Commit b2d9ab67 by Geoff Lang

Update FunctionsGL to load OpenGL ES entry points.

BUG=angleproject:1145 BUG=angleproject:879 Change-Id: I04eb900df28909f97469691a6c05a6af775d7465 Reviewed-on: https://chromium-review.googlesource.com/322693Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 924b7de2
...@@ -760,7 +760,9 @@ FunctionsGL::FunctionsGL() ...@@ -760,7 +760,9 @@ FunctionsGL::FunctionsGL()
vertexArrayBindingDivisor(nullptr), vertexArrayBindingDivisor(nullptr),
vertexArrayElementBuffer(nullptr), vertexArrayElementBuffer(nullptr),
vertexArrayVertexBuffer(nullptr), vertexArrayVertexBuffer(nullptr),
vertexArrayVertexBuffers(nullptr) vertexArrayVertexBuffers(nullptr),
blendBarrier(nullptr),
primitiveBoundingBox(nullptr)
{ {
} }
...@@ -776,7 +778,7 @@ void FunctionsGL::initialize() ...@@ -776,7 +778,7 @@ void FunctionsGL::initialize()
GetGLVersion(getString, &version, &standard); GetGLVersion(getString, &version, &standard);
// Grab the GL extensions // Grab the GL extensions
if (isAtLeastGL(gl::Version(3, 0))) if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0)))
{ {
AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
extensions = GetIndexedExtensions(getIntegerv, getStringi); extensions = GetIndexedExtensions(getIntegerv, getStringi);
...@@ -787,6 +789,25 @@ void FunctionsGL::initialize() ...@@ -787,6 +789,25 @@ void FunctionsGL::initialize()
angle::SplitStringAlongWhitespace(std::string(exts), &extensions); angle::SplitStringAlongWhitespace(std::string(exts), &extensions);
} }
// Load the entry points
switch (standard)
{
case STANDARD_GL_DESKTOP:
initializeProcsDesktopGL();
break;
case STANDARD_GL_ES:
initializeProcsGLES();
break;
default:
UNREACHABLE();
break;
}
}
void FunctionsGL::initializeProcsDesktopGL()
{
// Check the context profile // Check the context profile
profile = 0; profile = 0;
if (isAtLeastGL(gl::Version(3, 2))) if (isAtLeastGL(gl::Version(3, 2)))
...@@ -1684,6 +1705,454 @@ void FunctionsGL::initialize() ...@@ -1684,6 +1705,454 @@ void FunctionsGL::initialize()
// clang-format on // clang-format on
} }
void FunctionsGL::initializeProcsGLES()
{
// No profiles in GLES
profile = 0;
// clang-format off
// GL_OES_texture_3D
AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexImage3DOES"), &texImage3D);
AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexSubImage3DOES"), &texSubImage3D);
AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glCopyTexSubImage3DOES"), &copyTexSubImage3D);
// GL_NV_fence
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
// GL_EXT_texture_storage
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_OES_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
// GL_OES_vertex_array_object
AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
// GL_EXT_map_buffer_range
AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glMapBufferRangeEXT"), &mapBufferRange);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glFlushMappedBufferRangeEXT"), &flushMappedBufferRange);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
// GL_OES_mapbuffer
AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glMapBufferOES"), &mapBuffer);
AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
// GL_KHR_debug
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControl"), &debugMessageControl);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointerv"), &getPointerv);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroup"), &popDebugGroup);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabel"), &objectLabel);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabel"), &getObjectLabel);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
// GL_EXT_draw_instanced
AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glVertexAttribDivisorEXT"), &vertexAttribDivisor);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
// GL_EXT_occlusion_query_boolean
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGenQueriesEXT"), &genQueries);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glIsQueryEXT"), &isQuery);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glBeginQueryEXT"), &beginQuery);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glEndQueryEXT"), &endQuery);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
// 2.0
if (isAtLeastGLES(gl::Version(2, 0)))
{
AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
}
// 3.0
if (isAtLeastGLES(gl::Version(3, 0)))
{
AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
}
// 3.1
if (isAtLeastGLES(gl::Version(3, 1)))
{
AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
}
// 3.2
if (isAtLeastGLES(gl::Version(3, 2)))
{
AssignGLEntryPoint(loadProcAddress("glBlendBarrier"), &blendBarrier);
AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
AssignGLEntryPoint(loadProcAddress("glPrimitiveBoundingBox"), &primitiveBoundingBox);
AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
}
// clang-format on
}
bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const
{ {
return standard == STANDARD_GL_DESKTOP && version >= glVersion; return standard == STANDARD_GL_DESKTOP && version >= glVersion;
......
...@@ -743,7 +743,14 @@ class FunctionsGL ...@@ -743,7 +743,14 @@ class FunctionsGL
PFNGLVERTEXARRAYVERTEXBUFFERPROC vertexArrayVertexBuffer; PFNGLVERTEXARRAYVERTEXBUFFERPROC vertexArrayVertexBuffer;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC vertexArrayVertexBuffers; PFNGLVERTEXARRAYVERTEXBUFFERSPROC vertexArrayVertexBuffers;
// ES 3.2
PFNGLBLENDBARRIERPROC blendBarrier;
PFNGLPRIMITIVEBOUNDINGBOXPROC primitiveBoundingBox;
private: private:
void initializeProcsDesktopGL();
void initializeProcsGLES();
virtual void *loadProcAddress(const std::string &function) = 0; virtual void *loadProcAddress(const std::string &function) = 0;
}; };
......
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