Use ImmutableString for HLSL texture references
This also adds ImmutableStringBuilder class, which can be used to
build ImmutableStrings in place without extra allocations if the
maximum length is known in advance.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I4dfb78adeb0cffcfad0d25753fb8063466012c92
Reviewed-on: https://chromium-review.googlesource.com/886362
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Showing
src/compiler/translator/ImmutableString.cpp
0 → 100644
Please
register
or
sign in
to comment