Commit aac2035d by Geoff Lang

Update to the latest versions of the GL and EGL headers.

Add GLES 3.1 and 3.2 headers. Remove GLES 3.0 extension headers and entry point files. Change-Id: I8e9df6262dc1b2536a409c5791734e4a4d63b115 Reviewed-on: https://chromium-review.googlesource.com/299341 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent d756145d
...@@ -84,8 +84,9 @@ source_set("includes") { ...@@ -84,8 +84,9 @@ source_set("includes") {
"include/GLES2/gl2ext.h", "include/GLES2/gl2ext.h",
"include/GLES2/gl2platform.h", "include/GLES2/gl2platform.h",
"include/GLES3/gl3.h", "include/GLES3/gl3.h",
"include/GLES3/gl3ext.h",
"include/GLES3/gl3platform.h", "include/GLES3/gl3platform.h",
"include/GLES3/gl31.h",
"include/GLES3/gl32.h",
"include/GLSLANG/ShaderLang.h", "include/GLSLANG/ShaderLang.h",
"include/KHR/khrplatform.h", "include/KHR/khrplatform.h",
] ]
......
...@@ -6,7 +6,7 @@ extern "C" { ...@@ -6,7 +6,7 @@ extern "C" {
#endif #endif
/* /*
** Copyright (c) 2013-2014 The Khronos Group Inc. ** Copyright (c) 2013-2015 The Khronos Group Inc.
** **
** Permission is hereby granted, free of charge, to any person obtaining a ** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the ** copy of this software and/or associated documentation files (the
...@@ -33,12 +33,12 @@ extern "C" { ...@@ -33,12 +33,12 @@ extern "C" {
** used to make the header, and the header can be found at ** used to make the header, and the header can be found at
** http://www.opengl.org/registry/ ** http://www.opengl.org/registry/
** **
** Khronos $Revision: 29318 $ on $Date: 2015-01-02 03:16:10 -0800 (Fri, 02 Jan 2015) $ ** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $
*/ */
#include <EGL/eglplatform.h> #include <EGL/eglplatform.h>
/* Generated on date 20150102 */ /* Generated on date 20150623 */
/* Generated C header for: /* Generated C header for:
* API: egl * API: egl
......
...@@ -6,7 +6,7 @@ extern "C" { ...@@ -6,7 +6,7 @@ extern "C" {
#endif #endif
/* /*
** Copyright (c) 2013-2014 The Khronos Group Inc. ** Copyright (c) 2013-2015 The Khronos Group Inc.
** **
** Permission is hereby granted, free of charge, to any person obtaining a ** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the ** copy of this software and/or associated documentation files (the
...@@ -33,12 +33,12 @@ extern "C" { ...@@ -33,12 +33,12 @@ extern "C" {
** used to make the header, and the header can be found at ** used to make the header, and the header can be found at
** http://www.opengl.org/registry/ ** http://www.opengl.org/registry/
** **
** Khronos $Revision: 27018 $ on $Date: 2014-06-10 08:06:12 -0700 (Tue, 10 Jun 2014) $ ** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $
*/ */
#include <EGL/eglplatform.h> #include <EGL/eglplatform.h>
#define EGL_EGLEXT_VERSION 20140610 #define EGL_EGLEXT_VERSION 20150623
/* Generated C header for: /* Generated C header for:
* API: egl * API: egl
...@@ -94,12 +94,28 @@ EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, ...@@ -94,12 +94,28 @@ EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type,
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 #define EGL_OPENGL_ES3_BIT_KHR 0x00000040
#endif /* EGL_KHR_create_context */ #endif /* EGL_KHR_create_context */
#ifndef EGL_KHR_create_context_no_error
#define EGL_KHR_create_context_no_error 1
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
#endif /* EGL_KHR_create_context_no_error */
#ifndef EGL_KHR_fence_sync #ifndef EGL_KHR_fence_sync
#define EGL_KHR_fence_sync 1 #define EGL_KHR_fence_sync 1
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
#ifdef KHRONOS_SUPPORT_INT64 #ifdef KHRONOS_SUPPORT_INT64
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
#define EGL_SYNC_CONDITION_KHR 0x30F8 #define EGL_SYNC_CONDITION_KHR 0x30F8
#define EGL_SYNC_FENCE_KHR 0x30F9 #define EGL_SYNC_FENCE_KHR 0x30F9
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif
#endif /* KHRONOS_SUPPORT_INT64 */ #endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_KHR_fence_sync */ #endif /* EGL_KHR_fence_sync */
...@@ -207,6 +223,15 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface s ...@@ -207,6 +223,15 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface s
#endif #endif
#endif /* EGL_KHR_lock_surface3 */ #endif /* EGL_KHR_lock_surface3 */
#ifndef EGL_KHR_partial_update
#define EGL_KHR_partial_update 1
#define EGL_BUFFER_AGE_KHR 0x313D
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif
#endif /* EGL_KHR_partial_update */
#ifndef EGL_KHR_platform_android #ifndef EGL_KHR_platform_android
#define EGL_KHR_platform_android 1 #define EGL_KHR_platform_android 1
#define EGL_PLATFORM_ANDROID_KHR 0x3141 #define EGL_PLATFORM_ANDROID_KHR 0x3141
...@@ -230,7 +255,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface s ...@@ -230,7 +255,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface s
#ifndef EGL_KHR_reusable_sync #ifndef EGL_KHR_reusable_sync
#define EGL_KHR_reusable_sync 1 #define EGL_KHR_reusable_sync 1
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
#ifdef KHRONOS_SUPPORT_INT64 #ifdef KHRONOS_SUPPORT_INT64
#define EGL_SYNC_STATUS_KHR 0x30F1 #define EGL_SYNC_STATUS_KHR 0x30F1
#define EGL_SIGNALED_KHR 0x30F2 #define EGL_SIGNALED_KHR 0x30F2
...@@ -242,17 +266,9 @@ typedef khronos_utime_nanoseconds_t EGLTimeKHR; ...@@ -242,17 +266,9 @@ typedef khronos_utime_nanoseconds_t EGLTimeKHR;
#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull #define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) #define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#ifdef EGL_EGLEXT_PROTOTYPES #ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif #endif
#endif /* KHRONOS_SUPPORT_INT64 */ #endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_KHR_reusable_sync */ #endif /* EGL_KHR_reusable_sync */
...@@ -354,6 +370,14 @@ EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, ...@@ -354,6 +370,14 @@ EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy,
#define EGL_KHR_surfaceless_context 1 #define EGL_KHR_surfaceless_context 1
#endif /* EGL_KHR_surfaceless_context */ #endif /* EGL_KHR_surfaceless_context */
#ifndef EGL_KHR_swap_buffers_with_damage
#define EGL_KHR_swap_buffers_with_damage 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif
#endif /* EGL_KHR_swap_buffers_with_damage */
#ifndef EGL_KHR_vg_parent_image #ifndef EGL_KHR_vg_parent_image
#define EGL_KHR_vg_parent_image 1 #define EGL_KHR_vg_parent_image 1
#define EGL_VG_PARENT_IMAGE_KHR 0x30BA #define EGL_VG_PARENT_IMAGE_KHR 0x30BA
...@@ -410,10 +434,16 @@ EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR ...@@ -410,10 +434,16 @@ EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR
#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 #define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ #endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
#ifndef EGL_ANGLE_window_fixed_size #ifndef EGL_ANGLE_device_d3d
#define EGL_ANGLE_window_fixed_size 1 #define EGL_ANGLE_device_d3d 1
#define EGL_FIXED_SIZE_ANGLE 0x3201 #define EGL_D3D9_DEVICE_ANGLE 0x33A0
#endif /* EGL_ANGLE_window_fixed_size */ #define EGL_D3D11_DEVICE_ANGLE 0x33A1
#endif /* EGL_ANGLE_device_d3d */
#ifndef EGL_ANGLE_keyed_mutex
#define EGL_ANGLE_keyed_mutex 1
#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
#endif /* EGL_ANGLE_keyed_mutex */
#ifndef EGL_ANGLE_query_surface_pointer #ifndef EGL_ANGLE_query_surface_pointer
#define EGL_ANGLE_query_surface_pointer 1 #define EGL_ANGLE_query_surface_pointer 1
...@@ -464,16 +494,10 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu ...@@ -464,16 +494,10 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
#endif /* EGL_ANGLE_platform_angle_opengl */ #endif /* EGL_ANGLE_platform_angle_opengl */
#ifndef EGL_ANGLE_device_d3d #ifndef EGL_ANGLE_window_fixed_size
#define EGL_ANGLE_device_d3d 1 #define EGL_ANGLE_window_fixed_size 1
#define EGL_D3D9_DEVICE_ANGLE 0x33A0 #define EGL_FIXED_SIZE_ANGLE 0x3201
#define EGL_D3D11_DEVICE_ANGLE 0x33A1 #endif /* EGL_ANGLE_window_fixed_size */
#endif /* EGL_ANGLE_device_d3d */
#ifndef EGL_ANGLE_keyed_mutex
#define EGL_ANGLE_keyed_mutex 1
#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
#endif /* EGL_ANGLE_keyed_mutex */
#ifndef EGL_ARM_pixmap_multisample_discard #ifndef EGL_ARM_pixmap_multisample_discard
#define EGL_ARM_pixmap_multisample_discard 1 #define EGL_ARM_pixmap_multisample_discard 1
...@@ -515,6 +539,20 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint a ...@@ -515,6 +539,20 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint a
#endif #endif
#endif /* EGL_EXT_device_base */ #endif /* EGL_EXT_device_base */
#ifndef EGL_EXT_device_drm
#define EGL_EXT_device_drm 1
#define EGL_DRM_DEVICE_FILE_EXT 0x3233
#endif /* EGL_EXT_device_drm */
#ifndef EGL_EXT_device_enumeration
#define EGL_EXT_device_enumeration 1
#endif /* EGL_EXT_device_enumeration */
#ifndef EGL_EXT_device_openwf
#define EGL_EXT_device_openwf 1
#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
#endif /* EGL_EXT_device_openwf */
#ifndef EGL_EXT_device_query #ifndef EGL_EXT_device_query
#define EGL_EXT_device_query 1 #define EGL_EXT_device_query 1
#endif /* EGL_EXT_device_query */ #endif /* EGL_EXT_device_query */
...@@ -550,6 +588,48 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint a ...@@ -550,6 +588,48 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint a
#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 #define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
#endif /* EGL_EXT_multiview_window */ #endif /* EGL_EXT_multiview_window */
#ifndef EGL_EXT_output_base
#define EGL_EXT_output_base 1
typedef void *EGLOutputLayerEXT;
typedef void *EGLOutputPortEXT;
#define EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0)
#define EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0)
#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
#define EGL_SWAP_INTERVAL_EXT 0x322F
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
#endif
#endif /* EGL_EXT_output_base */
#ifndef EGL_EXT_output_drm
#define EGL_EXT_output_drm 1
#define EGL_DRM_CRTC_EXT 0x3234
#define EGL_DRM_PLANE_EXT 0x3235
#define EGL_DRM_CONNECTOR_EXT 0x3236
#endif /* EGL_EXT_output_drm */
#ifndef EGL_EXT_output_openwf
#define EGL_EXT_output_openwf 1
#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
#define EGL_OPENWF_PORT_ID_EXT 0x3239
#endif /* EGL_EXT_output_openwf */
#ifndef EGL_EXT_platform_base #ifndef EGL_EXT_platform_base
#define EGL_EXT_platform_base 1 #define EGL_EXT_platform_base 1
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
...@@ -583,6 +663,14 @@ EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, ...@@ -583,6 +663,14 @@ EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy,
#define EGL_PROTECTED_CONTENT_EXT 0x32C0 #define EGL_PROTECTED_CONTENT_EXT 0x32C0
#endif /* EGL_EXT_protected_surface */ #endif /* EGL_EXT_protected_surface */
#ifndef EGL_EXT_stream_consumer_egloutput
#define EGL_EXT_stream_consumer_egloutput 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
#endif
#endif /* EGL_EXT_stream_consumer_egloutput */
#ifndef EGL_EXT_swap_buffers_with_damage #ifndef EGL_EXT_swap_buffers_with_damage
#define EGL_EXT_swap_buffers_with_damage 1 #define EGL_EXT_swap_buffers_with_damage 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
...@@ -591,6 +679,35 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSu ...@@ -591,6 +679,35 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSu
#endif #endif
#endif /* EGL_EXT_swap_buffers_with_damage */ #endif /* EGL_EXT_swap_buffers_with_damage */
#ifndef EGL_EXT_yuv_surface
#define EGL_EXT_yuv_surface 1
#define EGL_YUV_ORDER_EXT 0x3301
#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
#define EGL_YUV_SUBSAMPLE_EXT 0x3312
#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
#define EGL_YUV_CSC_STANDARD_EXT 0x330A
#define EGL_YUV_PLANE_BPP_EXT 0x331A
#define EGL_YUV_BUFFER_EXT 0x3300
#define EGL_YUV_ORDER_YUV_EXT 0x3302
#define EGL_YUV_ORDER_YVU_EXT 0x3303
#define EGL_YUV_ORDER_YUYV_EXT 0x3304
#define EGL_YUV_ORDER_UYVY_EXT 0x3305
#define EGL_YUV_ORDER_YVYU_EXT 0x3306
#define EGL_YUV_ORDER_VYUY_EXT 0x3307
#define EGL_YUV_ORDER_AYUV_EXT 0x3308
#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
#endif /* EGL_EXT_yuv_surface */
#ifndef EGL_HI_clientpixmap #ifndef EGL_HI_clientpixmap
#define EGL_HI_clientpixmap 1 #define EGL_HI_clientpixmap 1
struct EGLClientPixmapHI { struct EGLClientPixmapHI {
...@@ -639,6 +756,16 @@ EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR ...@@ -639,6 +756,16 @@ EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR
#endif #endif
#endif /* EGL_MESA_drm_image */ #endif /* EGL_MESA_drm_image */
#ifndef EGL_MESA_image_dma_buf_export
#define EGL_MESA_image_dma_buf_export 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
#endif
#endif /* EGL_MESA_image_dma_buf_export */
#ifndef EGL_MESA_platform_gbm #ifndef EGL_MESA_platform_gbm
#define EGL_MESA_platform_gbm 1 #define EGL_MESA_platform_gbm 1
#define EGL_PLATFORM_GBM_MESA 0x31D7 #define EGL_PLATFORM_GBM_MESA 0x31D7
...@@ -683,6 +810,13 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurfa ...@@ -683,6 +810,13 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurfa
#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 #define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
#endif /* EGL_NV_coverage_sample_resolve */ #endif /* EGL_NV_coverage_sample_resolve */
#ifndef EGL_NV_cuda_event
#define EGL_NV_cuda_event 1
#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
#define EGL_SYNC_CUDA_EVENT_NV 0x323C
#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
#endif /* EGL_NV_cuda_event */
#ifndef EGL_NV_depth_nonlinear #ifndef EGL_NV_depth_nonlinear
#define EGL_NV_depth_nonlinear 1 #define EGL_NV_depth_nonlinear 1
#define EGL_DEPTH_ENCODING_NV 0x30E2 #define EGL_DEPTH_ENCODING_NV 0x30E2
...@@ -690,6 +824,11 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurfa ...@@ -690,6 +824,11 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurfa
#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 #define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
#endif /* EGL_NV_depth_nonlinear */ #endif /* EGL_NV_depth_nonlinear */
#ifndef EGL_NV_device_cuda
#define EGL_NV_device_cuda 1
#define EGL_CUDA_DEVICE_NV 0x323A
#endif /* EGL_NV_device_cuda */
#ifndef EGL_NV_native_query #ifndef EGL_NV_native_query
#define EGL_NV_native_query 1 #define EGL_NV_native_query 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id);
...@@ -772,6 +911,16 @@ EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); ...@@ -772,6 +911,16 @@ EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void);
#endif /* KHRONOS_SUPPORT_INT64 */ #endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_NV_system_time */ #endif /* EGL_NV_system_time */
#ifndef EGL_TIZEN_image_native_buffer
#define EGL_TIZEN_image_native_buffer 1
#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
#endif /* EGL_TIZEN_image_native_buffer */
#ifndef EGL_TIZEN_image_native_surface
#define EGL_TIZEN_image_native_surface 1
#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
#endif /* EGL_TIZEN_image_native_surface */
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
......
...@@ -25,7 +25,7 @@ ...@@ -25,7 +25,7 @@
*/ */
/* Platform-specific types and definitions for egl.h /* Platform-specific types and definitions for egl.h
* $Revision: 23432 $ on $Date: 2013-10-09 00:57:24 -0700 (Wed, 09 Oct 2013) $ * $Revision: 30994 $ on $Date: 2015-04-30 13:36:48 -0700 (Thu, 30 Apr 2015) $
* *
* Adopters may modify khrplatform.h and this file to suit their platform. * Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that * You are encouraged to submit all modifications to the Khronos group so that
......
#ifndef __gl2_h_ #ifndef __gl2_h_
#define __gl2_h_ #define __gl2_h_ 1
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
#include <GLES2/gl2platform.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
/* /*
* This document is licensed under the SGI Free Software B License Version ** Copyright (c) 2013-2015 The Khronos Group Inc.
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . **
*/ ** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 31811 $ on $Date: 2015-08-10 00:01:11 -0700 (Mon, 10 Aug 2015) $
*/
/*------------------------------------------------------------------------- #include <GLES2/gl2platform.h>
* Data type definitions
*-----------------------------------------------------------------------*/
typedef void GLvoid; #ifndef GL_APIENTRYP
typedef char GLchar; #define GL_APIENTRYP GL_APIENTRY*
typedef unsigned int GLenum; #endif
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield; /* Generated on date 20150809 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte; typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort; typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort; typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint; typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat; typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t GLsizeiptr; typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
/* OpenGL ES core versions */ typedef unsigned int GLbitfield;
#define GL_ES_VERSION_2_0 1 typedef int GLint;
typedef unsigned char GLboolean;
/* ClearBufferMask */ typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0 #define GL_FALSE 0
#define GL_TRUE 1 #define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000 #define GL_POINTS 0x0000
#define GL_LINES 0x0001 #define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002 #define GL_LINE_LOOP 0x0002
...@@ -58,18 +89,6 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -58,18 +89,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_TRIANGLES 0x0004 #define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO 0 #define GL_ZERO 0
#define GL_ONE 1 #define GL_ONE 1
#define GL_SRC_COLOR 0x0300 #define GL_SRC_COLOR 0x0300
...@@ -78,29 +97,15 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -78,29 +97,15 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304 #define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306 #define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD 0x8006 #define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ #define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_ALPHA 0x80CA
...@@ -110,38 +115,19 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -110,38 +115,19 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005 #define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GL_FRONT 0x0404 #define GL_FRONT 0x0404
#define GL_BACK 0x0405 #define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2 #define GL_BLEND 0x0BE2
...@@ -152,19 +138,13 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -152,19 +138,13 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0 #define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500 #define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501 #define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505 #define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900 #define GL_CW 0x0900
#define GL_CCW 0x0901 #define GL_CCW 0x0901
/* GetPName */
#define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
...@@ -191,7 +171,6 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -191,7 +171,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23 #define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_ALIGNMENT 0x0CF5
...@@ -206,32 +185,18 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -206,32 +185,18 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9 #define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GL_DONT_CARE 0x1100 #define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101 #define GL_FASTEST 0x1101
#define GL_NICEST 0x1102 #define GL_NICEST 0x1102
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GL_BYTE 0x1400 #define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402 #define GL_SHORT 0x1402
...@@ -240,22 +205,15 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -240,22 +205,15 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406 #define GL_FLOAT 0x1406
#define GL_FIXED 0x140C #define GL_FIXED 0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906 #define GL_ALPHA 0x1906
#define GL_RGB 0x1907 #define GL_RGB 0x1907
#define GL_RGBA 0x1908 #define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909 #define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A #define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31 #define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_ATTRIBS 0x8869
...@@ -276,8 +234,6 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -276,8 +234,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
#define GL_NEVER 0x0200 #define GL_NEVER 0x0200
#define GL_LESS 0x0201 #define GL_LESS 0x0201
#define GL_EQUAL 0x0202 #define GL_EQUAL 0x0202
...@@ -286,9 +242,6 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -286,9 +242,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_NOTEQUAL 0x0205 #define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206 #define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207 #define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00 #define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01 #define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02 #define GL_INCR 0x1E02
...@@ -296,35 +249,21 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -296,35 +249,21 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_INVERT 0x150A #define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507 #define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508 #define GL_DECR_WRAP 0x8508
/* StringName */
#define GL_VENDOR 0x1F00 #define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01 #define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02 #define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03 #define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600 #define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601 #define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GL_TEXTURE 0x1702 #define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
...@@ -334,8 +273,6 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -334,8 +273,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GL_TEXTURE0 0x84C0 #define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1 #define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2 #define GL_TEXTURE2 0x84C2
...@@ -369,13 +306,9 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -369,13 +306,9 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_TEXTURE30 0x84DE #define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF #define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
#define GL_REPEAT 0x2901 #define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F #define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370 #define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52 #define GL_FLOAT_VEC4 0x8B52
...@@ -391,8 +324,6 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -391,8 +324,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE 0x8B60
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
...@@ -400,39 +331,27 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -400,39 +331,27 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS 0x8B81 #define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT 0x8DF0 #define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1 #define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2 #define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3 #define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4 #define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5 #define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056 #define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057 #define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62 #define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
...@@ -442,76 +361,208 @@ typedef khronos_ssize_t GLsizeiptr; ...@@ -442,76 +361,208 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0 #define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
/*------------------------------------------------------------------------- typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
* GL core functions. typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
*-----------------------------------------------------------------------*/ typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s); GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap); GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap); GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void); GL_APICALL void GL_APIENTRY glFinish (void);
...@@ -519,37 +570,37 @@ GL_APICALL void GL_APIENTRY glFlush (void); ...@@ -519,37 +570,37 @@ GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void); GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
...@@ -562,59 +613,61 @@ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); ...@@ -562,59 +613,61 @@ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_ES_VERSION_2_0 */
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
#endif /* __gl2_h_ */ #endif
This source diff could not be displayed because it is too large. You can view the blob instead.
#ifndef __gl2platform_h_ #ifndef __gl2platform_h_
#define __gl2platform_h_ #define __gl2platform_h_
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ /* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
/* /*
* This document is licensed under the SGI Free Software B License Version * This document is licensed under the SGI Free Software B License Version
......
#ifndef __gl3_h_ #ifndef __gl3_h_
#define __gl3_h_ #define __gl3_h_ 1
/*
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
*/
#include <GLES3/gl3platform.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
/* /*
** Copyright (c) 2007-2013 The Khronos Group Inc. ** Copyright (c) 2013-2015 The Khronos Group Inc.
** **
** Permission is hereby granted, free of charge, to any person obtaining a ** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the ** copy of this software and/or associated documentation files (the
...@@ -33,58 +27,61 @@ extern "C" { ...@@ -33,58 +27,61 @@ extern "C" {
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/ */
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 31811 $ on $Date: 2015-08-10 00:01:11 -0700 (Mon, 10 Aug 2015) $
*/
/*------------------------------------------------------------------------- #include <GLES3/gl3platform.h>
* Data type definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES 2.0 */ #ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
typedef void GLvoid; /* Generated on date 20150809 */
typedef char GLchar;
typedef unsigned int GLenum; /* Generated C header for:
typedef unsigned char GLboolean; * API: gles2
typedef unsigned int GLbitfield; * Profile: common
* Versions considered: 2\.[0-9]|3\.0
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte; typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort; typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort; typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint; typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat; typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t GLsizeiptr; typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
/* OpenGL ES 3.0 */ typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned short GLhalf; typedef unsigned char GLboolean;
typedef khronos_int64_t GLint64; typedef int GLsizei;
typedef khronos_uint64_t GLuint64; typedef khronos_uint8_t GLubyte;
typedef struct __GLsync *GLsync;
/*-------------------------------------------------------------------------
* Token definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES core versions */
#define GL_ES_VERSION_3_0 1
#define GL_ES_VERSION_2_0 1
/* OpenGL ES 2.0 */
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0 #define GL_FALSE 0
#define GL_TRUE 1 #define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000 #define GL_POINTS 0x0000
#define GL_LINES 0x0001 #define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002 #define GL_LINE_LOOP 0x0002
...@@ -92,8 +89,6 @@ typedef struct __GLsync *GLsync; ...@@ -92,8 +89,6 @@ typedef struct __GLsync *GLsync;
#define GL_TRIANGLES 0x0004 #define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_FAN 0x0006
/* BlendingFactorDest */
#define GL_ZERO 0 #define GL_ZERO 0
#define GL_ONE 1 #define GL_ONE 1
#define GL_SRC_COLOR 0x0300 #define GL_SRC_COLOR 0x0300
...@@ -102,29 +97,15 @@ typedef struct __GLsync *GLsync; ...@@ -102,29 +97,15 @@ typedef struct __GLsync *GLsync;
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304 #define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306 #define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD 0x8006 #define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ #define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_ALPHA 0x80CA
...@@ -134,38 +115,19 @@ typedef struct __GLsync *GLsync; ...@@ -134,38 +115,19 @@ typedef struct __GLsync *GLsync;
#define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005 #define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GL_FRONT 0x0404 #define GL_FRONT 0x0404
#define GL_BACK 0x0405 #define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2 #define GL_BLEND 0x0BE2
...@@ -176,19 +138,13 @@ typedef struct __GLsync *GLsync; ...@@ -176,19 +138,13 @@ typedef struct __GLsync *GLsync;
#define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0 #define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500 #define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501 #define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505 #define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900 #define GL_CW 0x0900
#define GL_CCW 0x0901 #define GL_CCW 0x0901
/* GetPName */
#define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
...@@ -215,7 +171,6 @@ typedef struct __GLsync *GLsync; ...@@ -215,7 +171,6 @@ typedef struct __GLsync *GLsync;
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23 #define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_ALIGNMENT 0x0CF5
...@@ -230,32 +185,18 @@ typedef struct __GLsync *GLsync; ...@@ -230,32 +185,18 @@ typedef struct __GLsync *GLsync;
#define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9 #define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GL_DONT_CARE 0x1100 #define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101 #define GL_FASTEST 0x1101
#define GL_NICEST 0x1102 #define GL_NICEST 0x1102
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GL_BYTE 0x1400 #define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402 #define GL_SHORT 0x1402
...@@ -264,22 +205,15 @@ typedef struct __GLsync *GLsync; ...@@ -264,22 +205,15 @@ typedef struct __GLsync *GLsync;
#define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406 #define GL_FLOAT 0x1406
#define GL_FIXED 0x140C #define GL_FIXED 0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906 #define GL_ALPHA 0x1906
#define GL_RGB 0x1907 #define GL_RGB 0x1907
#define GL_RGBA 0x1908 #define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909 #define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A #define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31 #define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_ATTRIBS 0x8869
...@@ -300,8 +234,6 @@ typedef struct __GLsync *GLsync; ...@@ -300,8 +234,6 @@ typedef struct __GLsync *GLsync;
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
#define GL_NEVER 0x0200 #define GL_NEVER 0x0200
#define GL_LESS 0x0201 #define GL_LESS 0x0201
#define GL_EQUAL 0x0202 #define GL_EQUAL 0x0202
...@@ -310,9 +242,6 @@ typedef struct __GLsync *GLsync; ...@@ -310,9 +242,6 @@ typedef struct __GLsync *GLsync;
#define GL_NOTEQUAL 0x0205 #define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206 #define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207 #define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00 #define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01 #define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02 #define GL_INCR 0x1E02
...@@ -320,35 +249,21 @@ typedef struct __GLsync *GLsync; ...@@ -320,35 +249,21 @@ typedef struct __GLsync *GLsync;
#define GL_INVERT 0x150A #define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507 #define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508 #define GL_DECR_WRAP 0x8508
/* StringName */
#define GL_VENDOR 0x1F00 #define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01 #define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02 #define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03 #define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600 #define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601 #define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GL_TEXTURE 0x1702 #define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
...@@ -358,8 +273,6 @@ typedef struct __GLsync *GLsync; ...@@ -358,8 +273,6 @@ typedef struct __GLsync *GLsync;
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GL_TEXTURE0 0x84C0 #define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1 #define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2 #define GL_TEXTURE2 0x84C2
...@@ -393,13 +306,9 @@ typedef struct __GLsync *GLsync; ...@@ -393,13 +306,9 @@ typedef struct __GLsync *GLsync;
#define GL_TEXTURE30 0x84DE #define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF #define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
#define GL_REPEAT 0x2901 #define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F #define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370 #define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52 #define GL_FLOAT_VEC4 0x8B52
...@@ -415,8 +324,6 @@ typedef struct __GLsync *GLsync; ...@@ -415,8 +324,6 @@ typedef struct __GLsync *GLsync;
#define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE 0x8B60
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
...@@ -424,39 +331,27 @@ typedef struct __GLsync *GLsync; ...@@ -424,39 +331,27 @@ typedef struct __GLsync *GLsync;
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS 0x8B81 #define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT 0x8DF0 #define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1 #define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2 #define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3 #define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4 #define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5 #define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056 #define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057 #define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62 #define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
...@@ -466,32 +361,314 @@ typedef struct __GLsync *GLsync; ...@@ -466,32 +361,314 @@ typedef struct __GLsync *GLsync;
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0 #define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_ES_VERSION_2_0 */
/* OpenGL ES 3.0 */ #ifndef GL_ES_VERSION_3_0
#define GL_ES_VERSION_3_0 1
typedef unsigned short GLhalf;
#define GL_READ_BUFFER 0x0C02 #define GL_READ_BUFFER 0x0C02
#define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_ROWS 0x0CF3
...@@ -654,7 +831,7 @@ typedef struct __GLsync *GLsync; ...@@ -654,7 +831,7 @@ typedef struct __GLsync *GLsync;
#define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH24_STENCIL8 0x88F0
#define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
...@@ -676,6 +853,22 @@ typedef struct __GLsync *GLsync; ...@@ -676,6 +853,22 @@ typedef struct __GLsync *GLsync;
#define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_SAMPLES 0x8D57
#define GL_HALF_FLOAT 0x140B #define GL_HALF_FLOAT 0x140B
...@@ -714,8 +907,8 @@ typedef struct __GLsync *GLsync; ...@@ -714,8 +907,8 @@ typedef struct __GLsync *GLsync;
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER #define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_START 0x8A29
...@@ -797,262 +990,217 @@ typedef struct __GLsync *GLsync; ...@@ -797,262 +990,217 @@ typedef struct __GLsync *GLsync;
#define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
/*------------------------------------------------------------------------- typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
* Entrypoint definitions typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
*-----------------------------------------------------------------------*/ typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
/* OpenGL ES 2.0 */ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth); typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s); typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap); typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glFinish (void); typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glFlush (void); typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GL_APICALL GLenum GL_APIENTRY glGetError (void); typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); #ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
/* OpenGL ES 3.0 */
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids); GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids); GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params); GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params); GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs); GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays); GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays); GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data); GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v); GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v); GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params); GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value); GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value); GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value); GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value); GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value); GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value); GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value); GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index); GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName); GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params); GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data); GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params); GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers); GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers); GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param); GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param); GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids); GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids); GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments); GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
#endif
#endif /* GL_ES_VERSION_3_0 */
#ifdef __cplusplus #ifdef __cplusplus
} }
......
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#ifndef __gl3ext_h_
#define __gl3ext_h_
/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* OpenGL ES 3 Extensions
*
* After an OES extension's interactions with OpenGl ES 3.0 have been documented,
* its tokens and function definitions should be added to this file in a manner
* that does not conflict with gl2ext.h or gl3.h.
*
* Tokens and function definitions for extensions that have become standard
* features in OpenGL ES 3.0 will not be added to this file.
*
* Applications using OpenGL-ES-2-only extensions should include gl2ext.h
*/
#endif /* __gl3ext_h_ */
#ifndef __gl3platform_h_ #ifndef __gl3platform_h_
#define __gl3platform_h_ #define __gl3platform_h_
/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */ /* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
/* /*
* This document is licensed under the SGI Free Software B License Version * This document is licensed under the SGI Free Software B License Version
......
...@@ -13,7 +13,8 @@ ...@@ -13,7 +13,8 @@
#include "GLES2/gl2.h" #include "GLES2/gl2.h"
#include "GLES2/gl2ext.h" #include "GLES2/gl2ext.h"
#include "GLES3/gl3.h" #include "GLES3/gl3.h"
#include "GLES3/gl3ext.h" #include "GLES3/gl31.h"
#include "GLES3/gl32.h"
// The following enum is used in ANGLE, but is from desktop GL // The following enum is used in ANGLE, but is from desktop GL
#ifndef GL_SAMPLER_2D_RECT_ARB #ifndef GL_SAMPLER_2D_RECT_ARB
......
...@@ -47,6 +47,11 @@ ...@@ -47,6 +47,11 @@
'sample_util/tga_utils.cpp', 'sample_util/tga_utils.cpp',
'sample_util/tga_utils.h', 'sample_util/tga_utils.h',
], ],
'defines':
[
'GL_GLEXT_PROTOTYPES',
'EGL_EGLEXT_PROTOTYPES',
],
'msvs_disabled_warnings': [ 4201 ], 'msvs_disabled_warnings': [ 4201 ],
'direct_dependent_settings': 'direct_dependent_settings':
{ {
...@@ -55,6 +60,11 @@ ...@@ -55,6 +60,11 @@
[ [
'sample_util', 'sample_util',
], ],
'defines':
[
'GL_GLEXT_PROTOTYPES',
'EGL_EGLEXT_PROTOTYPES',
],
}, },
}, },
{ {
......
...@@ -15,8 +15,9 @@ ...@@ -15,8 +15,9 @@
'../include/GLES2/gl2ext.h', '../include/GLES2/gl2ext.h',
'../include/GLES2/gl2platform.h', '../include/GLES2/gl2platform.h',
'../include/GLES3/gl3.h', '../include/GLES3/gl3.h',
'../include/GLES3/gl3ext.h',
'../include/GLES3/gl3platform.h', '../include/GLES3/gl3platform.h',
'../include/GLES3/gl31.h',
'../include/GLES3/gl32.h',
'../include/GLSLANG/ShaderLang.h', '../include/GLSLANG/ShaderLang.h',
'../include/GLSLANG/ShaderVars.h', '../include/GLSLANG/ShaderVars.h',
'../include/KHR/khrplatform.h', '../include/KHR/khrplatform.h',
......
...@@ -524,7 +524,7 @@ ...@@ -524,7 +524,7 @@
#define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL 0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FIXED_ONLY 0x891D #define GL_FIXED_ONLY 0x891D
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER 0x8D40
...@@ -975,8 +975,8 @@ ...@@ -975,8 +975,8 @@
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER #define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_IMAGE_1D 0x904C #define GL_IMAGE_1D 0x904C
......
...@@ -40,8 +40,9 @@ ...@@ -40,8 +40,9 @@
'../include/GLES2/gl2ext.h', '../include/GLES2/gl2ext.h',
'../include/GLES2/gl2platform.h', '../include/GLES2/gl2platform.h',
'../include/GLES3/gl3.h', '../include/GLES3/gl3.h',
'../include/GLES3/gl3ext.h',
'../include/GLES3/gl3platform.h', '../include/GLES3/gl3platform.h',
'../include/GLES3/gl31.h',
'../include/GLES3/gl32.h',
'../include/GLSLANG/ShaderLang.h', '../include/GLSLANG/ShaderLang.h',
'../include/GLSLANG/ShaderVars.h', '../include/GLSLANG/ShaderVars.h',
'../include/KHR/khrplatform.h', '../include/KHR/khrplatform.h',
...@@ -482,8 +483,6 @@ ...@@ -482,8 +483,6 @@
'libGLESv2/entry_points_gles_2_0_ext.h', 'libGLESv2/entry_points_gles_2_0_ext.h',
'libGLESv2/entry_points_gles_3_0.cpp', 'libGLESv2/entry_points_gles_3_0.cpp',
'libGLESv2/entry_points_gles_3_0.h', 'libGLESv2/entry_points_gles_3_0.h',
'libGLESv2/entry_points_gles_3_0_ext.cpp',
'libGLESv2/entry_points_gles_3_0_ext.h',
'libGLESv2/global_state.cpp', 'libGLESv2/global_state.cpp',
'libGLESv2/global_state.h', 'libGLESv2/global_state.h',
'libGLESv2/libGLESv2.cpp', 'libGLESv2/libGLESv2.cpp',
......
...@@ -11,7 +11,6 @@ ...@@ -11,7 +11,6 @@
#include "libGLESv2/entry_points_gles_2_0.h" #include "libGLESv2/entry_points_gles_2_0.h"
#include "libGLESv2/entry_points_gles_2_0_ext.h" #include "libGLESv2/entry_points_gles_2_0_ext.h"
#include "libGLESv2/entry_points_gles_3_0.h" #include "libGLESv2/entry_points_gles_3_0.h"
#include "libGLESv2/entry_points_gles_3_0_ext.h"
#include "libGLESv2/global_state.h" #include "libGLESv2/global_state.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
......
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_0_ext.cpp : Implements the GLES 3.0 extension entry points.
#include "libGLESv2/entry_points_gles_3_0_ext.h"
#include "libGLESv2/global_state.h"
namespace gl
{
}
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_0_ext.h : Defines the GLES 3.0 extension entry points.
#ifndef LIBGLESV2_ENTRYPOINTGLES30EXT_H_
#define LIBGLESV2_ENTRYPOINTGLES30EXT_H_
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <export.h>
namespace gl
{
// No GLES 3.0 extensions yet
}
#endif // LIBGLESV2_ENTRYPOINTGLES30EXT_H_
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#include "libGLESv2/entry_points_gles_2_0.h" #include "libGLESv2/entry_points_gles_2_0.h"
#include "libGLESv2/entry_points_gles_2_0_ext.h" #include "libGLESv2/entry_points_gles_2_0_ext.h"
#include "libGLESv2/entry_points_gles_3_0.h" #include "libGLESv2/entry_points_gles_3_0.h"
#include "libGLESv2/entry_points_gles_3_0_ext.h"
#include "common/event_tracer.h" #include "common/event_tracer.h"
......
#include "gtest/gtest.h" #include "gtest/gtest.h"
#define GL_GLEXT_PROTOTYPES
#include <EGL/egl.h> #include <EGL/egl.h>
#include <EGL/eglext.h> #include <EGL/eglext.h>
......
...@@ -7,9 +7,6 @@ ...@@ -7,9 +7,6 @@
#ifndef ANGLE_TESTS_ANGLE_TEST_H_ #ifndef ANGLE_TESTS_ANGLE_TEST_H_
#define ANGLE_TESTS_ANGLE_TEST_H_ #define ANGLE_TESTS_ANGLE_TEST_H_
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <algorithm> #include <algorithm>
......
...@@ -7,11 +7,7 @@ ...@@ -7,11 +7,7 @@
#ifndef UTIL_EGLWINDOW_H_ #ifndef UTIL_EGLWINDOW_H_
#define UTIL_EGLWINDOW_H_ #define UTIL_EGLWINDOW_H_
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#include <EGL/egl.h> #include <EGL/egl.h>
......
...@@ -7,10 +7,7 @@ ...@@ -7,10 +7,7 @@
#ifndef SAMPLE_UTIL_SHADER_UTILS_H #ifndef SAMPLE_UTIL_SHADER_UTILS_H
#define SAMPLE_UTIL_SHADER_UTILS_H #define SAMPLE_UTIL_SHADER_UTILS_H
#define GL_GLEXT_PROTOTYPES
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#include <EGL/egl.h> #include <EGL/egl.h>
......
...@@ -84,6 +84,11 @@ ...@@ -84,6 +84,11 @@
[ [
'<@(util_sources)', '<@(util_sources)',
], ],
'defines':
[
'GL_GLEXT_PROTOTYPES',
'EGL_EGLEXT_PROTOTYPES',
],
'direct_dependent_settings': 'direct_dependent_settings':
{ {
'include_dirs': 'include_dirs':
...@@ -91,6 +96,11 @@ ...@@ -91,6 +96,11 @@
'<(angle_path)/include', '<(angle_path)/include',
'<(angle_path)/util', '<(angle_path)/util',
], ],
'defines':
[
'GL_GLEXT_PROTOTYPES',
'EGL_EGLEXT_PROTOTYPES',
],
}, },
'conditions': 'conditions':
[ [
......
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