Fix an improper upper case case 'B' in getFirstColorbuffer.

TRAC #22679 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@2030 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 0f05d80f
...@@ -1438,7 +1438,7 @@ bool Context::getIntegerv(GLenum pname, GLint *params) ...@@ -1438,7 +1438,7 @@ bool Context::getIntegerv(GLenum pname, GLint *params)
case GL_ALPHA_BITS: case GL_ALPHA_BITS:
{ {
gl::Framebuffer *framebuffer = getDrawFramebuffer(); gl::Framebuffer *framebuffer = getDrawFramebuffer();
gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorBuffer(); gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
if (colorbuffer) if (colorbuffer)
{ {
...@@ -2663,7 +2663,7 @@ void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1 ...@@ -2663,7 +2663,7 @@ void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1
} }
Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer(); Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorBuffer(); Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
if (drawColorBuffer == NULL) if (drawColorBuffer == NULL)
{ {
......
...@@ -215,7 +215,7 @@ GLenum Framebuffer::getReadColorbufferType() const ...@@ -215,7 +215,7 @@ GLenum Framebuffer::getReadColorbufferType() const
return mColorbufferTypes[0]; return mColorbufferTypes[0];
} }
Renderbuffer *Framebuffer::getFirstColorBuffer() const Renderbuffer *Framebuffer::getFirstColorbuffer() const
{ {
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{ {
......
...@@ -51,7 +51,7 @@ class Framebuffer ...@@ -51,7 +51,7 @@ class Framebuffer
Renderbuffer *getDepthOrStencilbuffer() const; Renderbuffer *getDepthOrStencilbuffer() const;
Renderbuffer *getReadColorbuffer() const; Renderbuffer *getReadColorbuffer() const;
GLenum getReadColorbufferType() const; GLenum getReadColorbufferType() const;
Renderbuffer *getFirstColorBuffer() const; Renderbuffer *getFirstColorbuffer() const;
GLenum getColorbufferType(unsigned int colorAttachment) const; GLenum getColorbufferType(unsigned int colorAttachment) const;
GLenum getDepthbufferType() const; GLenum getDepthbufferType() const;
......
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