -5271,26 +5261,16 @@ void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
try
{
if (count < 0)
{
return gl::error(GL_INVALID_VALUE);
}
if (location == -1)
{
return;
}
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
if (!ValidateUniform(context, GL_INT, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary->setUniform1iv(location, count, v))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -5316,26 +5296,16 @@ void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
try
{
if (count < 0)
{
return gl::error(GL_INVALID_VALUE);
}
if (location == -1)
{
return;
}
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary->setUniform2fv(location, count, v))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -5361,26 +5331,16 @@ void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
try
{
if (count < 0)
{
return gl::error(GL_INVALID_VALUE);
}
if (location == -1)
{
return;
}
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
if (!ValidateUniform(context, GL_INT_VEC2, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary->setUniform2iv(location, count, v))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -5406,26 +5366,16 @@ void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
try
{
if (count < 0)
{
return gl::error(GL_INVALID_VALUE);
}
if (location == -1)
{
return;
}
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary->setUniform3fv(location, count, v))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -5451,26 +5401,16 @@ void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
try
{
if (count < 0)
{
return gl::error(GL_INVALID_VALUE);
}
if (location == -1)
{
return;
}
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
if (!ValidateUniform(context, GL_INT_VEC3, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary->setUniform3iv(location, count, v))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -5496,26 +5436,16 @@ void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
try
{
if (count < 0)
{
return gl::error(GL_INVALID_VALUE);
}
if (location == -1)
{
return;
}
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary->setUniform4fv(location, count, v))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -5541,26 +5471,16 @@ void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
try
{
if (count < 0)
{
return gl::error(GL_INVALID_VALUE);
}
if (location == -1)
{
return;
}
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
if (!ValidateUniform(context, GL_INT_VEC4, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary->setUniform4iv(location, count, v))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -7974,17 +7894,12 @@ void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
if (context)
{
if (context->getClientVersion() < 3)
if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
{
return gl::error(GL_INVALID_OPERATION);
}
if (!programBinary->setUniform1uiv(location, count, value))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -8008,17 +7923,12 @@ void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
if (context)
{
if (context->getClientVersion() < 3)
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
{
return gl::error(GL_INVALID_OPERATION);
}
if (!programBinary->setUniform2uiv(location, count, value))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -8042,17 +7952,12 @@ void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
if (context)
{
if (context->getClientVersion() < 3)
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
{
return gl::error(GL_INVALID_OPERATION);
}
if (!programBinary->setUniform3uiv(location, count, value))
{
return gl::error(GL_INVALID_OPERATION);
......@@ -8076,17 +7981,12 @@ void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
if (context)
{
if (context->getClientVersion() < 3)
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count))
{
return gl::error(GL_INVALID_OPERATION);
return;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
{
return gl::error(GL_INVALID_OPERATION);
}
if (!programBinary->setUniform4uiv(location, count, value))
{
return gl::error(GL_INVALID_OPERATION);
......
......@@ -946,40 +946,56 @@ bool ValidateEndQuery(gl::Context *context, GLenum target)
return true;
}
bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose)
static bool ValidateUniformCommonBase(gl::Context *context, GLint location, GLsizei count)
{
if (count < 0)
{
return gl::error(GL_INVALID_VALUE, false);
}
// Check for ES3 uniform entry points
int rows = VariableRowCount(matrixType);
int cols = VariableColumnCount(matrixType);
if (rows != cols && context->getClientVersion() < 3)
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (transpose != GL_FALSE && context->getClientVersion() < 3)
if (location == -1)
{
return gl::error(GL_INVALID_VALUE, false);
// Silently ignore the uniform command
return false;
}
gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
if (!programBinary)
return true;
}
bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
{
// Check for ES3 uniform entry points
if (UniformComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (location == -1)
return ValidateUniformCommonBase(context, location, count);
}
bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose)
{
// Check for ES3 uniform entry points
int rows = VariableRowCount(matrixType);
int cols = VariableColumnCount(matrixType);
if (rows != cols && context->getClientVersion() < 3)
{
// Silently ignore the uniform command
return false;
return gl::error(GL_INVALID_OPERATION, false);
}
return true;
if (transpose != GL_FALSE && context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_VALUE, false);
}
return ValidateUniformCommonBase(context, location, count);
}
}
......@@ -48,6 +48,7 @@ bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsize
bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id);
bool ValidateEndQuery(gl::Context *context, GLenum target);
bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count);
bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose);
......
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