Use an agnostic renderer in Buffer, rather than D3D9-specific.

TRAC #22362 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1676 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 26041c9a
...@@ -17,8 +17,7 @@ namespace gl ...@@ -17,8 +17,7 @@ namespace gl
Buffer::Buffer(rx::Renderer *renderer, GLuint id) : RefCountObject(id) Buffer::Buffer(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
{ {
ASSERT(dynamic_cast<rx::Renderer9*>(renderer) != NULL); // D3D9_REPLACE mRenderer = renderer;
mRenderer = static_cast<rx::Renderer9*>(renderer);
mContents = NULL; mContents = NULL;
mSize = 0; mSize = 0;
mUsage = GL_DYNAMIC_DRAW; mUsage = GL_DYNAMIC_DRAW;
......
...@@ -52,7 +52,7 @@ class Buffer : public RefCountObject ...@@ -52,7 +52,7 @@ class Buffer : public RefCountObject
private: private:
DISALLOW_COPY_AND_ASSIGN(Buffer); DISALLOW_COPY_AND_ASSIGN(Buffer);
rx::Renderer9 *mRenderer; // D3D9_REPLACE rx::Renderer *mRenderer;
GLubyte *mContents; GLubyte *mContents;
GLsizeiptr mSize; GLsizeiptr mSize;
GLenum mUsage; GLenum mUsage;
......
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